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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Lord Frost
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Posted - 2006.05.22 01:01:00 -
[1]
These are already little used missles... lets improve them by adding targeting options... such as...
- fire on the nearest aggressor to your gang/corp. - fire on the aggressor to only you - fire on an aggressor to a specific corp mate - fire on only specific ships - and so on
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Thunderbird Anthares
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Posted - 2006.05.22 07:00:00 -
[2]
/signed
those missiles have a heavy damage handycap,and almost no-one uses them heck,i play this game more than 10 months and i used them just once to try them,and then just threw them away ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
SmokeMeAKipper
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Posted - 2006.05.22 11:09:00 -
[3]
- Fire on anything not in gang or corp or +10 - - - - -
IĈm not a pirate... IĈm a carnivore You are fresh meat and IĈm hungry
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Lord Frost
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Posted - 2006.05.22 19:27:00 -
[4]
bumped for importance
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Arkanor
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Posted - 2006.05.22 22:19:00 -
[5]
Err... Missile/gun balance? ________________________________________________
\_/ <-- My care cup, LOOK it's empty! |
TuRtLe HeAd
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Posted - 2006.05.23 09:19:00 -
[6]
Thats not exactly fair. is it
Its like having Defender missiles that shoot down missiles going for a freind.
But There is room for improvement here certainly. I.E. 2 x FoF. options
Target Nearest aggressors Drones Target nearest aggresor.
Currently they go for Corp mates most of the time.
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Mesuno
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Posted - 2006.05.23 19:20:00 -
[7]
Contrary to first impressions FOF missiles don't suffer a damage penalty.
Their base damage is reduced, but they recieve 5% damage per level from both FOF and the missile size specific skill.
For example a heavy missiles gets 150 *1.25 = 187.5 dmg with heavy missiles at 5
A FOF heavy missile gets 120 *1.25 *1.25 = 187.5 dmg. with both heavy missiles at 5 and FOF skill at 5
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Erfnam
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Posted - 2006.05.23 21:44:00 -
[8]
Edited by: Erfnam on 23/05/2006 21:44:39 I agree with all the targeting options, but only if you have to obtain a lock on the target first.
Recruiting WTS Bulk Mining/Indy - Monitor Thread |
Cyberus
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Posted - 2006.05.25 12:24:00 -
[9]
THats what i wanted to post too about FoF missels. Those are realy pain in the ass. Last i was using those and i did find out too that its simple do not respond on CF pilot even when it targeted. So my idea how i see work this missels around. 1) Those must respond only at targets when it selected in overview. ( I have some reson why) 2) allow to shoot at -10 standing what not at war players 3) cryminaly flagget players 3) 0.4 systems and below at anyship what is selected in overview
I think it will not make those missels better with this option as they brothers cruise/t2 cruise because its already nerfed in damage. Those missels has better target navigation system what was cost those damage amount but the true is that this missels even domper then simple cruise missel. So CCP please change those , make those more interesting to use.
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