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Lineath
Quasar Project
3
|
Posted - 2014.05.02 19:18:00 -
[1] - Quote
Yup.
I was waiting to hear someting about the FW in the stream but didnt happened... so the round table was today but no video was uploaded or information given to the public.
Can we have that info in here?
Thanks. |

Bad Messenger
Nasranite Watch Heiian Conglomerate
766
|
Posted - 2014.05.02 19:48:00 -
[2] - Quote
no |

Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
262
|
Posted - 2014.05.02 20:14:00 -
[3] - Quote
http://sandciderandspaceships.blogspot.com/ QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1272
|
Posted - 2014.05.02 20:58:00 -
[4] - Quote
Andre Vauban wrote:http://sandciderandspaceships.blogspot.com/
Thanks for the info. Re fw, did anyone mention timer rollbacks in plexes? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hrett
Justified Chaos
377
|
Posted - 2014.05.02 21:04:00 -
[5] - Quote
Quote:Faction War Roundtable.
First up Fozzie revealed changes coming in the Summer Expansion.
Cannot cloak within capture radius of the button. Rats will respawn so you'll need a DPS ship to plex. Large Outposts being introduced (standard plex spawn rather than random)
Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game.
From the link posted by Andre. Awesome. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

X Gallentius
Justified Chaos
2185
|
Posted - 2014.05.02 21:12:00 -
[6] - Quote
Hrett wrote:Quote:Faction War Roundtable.
First up Fozzie revealed changes coming in the Summer Expansion.
Cannot cloak within capture radius of the button. Rats will respawn so you'll need a DPS ship to plex. Large Outposts being introduced (standard plex spawn rather than random)
Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game. From the link posted by Andre. Awesome. Very reasonable adjustments. Let's see how this plays out wrt. bots. |

Bad Messenger
Nasranite Watch Heiian Conglomerate
767
|
Posted - 2014.05.02 22:34:00 -
[7] - Quote
X Gallentius wrote:Hrett wrote:Quote:Faction War Roundtable.
First up Fozzie revealed changes coming in the Summer Expansion.
Cannot cloak within capture radius of the button. Rats will respawn so you'll need a DPS ship to plex. Large Outposts being introduced (standard plex spawn rather than random)
Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game. From the link posted by Andre. Awesome. Very reasonable adjustments. Let's see how this plays out wrt. bots.
great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship. |

X Gallentius
Justified Chaos
2186
|
Posted - 2014.05.02 22:38:00 -
[8] - Quote
Bad Messenger wrote: great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.
Damn, didn't think about that. Great observation. |

Bad Messenger
Nasranite Watch Heiian Conglomerate
767
|
Posted - 2014.05.02 22:39:00 -
[9] - Quote
X Gallentius wrote:Bad Messenger wrote: great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.
Damn, didn't think about that. Great observation.
also why to spawn more rats? if you can kill those now what would respawn help? |

Crosi Wesdo
War and Order Repeat 0ffenders
885
|
Posted - 2014.05.02 23:05:00 -
[10] - Quote
Wouldve been nice if stabbed ships couldnt run the timer. Oh well. |
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
328
|
Posted - 2014.05.02 23:05:00 -
[11] - Quote
Bad Messenger wrote:X Gallentius wrote:Hrett wrote:Quote:Faction War Roundtable.
First up Fozzie revealed changes coming in the Summer Expansion.
Cannot cloak within capture radius of the button. Rats will respawn so you'll need a DPS ship to plex. Large Outposts being introduced (standard plex spawn rather than random)
Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game. From the link posted by Andre. Awesome. Very reasonable adjustments. Let's see how this plays out wrt. bots. great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship. well in the novices nothing has changing cuz you still have to wait 10 seconds after decloak to lock anything
But crosi will have to make a new video 'how to hunt the farmers' i believe he made one killing my alts with stealth bomber |

Crosi Wesdo
War and Order Repeat 0ffenders
885
|
Posted - 2014.05.02 23:14:00 -
[12] - Quote
Flyinghotpocket wrote:vices nothing has changing cuz you still have to wait 10 seconds after decloak to lock anything
But crosi will have to make a new video 'how to hunt the farmers' i believe he made one killing my alts with stealth bomber
You remember " you cannot jump because you are.. you cannot jump because you.. you canno.. you canno.. you cannot jump because you are cloaked". They fixed that and at the same time made it impossible to enter plexes cloaked. So unless its a bot that decloaks shortly after you cloak your astero its gonna be more miss than hit. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1667
|
Posted - 2014.05.02 23:16:00 -
[13] - Quote
Bill: True knowledge comes in knowing that you know nothing. Ted: Dude, that's us! |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
913
|
Posted - 2014.05.02 23:42:00 -
[14] - Quote
Bad Messenger wrote:X Gallentius wrote:Bad Messenger wrote: great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.
Damn, didn't think about that. Great observation. also why to spawn more rats? if you can kill those now what would respawn help? Provided they don't change anything other than the broken-from-the-start ability to stop ALL spawning by killing one weak-ass NPC then the 2nd or 3rd wave will be too much for the barely armed farming fits. It might slow farming down as they will have to rely on mains to clear spawns or add damage by axing the fitting intensive stabs, opening up for proper rodgering by others.
Problem is that even if the change is 100% effective the resulting slowdown will be imperceptible for the most part due the sheer number of farm hands (the swarm can currently flip an entire warzone within a week .. numbers are simply staggering).
Let's hope they manage to sort out null on their first try (they are competent, innovative people! ) so that FW can get the changes that will really make a difference before the zombie apocalypse hits. |

Beardon
Caldari Colonial Defense Ministry Templis CALSF
29
|
Posted - 2014.05.03 00:06:00 -
[15] - Quote
Bad Messenger wrote:
great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.
Wouldn't be so bad if they let cov ops cloaks continue to work. At least it would require that farmers have some skill points and need more than just a 1 mil frig to use em.
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1667
|
Posted - 2014.05.03 00:07:00 -
[16] - Quote
Look on the bright side. If you get tired of chasing farmers you can now chase mordus blueprints or become a Prospect miner.  |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
328
|
Posted - 2014.05.03 01:13:00 -
[17] - Quote
damn. my hanger of assorted bc's t3's and commandships is finally gonna see some action that isnt on the undock or the other end of a cyno. not to mention my pile of battleships. yay.
damn i need some farming alts to make all this isk back. anybody got any good macro programs? |

Damar Rocarion
Nasranite Watch Heiian Conglomerate
204
|
Posted - 2014.05.03 05:49:00 -
[18] - Quote
So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it.
*Farming cesspit where Dev's play personal favourites to their own side |

Bad Messenger
Nasranite Watch Heiian Conglomerate
767
|
Posted - 2014.05.03 06:00:00 -
[19] - Quote
Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it.
*Farming cesspit where Dev's play personal favourites to their own side
not that just prevent hunting bot they add more plexes for those to farm.
maybe bots were not efficient enough so they add more income for those.
seems that whole idea was to prevent botting somehow, but result is that nothing is going to stop bots they just gave more for botters, killing more random rats is just fitting issue.
Seems that crying players who can not kill fish in barrel got what they wanted but they did not understand what they wanted once again. |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
345
|
Posted - 2014.05.03 06:12:00 -
[20] - Quote
cloaking within capture point solves nothing so now farmers will be sat just on the edge of capture point, something comes on short range the blast the prop for a second in one direction and cloak.... feking useless and now it takes hunting stabbed farmers out aswell.
way to break **** even more.
as ive said before i see no way in stopping cloakers if they stopped people from entering plex with a cloak fitted ingenious farmers would just carry a mobilke depot and cloak in hold get in plex refit and scoop depot GÖÑ HIGH FIVES GÖÑ-á |
|

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
345
|
Posted - 2014.05.03 06:15:00 -
[21] - Quote
Damar Rocarion wrote: *Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples.
How did the luminaire titan affect FW??? please enlighten me
Also you forgot fozzies high fives in there GÖÑ HIGH FIVES GÖÑ-á |

Deen Wispa
Justified Chaos
723
|
Posted - 2014.05.03 06:25:00 -
[22] - Quote
Flyinghotpocket wrote:damn. my hanger of assorted bc's t3's and commandships is finally gonna see some action that isnt on the undock or the other end of a cyno. not to mention my pile of battleships. yay. damn i need some farming alts to make all this isk back. anybody got any good macro programs?  I wonder if we'll really see that many more BC fights though? I'm still a skeptic just because I feel like alot of people have been conditioned to fly frigs/dessies for so long that it's hard to get people to fly bigger stuff.
High Five. Yeah! C'est La Eve . |

Bad Messenger
Nasranite Watch Heiian Conglomerate
767
|
Posted - 2014.05.03 06:33:00 -
[23] - Quote
Deen Wispa wrote:Flyinghotpocket wrote:damn. my hanger of assorted bc's t3's and commandships is finally gonna see some action that isnt on the undock or the other end of a cyno. not to mention my pile of battleships. yay. damn i need some farming alts to make all this isk back. anybody got any good macro programs?  I wonder if we'll really see that many more BC fights though? I'm still a skeptic just because I feel like alot of people have been conditioned to fly frigs/dessies for so long that it's hard to get people to fly bigger stuff.
farmer does not need bc to farm so...
maybe ccp will bring old npc back to make sure that bc gets some use ! |

Joshua Foiritain
Coreli Corporation Ineluctable.
704
|
Posted - 2014.05.03 09:54:00 -
[24] - Quote
Add pirate factions to FW \o/
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Zarnak Wulf
In Exile. Imperial Outlaws.
1668
|
Posted - 2014.05.03 10:27:00 -
[25] - Quote
The seeding of Mordus Legion stations could bring some life to FW. How many stations will be added? Will they only be in FW systems or all over low sec? Where will the best agents be at? Will the missions be closer in nature to traditional missions or FW? Hell - if they put such a station in Kourm and half the missions sent you to Huola there might finally be motivation to take the system. There are so many ways to do it right and yet so many ways to screw it up as well.  |

Joshua Foiritain
Coreli Corporation Ineluctable.
704
|
Posted - 2014.05.03 10:46:00 -
[26] - Quote
What makes you think there will be mordus stations? From the presentation it sounded like all they're doing is adding mordus spawns to low-sec like faction spawns that drop stuff used in the production of their ships?
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Zarnak Wulf
In Exile. Imperial Outlaws.
1668
|
Posted - 2014.05.03 11:30:00 -
[27] - Quote
Someone else stated it in a different thread. Speculation is rampant I guess. |

Silverbackyererse
Nasranite Watch Heiian Conglomerate
61
|
Posted - 2014.05.03 11:35:00 -
[28] - Quote
Damar Rocarion wrote:
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)
QFT.
Tougher rats with scrams and webs please. Clone soldier / sleeper / sansha style would be an impressive start. Well ok, maybe not sansha. 
Oh and that small matter that almost everyone who partakes of FW (who is not there just to Farmville) seems to agree on - timer rollbacks!
Your 'round' table seems to be bent out of shape CCP.
|

Capitol One
Snuff Box
142
|
Posted - 2014.05.03 14:17:00 -
[29] - Quote
ALUCARD 1208 wrote:cloaking within capture point solves nothing so now farmers will be sat just on the edge of capture point, something comes on short range the blast the prop for a second in one direction and cloak.... feking useless and now it takes hunting stabbed farmers out aswell.
way to break **** even more.
as ive said before i see no way in stopping cloakers if they stopped people from entering plex with a cloak fitted ingenious farmers would just carry a mobile depot and cloak in hold get in plex refit and scoop depot
That point was actually brought up in the round table, and they made a note of it. So maybe it wont be that easy. |

Damar Rocarion
Nasranite Watch Heiian Conglomerate
204
|
Posted - 2014.05.03 14:26:00 -
[30] - Quote
Capitol One wrote:That point was actually brought up in the round table, and they made a note of it. So maybe it wont be that easy.
Hahahaa....you put way too much hope on CCP. Just dig up that old Fanfest video which has ton of people talking about FW mechanics and plexes. Sad bit is, none of them would ever go anywhere near FW plexes (Except Ankh but we all know how that story ended), had no clue about FW mechanics but CCP still figured they actually represented FW.... |
|

Combatevolved
Caldari Colonial Defense Ministry Templis CALSF
49
|
Posted - 2014.05.03 14:30:00 -
[31] - Quote
Is it me or did CCP not listen to the community at all about this? It looks like they saw what the complaints were and made their own solutions. If they just followed what the community suggested and played off those idea. They would not have these meh changes. From the changes, it looks like they will see how they go and then change it again, and possibly again... Seems like a waste to me...
At least there will be more large . SNIPING FRIG BATTLES! |

Hrett
Justified Chaos
381
|
Posted - 2014.05.03 15:13:00 -
[32] - Quote
10 expansions a year will get this tweaked more.
And screw cloaking in plexes. If every pvper got in a cloaked ship to catch farmers - farmers would still outnumber us by orders of magnitude. Just do away with it.
It's a good step. Be thankful they did anything at all. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

cearaen
Black Dragon Fighting Society The Devil's Tattoo
13
|
Posted - 2014.05.03 15:20:00 -
[33] - Quote
Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)
*Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples.
Were devs in the gallente militia when they did the ninja patch? |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
346
|
Posted - 2014.05.03 15:27:00 -
[34] - Quote
cearaen wrote:Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)
*Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples. Were devs in the gallente militia when they did the ninja patch? Confirming CCP Chatgris ninja patched cals
but seriously now according to drama all devs are in gallente militia...
GÖÑ HIGH FIVES GÖÑ-á |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1274
|
Posted - 2014.05.03 17:05:00 -
[35] - Quote
ALUCARD 1208 wrote:cearaen wrote:Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)
*Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples. Were devs in the gallente militia when they did the ninja patch? Confirming CCP Chatgris ninja patched cals but seriously now according to drama all devs are in gallente militia...
So I take it the devs were not involved with gallente at all. It was all just tin hattery? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
346
|
Posted - 2014.05.03 17:17:00 -
[36] - Quote
Cearain wrote:ALUCARD 1208 wrote:cearaen wrote:Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)
*Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples. Were devs in the gallente militia when they did the ninja patch? Confirming CCP Chatgris ninja patched cals but seriously now according to drama all devs are in gallente militia... So I take it the devs were not involved with gallente at all. It was all just tin hattery?
Jup seeing as all sides were affected by this not just cals everyone wanted one more t5 cashout but damar seems to think ccp were (and still are) in gal mil and knew caldaris were gunna go for a system flip at that time and announced patch with no time for them to do it(so they say even tho they had enough systems vuln and enough days to flip it)
seeing as gals owned the systems at that time pushed for t5 before patch hit. GÖÑ HIGH FIVES GÖÑ-á |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
329
|
Posted - 2014.05.03 17:31:00 -
[37] - Quote
Deen Wispa wrote:Flyinghotpocket wrote:damn. my hanger of assorted bc's t3's and commandships is finally gonna see some action that isnt on the undock or the other end of a cyno. not to mention my pile of battleships. yay. damn i need some farming alts to make all this isk back. anybody got any good macro programs?  I wonder if we'll really see that many more BC fights though? I'm still a skeptic just because I feel like alot of people have been conditioned to fly frigs/dessies for so long that it's hard to get people to fly bigger stuff. i no that there are corporations like us that have bc's want to use them but really see no point. because, cyno, warp 100 alpha nado fleet homo gayness. just purely upshiping to kill bc's. and many of us srsly just want bc on bc brawls. in amarr minnie fw, there is no reason to undock and big ship fleet because the same titan bridges are in range of EVERY system of the warzone.
im sure there will be some fighting to start in the larges. and it will ultimatly boil down to who has the most tier 3 bc's doing the damage or the most guardians and tech3's. and then the fun will be over. because hey, loosing a 600mil tech 3 these days? no biggie. to many people have farmed for years of this isk and ships that were once a kick in the balls to loose are "hey ive got 3 more in hanger" |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
329
|
Posted - 2014.05.03 17:37:00 -
[38] - Quote
after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
|

Yun Kuai
Justified Chaos
116
|
Posted - 2014.05.03 19:02:00 -
[39] - Quote
First of all, can anyone please repost that blog on a different blog server or just copy paste it here? China is blocking it atm...
Secondly, if I can't go baiting in my recons I will be completely devastated. Recons and the thrill of hunting my targets are the reasons I keep playing EvE....
The easiest fix is one that is usually over looked.
FW was redesigned to be open for the entire masses and for any new player to come and try it out for themselves. We all know the expression, you can't have your cake and eat it too. FW needs to keep that in mind. Theme parks allow people of all ages into their parks but they limit rides based on size. It gives something for younger children to look forward too in the future and gives them a reason to keep coming back to the theme park every year. As they get older, get bigger, stronger, etc they are allowed more options to participate in.
With that being said, CCP's biggest mistake was not allowing "new" players (i.e. alts with 900k sp) into FW, it was allowing those same players to be able to accomplish all aspects of FW (minus missions but those are so horribly broken that's for another topic) that a player like myself who has been playing for almost 6 years straight is able to do. I have no problem with 900k sp new players being able to run novices which allow them to stay afloat financially more than sufficiently. Allowing those same 900k sp players to easily run the small plexes is debatable, which means they should be challenging or require a friend. Allowing those 900k sp players to run the medium plexes is down right unacceptable and access to large plexes is just pure stupidity. Allowing those same 900k sp players to do all of the above in a meta fit t1 frig that has stabs and a cloak was just ignorance and a slap in the face to players who actually want to partake in the real FW experience.
Does denying them the ability to run a medium ruin their fun? Of course not, those people who are actually doing FW will team up with others in their militia to go around running mediums and larges. It gives them a sense of accomplishment to finish their first medium as a group and then later as a solo pilot. And that sense of accomplishment is a motivator to keep people undocking and interested in FW. Every other part of the game has this same logic. You work your way up to the top by getting the best ship for the job, working towards access to the lvl 4/5 missions, skills to complete a manufacturing job, etc. The only difference here is that the "end game" in FW is so different compared to other aspects of EvE. Once you can run large plexes solo, you could argue that you have the ability to recoup your losses which means you can focus on what FW was/should be about: the constant war against your enemies factions (PvP).
Finally, having the rats respawn throughout the site is a necessary evil to keep the farmers at bay. Assuming CCP would have the reasoning skills to adjust the required ships/skills/fits to run plexes, you would still have mains who come through and kill the rats in a site and then place a no fit (I'm guilty of doing this as well...sorry ) alt to run down the timer. Those respawn timers make 900k sp alt farming a real pain in the ass as you essentially have to baby sit your alt. And that is better for everyone in the long run. |

Ashlar Vellum
24th Imperial Crusade Amarr Empire
113
|
Posted - 2014.05.03 19:20:00 -
[40] - Quote
I don't get it, what is the purpose of cloaking restriction?
Yun Kuai wrote:First of all, can anyone please repost that blog on a different blog server or just copy paste it here? China is blocking it atm... there is not really much to repost
Quote:Faction War Roundtable.First up Fozzie revealed changes coming in the Summer Expansion.
- Cannot cloak within capture radius of the button.
- Rats will respawn so you'll need a DPS ship to plex.
- Large Outposts being introduced (standard plex spawn rather than random)
Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game. One interesting thing was when someone asked about orbital bombardment of DUST514. There was oooohhhhh'ing and aaarrrrr'ing before the question was deflected. The hastag #theredfanfest has been used to reference the DUST514 fans who have come to this Fanfest. |
|

Iudicium Vastus
Incognito Holdings and Savings
256
|
Posted - 2014.05.03 19:37:00 -
[41] - Quote
Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp..
this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well.
Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it.
The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
329
|
Posted - 2014.05.03 20:17:00 -
[42] - Quote
Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios.
i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp.
big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long.
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
|
Posted - 2014.05.03 21:02:00 -
[43] - Quote
Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long.
The goal is to get us to require logi support to plex?
The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bad Messenger
Nasranite Watch Heiian Conglomerate
768
|
Posted - 2014.05.03 21:03:00 -
[44] - Quote
ALUCARD 1208 wrote:
Jup seeing as all sides were affected by this not just cals everyone wanted one more t5 cashout but damar seems to think ccp were (and still are) in gal mil and knew caldaris were gunna go for a system flip at that time and announced patch with no time for them to do it(so they say even tho they had enough systems vuln and enough days to flip it)
seeing as gals owned the systems at that time pushed for t5 before patch hit.
thing is that emergency patch broke sandbox.
1. Caldari had plans to take systems before patch and lp dump to tier 5 and cash out and make sure systems are on caldari side when patch comes.
2. emergency patch prevented caldari plan totally, no way to get lp dump anymore for caldari so no reason to shoot bunkers anymore.
3. CCP changed also that you have to shoot _ALL OLD RATS_ before timer run for attacker, so if you wanted lp best was to put alts on gallente side and defend plex systems.
so whole mechanic was totally broken between emergency patch and actual fix for it where rats where removed. Caldari had no reason to do anything in plexes so gallente was alone plexing and taking systems. So i do not know why CCP did it like that but quite many veteran from caldari side got enough and quit fw.
this was not 1st time CCP did something that helped gallente, reason why they did things was not maybe because they wanted to boost certain militia but they wanted to change mechanics to make fw working somehow better, because gallente has always been smaller and did not so well than caldari so it has been gallente who got most help from changes.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
329
|
Posted - 2014.05.03 21:13:00 -
[45] - Quote
Cearain wrote:Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long. The goal is to get us to require logi support to plex? The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space.
i clearly did not say that was the goal at all cearain. since the t1 logi alts are already in place for fw. big difference back then you needed pve ship for 20 minutes to run the plex. this is 1 minute of killing a hard NPC then moving the **** on.
All the old FW players back then werent calling for a PVE removal of FW they were calling for the proper balancing between the races rats. right so we are still gonna rely on farmers to hold our space eh? No im sorry, inferno was probably the worst thing to happen to FW. missions are hard. plexs were hard, now they are easy, its time they become hard again. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
|
Posted - 2014.05.03 21:15:00 -
[46] - Quote
I don't think there is any question that the ninja patch completely lopsided the Caldari Gallente fw I think Gallente got their medal shortly after that. I don't think it was due to any favoritism though. I think it just had to do with ignorance of the situation, and the fact that the current tier system was way too profitable.
If they had actually thought a bit, they might have toned down the cashout benefits instead of making the whole system stagnant.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bad Messenger
Nasranite Watch Heiian Conglomerate
769
|
Posted - 2014.05.03 21:16:00 -
[47] - Quote
Flyinghotpocket wrote:Cearain wrote:Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long. The goal is to get us to require logi support to plex? The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space. i clearly did not say that was the goal at all cearain. since the t1 logi alts are already in place for fw. big difference back then you needed pve ship for 20 minutes to run the plex. this is 1 minute of killing a hard NPC then moving the **** on. All the old FW players back then werent calling for a PVE removal of FW they were calling for the proper balancing between the races rats. right so we are still gonna rely on farmers to hold our space eh? No im sorry, inferno was probably the worst thing to happen to FW. missions are hard. plexs were hard, now they are easy, its time they become hard again.
now it really is pve, you have to shoot rats, before you could just tank those now that is not possible so FW is now shooting rats...
going worse all the time...
Sad that CCP has to make bad game for actual players because of preventing botting. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
|
Posted - 2014.05.03 21:22:00 -
[48] - Quote
Flyinghotpocket wrote:Cearain wrote:Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long. The goal is to get us to require logi support to plex? The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space. i clearly did not say that was the goal at all cearain. since the t1 logi alts are already in place for fw. big difference back then you needed pve ship for 20 minutes to run the plex. this is 1 minute of killing a hard NPC then moving the **** on. All the old FW players back then werent calling for a PVE removal of FW they were calling for the proper balancing between the races rats. right so we are still gonna rely on farmers to hold our space eh? No im sorry, inferno was probably the worst thing to happen to FW. missions are hard. plexs were hard, now they are easy, its time they become hard again.
Your right some people want plexing to remain a pve activity. I think there is a place for pve in faction war - fw missions. I just wish the actual occupancy war was pvp not pve. I only speak for myself, but other people have said the same thing since fw came out.
Hans said he wanted pvp too. But he never really focused on the issues that would make fw occupancy pvp. That's why occupancy is all alts, cloaks and stabs.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
|
Posted - 2014.05.03 21:31:00 -
[49] - Quote
Bad Messenger wrote: now it really is pve, you have to shoot rats, before you could just tank those now that is not possible so FW is now shooting rats...
going worse all the time...
Sad that CCP has to make bad game for actual players because of preventing botting.
I don't like the general direction either. But really the rats are easy to deal with even with a pvp ship. If it will help against botting, that's a good change. (how it will do that I have no clue, but I am willing to accept that must be the reason)
But IMHO they need to focus on a few easy changes that will really make the occupancy war into a fun pvp battlefield spread out across the regions. Not just something where your options are to get blobbed in a home system where all the enemies have god mode links, or get very few good plex fights anywhere else. IMO it should be constant fighting as soon as you can fit up a ship throughout the war zone.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
346
|
Posted - 2014.05.03 21:55:00 -
[50] - Quote
Cearain wrote:I don't think there is any question that the ninja patch completely lopsided the Caldari Gallente fw I think Gallente got their medal shortly after that. I don't think it was due to any favoritism though. I think it just had to do with ignorance of the situation, and the fact that the current tier system was way too profitable.
Total warzone control was way after that so didnt affect the balance when we took the warzone for complete control was after cals had held alot of it for a while......
as for making it too profitable now ... i dont get this i could earn 5 times what i earn now bk then
GÖÑ HIGH FIVES GÖÑ-á |
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
329
|
Posted - 2014.05.03 22:56:00 -
[51] - Quote
ALUCARD 1208 wrote:
No doubt damarrs tinfoil hattery will explode now funkybacon is on the csm
plz link this information! |

Silverbackyererse
Nasranite Watch Heiian Conglomerate
61
|
Posted - 2014.05.03 23:24:00 -
[52] - Quote
Flyinghotpocket wrote:ALUCARD 1208 wrote:
No doubt damarrs tinfoil hattery will explode now funkybacon is on the csm
plz link this information!
The new CSM's were announced at the Fanfest final presentation.
Good to see someone involved with FW get a seat, even if it is a Gall.  |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
346
|
Posted - 2014.05.04 01:25:00 -
[53] - Quote
Flyinghotpocket wrote:
plz link this information!
vid wasnt on youtube yet so read this ;) GÖÑ HIGH FIVES GÖÑ-á |

X Gallentius
Justified Chaos
2187
|
Posted - 2014.05.04 03:17:00 -
[54] - Quote
Deen Wispa wrote:Flyinghotpocket wrote:damn. my hanger of assorted bc's t3's and commandships is finally gonna see some action that isnt on the undock or the other end of a cyno. not to mention my pile of battleships. yay. damn i need some farming alts to make all this isk back. anybody got any good macro programs?  I wonder if we'll really see that many more BC fights though? I'm still a skeptic just because I feel like alot of people have been conditioned to fly frigs/dessies for so long that it's hard to get people to fly bigger stuff. It's like anything. If the other side it attacking a system that is actively defended, then yes there will be larger ship fights when the large plex opens up. Otherwise, it will be small skirmish stuff or alt farmers as it is everywhere else. Large will have tougher rat, so it's pretty clear it won't be farmed as easily as novice through medium.
|

Bienator II
madmen of the skies
2574
|
Posted - 2014.05.04 04:49:00 -
[55] - Quote
well, i can already tell now that the cloaking restriction will fix nothing. It might make it even worse. Freaking timer resets is what we need (and maybe a small timer length reduction if they are added).
Did nobody mention that on the roundtable?
edit: and having more rats would fix what again? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Zarnak Wulf
In Exile. Imperial Outlaws.
1668
|
Posted - 2014.05.04 06:49:00 -
[56] - Quote
Bienator II wrote:well, i can already tell now that the cloaking restriction will fix nothing. It might make it even worse. Freaking timer resets is what we need (and maybe a small timer length reduction if they are added).
Did nobody mention that on the roundtable?
edit: and having more rats would fix what again?
There is a blog linked on the first page of this thread that recounts the FW round table. The short version is that many suggestions were brought up- 2012 was our year though so only expect small changes.
More rats would deter farmers. You have to pick your poison here. There will be times where you would have to warp out as your attention is divided with said rats vs. watching your militia burn out to the farmer hordes. I don't even think it is that cut and dry with the NPCs either. Two years ago you had mission quality rats that did considerable DPS and were appropriate for the plex they were in. For those who weren't there - 4 to 6 rats at a time and 3 to 5 waves. After Inferno the rats had the majority of their DPS stripped away and had their tanks buffed up. They were also changed to track any ship despite speed or signature.
Suggestion: Do three waves of two ships of the newer 'no DPS' rats. Remove their 'can always track' ability- it's redundant as the timer won't move anyways. There is some middle ground here. |

Jahbulon
Legio X Latro
3
|
Posted - 2014.05.04 07:54:00 -
[57] - Quote
Quote:this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well.
This. All that will happen is that farmers will focus on defensive plexing instead.
Cloaking not being allowed within capture radius will help prevent the legions of bot farmers (who love to cloak up on arrival). Best sell my Astero, though.
Was there any discussion at all about removing the ridiculous faction navy, or at least dialling down its damping? The one that doesn't properly damp the likes of Trigger99 outside Villore, but does damp us outside Nourvukaiken? The one that makes GalMil missions hopeless? |

Bad Messenger
Nasranite Watch Heiian Conglomerate
771
|
Posted - 2014.05.04 10:07:00 -
[58] - Quote
Jahbulon wrote:Quote:this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. This. All that will happen is that farmers will focus on defensive plexing instead. Cloaking not being allowed within capture radius will help prevent the legions of bot farmers (who love to cloak up on arrival). Best sell my Astero, though. Was there any discussion at all about removing the ridiculous faction navy, or at least dialling down its damping? The one that doesn't properly damp the likes of Trigger99 outside Villore, but does damp us outside Nourvukaiken? The one that makes GalMil missions hopeless?
there is nothin to defence plex if farmers goes on defencive. So you can not make attack plexing too hard because it will kill farmers and FW will be dead again. |

Plato Forko
Of Questionable Lineage
59
|
Posted - 2014.05.04 16:03:00 -
[59] - Quote
Cearain wrote:If it will help against botting, that's a good change. (how it will do that I have no clue, but I am willing to accept that must be the reason)
We had real, live players reporting bots; the best defense that exists, but it still made no difference because CCP won't ban accounts unless they can find evidence.
How is it possible to find reliable evidence of botting when the game itself requires players to ACT LIKE BOTS?
The only way to forever remove botting from FW is simply to remove all PvE from it entirely. My terribad blog where I QQ and rage about Amarr FW |

Bienator II
madmen of the skies
2575
|
Posted - 2014.05.04 16:06:00 -
[60] - Quote
Zarnak Wulf wrote:Bienator II wrote:well, i can already tell now that the cloaking restriction will fix nothing. It might make it even worse. Freaking timer resets is what we need (and maybe a small timer length reduction if they are added).
Did nobody mention that on the roundtable?
edit: and having more rats would fix what again? There is a blog linked on the first page of this thread that recounts the FW round table. The short version is that many suggestions were brought up- 2012 was our year though so only expect small changes.
i do understand this that we can't expect big changes. But all we are asking for are tweaks. CCP needed a second expansion to partially fix what they delivered in inferno. And in all instances they always said "we will monitor the situation and tweak it later".
This did never happen. And timer resets are a trivial coding task, they are probably LESS effort than adding more rats and balancing them. #justsaying eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
|

Bad Messenger
Nasranite Watch Heiian Conglomerate
771
|
Posted - 2014.05.04 16:14:00 -
[61] - Quote
Bienator II wrote:Zarnak Wulf wrote:Bienator II wrote:well, i can already tell now that the cloaking restriction will fix nothing. It might make it even worse. Freaking timer resets is what we need (and maybe a small timer length reduction if they are added).
Did nobody mention that on the roundtable?
edit: and having more rats would fix what again? There is a blog linked on the first page of this thread that recounts the FW round table. The short version is that many suggestions were brought up- 2012 was our year though so only expect small changes. i do understand this that we can't expect big changes. But all we are asking for are tweaks. CCP needed a second expansion to partially fix what they delivered in inferno. And in all instances they always said "we will monitor the situation and tweak it later". This did never happen. And timer resets are a trivial coding task, they are probably LESS effort than adding more rats and balancing them. #justsaying
there is nothing to tweak really, FW is working fine. |

Rinai Vero
Moira. Villore Accords
299
|
Posted - 2014.05.04 19:10:00 -
[62] - Quote
I'm also curious if there was any specific response on the subject of timer rollbacks. Seriously, its the most supported change in the FW community. Tell me someone brought it up. |

Bienator II
madmen of the skies
2577
|
Posted - 2014.05.05 00:40:00 -
[63] - Quote
Rinai Vero wrote:I'm also curious if there was any specific response on the subject of timer rollbacks. Seriously, its the most supported change in the FW community. Tell me someone brought it up.
they could remove the rats all together if there would be timer rollbacks, allow cloaking, stabs everything. The problem is fixed. If you can't hold the line you can't make offensive/defensive progress. Most obvious fix ever. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Crosi Wesdo
War and Order Repeat 0ffenders
887
|
Posted - 2014.05.05 01:26:00 -
[64] - Quote
Bienator II wrote:Rinai Vero wrote:I'm also curious if there was any specific response on the subject of timer rollbacks. Seriously, its the most supported change in the FW community. Tell me someone brought it up. they could remove the rats all together if there would be timer rollbacks, allow cloaking, stabs everything. The problem is fixed. If you can't hold the line you can't make offensive/defensive progress. Most obvious fix ever.
If there is one fact in eve, its that pve'ers will never win a pvp war, and that pvp'ers would never win a pve war. That is why timer rollbacks by themselves would not deter farmers, specially bots.
Make evasion pve harder on top of timer rollbacks, that will put a dent in farming bots.
Cloaky ships, stabbed ships, fine. But ships fitted with these should not be able to effect occupancy. Timers should not tick for stabbed or cloaky ships.
Fitting a cloak to some degree and fitting stabs absolutely is a statement of "I have no interest in FW or leaning how to PVP, im here simply to farm isk to the detriment of everyone else in FW".
I have no problem with people earning isk, but if that is your primary goal, go run high sec missions, or lvl 5's, incursions etc, non of which put pressure on where other players can dock. |

IbanezLaney
The Church of Awesome Circle-Of-Two
1129
|
Posted - 2014.05.05 04:11:00 -
[65] - Quote
Crosi Wesdo wrote:Bienator II wrote:Rinai Vero wrote:I'm also curious if there was any specific response on the subject of timer rollbacks. Seriously, its the most supported change in the FW community. Tell me someone brought it up. they could remove the rats all together if there would be timer rollbacks, allow cloaking, stabs everything. The problem is fixed. If you can't hold the line you can't make offensive/defensive progress. Most obvious fix ever. If there is one fact in eve, its that pve'ers will never win a pvp war, and that pvp'ers would never win a pve war. That is why timer rollbacks by themselves would not deter farmers, specially bots. Make evasion pve harder on top of timer rollbacks, that will put a dent in farming bots. Cloaky ships, stabbed ships, fine. But ships fitted with these should not be able to effect occupancy. Timers should not tick for stabbed or cloaky ships. Fitting a cloak to some degree and fitting stabs absolutely is a statement of "I have no interest in FW or leaning how to PVP, im here simply to farm isk to the detriment of everyone else in FW". I have no problem with people earning isk, but if that is your primary goal, go run high sec missions, or lvl 5's, incursions etc, non of which put pressure on where other players can dock.
Covert cloaks should be ok in plexes imo. The ships that use them have a decent value and farmers don't risk ships with a decent value.
All other cloak types and stabs should simply cause ships to just blow up when 30km from a plex beacon because 'something something interference something something caused an anomaly which caused your stuff to explode - you suck - WoW is that way ---->'. Docked since 2009. |

Bienator II
madmen of the skies
2579
|
Posted - 2014.05.05 04:55:00 -
[66] - Quote
it isn't really a pvp vs pve topic IMO. Its rather the fact that if you are after LP, running is more efficient then fighting. Thats a major flaw in the core design of plexing. Timer resets would make running or hiding inefficient, but you can and should still be able to run or hide if your really want.. its a sandbox after all.
Why are there timers in the first place? To force players to stay in space (its just the ultra short version of reinforcement timers), which ends up creating a conflict. Right now you can completely avoid the conflict while making progress.
FW has already semi broken pve content in form of missions (you can finish missions in SBs without NPC agro) you can farm all day long, so farmers would still have something to do even if CCP would fix plexing. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Ayem Quarm
Benito de Soto
3
|
Posted - 2014.05.05 06:43:00 -
[67] - Quote
I'm sure that CCP believes that the code that runs the timers is complex. I have noted several times that they are reluctant to modify it. I rememeber reading in a thread somewhere where a CCP dev outright expressed the dificulties associated with this code.
Most vetrans will rember certain bugs associated with the timers and how long it took CCP to fix them despite the fact they were obvious exploits. As well as the expoits there were numerous small bugs.
Timers are pretty much working as intended ATM more by luck than judgement. For me CCP is reluctant to re-open the can of worms. Easier to tweak the rat's stats. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
193
|
Posted - 2014.05.05 07:33:00 -
[68] - Quote
Ayem Quarm wrote:I'm sure that CCP believes that the code that runs the timers is complex. I have noted several times that they are reluctant to modify it. I rememeber reading in a thread somewhere where a CCP dev outright expressed the dificulties associated with this code.
Most vetrans will rember certain bugs associated with the timers and how long it took CCP to fix them despite the fact they were obvious exploits. As well as the expoits there were numerous small bugs.
Timers are pretty much working as intended ATM more by luck than judgement. For me CCP is reluctant to re-open the can of worms. Easier to tweak the rat's stats. You may be right.
But the 15Gé¼ we pay each month aren't 'bugged', so if the only reason CCP isn't changing the timers is bugged code, it would be nice if they'd debug it.  |

Gordin Brott
CTRL-Q Iron Oxide.
6
|
Posted - 2014.05.05 08:50:00 -
[69] - Quote
I once told new farmers in militia chat that each warp stabiliser and cloak they fitted to their ship reduced the LP payout for running a plex by 25%. Much to my surprise, many people believed me, and nobody called bullshit on it. I told them that CCP had introduced the change for RP reasons, as the Empire factions considered anybody fitting these modules to be 'insufficiently committed' to the war effort. I was mildly surprised that people were still mentioning this as truth in militia chat days later.
While I intended it as a joke, this might actually help reduce the rampant farming within the militias, or at the very least mean that farmers must actually risk their ships in order to get a 100% payout. |

Yun Kuai
Justified Chaos
117
|
Posted - 2014.05.05 09:15:00 -
[70] - Quote
Gordin Brott wrote:I once told new farmers in militia chat that each warp stabiliser and cloak they fitted to their ship reduced the LP payout for running a plex by 25%. Much to my surprise, many people believed me, and nobody called bullshit on it. I told them that CCP had introduced the change for RP reasons, as the Empire factions considered anybody fitting these modules to be 'insufficiently committed' to the war effort. I was mildly surprised that people were still mentioning this as truth in militia chat days later.
While I intended it as a joke, this might actually help reduce the rampant farming within the militias, or at the very least mean that farmers must actually risk their ships in order to get a 100% payout.
It's an interesting idea to expand on. I know there are some niche cases where you bring a cloaked griffin alt into the site with you or you use a vexor with a single stab so you can warp off if you're being kited to death but that would certainly add options to the FW meta, especially since mobile depots and carrying around stabs in the cargo is beyond easy to do if it's required. |
|

Silverbackyererse
Nasranite Watch Heiian Conglomerate
62
|
Posted - 2014.05.05 11:27:00 -
[71] - Quote
IbanezLaney wrote:
Covert cloaks should be ok in plexes imo. The ships that use them have a decent value and farmers don't risk ships with a decent value.
With smarts like that you're wasted in null-sec m8. Get it out of your system and return to where you belong pronto.  |

Veskrashen
Justified Chaos
178
|
Posted - 2014.05.05 12:17:00 -
[72] - Quote
FYI: Wall of text incoming.
So I attended the FW Roundtable, and of course was rather involved in the discussions. Here's some points that I recall, and my impressions.
1. CCP intended FW to be a small gang and solo content magnet, which it has succeeded at in their eyes. They're fairly happy with where FW is in that regard, and recognize the differences between the warzones.
2. The attendees were almost universally PvP centric FW players. CCP recognizes the issues of farmers in the warzone and the mission imbalance. The cloak change and NPC respawns are intended to help with those issues.
3. NPCs will be on a random 90-300 second respawn timer, with no more than 1 per plex at a time. The NPCs are intended solely as a DPS check, nothing more, and this change is intended to force more combat oriented fits. We asked about buffing the rats, and CCP noted that was tricky since if they buff them too much the content won't be as accessible to new players - which they want to preserve.
4. Cloak radius is going to be implemented as an object radius increase, so that when you're within 30ish km of the button it's like you're at 0km, kind of like gates etc. They are aware of the "hover just outside of range" issue and will ensure there's a big enough buffer to force movement and such. This is the first iteration and they'll adjust in the future as needed. The change to release schedule means they'll have a lot more flexibility to do this.
5. Their resources to iterate on FW are limited, since there's so much going into rewriting core parts of EVE to allow for the future functionality they want to implement. In addition, they simply can't change some things due to the nature of those. To rebalance missions - and they want to include things like webbing towers etc - they'd have to put in massive efforts. Once the new content tools are authored, however, that becomes a far easier task that they'll likely tackle then. To give one example, mission rats aren't supposed to shoot their own faction - that's a bug. They spend 5 weeks trying to figure out what broke, and weren't able to find it. They are looking at these things, but other stuff requires more resources and attention.
6. They'll be looking to rebalance items in the LP stores - faction webs, etc - to make them more attractive, which should increase demand. In addition, someone raised the idea of faction Capital mods - and faction Capital ammo specifically was noted as something they might look to add to the LP store.
7. Regarding FW income in general, they specifically noted that aside from mission imbalance they were pretty happy with FW income - primarily because they view FW space as the riskiest at the moment, and feel the rewards are roughly in line. They are concerned with the ease of getting and keeping high standings, the freeloader problem, and cross faction plexing issues. They asked about whether folks would be interested in some kind of standings decay over time due to inactivity, possibly linked to iHUB donations or PvP, which attendees were receptive to depending on implementation. In response to their question about separating allied factions - i.e. Gallente and Minmatar - attendees were unanimous in their support for breaking them up. As CCP has some lore opportunity to implement that, and it'd fix a lot of cross-faction awox and plexing issues, expect to see them look into this more seriously.
8. One other issue that was brought up was how security status was given higher priority in the overview than militia, and how this causes issues with new players or players unaware of the problem who haven't fixed their overview. The suggestion was made to put militia higher by default, which CCP noted and said was something that should be relatively easy to implement.
9. Regarding timers, they were aware of the assymetric time commitment and the defensive vs. offensive disparity. Balancing all those things is very tricky however. Regarding defensive plexing, they commented that making rewards proportional to system contested level was necessary to balance farmers and make plexing in unfitted boats an unattractive proposal. One suggestion was made to have defensive plexing add LP to the iHUB like oplexing takes it, and CCP commented that generally they didn't want to do that as it'd be too easy to push up tier that way - but with the proportional LP reward with contested level, that might be doable and that they'd look into it.
10. Regarding PvP LP, CCP stated that there was a cap on how much they could give out due to exploitability, but they'd look into smoothing the rewards across tiers so that PvP in general was rewarded at a higher level on average than currently.
11. Some raised the idea of an incursion style LP payout, wherein LP are only rewarded when an iHub is flipped. CCP commented that this could overly reward attack over defense, leading to system pong, which they didn't want. We raised the idea of partial LP being withheld until the iHUB was flipped, which CCP agreed to go into.
In short, I think that CCP is fully aware of most of our concerns, and intends to further iterate on FW in the future. At the moment though, the grunt work of having to totally redo huge portions of the EVE codebase in order to allow for future functionality is taking up the vast majority of available resources. Module tiericide, content authoring tools, the new Mordu's Legion ships, the industry changes, and the ore anomaly changes all offer opportunities to significantly improve FW and low sec in general, and with two low sec CSM - including one specifically FW focused - I think we're set up well for the next year. Their new release schedule means we won't have to wait a year for more balance changes.
Brighten up gents, the future is shiny. |

Veskrashen
Justified Chaos
178
|
Posted - 2014.05.05 12:18:00 -
[73] - Quote
Yun Kuai wrote:Gordin Brott wrote:I once told new farmers in militia chat that each warp stabiliser and cloak they fitted to their ship reduced the LP payout for running a plex by 25%. Much to my surprise, many people believed me, and nobody called bullshit on it. I told them that CCP had introduced the change for RP reasons, as the Empire factions considered anybody fitting these modules to be 'insufficiently committed' to the war effort. I was mildly surprised that people were still mentioning this as truth in militia chat days later.
While I intended it as a joke, this might actually help reduce the rampant farming within the militias, or at the very least mean that farmers must actually risk their ships in order to get a 100% payout. It's an interesting idea to expand on. I know there are some niche cases where you bring a cloaked griffin alt into the site with you or you use a vexor with a single stab so you can warp off if you're being kited to death but that would certainly add options to the FW meta, especially since mobile depots and carrying around stabs in the cargo is beyond easy to do if it's required. Some of the GMVA suggested changing WCS to give a flat 10-20% damage decrease. Since the rats are intended to be DPS checks, that would quickly limit the kinds of plexes you could run with stabbed boats. It's an interesting and relatively simple change that doesn't require more heavy-handed changes like banning them from plexes or tying it to LP rewards. |

Samuel Reaper
The Mjolnir Bloc The Bloc
0
|
Posted - 2014.05.05 12:32:00 -
[74] - Quote
Rinai Vero wrote:I'm also curious if there was any specific response on the subject of timer rollbacks. Seriously, its the most supported change in the FW community. Tell me someone brought it up.
It's a terrible idea and I very much doubt that CCP will take anything so unbalanced into consideration. It is basically a free pass for defenders to never have to run down a plex counter again. Any change to timers needs to be on the basis of first past the post dual timers. Rollbacks will be far worse than what we have at the moment, introducing a massive imbalance to address an insignificant problem. |

Samuel Reaper
The Mjolnir Bloc The Bloc
0
|
Posted - 2014.05.05 12:36:00 -
[75] - Quote
Bienator II wrote:it isn't really a pvp vs pve topic IMO. Its rather the fact that if you are after LP, running is more efficient then fighting. Thats a major flaw in the core design of plexing. Timer resets would make running or hiding inefficient, but you can and should still be able to run or hide if your really want.. its a sandbox after all.
Why are there timers in the first place? To force players to stay in space (its just the ultra short version of reinforcement timers), which ends up creating a conflict. Right now you can completely avoid the conflict while making progress.
Resets or rollbacks simply don't achieve the aim you identify here. The defender just drives the aggressor out of the plex and then flies off. He has no motivation to stay in place as the timer will roll back anyway and he can maintain the status quo - which is inherently a defensive victory - without ever capping a plex. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
330
|
Posted - 2014.05.05 12:58:00 -
[76] - Quote
Ayem Quarm wrote:I'm sure that CCP believes that the code that runs the timers is complex. I have noted several times that they are reluctant to modify it. I rememeber reading in a thread somewhere where a CCP dev outright expressed the dificulties associated with this code.
Most vetrans will rember certain bugs associated with the timers and how long it took CCP to fix them despite the fact they were obvious exploits. As well as the expoits there were numerous small bugs.
Timers are pretty much working as intended ATM more by luck than judgement. For me CCP is reluctant to re-open the can of worms. Easier to tweak the rat's stats. Holy crap i almost forgot about some plex exploits. im really glad that most are gone now. |

Deerin
Murientor Tribe Defiant Legacy
229
|
Posted - 2014.05.05 13:07:00 -
[77] - Quote
Veskrashen wrote:Wall of useful text.
Thank you for sharing this with us Ves.
Quote:...primarily because they view FW space as the riskiest at the moment,...
uhm...apparently they really don't understand it.
Anyway, with bacon and sugar in CSM, I hope we can push for timer rollbacks. I am quite happy if they can re-visit some useless faction mods and make them decent again.
|

Veskrashen
Justified Chaos
179
|
Posted - 2014.05.05 13:15:00 -
[78] - Quote
Deerin wrote:Veskrashen wrote:..primarily because they view FW space as the riskiest at the moment,... uhm...apparently they really don't understand it. Low sec, and particularly FW low sec, is far more dangerous than operating in sov null these days. Some things are out of whack - stabbed plexers, bombers in L4 missions - but in general I feel CCP has it right with that opinion. Noone in FW lowsec would ever consider AFK ratting in a carrier or Ishtar, for example. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
330
|
Posted - 2014.05.05 13:32:00 -
[79] - Quote
Veskrashen wrote:
7.They are concerned with the ease of getting and keeping high standings, the freeloader problem, and cross faction plexing issues. They asked about whether folks would be interested in some kind of standings decay over time due to inactivity, possibly linked to iHUB donations or PvP, which attendees were receptive to depending on implementation.
First of all veskrashen thx for all this information.
This is the only piece that concerns me. and i would say HELL NO. CCP already nerfed plex standings increases so that its almost impossible to climb up the standing ladder with them anymore. Which was how some of us in FW used to fund our pvp. (storyline missions). Some of us vets worked our literal asses off for these standings and our loyalty shall not deteriorate over time.
Having to occasionaly fire back and awox a friendly once in a while for various reasons, i have to grind up normal amarr mission storyline missions to maintain high standings. having these deteriorate over time just because __________ [insert whatever reason RL or just upset with the game reasons, or to busy doing other game aspects] is BS.
CCP could count on significantly less subscriptions for those of us in FW who have made this our endgame if this was implemented. Guilty until proven innocent is this policy and the fact that ccp even proposed this and even more scary that attendees were receptive is WTF. |

King Fu Hostile
Imperial Collective Unsettled.
81
|
Posted - 2014.05.05 14:05:00 -
[80] - Quote
Samuel Reaper wrote:Bienator II wrote:it isn't really a pvp vs pve topic IMO. Its rather the fact that if you are after LP, running is more efficient then fighting. Thats a major flaw in the core design of plexing. Timer resets would make running or hiding inefficient, but you can and should still be able to run or hide if your really want.. its a sandbox after all.
Why are there timers in the first place? To force players to stay in space (its just the ultra short version of reinforcement timers), which ends up creating a conflict. Right now you can completely avoid the conflict while making progress.
Resets or rollbacks simply don't achieve the aim you identify here. The defender just drives the aggressor out of the plex and then flies off. He has no motivation to stay in place as the timer will roll back anyway and he can maintain the status quo - which is inherently a defensive victory - without ever capping a plex.
And what's wrong with that? Why would the defender need to sit 19 minutes in a novice for no LP after the "attacker" has been driven off? What purpose does this serve, is it compelling and exciting gameplay?
Note that timer rollback does not mean the plex despawns, it just means that both parties start at 0 when the opponent has been booted out. To deny the offenders the plex, defenders still need to cap it. It also works both ways.
Basically the only effect of rollbacks is that a combat player can drive out farming alts from plexes, and it actually affects the farming profitability- while not reducing the LP income of legit FW players, sounds ideal tbfh.
As what comes to the topic, these are an improvement, but increasing rats is not a good solution.
So I suggest a structure "Military Complex Defence Unit" to replace the rats: easy to tweak it's shield/armor recharge rate and HP, and also to remove it's influence on PVP by making it only do damage when it's being shot.
In other words: to start the timer, you have to destroy a structure that tanks X hp/s, and only defends itself passively, i.e. does not shoot unless shot. It should act like gate guns with infinite tracking and flat dps, only shoot members of opposing militia when shot by member of opposing militia (does not react to friendly fire).
Ideally these structures should have much more tank than current rats, time spent shooting and tanking it could be compensated by shortening all plex timers if necessary.
|
|

X Gallentius
Justified Chaos
2190
|
Posted - 2014.05.05 14:29:00 -
[81] - Quote
King Fu Hostile wrote:And what's wrong with that? Why would the defender need to sit 19 minutes in a novice for no LP after the "attacker" has been driven off? What purpose does this serve, is it compelling and exciting gameplay?
It serves as a punishment for winning the engagement! How dare you run them out??!!
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
330
|
Posted - 2014.05.05 14:31:00 -
[82] - Quote
King Fu Hostile wrote:
And what's wrong with that? Why would the defender need to sit 19 minutes in a novice for no LP after the "attacker" has been driven off? What purpose does this serve, is it compelling and exciting gameplay?
Note that timer rollback does not mean the plex despawns, it just means that both parties start at 0 when the opponent has been booted out. To deny the offenders the plex, defenders still need to cap it. It also works both ways.
No. that is timer reset. not rollback
Timer reset: plex resets to zero Timer rollback: the plex ticks backwards.
timer reset has no place in this game as it is opened for abuse by defending players
timer rollback actually has a place in eve. |

Deerin
Murientor Tribe Defiant Legacy
229
|
Posted - 2014.05.05 14:35:00 -
[83] - Quote
Veskrashen wrote:Noone in FW lowsec would ever consider AFK ratting in a carrier or Ishtar, for example.
Of course they wouldn't ...why would they if you can just fit a condor with t1 cloak and t1 stabs and make more than triple times the income in the same time.
I don't think the non-cloak zone or nerfing of wcs's in plexes is going to help. In its simpliest form farming is this: If enemy is on supershort scan, warp away, avoid conflict, go to another plex even...and come back when enemy is gone. You don't really need to commit to your plex to capture it.
If there was a fast rollback feature (timers running 5x faster to reset to initial state) however, the enemy would just spend 1-2 minutes inside to reset the timer to its original state, undoing all the progress of the farmer.
At that point farmer would have to choose: Do I commit, stay and fight for my plex, or do I watch the enemy reset my timer.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
330
|
Posted - 2014.05.05 14:41:00 -
[84] - Quote
Veskrashen wrote:Deerin wrote:Veskrashen wrote:..primarily because they view FW space as the riskiest at the moment,... uhm...apparently they really don't understand it. Low sec, and particularly FW low sec, is far more dangerous than operating in sov null these days. Some things are out of whack - stabbed plexers, bombers in L4 missions - but in general I feel CCP has it right with that opinion. Noone in FW lowsec would ever consider AFK ratting in a carrier or Ishtar, for example. back in the days or major unrestricted complexe's we used to run them with archons. just sayin. these things did happen.
and that WAS how some of us made our isk. through collecting minmatar dog tag's which were very profitable |

Rahelis
Viziam Amarr Empire
37
|
Posted - 2014.05.05 15:22:00 -
[85] - Quote
Frist I want to thank Veskrashen for his sharing of much appreciated Information.
Surly CCP is fighting a multifornt war at this time, doing much stuff to get their game running for the next 2 or 3 years - with much more competition in their nice of the market.
Closing the world of darkness mmo is also something that will benefit us eve players.
So we FW guys have to be patient - as always.
I am glad to see that ppl like Veskrashen are present at the round table and heared at all. It is nice to have enemies like this guy!
I would also like to see full scale war in the empire, every faction against every faction. Cross faction farming is of no use.
@ pockets - get back into the game, bro, amarr needs ya! |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 16:00:00 -
[86] - Quote
Bienator II wrote:it isn't really a pvp vs pve topic IMO. Its rather the fact that if you are after LP, running is more efficient then fighting. Thats a major flaw in the core design of plexing. Timer resets would make running or hiding inefficient, but you can and should still be able to run or hide if your really want.. its a sandbox after all....
I think you are right on this. But I do think it is a pve versus pvp issue. Ultimately the question is are you going to make the most progress for your faction by typically staying and fighting: pvp or are you going to make the most progress by avoiding other players: pve.
FW has always been about pve. CCP never implemented the mechanics that would make it more efficient to stay and rather than just run to another system and plex there.
BTW station lockouts also make it less efficient to stay and fight. If you could dock anywhere then you could stay and fight and even if you lose you could get back into the action right away. But now if you lose you may need to go several jumps just to reship losing even more time for your faction. Hence you are going to be more effective in the plexing war if you just avoid combat.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

King Fu Hostile
Imperial Collective Unsettled.
82
|
Posted - 2014.05.05 16:01:00 -
[87] - Quote
Flyinghotpocket wrote:King Fu Hostile wrote:
And what's wrong with that? Why would the defender need to sit 19 minutes in a novice for no LP after the "attacker" has been driven off? What purpose does this serve, is it compelling and exciting gameplay?
Note that timer rollback does not mean the plex despawns, it just means that both parties start at 0 when the opponent has been booted out. To deny the offenders the plex, defenders still need to cap it. It also works both ways.
No. that is timer reset. not rollback Timer reset: plex resets to zero Timer rollback: the plex ticks backwards. timer reset has no place in this game as it is opened for abuse by defending players timer rollback actually has a place in eve.
Ok, reset then.
Rollback has zero effect on the issue of farming, which is what people are trying to fix. Farmer warps back immediately after the PVP pilot leaves, making it essentially exactly the same as current situation.
Timer reset sets a price for being driven out of the plex. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 16:25:00 -
[88] - Quote
King Fu Hostile wrote:Flyinghotpocket wrote:King Fu Hostile wrote:
And what's wrong with that? Why would the defender need to sit 19 minutes in a novice for no LP after the "attacker" has been driven off? What purpose does this serve, is it compelling and exciting gameplay?
Note that timer rollback does not mean the plex despawns, it just means that both parties start at 0 when the opponent has been booted out. To deny the offenders the plex, defenders still need to cap it. It also works both ways.
No. that is timer reset. not rollback Timer reset: plex resets to zero Timer rollback: the plex ticks backwards. timer reset has no place in this game as it is opened for abuse by defending players timer rollback actually has a place in eve. Ok, reset then. Rollback has zero effect on the issue of farming, which is what people are trying to fix. Farmer warps back immediately after the PVP pilot leaves, making it essentially exactly the same as current situation. Timer reset sets a price for being driven out of the plex.
CCP has many options here. resets, rollbacks, fast rollbacks, rollbacks only if enemy or neutral is in system or on grid or on grid with accell gate (allows fw pvpers to chase farmers out and not lose time in their own plex) dual timers and any of the various combinations of these. For example if you warp out with an enemy or neutral on grid its reset. If you warp out with an enemy/neutral in system it would just rollback. If you warp out with no enemy or neutral in system then your time stays. Nothing needs to be that complicated either. They just need to start implementing this. And honestly there is no reason they didn't do this right away in 2012 instead of messing with all the tiers and lp. By now they should be in the 2nd or 3rd iteration of how the plex timers work. In 2012 I believe they said they would do this and this was part of the plan. Now we are left wondering why the whole idea was apparently dropped.
But any of these ideas is are clearly going in the right direction they just need to start implementing them. Very few people care about occupancy in 99% of the systems now anyway so its not like anyone will be horribly upset if the first implementation of rollbacks doesn't work out perfectly.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
2190
|
Posted - 2014.05.05 16:30:00 -
[89] - Quote
Cearain wrote: I think you are right on this. But I do think it is a pve versus pvp issue. Ultimately the question is are you going to make the most progress for your faction by typically staying and fighting: pvp or are you going to make the most progress by avoiding other players: pve.
As a guy who has been in FW for a long time - the answer is fighting. For example: More was done to secure the warzone by recently beating the Caldari in Oicx, Enaluri, Innia, and Deven than by any number of afk plex farmers running stuff in backwater systems.
The map is not "flat" - it has terrain. And understanding that terrain is a major factor to being successful in FW. (The enemy is not defeated by taking Maintenault - it is defeated by taking Innia.) Of course, "defeat" is temporary since the Caldari can and will respawn in due time (due to FW mechanics, and willpower of the Caldari), but their recent losses have greatly affected the warzone.
I know you don't understand this stuff, but that's fine. You don't participate in FW and will therefore never "get it". |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 16:46:00 -
[90] - Quote
X Gallentius wrote:Cearain wrote: I think you are right on this. But I do think it is a pve versus pvp issue. Ultimately the question is are you going to make the most progress for your faction by typically staying and fighting: pvp or are you going to make the most progress by avoiding other players: pve.
As a guy who has been in FW for a long time - the answer is fighting. For example: More was done to secure the warzone by recently beating the Caldari in Oicx, Enaluri, Innia, and Deven than by any number of afk plex farmers running stuff in backwater systems. The map is not "flat" - it has terrain. And understanding that terrain is a major factor to being successful in FW. (The enemy is not defeated by taking Maintenault - it is defeated by taking Innia.) Of course, "defeat" is temporary since the Caldari can and will respawn in due time (due to FW mechanics, and willpower of the Caldari), but their recent losses have greatly affected the warzone. I know you don't understand this stuff, but that's fine. You don't participate in FW and will therefore never "get it".
Since inferno, Gallente has always had the ability to get the biggest blob to defend your home system. That is why you think that is so wonderful.
You think you are some sort of a military strategist because you figured out that blobbing caldari out of their home bases will be very disruptive to them. But this is just obvious and there really is very little thinking involved.
You can look at the "terrain" all you want. But in the end either you have the blob to force them out of the system or you don't. Opening up the other 95% of systems (what you call back waters) and bringing them into play would make fw much more strategic than it is now.
Station lockouts only decrease the smaller militias options and therefore make fw less strategically interesting. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
331
|
Posted - 2014.05.05 16:46:00 -
[91] - Quote
King Fu Hostile wrote:
Ok, reset then.
Rollback has zero effect on the issue of farming, which is what people are trying to fix. Farmer warps back immediately after the PVP pilot leaves, making it essentially exactly the same as current situation.
Timer reset sets a price for being driven out of the plex.
timer resets will never be instated for the simple reason that a blob can show up and you just got -20 minutes of work.
rollback WILL have a effect on farm as 1 or 2 people will be able to patrol and defend a system instead of having 3.
when you have plexed for years on end you will understand how rollbacks will positively effect the warzone because the stuff that your saying says that you do not know how it will effect the warzone. |

X Gallentius
Justified Chaos
2190
|
Posted - 2014.05.05 17:05:00 -
[92] - Quote
Cearain wrote:Since inferno, Gallente has always had the ability to get the biggest blob to defend your home system. That is why you think that is so wonderful. Except when we fought Evoke. and then TEST, and then TEST and almost every Caldari FW corp and alliance. Being outnumbered and fighting against the odds are what makes this game fun. Leave "Eve Gladiator" and "Low Sec Fight Club" to others like yourself.
The rest of your post is nonsense and shows you do not understand anything wrt FW. |

Bienator II
madmen of the skies
2579
|
Posted - 2014.05.05 17:14:00 -
[93] - Quote
Samuel Reaper wrote:Bienator II wrote:it isn't really a pvp vs pve topic IMO. Its rather the fact that if you are after LP, running is more efficient then fighting. Thats a major flaw in the core design of plexing. Timer resets would make running or hiding inefficient, but you can and should still be able to run or hide if your really want.. its a sandbox after all.
Why are there timers in the first place? To force players to stay in space (its just the ultra short version of reinforcement timers), which ends up creating a conflict. Right now you can completely avoid the conflict while making progress.
Resets or rollbacks simply don't achieve the aim you identify here. The defender just drives the aggressor out of the plex and then flies off. He has no motivation to stay in place as the timer will roll back anyway and he can maintain the status quo - which is inherently a defensive victory - without ever capping a plex.
if the agressor flies off a few times he will realize he will have to ship up to plex in this particular system and interesting things will happen. Thats actually exactly how it should be. You are calling it defensive victory, but it also works for offense.
A system which allows to make progress without causing conflict is not the right system for the factional war game. It might be perfect for something else... but not as conflict driver eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
348
|
Posted - 2014.05.05 17:26:00 -
[94] - Quote
Cearain wrote:
Since inferno, Gallente has always had the ability to get the biggest blob to defend your home system. That is why you think that is so wonderful.
You think you are some sort of a military strategist because you figured out that blobbing caldari out of their home bases will be very disruptive to them. But this is just obvious and there really is very little thinking involved.
You do realise that since inferno calmil has been the largest militia in our warzone even sparked numbers over 10k and had numerous null sec blocs come over too?
We take home systems when we need to like say enaluri for instance we had word OMG were moving there to take a gallente home system of hallanen for the level 5 agent. so we stopped them in there tracks and took away there staging system and gave SOTF a home in the process... strategic enough? GÖÑ HIGH FIVES GÖÑ-á |

Hrett
Justified Chaos
384
|
Posted - 2014.05.05 17:40:00 -
[95] - Quote
Cearain wrote:
Since inferno, Gallente has always had the ability to get the biggest blob to defend your home system. That is why you think that is so wonderful.
No, this is wrong. We simply had the most people that weren't trying to get petty revenge against each other.
spaceship, Spaceship, SPACESHIP! |

Zarnak Wulf
In Exile. Imperial Outlaws.
1669
|
Posted - 2014.05.05 18:05:00 -
[96] - Quote
Veskrashen wrote:FYI: Wall of text incoming.
So I attended the FW Roundtable, and of course was rather involved in the discussions. Here's some points that I recall, and my impressions.
Good Stuff.
Thanks for the details. |

Desiderya
Pyre Falcon Defence and Security Imperial Outlaws.
745
|
Posted - 2014.05.05 18:07:00 -
[97] - Quote
No cloaking - good choice. Limits some aspects of fun/lame (depending who you ask) gameplay but should be beneficial overall. Note of sorts: No cloak in cap radius is not enough - it should be reaching farther out as moving 1k in/out of cap radius is still very trivial.
Respawning rats sounds okay as well, it will slow it down, especially for flimsy minimum-dps ships running meds.
And now imagine if WCS would be active modules (debuffs obv. apply while fitted/online) that work with a spool up time, require cap, or similar.
Ruthlessness is the kindness of the wise. |

Samuel Reaper
The Mjolnir Bloc The Bloc
0
|
Posted - 2014.05.05 18:19:00 -
[98] - Quote
X Gallentius wrote:King Fu Hostile wrote:And what's wrong with that? Why would the defender need to sit 19 minutes in a novice for no LP after the "attacker" has been driven off? What purpose does this serve, is it compelling and exciting gameplay?
It serves as a punishment for winning the engagement! How dare you run them out??!!
I too think that one 50mil SP character in a Comet should be able to defend a dozen plexes at a time against low-skilled characters in basic frigates. It is the height of absurdity to ask a pilot with lots of skillpoints to actually sit in a plex and run the timer down if he wants to hold it. He should be able to stop people soloing as many plexes as he can reach without ever having to do the boring scrub work the attackers will have to do to make any progress.
I agree that the current system isn't ideal but the rollback fix is worse. Optimal option is to have two timers and whoever counts down there own one first wins the plex. |

X Gallentius
Justified Chaos
2191
|
Posted - 2014.05.05 18:35:00 -
[99] - Quote
Samuel Reaper wrote:X Gallentius wrote:King Fu Hostile wrote:And what's wrong with that? Why would the defender need to sit 19 minutes in a novice for no LP after the "attacker" has been driven off? What purpose does this serve, is it compelling and exciting gameplay?
It serves as a punishment for winning the engagement! How dare you run them out??!! I too think that one 50mil SP character in a Comet should be able to defend a dozen plexes at a time against low-skilled characters in basic frigates. It is the height of absurdity to ask a pilot with lots of skillpoints to actually sit in a plex and run the timer down if he wants to hold it. He should be able to stop people soloing as many plexes as he can reach without ever having to do the boring scrub work the attackers will have to do to make any progress. I agree that the current system isn't ideal but the rollback fix is worse. Optimal option is to have two timers and whoever counts down there own one first wins the plex. Two low-skilled players in hookbills > 1 high skilled player in Comet - if the two low skilled players are competent.
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Rinai Vero
Moira. Villore Accords
301
|
Posted - 2014.05.05 18:43:00 -
[100] - Quote
Hyperbole much?
In my opinion pvp pilots who are willing to engage should be able to disrupt the activities of pilots who refuse to do so. Many pilots are motivated by pvp and don't enjoy orbiting buttons, timer rollbacks reward the risk they take in being willing to pvp. This will also reward more teamwork within a coordinated militia. Newer players who are seeking to impact warzone control can run timers, supported by pvp focused players who disrupt the enemy. |
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Samuel Reaper
The Mjolnir Bloc The Bloc
0
|
Posted - 2014.05.05 18:44:00 -
[101] - Quote
X Gallentius wrote:Samuel Reaper wrote:X Gallentius wrote:King Fu Hostile wrote:And what's wrong with that? Why would the defender need to sit 19 minutes in a novice for no LP after the "attacker" has been driven off? What purpose does this serve, is it compelling and exciting gameplay?
It serves as a punishment for winning the engagement! How dare you run them out??!! I too think that one 50mil SP character in a Comet should be able to defend a dozen plexes at a time against low-skilled characters in basic frigates. It is the height of absurdity to ask a pilot with lots of skillpoints to actually sit in a plex and run the timer down if he wants to hold it. He should be able to stop people soloing as many plexes as he can reach without ever having to do the boring scrub work the attackers will have to do to make any progress. I agree that the current system isn't ideal but the rollback fix is worse. Optimal option is to have two timers and whoever counts down there own one first wins the plex. Two low-skilled players in hookbills > 1 high skilled player in Comet - if the two low skilled players are competent.
If they are competent and if they are working together. However, while those two pilots will possibly be able to take one plex while working together the solo guy in the Comet can still protect as many plexes as are within his range from any low skill soloers without ever having to run a timer down. The two guys in hookbills have to sit in the same place but the defender can be all over the map. Defenders will get a HUGE force multiplier through a rollback change.
What's the objection to dual timers, out of interest? As far as I can see they solve the same problems but without setting up a new more significant imbalance. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1669
|
Posted - 2014.05.05 18:56:00 -
[102] - Quote
The only thing that will ever reduce farmer activity is either:
A) Make plexes harder to do.
OR
B) Make plexes less profitable.
OR
C) Some combination thereof.
Having discussions about cloaks and warp core stabs makes evasion more difficult and that is all. The plexes by themselves are still stupidly easy to do and still pay ridiculous amounts of LP that can be converted into isk. Farmers will warp off rather then cloaking. There should be some farming as it greases the wheels of FW. Too much and you bath a militia in an acid bath that drives off members in frustration. That's where we are currently.
A DPS check would reduce some farming as it makes plexes harder. I approve. A cloaking ban kills warp in traps as well as makes more difficult the cloaky logi/ ecm alt. That reduces risk and play options and I don't like it.
Lastly, there's my favorite suggestion - kill the tier system and pay everyone at current tier 2 prices. Farmers would still exist but they'd respond to scarcity in the market rather then riding LP donation wave. |

X Gallentius
Justified Chaos
2192
|
Posted - 2014.05.05 19:17:00 -
[103] - Quote
Samuel Reaper wrote:If they are competent and if they are working together. However, while those two pilots will possibly be able to take one plex while working together the solo guy in the Comet can still protect as many plexes as are within his range from any low skill soloers without ever having to run a timer down. The two guys in hookbills have to sit in the same place but the defender can be all over the map. Defenders will get a HUGE force multiplier through a rollback change.
What's the objection to dual timers, out of interest? As far as I can see they solve the same problems but without setting up a new more significant imbalance. In your scenario the Comet can only protect the plexes that the hookbills choose not to enter. We're back at the status quo. Yes, the defender gets a huge force multiplier through a rollback change. The multiplier is this:
- if he's willing to defend a system, then the other side has to bring more than him to start taking plexes. He's still not going to want to defend backwater systems (ok, somebody might, but not anybody I know), but he will be able to run off afk plexing alts in systems he cares about (home systems).
Dual timers - No different than the current system except the total engagement time is shorter. The defender is still punished (by having to run the timer) for winning the engagement (making the other guy run). |

Samuel Reaper
The Mjolnir Bloc The Bloc
0
|
Posted - 2014.05.05 19:26:00 -
[104] - Quote
X Gallentius wrote:Samuel Reaper wrote:If they are competent and if they are working together. However, while those two pilots will possibly be able to take one plex while working together the solo guy in the Comet can still protect as many plexes as are within his range from any low skill soloers without ever having to run a timer down. The two guys in hookbills have to sit in the same place but the defender can be all over the map. Defenders will get a HUGE force multiplier through a rollback change.
What's the objection to dual timers, out of interest? As far as I can see they solve the same problems but without setting up a new more significant imbalance. In your scenario the Comet can only protect the plexes that the hookbills choose not to enter. We're back at the status quo. Yes, the defender gets a huge force multiplier through a rollback change. This multiplier is this: - if he's willing to defend a system, then the other side has to bring more than him to start taking plexes. He's still not going to want to defend backwater systems (ok, somebody might, but not anybody I know), but he will be able to run off afk plexing alts in systems he cares about (home systems). Dual timers - No different than the current system except the total engagement is shorter. The defender is still punished (by running the timer) for winning the engagement (making the other guy run).
Running the timer isn't a punishment, it's the mechanism for warzone control. If you think that winning the engagement is all that should be involved why apply this principle only to the defender?
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
194
|
Posted - 2014.05.05 19:29:00 -
[105] - Quote
Samuel Reaper wrote: the solo guy in the Comet can still protect as many plexes as are within his range from any low skill soloers without ever having to run a timer down. Mr. Comet can negate plexes to anyone that isn't willing or able to pop him, yes.
What's wrong with that? |

X Gallentius
Justified Chaos
2192
|
Posted - 2014.05.05 19:30:00 -
[106] - Quote
Samuel Reaper wrote:Running the timer isn't a punishment, it's the mechanism for warzone control. If you think that winning the engagement is all that should be involved why apply this principle only to the defender?
Timer rollbacks would apply equally to the attacker. Run the defender out and the timer starts heading back towards zero.
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 19:37:00 -
[107] - Quote
Zarnak Wulf wrote:The only thing that will ever reduce farmer activity is either:
A) Make plexes harder to do.
OR
B) Make plexes less profitable.
OR
C) Some combination thereof.
Having discussions about cloaks and warp core stabs makes evasion more difficult and that is all. The plexes by themselves are still stupidly easy to do and still pay ridiculous amounts of LP that can be converted into isk. Farmers will warp off rather then cloaking. There should be some farming as it greases the wheels of FW. Too much and you bath a militia in an acid bath that drives off members in frustration. That's where we are currently.
A DPS check would reduce some farming as it makes plexes harder. I approve. A cloaking ban kills warp in traps as well as makes more difficult the cloaky logi/ ecm alt. That reduces risk and play options and I don't like it.
Lastly, there's my favorite suggestion - kill the tier system and pay everyone at current tier 2 prices. Farmers would still exist but they'd respond to scarcity in the market rather then riding LP donation wave.
I don't think the goal should be to reduce farming. The goal is to increase the amount of pvp in plexes. These 2 goals are close and very close and related but there is a difference.
You can reduce by making npcs extremely tough but this will also reduce the pvp in plexes.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
188
|
Posted - 2014.05.05 19:45:00 -
[108] - Quote
There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. BLFOX is currently recruiting |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 20:11:00 -
[109] - Quote
Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control.
"Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken?
I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 20:27:00 -
[110] - Quote
ALUCARD 1208 wrote:Cearain wrote:I don't think there is any question that the ninja patch completely lopsided the Caldari Gallente fw I think Gallente got their medal shortly after that. I don't think it was due to any favoritism though. I think it just had to do with ignorance of the situation, and the fact that the current tier system was way too profitable.
Total warzone control was way after that so didnt affect the balance when we took the warzone for complete control was after cals had held alot of it for a while...... as for making it too profitable now ... i dont get this i could earn 5 times what i earn now bk then No doubt damarrs tinfoil hattery will explode now funkybacon is on the csm
I thought Gallente captured all the systems like 80 days after the ninja patch. Are you saying Caldari had gained momentum and captured allot of the warzone between the ninja patch and gallente taking all systems? I know that they had several systems vulnerable at the time of the ninja patch but that is why the patch was so demoralizing.
I think you misunderstood what I meant. I agree the tier system then "was" way too profitable.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Julius Foederatus
Spiritus Draconis Sicarius Draconis
224
|
Posted - 2014.05.05 20:32:00 -
[111] - Quote
The problem with dual timers is that all it does is make it slightly less soul-crushing to counter plex. But it does nothing to make the current plex-by-evasion system less effective. The point is to stimulate conflict. Having to fight for your LP stimulates conflict, which is I thought what FW was about. Timer rollbacks force everyone to have more of a stake in a plex fight. Personally I'd like to see LP only given out for offensive plexing when a system flips, but CCP is too chickenshit to actually do that. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 20:49:00 -
[112] - Quote
Julius Foederatus wrote:The problem with dual timers is that all it does is make it slightly less soul-crushing to counter plex. But it does nothing to make the current plex-by-evasion system less effective. The point is to stimulate conflict. Having to fight for your LP stimulates conflict, which is I thought what FW was about. Timer rollbacks force everyone to have more of a stake in a plex fight. Personally I'd like to see LP only given out for offensive plexing when a system flips, but CCP is too chickenshit to actually do that.
I was thinking dual timers could also have roll backs. So if I warp in on an enemy in a small plex and they ran 5 minutes I would only need to wait 15 minutes to capture it myself not 20. If we both warp off then their counter will roll back to 15.
This might not be how it was envisioned but I think that there are plenty of options ccp could work with. The thing is they are about several years behind testing them out to see what form would work best. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
2193
|
Posted - 2014.05.05 20:53:00 -
[113] - Quote
Cearain wrote:I was thinking dual timers could also have roll backs. K.I.S.S - As one former PERV wisely stated - CCP has a hard enough time getting one timer right. Why force them into having two timers for each plex?
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Hrett
Justified Chaos
385
|
Posted - 2014.05.05 21:34:00 -
[114] - Quote
Cearain wrote:Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken? I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"?
2-3 fights per plex in every system? Not possible or realistic - simply due to the amount of players vs amount of systems in Eve.
2-3 fights per plex in a contested system on the front? It happens all of the time. I think you were gone at the time, but it was an absolute 23/7 bloodbath in Innia-Eha-Oicx area for an extended period of time. Frankly, I miss it. spaceship, Spaceship, SPACESHIP! |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
333
|
Posted - 2014.05.05 21:57:00 -
[115] - Quote
Cearain wrote:Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken? I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? there is lucky enough to be even 1 fight for a plex these days. t1 logi has pretty much ruined FW plex pvp as you knew it. the new meta is having t1 logi alts cheap as hell and super effective with links. Ships do not die anymore in fights. these days its 'o reps arnt holding, bail'
having 2 or 3 brawl fights without logi isnt happening anymore in a plex which makes me sad.
The small plex is the only exception where the dps values on destroyers are so high your hull dies in 3 seconds. and destroyer fights are my favorite cuz logi is almost meaningless in them. |

Deerin
Murientor Tribe Defiant Legacy
232
|
Posted - 2014.05.05 22:02:00 -
[116] - Quote
Samuel Reaper wrote: Running the timer isn't a punishment, it's the mechanism for warzone control. If you think that winning the engagement is all that should be involved why apply this principle only to the defender?
Why do you think it only applies to defender? It equally applies to attacker too.
...and comet example was just silly. If you know what your enemy has you can directly fit its counter and make up for SP difference....and this would create pew pew and content. In current system the farmer will just warp away/cloak and avoid conflict. No pew pew, no content. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 22:37:00 -
[117] - Quote
Hrett wrote:Cearain wrote:Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken? I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? 2-3 fights per plex in every system? Not possible or realistic - simply due to the amount of players vs amount of systems in Eve. 2-3 fights per plex in a contested system on the front? It happens all of the time. I think you were gone at the time, but it was an absolute 23/7 bloodbath in Innia-Eha-Oicx area for an extended period of time. Frankly, I miss it.
I think that should be the goal. I agree it won't happen with the current mechanics. There are plenty of people who would love it if eve offered better mechanics that yielded more quality small scale pvp. But it doesn't. Most of the changes ccp delivers are from a carebear perspective of "isk per hour" or "risk versus isk" gain.
I would hope I missed huge numbers of fights I was gone for 8 months and really don't see much point in going back. Eve pvp takes up too much time for too few good fights.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Crosi Wesdo
War and Order Repeat 0ffenders
888
|
Posted - 2014.05.05 22:51:00 -
[118] - Quote
Cearain wrote: I would hope I missed huge numbers of fights I was gone for 8 months and really don't see much point in going back. Eve pvp takes up too much time for too few good fights.
Listening to 95% of what you say, there was never really any point you being in FW. |

Yun Kuai
Justified Chaos
117
|
Posted - 2014.05.06 00:58:00 -
[119] - Quote
Flyinghotpocket wrote:Cearain wrote:Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken? I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? there is lucky enough to be even 1 fight for a plex these days. t1 logi has pretty much ruined FW plex pvp as you knew it. the new meta is having t1 logi alts cheap as hell and super effective with links. Ships do not die anymore in fights. these days its 'o reps arnt holding, bail' having 2 or 3 brawl fights without logi isnt happening anymore in a plex which makes me sad. The small plex is the only exception where the dps values on destroyers are so high your hull dies in 3 seconds. and destroyer fights are my favorite cuz logi is almost meaningless in them.
This guy clearly doesn't know what a JUSTK dragoon/Algos fleet with logi frig support is capable of. I employ you sir to come over to Eha and try it sometime  |

Plato Forko
Of Questionable Lineage
62
|
Posted - 2014.05.06 01:03:00 -
[120] - Quote
in amarr/min warzone that doctrine would soon be called the blue ball special  My terribad blog where I QQ and rage about Amarr FW |
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.06 01:07:00 -
[121] - Quote
Yun Kuai wrote:Flyinghotpocket wrote:Cearain wrote:Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken? I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? there is lucky enough to be even 1 fight for a plex these days. t1 logi has pretty much ruined FW plex pvp as you knew it. the new meta is having t1 logi alts cheap as hell and super effective with links. Ships do not die anymore in fights. these days its 'o reps arnt holding, bail' having 2 or 3 brawl fights without logi isnt happening anymore in a plex which makes me sad. The small plex is the only exception where the dps values on destroyers are so high your hull dies in 3 seconds. and destroyer fights are my favorite cuz logi is almost meaningless in them. This guy clearly doesn't know what a JUSTK dragoon/Algos fleet with logi frig support is capable of. I employ you sir to come over to Eha and try it sometime 
I don't think its a matter of not knowing as much as not really caring to see a big logi fleet.
Why do you want the enemy to come to systems that only you can dock in? Why don't you go fight the Amarr if you have something to prove? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Yun Kuai
Justified Chaos
117
|
Posted - 2014.05.06 01:12:00 -
[122] - Quote
Cearain wrote:Hrett wrote:[quote=Cearain][quote=Thanatos Marathon][quote=Cearain]stuff
I think that should be the goal. I agree it won't happen with the current mechanics. There are plenty of people who would love it if eve offered better mechanics that yielded more quality small scale pvp. But it doesn't. Most of the changes ccp delivers are from a carebear perspective of "isk per hour" or "risk versus isk" gain. I would hope I missed huge numbers of fights I was gone for 8 months and really don't see much point in going back. Eve pvp takes up too much time for too few good fights.
That has nothing to do really with CCP. A lot of that has to do with inflation on ship prices and not actually having the means to make ISK in accordance with the inflation. Yes, some people are beyond rich and it's not a matter for them. For others, it makes most people risk averse and not as willing to go out true solo'ing or willing to take a fight they might lose.
For example, 4 years ago when a Dominix was only 45mil for the hull and about 65mil fully fit (no rigs back then as triple trimarks cost the same as the hull) I could run a few havens in nullsec, i.e. about 40mins of work, and that would pay for my Dominix and a few cruiser/battle cruiser hulls. Now I have to spend 3x/4x more time to make the same ISK to do the same thing. So I don't go roaming around solo in Domis anymore and I will often not take a fight I'm not sure I'll win if I'm in something expensive. That's the real reason you don't see people out roaming as often. Hitting that tier 3 gate camp with 4x guardians in your Dominix in today's EvE means spending a few hours grinding to make the ISK back as opposed to 30mins like in the past. Fix that and you'll see people more inclined to do stupid things with their ships again |

Yun Kuai
Justified Chaos
117
|
Posted - 2014.05.06 01:18:00 -
[123] - Quote
Cearain wrote:
I don't think its a matter of not knowing as much as not really caring to see a big logi fleet.
Why do you want the enemy to come to systems that only you can dock in? Why don't you go fight the Amarr if you have something to prove?
Well considering our "GE" fleet usually only has 2-3 logi frigs at most when we get up to 10+ destroyers it's not that hard to counter. We also take on cruiser gangs and sometimes small BC fleets with that same fleet comp so it's already been proven. As for coming to Amarr, I tend to try and avoid bible banging country (or whatever you Amarians are preaching over there ) |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
334
|
Posted - 2014.05.06 01:28:00 -
[124] - Quote
Yun Kuai wrote:Flyinghotpocket wrote:Cearain wrote:Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken? I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? there is lucky enough to be even 1 fight for a plex these days. t1 logi has pretty much ruined FW plex pvp as you knew it. the new meta is having t1 logi alts cheap as hell and super effective with links. Ships do not die anymore in fights. these days its 'o reps arnt holding, bail' having 2 or 3 brawl fights without logi isnt happening anymore in a plex which makes me sad. The small plex is the only exception where the dps values on destroyers are so high your hull dies in 3 seconds. and destroyer fights are my favorite cuz logi is almost meaningless in them. This guy clearly doesn't know what a JUSTK dragoon/Algos fleet with logi frig support is capable of. I employ you sir to come over to Eha and try it sometime 
yeah? you think any destroyer is gonna stand up to 20 destroyers all switch targets fast? i dont think so. We are the masters of RR and we earned this, but at a certain dps threshold your logi wont matter in a destroyer fight. |

Samuel Reaper
The Mjolnir Bloc The Bloc
0
|
Posted - 2014.05.06 10:38:00 -
[125] - Quote
Deerin wrote:Samuel Reaper wrote: Running the timer isn't a punishment, it's the mechanism for warzone control. If you think that winning the engagement is all that should be involved why apply this principle only to the defender?
Why do you think it only applies to defender? It equally applies to attacker too.
No it does (XGallentius is missing this point as well). Maintaining the status quo by simply driving someone out of a plex is a victory for the defenders in a way that it is not for the attackers. The defender needs only maintain the status quo to succeed in his defense while the attacker cannot achieve anything without actually taking plexes. Timer rollbacks provide a huge force multiplier but only to the defender. X was arguing that running a timer is a punishment and that it is not fair to expect the defender to run a timer when they have already won the engagement. My question is why should this principle not also apply to the attackers - win engagement, take plex. It is obvious why this should not happen with attackers but the fact that the proposed mechanism will be fundamentally imbalanced in providing a massive advantage to the defender only tells you all you need to know about why it is inherently flawed.
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Veskrashen
Justified Chaos
185
|
Posted - 2014.05.06 11:51:00 -
[126] - Quote
Samuel Reaper wrote: Maintaining the status quo by simply driving someone out of a plex is a victory for the defenders in a way that it is not for the attackers. The defender needs only maintain the status quo to succeed in his defense while the attacker cannot achieve anything without actually taking plexes. Timer rollbacks provide a huge force multiplier but only to the defender. X was arguing that running a timer is a punishment and that it is not fair to expect the defender to run a timer when they have already won the engagement. My question is why should this principle not also apply to the attackers - win engagement, take plex. It is obvious why this should not happen with attackers but the fact that the proposed mechanism will be fundamentally imbalanced in providing a massive advantage to the defender only tells you all you need to know about why it is inherently flawed. It's hard to find a mechanic that works both in heavily defended systems and backwater systems as well. In the former, you're trying to take the system - so LP/hour is irrelevant, and if the defender can simply maintain the status quo he loses. In that case, timer rollbacks are an advantage for the defender, and a big one at that.
In backwater systems, the objective is different. You're trying to get gudfites, or disrupt the income of farmers. That's where the huge disparity in effort required - and opportunity cost - tilt things far in the favor of the attacker / farmer, since he can just keep bouncing around until the other guy gets bored then pick up where he left off. If the defender wants to stop the attacker from taking one plex, he has to cede at least another, and generally loses out on the opportunity to find other fights.
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X Gallentius
Justified Chaos
2195
|
Posted - 2014.05.06 14:19:00 -
[127] - Quote
Samuel Reaper wrote: Timer rollbacks provide a huge force multiplier but only to the defender. ... to the side trying to maintain the status quo, or the guy trying to grief the other side. Yes, most of the time the status quo is trying to be maintained by the defender, but there's cases where the attacker wants to do it as well. The attacker is also the guy who is most likely trying to grief the other side. Griefing is an honorable profession and deserves more tools! :)
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Doctor Knuckles
Black Fox Marauders Repeat 0ffenders
0
|
Posted - 2014.05.06 14:50:00 -
[128] - Quote
Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long.
Unless you like to solo, and by solo i mean true solo, not dual boxing to bring in logi or ecm when thing's aren't going well.
Tough NPC ships would just pretty much murder the solo scene in FW space.
Even respawning could be pretty tough, if you're webbed and scrammed in a frig in a medium plex, you're gonna feel those cruiser guns while you're slowboating, even in their current form. I know i'm gonna rage if i lose a 1v1 for that 15% damage inflicted by a rat that spawned mid fight lol |

Samuel Reaper
The Mjolnir Bloc The Bloc
0
|
Posted - 2014.05.06 17:15:00 -
[129] - Quote
X Gallentius wrote:Samuel Reaper wrote: Timer rollbacks provide a huge force multiplier but only to the defender. ... to the side trying to maintain the status quo, or the guy trying to grief the other side. Yes, most of the time the status quo is trying to be maintained by the defender, but there's cases where the attacker wants to do it as well. The attacker is also the guy who is most likely trying to grief the other side. Griefing is an honorable profession and deserves more tools! :)
Offensive plexing is griefing and running timers down in a plex is a punishment?
I think we're through the looking glass here people  |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
334
|
Posted - 2014.05.06 17:18:00 -
[130] - Quote
Doctor Knuckles wrote: Unless you like to solo, and by solo i mean true solo, not dual boxing to bring in logi or ecm when thing's aren't going well.
Tough NPC ships would just pretty much murder the solo scene in FW space.
Even respawning could be pretty tough, if you're webbed and scrammed in a frig in a medium plex, you're gonna feel those cruiser guns while you're slowboating, even in their current form. I know i'm gonna rage if i lose a 1v1 for that 15% damage inflicted by a rat that spawned mid fight lol.
With regards to farming. They obviously annoy me, but i don't understand all the need to do something about them if in turns it will hinder nother legit playstyle (read: soloing). It's not like by making farming impossible pvp pilots are gonna get more fights, farmers aren't gonna turn into fighters, the number of people willing to fight will just be the same if we get rid of the farmer swarms, might actually get some people away, ones who undock pretty much only in farmer hunting fits to score easy kills.
contrary to popular belief i started out with true solo in the old school plexs and i was ******* great at it. if you wanted to go 'solo' it was so easy the rats were very easily killable and inflicted very little damage(because they all started at range and moved in). but if you had subpar dps for your ship class the rats would spawn (overtime) and because you had subpar dps you would get overwhelmed so it was anti farmy.
i only got more accounts because i kept getting ganged up on to improve my sustainability in one area(a plex) |
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X Gallentius
Justified Chaos
2195
|
Posted - 2014.05.06 17:56:00 -
[131] - Quote
Samuel Reaper wrote:Offensive plexing is griefing and running timers down in a plex is a punishment? Griefing is keeping the other guy from achieving his goal. Could be defensive or offensive plexing.
And yes, running down timers when the other guy will not fight is a punishment. I don't see why it is so difficult for you to understand. If the guy running down the timer decides to run, then the plex should move back towards zero if nothing else happens.
Doing so would encourage the players running the timer to defend the plex by providing a consequence to bailing. |

Julius Foederatus
Spiritus Draconis Sicarius Draconis
224
|
Posted - 2014.05.06 18:09:00 -
[132] - Quote
Samuel Reaper wrote:X Gallentius wrote:Samuel Reaper wrote: Timer rollbacks provide a huge force multiplier but only to the defender. ... to the side trying to maintain the status quo, or the guy trying to grief the other side. Yes, most of the time the status quo is trying to be maintained by the defender, but there's cases where the attacker wants to do it as well. The attacker is also the guy who is most likely trying to grief the other side. Griefing is an honorable profession and deserves more tools! :) Offensive plexing is griefing and running timers down in a plex is a punishment? I think we're through the looking glass here people 
This is not difficult to understand. If you run a guy out of a plex that has 5min left on it, you have to then run it down 15min. You have won the engagement by forcing him to flee, and yet he can finish another (brand new) plex in the time it takes you to complete the one that you wrested from his control. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1279
|
Posted - 2014.05.06 19:12:00 -
[133] - Quote
Samuel Reaper wrote:Deerin wrote:Samuel Reaper wrote: Running the timer isn't a punishment, it's the mechanism for warzone control. If you think that winning the engagement is all that should be involved why apply this principle only to the defender?
Why do you think it only applies to defender? It equally applies to attacker too. No it does not (XGallentius is missing this point as well). Maintaining the status quo by simply driving someone out of a plex is a victory for the defenders in a way that it is not for the attackers. The defender needs only maintain the status quo to succeed in his defense while the attacker cannot achieve anything without actually taking plexes. Timer rollbacks provide a huge force multiplier but only to the defender. X was arguing that running a timer is a punishment and that it is not fair to expect the defender to run a timer when they have already won the engagement. My question is why should this principle not also apply to the attackers - win engagement, take plex. It is obvious why this should not happen with attackers but the fact that the proposed mechanism will be fundamentally imbalanced in providing a massive advantage to the defender only tells you all you need to know about why it is inherently flawed.
First I am not really sure of your logic. If someone is running a defensive plex they are on the defense right? If so they do not really like the status quo because they are running a plex. Maybe they need to deplex now because if they don't they will lose the system when the next time zone hits.
Second even if your logic is sound and this favors the defender. So what? The defenders already have some things going for them. They have rats that fight for them, and they also have docking privileges. If this somehow makes it too hard to defend ccp can do some other things, like increase the lp for defensive plexing. But honestly I don't see the balance between offensive and defensive plexing as some super delicate line.
This change will increase the amount of pvp in faction war occupancy. That should be ccps main goal when it comes to fw and all other concerns should be secondary. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1279
|
Posted - 2014.05.06 19:25:00 -
[134] - Quote
Yun Kuai wrote:Cearain wrote:
I think that should be the goal. I agree it won't happen with the current mechanics. There are plenty of people who would love it if eve offered better mechanics that yielded more quality small scale pvp. But it doesn't. Most of the changes ccp delivers are from a carebear perspective of "isk per hour" or "risk versus isk" gain.
I would hope I missed huge numbers of fights I was gone for 8 months and really don't see much point in going back. Eve pvp takes up too much time for too few good fights.
That has nothing to do really with CCP. A lot of that has to do with inflation on ship prices and not actually having the means to make ISK in accordance with the inflation. Yes, some people are beyond rich and it's not a matter for them. For others, it makes most people risk averse and not as willing to go out true solo'ing or willing to take a fight they might lose. For example, 4 years ago when a Dominix was only 45mil for the hull and about 65mil fully fit (no rigs back then as triple trimarks cost the same as the hull) I could run a few havens in nullsec, i.e. about 40mins of work, and that would pay for my Dominix and a few cruiser/battle cruiser hulls. Now I have to spend 3x/4x more time to make the same ISK to do the same thing. So I don't go roaming around solo in Domis anymore and I will often not take a fight I'm not sure I'll win if I'm in something expensive. That's the real reason you don't see people out roaming as often. Hitting that tier 3 gate camp with 4x guardians in your Dominix in today's EvE means spending a few hours grinding to make the ISK back as opposed to 30mins like in the past. Fix that and you'll see people more inclined to do stupid things with their ships again
Haven't FW incomes kept up with inflation? Aren't you making more isk than you are going through? LP value has tanked pretty hard, but still you should be able to get enough for a comet by sneezing.
I'm just surprised a faction war guy is saying he will back out of fights due to isk concerns. When you are starting out in this game it can be tough to pay for pvp, especially if you refuse to buy a plex or 2. But you are saying you were playing 4 years ago so you should know a bit about the market and how to make isk.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Zarnak Wulf
In Exile. Imperial Outlaws.
1672
|
Posted - 2014.05.06 20:55:00 -
[135] - Quote
X Gallentius wrote:Samuel Reaper wrote:Offensive plexing is griefing and running timers down in a plex is a punishment? Griefing is keeping the other guy from achieving his goal. Could be defensive or offensive plexing. And yes, running down timers when the other guy will not fight is a punishment. I don't see why it is so difficult for you to understand. If the guy running down the timer decides to run, then the plex should move back towards zero if nothing else happens. Doing so would encourage the players running the timer to defend the plex by providing a consequence to bailing.
The contested level of systems should 'decay' over time if no plexes are being completed after a certain time. The contested level should decay faster if the system is upgraded. I'm not going to throw out random numbers for rates or timers. Someone wiser then me can do that. Active defensive plexing should be faster then any decay rate. (and should disable the decay rate as well)
We can all go out and find fights very quickly in FW. That is not an issue. The reason that farmers are so detested is the mandatory defensive plexing that goes along with them. Your home system might be strong in Euro and US TZ. If you're weak in Aussie time though - when people start logging back on you could be looking at 10% - 16% contested. That is five to eight hours of defensive plexing people have to do. Absolutely not fun. A decay rate and active patrolling would go along way in minimizing complaints about farmers.
The higher tier a militia is the more expensive it is to upgrade systems. The lower tier the easier. If you aggressively want a system and are actively pushing it - the contested % will move only depending on the militia's actions. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1279
|
Posted - 2014.05.06 21:38:00 -
[136] - Quote
Zarnak Wulf wrote:X Gallentius wrote:Samuel Reaper wrote:Offensive plexing is griefing and running timers down in a plex is a punishment? Griefing is keeping the other guy from achieving his goal. Could be defensive or offensive plexing. And yes, running down timers when the other guy will not fight is a punishment. I don't see why it is so difficult for you to understand. If the guy running down the timer decides to run, then the plex should move back towards zero if nothing else happens. Doing so would encourage the players running the timer to defend the plex by providing a consequence to bailing. ... We can all go out and find fights very quickly in FW. That is not an issue. The reason that farmers are so detested is the mandatory defensive plexing that goes along with them. Your home system might be strong in Euro and US TZ. If you're weak in Aussie time though - when people start logging back on you could be looking at 10% - 16% contested. ....
I don't think we have the same idea of what "very quickly" means. But whatever.
My experience is that I would go into a system with several wartargets. I would then start running offensive plexes and they would just ignore me. After all they can just send an alt out to deplex after I leave. The next day the system would be deplexed.
I think your idea of "decay" just promotes this attitude that you can let people offensive plex your system and not worry about it. No need to risk any ships in actual combat.
So I take it you are not getting fights when you deplex? I think that is the problem.
But anyway I would much rather remove or nerf the docking restriction than make it even easier for militias to see someone plexing a system and just ignore it. Docking restrictions to some extent provide some reason to fight *if* you base there. But really that is a pretty rare system and even if you do base there, you have all kinds of time to put an alt in a plex.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Caleb Seremshur
Capital Storm. Black Flag Society
245
|
Posted - 2014.05.07 08:44:00 -
[137] - Quote
A faction police rat solves many problema LP store weapon cost rebalance |

Caleb Seremshur
Capital Storm. Black Flag Society
245
|
Posted - 2014.05.07 08:55:00 -
[138] - Quote
At the very least I think that a plex should count back to 0 at an exponential rate in order to encourage pilot to stay. For eg red gets a medium plex to +5 minutes of capture time with 10 remaining on the clock to capture. Blue comes in and after a scuffle forces the red off the plex radius. At this time the counter starts going down to 0 but at 1.5x the rate of normal. If red had pushed it to +10min then the deplex rate with a blue in radius could be ( for the sake of discussion) 1.75+ù the normal rate. And above +10 min the deplex rate would be 2x.
In this way territory becomes less of a chore as much as anything. LP store weapon cost rebalance |

Rinai Vero
Moira. Villore Accords
304
|
Posted - 2014.05.07 12:59:00 -
[139] - Quote
Plex mechanics should not be modified with the intent of making FW plex easier to capture. That's what double timers and faster timer counts on rollback would do. Time to contest the plex should also give opportunities for pilots to reship and come back. I may bail from a fight that's a bad matchup, but intend to return for a more even fight.
On the other hand, if I run someone out of a plex I want them to be able to have that same chance. If I actually want to run the plex, I can stay there and deal with the time they've run up. With normal rollbacks, I might decide to pop another one in the system while the first plex rolls back to 0, then run it. These mechanics would be fair to both sides. |

X Gallentius
Justified Chaos
2197
|
Posted - 2014.05.07 13:48:00 -
[140] - Quote
Rinai Vero wrote:Plex mechanics should not be modified with the intent of making FW plex easier to capture. That's what double timers and faster timer counts on rollback would do. Time to contest the plex should also give opportunities for pilots to reship and come back. I may bail from a fight that's a bad matchup, but intend to return for a more even fight.
On the other hand, if I run someone out of a plex I want them to be able to have that same chance. If I actually want to run the plex, I can stay there and deal with the time they've run up. With normal rollbacks, I might decide to pop another one in the system while the first plex rolls back to 0, then run it. These mechanics would be fair to both sides. Exact opposite. Timer rollbacks would make it more difficult to capture a plex.
|
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1281
|
Posted - 2014.05.07 14:04:00 -
[141] - Quote
Rinai Vero wrote:Plex mechanics should not be modified with the intent of making FW plex easier to capture. That's what double timers and faster timer counts on rollback would do. Time to contest the plex should also give opportunities for pilots to reship and come back. I may bail from a fight that's a bad matchup, but intend to return for a more even fight.
On the other hand, if I run someone out of a plex I want them to be able to have that same chance. If I actually want to run the plex, I can stay there and deal with the time they've run up. With normal rollbacks, I might decide to pop another one in the system while the first plex rolls back to 0, then run it. These mechanics would be fair to both sides.
I agree with XG rollbacks should make them harder to capture at least unless you are willing to pvp.
In theory your second paragraph sounds great. However, I think its very unlikely that the person you chased out will come back. And the vast majority of the enemy militia will not even know you are there running the plex. So there is a good chance you will still just be sitting in plexes by yourself after you chase the other guy out. Rollbacks are a good and necessary change, but it's unclear whether that alone will make faction war into a real pvp war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Simyaldee
The Great Harmon Institute Of Technology Heiian Conglomerate
83
|
Posted - 2014.05.08 05:26:00 -
[142] - Quote
Uhg, had to read through eight pages of arguments, half of which is people arguing about semi-unrelated to completely unrelated Meta-Game actions.
My views?
Cloak Ban: It will hurt people who are cloaky predators in plexes, this is basically a direct nerf to the Astero and all those quirky Solo-Bombers. Will it hurt farmers? Hard to tell. For one, the disincentive to leaving a plex and staying gone is too small plus the farmers are still stabbed. Mine, and the community favorite implementation of timer tickbacks(timers that reset to a neutral point once someone leaves) will be talked about later. I personally believe farmers will still cloak up in plexes. One pulse of an MWD(Which I think most of them can fit) can take them out of any cloak-blocking buffer far faster than most people will be able to lock them to prevent it. It will prevent some of the more lazy plexers, possibly even some bot programs too, but not nearly enough to make a difference.
I personally think a better implementation would be to give people a ten second buffer on warp-in to cloak up. After ten seconds the bunker(which could be turned into some sort of turret entity to save on coding time) would simulate the effect of you being locked. Thus meaning you can no longer cloak. Same thing goes for people who cloak and then de-cloak in the plex. You get 10 seconds before you can cloak again. Predators, and scouts, and anyone NOT interested in running the timer can still be cloaked, anywhere in the plex. But farmers, who are interested in running the timer and must be not cloaked, un-cloaked? de-cloaked? For more then ten seconds or whatever a fair time on the effect is, would be unable to simply cloak up immediately.
Rat Waves: Again, Marginally effective in reducing farmers, but usually only the ones who cannot kill the weak rats and have the rats cleared by a more skilled alt. Since most farmers can still kill even Cruiser rats with minimal damage the effect will also be minimal. Prepare to see more stabbed Catalysts and things out there running the mediums, which are where the most impact against farmers is going to be. It will still be more effective then the cloaking buffer though. And all the dessies except the Dragoon have a max of three lows so those of you who are forced to go around in double scram fits to kill farmers will see a slight buff.
Large Plexes: I don't think most farmers can kill a BC rat, most won't bother fitting a cruiser with stabs to kill it easily either. No real effect on farmers here. Personally I like the change. Sure we probably will only see a BS brawl in a large every half decade or so, but fights in small-medium sized Battlecruiser gangs are now at least possible and will probably happen every now and again. And I haven't checked Large Plex Mechanics recently, but I thought you could not light a Cyno in one. Hope this is either true or will become true. More places for fleets to be safe from an Insta-PL butt **** surprise is always a good thing.
---------------------------------------------
And now to peoples proposed changes.
Stronger Rats: The waves should deal with most cases in the medium, the large should be mostly immune, and these would be where the disparity is biggest. Trying to find the goldilocks zone where buffing small, and novice rats does not effect Low-DPS kiting fits, and Low-SP characters is, in my opinion, an impossible task and so should be avoided at all costs. This was one of the reasons we have the current weak rats, to provide a low entry barrier for newer players, and to ensure that PVP fits are able to participate instead of wholly dedicated PvE fits.
Tickbacks: Couple things 1. Does it make taking a plex harder? Answer: Depends on what side of the timer your on. If you force someone out of the plex, you no longer have to sit on it to bring it to neutral meaning that it is easier for you to take, and the inverse is true for the person you forced out. 2. Gives an advantage to the defender. The one or two people who are arguing this position seem to be focusing on the fact that a defender only needs to keep the contested percentage from increasing. Meaning that simply leaving a plex unfinished is a win for the defender.
Is this true? Yes. The thing that you guys are missing is that this is true regardless of tickbacks or not. If a defender forces me out of a plex in the current FW they still have the advantage of maintaining the status quo. The real question you must ask is, does tickbacks amplify this to unfair levels? The answer, I believe, is no.
Why? Because tickbacks cut both ways. It does not matter who is forced out of a plex, it will reset to neutral for each side. If an attacker is forced out the defender gains time he doesn't have to be in the plex and vice versa. The advantage of maintaining a status quo and all other defensive advantages, as stated above, will remain. Tickbacks or no. They may be magnified, but that magnification is tiny. And if it means less time ANYONE has to spend plexing, which will include all true FW players by the way, that's great as long as the changes are not game breaking. 3. Won't be effective The decrease of button-sitting on its own makes the change worth it. And it will directly effect the profitability of farmers, who by definition, will never be able to fight for a plex.
Warp Core Stabs: I am really sad that, according to Ves's description, no one bothered to mention Warp Core Stabs at the round table. I am not going to go into detail because I have said it several times before. But WCS are at least 1/3 if not half the problem when it comes to farmers. And need to die. Member, Fighter and FC for The Great Harmon Institute of Technology-á
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Zarnak Wulf
In Exile. Imperial Outlaws.
1674
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Posted - 2014.05.08 06:12:00 -
[143] - Quote
It will be interesting to see if they play with the plex respawn timers at all. Currently a plex will respawn 30 minutes after it is closed. If large plexes are added and no change is made to the respawn timer then you are looking at a flat 33% increase in plexes. Systems will flip faster under a dedicated assault. If CCP does increase the respawn timer to compensate then it will be a blow against farmers. They can't run larges, mediums will be a challenge for 100 DPS Condors and small and novice plexes will spawn less. |
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