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Thread Statistics | Show CCP posts - 66 post(s) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
475
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Posted - 2014.05.06 21:10:00 -
[1] - Quote
Moving the old (https://forums.eveonline.com/default.aspx?g=posts&m=4559910) thread to this one. :)
So fire away. : Videos of the new audio customization features for Kronos:
https://www.youtube.com/watch?v=z5-BBsP_b1w https://www.youtube.com/watch?v=sgwB3cinXmU
anything goes here, but lets keep this thread just as polite as the old one. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
521
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Posted - 2014.05.06 21:11:00 -
[2] - Quote
I was so happy to see that at fanfest! I've always wanted to have my guns make sounds! You can trust me, I have a monocole |
Scipio Artelius
The Vendunari End of Life
1460
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Posted - 2014.05.06 21:14:00 -
[3] - Quote
I like the new options, but I fear Doc will be along shortly to sort you out.
Out of curiosity, why GD and not F&ID? Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
475
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Posted - 2014.05.06 21:15:00 -
[4] - Quote
Scipio Artelius wrote:I like the new options, but I fear Doc will be along shortly to sort you out.
Out of curiosity, why GD and not F&ID?
who the f'''' is Doc and what the F''' are you talking about? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Doc Fury
Furious Enterprises
5424
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Posted - 2014.05.06 21:16:00 -
[5] - Quote
Scipio Artelius wrote:I like the new options, but I fear Doc will be along shortly to sort you out.
FuryBotGäó ignores threads started by Devs, GMs and ISD.
Obligatory: EVE has sound? The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Sirinda
Ekchuah's Shrine Comporium
339
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Posted - 2014.05.06 21:18:00 -
[6] - Quote
Wrong forum, mate.
F&I is thattaway. |
Johan Civire
The Lyran Empire
851
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Posted - 2014.05.06 21:25:00 -
[7] - Quote
CCP WhiteNoiseTrash wrote:Scipio Artelius wrote:I like the new options, but I fear Doc will be along shortly to sort you out.
Out of curiosity, why GD and not F&ID? who the f'''' is Doc and what the F''' are you talking about?
here you`re already overrule your own rule.... |
marVLs
592
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Posted - 2014.05.06 21:26:00 -
[8] - Quote
It's just too good to be true :] |
Gospadin
School of Applied Knowledge Caldari State
130
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Posted - 2014.05.06 21:30:00 -
[9] - Quote
CCP WhiteNoiseTrash wrote:
I like it, but I think it needs a bit more category segregation and tooltips.
category segregation for: passive ambience (music, wormhole sound based on lifetime, etc.) active ambience (wormhole transits, gate jumps, smartbombs nearby, cynos being lit) sounds your ship makes (prop mods, weapon effects, drone launching) and effect sounds (you getting hit with incoming damage, explosions, damps, etc.)
The above, plus tooltips explaining what each category means, would be awesome.
(maybe you already have this, the videos were a bit hard to see) |
Bienator II
madmen of the skies
2589
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Posted - 2014.05.06 21:31:00 -
[10] - Quote
CCP WhiteNoiseTrash wrote: if you are decloaked. doesn't it play the decloak sound?
i had a warning in mind, like we have for low capacitor for example, not something you only hear when you are zoomed in at your ship. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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CCP WhiteNoiseTrash
C C P C C P Alliance
478
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Posted - 2014.05.06 21:32:00 -
[11] - Quote
want THIS in the game
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
478
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Posted - 2014.05.06 21:33:00 -
[12] - Quote
Johan Civire wrote:CCP WhiteNoiseTrash wrote:Scipio Artelius wrote:I like the new options, but I fear Doc will be along shortly to sort you out.
Out of curiosity, why GD and not F&ID? who the f'''' is Doc and what the F''' are you talking about? here you`re already overrule your own rule....
ha, you are actually right. :D great move! Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
478
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Posted - 2014.05.06 21:34:00 -
[13] - Quote
Gospadin wrote:CCP WhiteNoiseTrash wrote: I like it, but I think it needs a bit more category segregation and tooltips. category segregation for: passive ambience (music, wormhole sound based on lifetime, etc.) active ambience (wormhole transits, gate jumps, smartbombs nearby, cynos being lit) sounds your ship makes (prop mods, weapon effects, drone launching) and effect sounds (you getting hit with incoming damage, explosions, damps, etc.) The above, plus tooltips explaining what each category means, would be awesome. (maybe you already have this, the videos were a bit hard to see)
It's already there. most of what you say. I don't have more space in the menu, than you see, so I have a hard time grouping some of these. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Dave Stark
5341
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Posted - 2014.05.06 21:34:00 -
[14] - Quote
does this mean we can finally turn of that annoying ******* beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
478
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Posted - 2014.05.06 21:35:00 -
[15] - Quote
Bienator II wrote:CCP WhiteNoiseTrash wrote: if you are decloaked. doesn't it play the decloak sound?
i had a warning in mind, like we have for low capacitor for example, not something you only hear when you are zoomed in at your ship.
Yea, I don't know if I can get the difference between you or other decloaking you, that might be server thing. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
478
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Posted - 2014.05.06 21:36:00 -
[16] - Quote
Dave Stark wrote:does this mean we can finally turn of that annoying ******* beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter.
yep. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Dave Stark
5343
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Posted - 2014.05.06 21:37:00 -
[17] - Quote
CCP WhiteNoiseTrash wrote:Dave Stark wrote:does this mean we can finally turn of that annoying ******* beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter. yep.
excellent. for the next few moments, you're my favourite ccp dev. |
Arec Bardwin
1360
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Posted - 2014.05.06 21:37:00 -
[18] - Quote
Dave Stark wrote:does this mean we can finally turn of that annoying ******* beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter. This
COOL! Thanks! |
Ralph King-Griffin
Var Foundation inc.
1269
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Posted - 2014.05.06 21:40:00 -
[19] - Quote
i love you CCP WhiteNoiseTrash. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á Soylent Green Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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Gilbaron
Free-Space-Ranger Nulli Secunda
1379
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Posted - 2014.05.06 21:41:00 -
[20] - Quote
back in the day when i played that other game audio warnings were very important for me. good to see eve moving in the same direction :) GRRR Goons |
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Doc Fury
Furious Enterprises
5427
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Posted - 2014.05.06 21:42:00 -
[21] - Quote
Arec Bardwin wrote:Dave Stark wrote:does this mean we can finally turn of that annoying ******* beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter. This
This-¦
Mebbee time to plug the sound back in. The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
493
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Posted - 2014.05.06 21:59:00 -
[22] - Quote
Doc Fury wrote:Arec Bardwin wrote:Dave Stark wrote:does this mean we can finally turn of that annoying ******* beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter. This This-¦ Mebbee time to plug the sound back in.
that's what it's there for. I don't know if you have seen the other thread, but it doesn't matter.
I spent a lot of time listening to players, to other devs, brainstorming on my own and coding prototypes, to figure out how I could do this the best way.
not just turning down certain sounds, but how this could become a "good thing" instead of just a hacked solution that will equally just make all of you turn down everything. The system is a combination of two things - sounds that you think are too loud or you don't care about, turn them down. but also, sounds that you do want, but they mess up everything because you run multiple clients, it's fixed now.
I know the jukebox ain't there, ain't coming back either, but with this, you can multibox and still have music on. I play myself, with a lot of clients, and I noticed that I often had the same sound from multiple clients at the same time - sometimes just annoying to listen to, sometimes even messing up what kind of warning or information I wanted.
A lot of players told me they were annoyed with the crimewatch timers, ok, that's dealt with. but not just by turning it down, you can also just choose to have it only on, if you client is in focus.
There are several things I want into the game, things to help eve back on the audio track of being a game where audio isn't just an obstacle you stumble upon. I grew tired of listening to that same meme over and over again, yet it's kind of funny and I get where it's coming from, I found it fairly obvious that something had to be dealt with rather than just adding sounds to new UI, Game etc. features.
Cheers. :) WNT Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Doc Fury
Furious Enterprises
5427
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Posted - 2014.05.06 22:07:00 -
[23] - Quote
CCP WhiteNoiseTrash wrote:Doc Fury wrote:Arec Bardwin wrote:Dave Stark wrote:does this mean we can finally turn of that annoying ******* beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter. This This-¦ Mebbee time to plug the sound back in. that's what it's there for. I don't know if you have seen the other thread, but it doesn't matter. I spent a lot of time listening to players, to other devs, brainstorming on my own and coding prototypes, to figure out how I could do this the best way. not just turning down certain sounds, but how this could become a "good thing" instead of just a hacked solution that will equally just make all of you turn down everything. The system is a combination of two things - sounds that you think are too loud or you don't care about, turn them down. but also, sounds that you do want, but they mess up everything because you run multiple clients, it's fixed now. I know the jukebox ain't there, ain't coming back either, but with this, you can multibox and still have music on. I play myself, with a lot of clients, and I noticed that I often had the same sound from multiple clients at the same time - sometimes just annoying to listen to, sometimes even messing up what kind of warning or information I wanted. A lot of players told me they were annoyed with the crimewatch timers, ok, that's dealt with. but not just by turning it down, you can also just choose to have it only on, if you client is in focus. There are several things I want into the game, things to help eve back on the audio track of being a game where audio isn't just an obstacle you stumble upon. I grew tired of listening to that same meme over and over again, yet it's kind of funny and I get where it's coming from, I found it fairly obvious that something had to be dealt with rather than just adding sounds to new UI, Game etc. features. Cheers. :) WNT And a great effort I must say. Looking forward to playing with this.
Having options is ALWAYS welcome IMHO.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Hazzard
Chaotic Dynamics
70
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Posted - 2014.05.06 22:25:00 -
[24] - Quote
Nice I frequently run 3 or more clients and have the audio turned off because of the overlap. Will be nice to have the audio back again. |
Maxxor Brutor
Imperial Collective Unsettled.
40
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Posted - 2014.05.06 22:55:00 -
[25] - Quote
Is the MWD racecar spool-up sound ever coming back? Even if it was annoyingly loud in its first implementation I liked it :)
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Solecist Project's Alt
Wildly Inept Pacifists
71
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Posted - 2014.05.06 23:08:00 -
[26] - Quote
Hey! Can you make the girls in gallente stations make moan even more?
I love the nasty voice and the moaning afterwards, but it could be a lot more satisfying, if we could get the noise of her being satisfied.
I applaud the guy who made this happen... xD |
Cpt Swagg
Federal Navy Academy Gallente Federation
46
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Posted - 2014.05.06 23:13:00 -
[27] - Quote
Wow, that was fast CCP. It only took you 10 years to fix the audio. |
Herzog Wolfhammer
Sigma Special Tactics Group
4867
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Posted - 2014.05.06 23:19:00 -
[28] - Quote
Needs more jukebox.
and cowbell Bring back DEEEEP Space! |
45thtiger 0109
AL3XAND3R.
66
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Posted - 2014.05.06 23:20:00 -
[29] - Quote
Cpt Swagg wrote:Wow, that was fast CCP. It only took you 10 years to fix the audio.
Make that 11 years you missed one year I am not a CCP employee-ájust having a input in the EvE forum
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CCP WhiteNoiseTrash
C C P C C P Alliance
503
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Posted - 2014.05.06 23:25:00 -
[30] - Quote
Maxxor Brutor wrote:Is the MWD racecar spool-up sound ever coming back? Even if it was annoyingly loud in its first implementation I liked it :)
yes.
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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