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Thread Statistics | Show CCP posts - 1 post(s) |
Elektra Regis
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Posted - 2006.05.24 19:04:00 -
[1]
Do they work or just another time sink?
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jbob2000
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Posted - 2006.05.24 19:06:00 -
[2]
ofc they work :P
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Elektra Regis
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Posted - 2006.05.24 19:09:00 -
[3]
So how do they work? it just bleeps for a few secs and oi notice no difference. Also do they work for all members in a gang?
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Shamis Orzoz
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Posted - 2006.05.24 19:14:00 -
[4]
They work, but they really aren't of much use. If your in a group it makes sense to have 1 or 2 guys fit 1, but for the most part its a waste of a slot.
When they first came out they were way overpowered. Then they got nerfed hard...a little too hard in my opinion.
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Arbenowskee
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Posted - 2006.05.24 19:14:00 -
[5]
the work allright. but they have huge stacking penalty, so more thatn 3 on one target is waste of slots. ---------------------------------------------------------------------------------------- Sig too large. Maximum size 400x120 and 24000 bytes. -Oiri Yusko |
madaluap
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Posted - 2006.05.24 19:41:00 -
[6]
Edited by: madaluap on 24/05/2006 19:41:30
Originally by: Shamis Orzoz They work, but they really aren't of much use. If your in a group it makes sense to have 1 or 2 guys fit 1, but for the most part its a waste of a slot.
When they first came out they were way overpowered. Then they got nerfed hard...a little too hard in my opinion.
Whats wrong with putting 1 painter on a inty and than shooting him down with megapulse lasers...this while the inty is orbiting with 4 km/s @ 18 k
yes they were overpowered.these days they are fond of ducttape and chewing gum, so you will find them on minmatar ships
targetpaint bonus ftw _________________________________________________
OW YEH BABEH, I GOT THE GLITTERS I GOT EM |
Leandro Salazar
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Posted - 2006.05.24 20:15:00 -
[7]
They are still useful, but really only for missile ships shooting bigger missiles at smaller targets. Full torp damage against cruisers 4tw!
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Originally by: General Apocalypse the game is very well balanced
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Ithildin
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Posted - 2006.05.24 20:18:00 -
[8]
Originally by: Elektra Regis So how do they work? it just bleeps for a few secs and oi notice no difference. Also do they work for all members in a gang?
They increase the target's signature radius which, in turn, increases all turret tracking chances as well as decrease penalties from missile explosion velocities. And yes, they work for everyone attacking the target painted target. New sig coming soonÖ Drone musing (MC-boards) |
Gariuys
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Posted - 2006.05.24 21:02:00 -
[9]
And your drones will love them too. It's the only thing that will increase your drones chance to hit, and works quite well indeed. Tracking bonus is nice ( 33% sig increase, means 33% easier to hit, if all other factors remain the same ), but no optimal bonus like a tracking computer, so more suited for short range then long range. And missiles get a damage boost if targets radius is smaller then missile explosion radius. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
ZzeusS
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Posted - 2006.05.24 21:08:00 -
[10]
Originally by: Leandro Salazar They are still useful, but really only for missile ships shooting bigger missiles at smaller targets. Full torp damage against cruisers 4tw!
Color me newb, I thought missiles were always supposed to hit? Does missile damage change based on the size of the target ship?
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Gariuys
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Posted - 2006.05.24 21:09:00 -
[11]
Originally by: ZzeusS
Originally by: Leandro Salazar They are still useful, but really only for missile ships shooting bigger missiles at smaller targets. Full torp damage against cruisers 4tw!
Color me newb, I thought missiles were always supposed to hit? Does missile damage change based on the size of the target ship?
It changes based on target size and speed. see this Linkage ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
Leandro Salazar
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Posted - 2006.05.25 10:35:00 -
[12]
Originally by: Gariuys And your drones will love them too. It's the only thing that will increase your drones chance to hit, and works quite well indeed. Tracking bonus is nice ( 33% sig increase, means 33% easier to hit, if all other factors remain the same ), but no optimal bonus like a tracking computer, so more suited for short range then long range. And missiles get a damage boost if targets radius is smaller then missile explosion radius.
Nope, a 30% increase in target sig does NOT mean a 30% increase in hit chance. It is a MUCH smaller increase in hit chance, target signature has a much smaller effect on guns to-hit than on missiles damage. Jut try the tracking guide to see how small it is. I don't know any formulae, but from experience, the effect is so small that it is always better to fit other medslot modules (T2 tracking comps, multi-webs, cap stuff) on gun ships.
It DOES work the direct way for missiles though, causing a 30% increase in missile damage as long as the modified sig radius <= the missiles exp radius.
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Originally by: General Apocalypse the game is very well balanced
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Dahak2150
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Posted - 2006.05.25 10:55:00 -
[13]
I use one on my Thorax (in conjnction with a webber) when running around swatting NPC frigates, so medium blasters will actually work on frigates.
And boy do they hurt.
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Marine HK4861
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Posted - 2006.05.25 11:47:00 -
[14]
There are skills which improve the fall-off range, optimal range and the signature radius gain provided by target painters.
They're under Electronics (can't check the skill names as I'm at work).
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Uggster
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Posted - 2006.05.25 13:28:00 -
[15]
Originally by: Marine HK4861 There are skills which improve the fall-off range, optimal range and the signature radius gain provided by target painters.
They're under Electronics (can't check the skill names as I'm at work).
They are the EW skills, they now give bonuses to fall off, optimal etc to dampners, jammers and TPs and a specific one to (slightly) increase the effectivness of TP's.
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Famine Aligher'ri
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Posted - 2006.05.25 13:30:00 -
[16]
Originally by: Shamis Orzoz They work, but they really aren't of much use. If your in a group it makes sense to have 1 or 2 guys fit 1, but for the most part its a waste of a slot.
When they first came out they were way overpowered. Then they got nerfed hard...a little too hard in my opinion.
What Shamis said is pretty much the only way to use it. It does help and it does work but not something you want to use in a solo setup.
--------------- Vile - Recruiting 0.0 Pirates --------------- |
Kvarium Ki
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Posted - 2006.05.25 13:43:00 -
[17]
I love target painters even for gun turrets. Maybe they don't make you hit more often but compare the quality of your hits with a target painter and without... Wreckings ftw.
KK.
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Laboratus
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Posted - 2006.05.25 13:47:00 -
[18]
Target painters are nice. For slow tracking, short range, high sig radius guns, such as large blasters or autocannons you really want to target paint and web your target. Propably good to fir a couple of tracking comps or enchaners to get the dps up too. So yes, they fix some of the problems with large guns and missiles, when shooting at smaller targets, and such are ok. Should need a little bit of love though.
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Leandro Salazar
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Posted - 2006.05.25 13:50:00 -
[19]
They do make you hit more often (on smaller targets by the same amount as tracking comps), but they do not increase hit quality, or at least not by much. Tracking does that, which is why imho tracking comps are a much better fit on a solo gunship. And wrecking probability is totally unaffected by any modules, its just a flat chance (3%?).
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Originally by: General Apocalypse the game is very well balanced
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Hoshi
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Posted - 2006.05.25 14:36:00 -
[20]
Originally by: Leandro Salazar
Nope, a 30% increase in target sig does NOT mean a 30% increase in hit chance. It is a MUCH smaller increase in hit chance, target signature has a much smaller effect on guns to-hit than on missiles damage. Jut try the tracking guide to see how small it is. I don't know any formulae, but from experience, the effect is so small that it is always better to fit other medslot modules (T2 tracking comps, multi-webs, cap stuff) on gun ships.
A T2 Target Painter will increase hit chance the same (or more if you have Signature Focusing trained) as a T2 Tracking Computer.
Only 2 reasons to use Tracking computer over a Target Painter. 1. You really want the extra range, 2. You are operating outside the effective range of the target painter (around 100km with range skills trained).
As for how much it increase hit chance it depends on how easy it was to hit from the start. But let's assume 50% hit chance due to tracking, 1 Target Painter will increase that hitchance to 66% which equals 32% more hits. The less chance to hit the higher the increase (this is beacuse the value is squared in the formula), a 5% hit chance will become a 20% one with painter, 300%!!! hit increase.
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Laboratus
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Posted - 2006.05.25 14:47:00 -
[21]
Edited by: Laboratus on 25/05/2006 14:48:58 The quality of hits is not, in contrast to popular belief, effected in any way by anything that affects the posibility of a hit, for example signature size tracking etc. This is tested. Target painters improve the chance to hit a smaller target, having no effect on larger targets (except for your buddies, who have bigger guns). As such they are very usefull to carry around. Mod or drone, they are good.
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Laboratus
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Posted - 2006.05.25 14:48:00 -
[22]
Edited by: Laboratus on 25/05/2006 14:48:11 double post for teh win
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Famine Aligher'ri
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Posted - 2006.05.25 14:59:00 -
[23]
Forgot to mention. The Tech2 Painter on the Rapier does make a diffrence in the 720 platform snipes on inty's.
--------------- Vile - Recruiting 0.0 Pirates --------------- |
Sarmaul
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Posted - 2006.05.25 15:13:00 -
[24]
on a rapier with maxed skills one TPII will give 46.875%
Originally by: General Apocalypse the game is very well balanced
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Leandro Salazar
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Posted - 2006.05.25 20:08:00 -
[25]
Originally by: Laboratus Edited by: Laboratus on 25/05/2006 14:48:58 The quality of hits is not, in contrast to popular belief, effected in any way by anything that affects the posibility of a hit, for example signature size tracking etc. This is tested.
I always thought that the test concluded that better tracking indeed resulted in better hit quality, with the exception of wreckings which always stayed at the same percentage. And I definitely feel like getting more well aimeds and excellents when I carry 3 T2 tracking comps, though that of course is totally subjective as I am far too lazy to analyze logs.
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Originally by: General Apocalypse the game is very well balanced
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Ryo Jang
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Posted - 2006.06.03 22:15:00 -
[26]
can someone tell me if these still work at 70km?
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Hoshi
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Posted - 2006.06.03 23:07:00 -
[27]
Originally by: Ryo Jang can someone tell me if these still work at 70km?
Assuming t2 painter and level 4 in both ew range skills (long range jamming and frequency modulation) you have 92.5% hit chance at 70km. --------------------------------------------------------------------------------
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Gariuys
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Posted - 2006.06.03 23:17:00 -
[28]
Ffs so much people that are contradicting themselfs in this thread.
Target sig radius/gun sig radius is a STRAIGHT TRACKING FORMULA MODIFIER... and tracking DOES affect hit quality. Not to the effect that you won't get scratches but extensive testing has shown that there is a link between the two. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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