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Thread Statistics | Show CCP posts - 2 post(s) |
Caine Weathers
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Posted - 2006.05.26 19:55:00 -
[1]
I don't quite understand why so few people use guns on a ferox. You always here people talking about needing to make use a ship's bonuses, well the ferox's bonuses are in shield tanking and Medium Hybrid optimal range.
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madaluap
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Posted - 2006.05.26 19:57:00 -
[2]
Edited by: madaluap on 26/05/2006 19:57:08 a lot of people in eve are ghey (read caldari) so they use missiles, ferox has missile slots and so the ghey people put heavy launchers on them..
the fact that 250mm rails do the same damage as heavy launchers , but heavy launchers dont start hitting less @ long ranges also could have something to do with this. _________________________________________________
OW YEH BABEH, I GOT THE GLITTERS I GOT EM |
Shamis Orzoz
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Posted - 2006.05.26 20:00:00 -
[3]
One reason is that the ferox is one of the best ships for passive shield tanking.
A ferox with some extenders, hardeners, and shield relays can put on an awesome tank that is immune to nos. Problem is that the shield power relays completely kill your cap recharge. To the point that you can't even sustain your guns for long. Missles use no cap, so they work.
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Wrayth Osu
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Posted - 2006.05.26 20:07:00 -
[4]
Or it could be as simple as if you are flying caldari, the obvious weapon skills to train are Missiles and if you don't want spend time developing TWO sets of weapon skills early on, it makes sense to use missiles on the Ferox. _____________________________ Nukem from orbit... It's the only way to be sure. |
cytomatrix
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Posted - 2006.05.26 20:08:00 -
[5]
Coz we are not girly gallente flying around in pink and organic ships. . Most of the caldari are missile users and there is no missile Battlecruiser for caldari. So they use missiles on ferox.
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LUKEC
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Posted - 2006.05.26 20:10:00 -
[6]
i think it is mostly because of this: kessi -> caracal -> ferox, but with missiles, because they have skills and they dont have guns.
also missiles are very nice for pve and very few ppl actually pvp in ferox(at least willingly)
Die, die, die. |
inSpirAcy
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Posted - 2006.05.26 20:17:00 -
[7]
Edited by: inSpirAcy on 26/05/2006 20:17:26 Because the Ferox needs naff all skills (SP and player-wise) to own L3s with missiles.
Seriously, I was solo'ing every L3 with the minimum prereqs for heavy missiles (something like 30K SP).
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Xori Ruscuv
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Posted - 2006.05.26 20:20:00 -
[8]
Originally by: Caine Weathers I don't quite understand why so few people use guns on a ferox. You always here people talking about needing to make use a ship's bonuses, well the ferox's bonuses are in shield tanking and Medium Hybrid optimal range.
Because missiles are tehwtfpwnspanxbye.
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Caine Weathers
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Posted - 2006.05.26 20:28:00 -
[9]
Originally by: LUKEC i think it is mostly because of this: kessi -> caracal -> ferox, but with missiles, because they have skills and they dont have guns.
also missiles are very nice for pve and very few ppl actually pvp in ferox(at least willingly)
Funny you should say that. I am currently in such a situation.
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Aakron
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Posted - 2006.05.26 20:29:00 -
[10]
because missiles are overpowered
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Jim Raynor
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Posted - 2006.05.26 20:31:00 -
[11]
because heavy launchers do about the same dps as railguns, they (probably) go further than railguns, they use less grid than railguns and it opens up the ability to tank the ferox much better than it does with 250mm railguns.
the 10% optimal bonus is weak and only 5 turrets at that? why not go missiles? ------ FPDOMS MINER KILLBOARD |
The Major
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Posted - 2006.05.26 20:33:00 -
[12]
See all previous posts.
However to dispel a myth:
The Ferox does more damage with Rails than it will with Missiles if you have invested the same number of skillpoints in Rails as you have Missiles.
The Caracal will also do WAY more damage than a Missile Ferox can ever hope to achieve. It's all the people using passive shield tanks on the Ferox that do it. Nevermind that I make isk faster in a Rail fitted Ferox with a Resistance tank than I can a Missile fitted Ferox with a Passive tank. It just takes far too long to kill things without a Missile bonus.
Oh and also that people have this misguided notion that all Caldari can do is use missiles because our Tier 2 battleship uses them. Fortunately the Tier 3 BS should set the record straight once and for all.
Hurrah for Railguns!
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Caine Weathers
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Posted - 2006.05.26 20:38:00 -
[13]
Any suggestions for a PvP setup? Rails? Missles?
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The Major
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Posted - 2006.05.26 20:50:00 -
[14]
Depends entirely on the context.
Solo:
5xDual 150mm Railguns 2xMedium Nosferatu
1x20km Scram 2xWebifier 1xSensor Booster 1xLarge Shield Booster
2xMag Stab 2xTracking Enhancer
5xEC300 Drones
Fleet:
5x250mm Railgun II (Tech 2 is important) 2xAssault Launchers
2xSensor Booster 2xTracking Computer 1xMed Shield Booster
3xMag stab 1xTracking Enhancer
1xWarden or Garde Sentry drone
The solo setup should let you catch most ships and nail them one on one. You should be able to handle small groups of frigates. Good skills and Tech 2 gear sees Antimatter going up to about 18km optimal so good for gatefights.
The Fleet setup lets you engage out to 120km with Spike M allowing you to sit with the Battleships and either pound on the primary or pop Interdictors and support cruisers on approach.
The thing with the Ferox though is that it is incredibly flexible at what it does. You do after all have the option to pack it full of FoF Heavy missiles and a passive resistance tank if you know your enemy is going to be nos and ECM heavy for example.
PvE I will always reccommend Rails over Missiles on a Ferox purely because of how much faster it can kill Battleships in 0.0 space. And out here we have to kill Sanshas who are mighty well tanked to half your damage and you'll STILL do more DPS to them than using EM Heavy Missiles.
If you want to rat in a missile ship use a Caracal. The smaller sig radius and higher speed/agility make up for its lack of hitpoints.
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Caine Weathers
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Posted - 2006.05.26 20:58:00 -
[15]
We're talking small PvP in empire space here. Like, each fleet has about 5 ships. So far only one BS involved... It's a right of passage dispute between two relatively new corps.
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lofty29
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Posted - 2006.05.26 21:00:00 -
[16]
Ferox doesnt miss with missiles. This makes it I-win and Lay-z-man FTW. I'd never fly a ferox, ever. Doesnt need any cap, to move, any skill or a brain. ---------------------------
I wanna be dev-jacked |
Caine Weathers
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Posted - 2006.05.26 21:02:00 -
[17]
Originally by: lofty29 Ferox doesnt miss with missiles. This makes it I-win and Lay-z-man FTW. I'd never fly a ferox, ever. Doesnt need any cap, to move, any skill or a brain.
Skipping reading the posts ftw.
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The Major
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Posted - 2006.05.26 21:08:00 -
[18]
Edited by: The Major on 26/05/2006 21:08:40 Small gangs you can try and find a nice balance between the solo and fleet builds. But like I said it depends alot on context. Know your enemies, how they fight, what they fight IN and you will soon learn how to fit accordingly to take them down.
The key thing between the two builds though is tracking. Dual 150's track nearly twice as fast as 250 Rails. Compared to the difference between 250's and 200's 200's are completely worthless and just a poor mans 250 Rail. The Ferox can happily fit 5 250's so if you're going for range use those. Otherwise use the dual 150's and play around with the HUGE amount of Grid and CPU you'll have left to fit a massive tank or an oversized module (I have in the past flown a Ferox with a Cruise Missile Launcher although the damage gained from the cruise launcher was in total less than fitting 3 mag stabs in place of the 3 RCUs it took to fit).
ECM, tracking disruptors, sensor damps, webs. They are all good due to the high cpu and having 5 mids.
If all else fails tank it to the eyeballs.
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Caine Weathers
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Posted - 2006.05.26 21:15:00 -
[19]
Due to my skills I may be going with that last bit...
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lofty29
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Posted - 2006.05.26 21:28:00 -
[20]
Originally by: Caine Weathers
Originally by: lofty29 Ferox doesnt miss with missiles. This makes it I-win and Lay-z-man FTW. I'd never fly a ferox, ever. Doesnt need any cap, to move, any skill or a brain.
Skipping reading the posts ftw.
I read the post. I was saying that theres hardly any people who use railrox's because of that Not comprehending posts ftw! ---------------------------
I wanna be dev-jacked |
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Caine Weathers
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Posted - 2006.05.26 21:30:00 -
[21]
I didn't mean reading the first post, I meant not reading all of the others. Your point had already been stated and the thread had shifted slightly.
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lofty29
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Posted - 2006.05.26 21:38:00 -
[22]
Originally by: Caine Weathers I didn't mean reading the first post, I meant not reading all of the others. Your point had already been stated and the thread had shifted slightly.
Fair enough I couldnt be arsed to read it all, I mean, its about Caldari's FFS! Im just getting my post count up ---------------------------
I wanna be dev-jacked |
Lienzo
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Posted - 2006.05.26 23:24:00 -
[23]
Probably because sniping ain't as effective as it once was. You can fit a pretty quick-locking setup on a moa or ferox with all those mids.
1 volley isn't always enough against a typical cepter though, even with top gear.
Assault Missile Launcher Improvement
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Ghoest
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Posted - 2006.05.26 23:33:00 -
[24]
A good passive tank ferox can tank most Minm and Caldari lvl 4s. Its a freaken awesome tank and cheap.
Most lower medium-low skill players cant fit gun on a passive tank.
Wherever you went - here you are.
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Ikusa
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Posted - 2006.05.27 00:58:00 -
[25]
forget heavys put a cruise launcher on it lol or even a torp hehe and it can be done ive done it before for kicks
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Epsilon 1
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Posted - 2006.05.27 01:04:00 -
[26]
Originally by: madaluap Edited by: madaluap on 26/05/2006 19:57:08 a lot of people in eve are ghey (read caldari) so they use missiles, ferox has missile slots and so the ghey people put heavy launchers on them..
QFT
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Rexthor Hammerfists
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Posted - 2006.05.27 01:29:00 -
[27]
using missiles against npc is a nobrainer, i pvp it isnt.
there are quiete alot tricks to hit for more dmg with ur missiles when u observe ur enemie, especially in fleet fights.
u also ofcourse can just shoot missiles at the enemie, but ull see those 4.5dmg hits way more often.
btw ive setted a ferox up with 5 200mmt2 rails and 2 warfare mods, no tank cause the damn rails and warfare mods take so much grid - but still way more useful in a group, nice to actually get on the killmails ;) - Purple Conquered The World, We the Universe.
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Izo Azlion
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Posted - 2006.05.27 01:32:00 -
[28]
Originally by: lofty29 Ferox doesnt miss with missiles. This makes it I-win and Lay-z-man FTW. I'd never fly a ferox, ever. Doesnt need any cap, to move, any skill or a brain.
*WOW* your closed minded.
Just wow.
Izo Azlion. Sha Kharn.
Ascendant Frontier ---
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Kendri Supi
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Posted - 2006.05.27 01:39:00 -
[29]
What kind of ammo do you use with 250mm rails (I have T1 in mind mostly)?
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Xori Ruscuv
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Posted - 2006.05.27 02:03:00 -
[30]
Edited by: Xori Ruscuv on 27/05/2006 02:05:34
Originally by: Izo Azlion
Originally by: lofty29 Ferox doesnt miss with missiles. This makes it I-win and Lay-z-man FTW. I'd never fly a ferox, ever. Doesnt need any cap, to move, any skill or a brain.
*WOW* your closed minded.
Just wow.
edit: haha not worth it
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