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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Xuixien
Attitude Adjustment Incorporated
1207
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Posted - 2014.05.12 17:37:00 -
[1] - Quote
Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 17:46:00 -
[2] - Quote
Voyager Arran wrote:
For reference most subcaps can align and warp faster than a max-range Carberus can go from red box to damage dealt.
If the sucbap is not tackled and is warping away then I submit that it doesn't matter how fast your missiles fly.
Sniper Smith wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because the worst part about missiles is the Delayed DPS. The faster it gets there, the better.
There's no such thing as "delayed DPT". There's a delayed ALPHA, but once alpha lands, damage per minute is damage per minute. You could argue that all guns have delayed damage, because every gun has cycle time. Think of missiles as just having a longer cycle time, but the with advantage of not suffering from tracking issues. Missiles also have better damage projection, doing their damage without optimal, falloff, or tracking.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 17:54:00 -
[3] - Quote
Steve Ronuken wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because it'd only be a 50% bonus to velocity, without the penalty, for the same range.
Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 17:59:00 -
[4] - Quote
Arthur Aihaken wrote:Xuixien wrote:Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity. Remedial third grade arithmetic? 150 = 1.5x or +50% velocity
1.5x = 150%...
50% is 0.5....
So tell me how 1.5 = 0.5
I'm all ears guys, teach me maths. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:03:00 -
[5] - Quote
Steve Ronuken wrote:Xuixien wrote:Steve Ronuken wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because it'd only be a 50% bonus to velocity, without the penalty, for the same range. Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity. X is Velocity Y is flight time. Flight time is X * Y
Flight time is velocity multiplied by flight time. You sir a genius. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:06:00 -
[6] - Quote
ITT time to impact = velocity.
150% = 50%.
And other mathematical epiphanies. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:08:00 -
[7] - Quote
Voyager Arran wrote:Hi I'm in Goonswarm, something about PvPing without tackle.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:10:00 -
[8] - Quote
Steve Ronuken wrote:
Remember, when you're adding a bonus of 150%, that's 250% of the original figure.
You still haven't told me how a BONUS of 150% is actually a BONUS of 50%.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:14:00 -
[9] - Quote
Grath Telkin wrote:Hi, I'm in Pandemic Legion, and I think it's dumb to judge people based on what alliance they're in.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:19:00 -
[10] - Quote
Steve Ronuken wrote:Xuixien wrote:Steve Ronuken wrote:
Remember, when you're adding a bonus of 150%, that's 250% of the original figure.
You still haven't told me how a BONUS of 150% is actually a BONUS of 50%. I'm saying that if you goal is the same range, your suggestion misses it by quite a long way.
So tell me again how 150% = 50%? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
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Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:33:00 -
[11] - Quote
Arthur Aihaken wrote:Xuixien wrote:So tell me again how 150% = 50%? I can't, so I'm just gonna block you.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:38:00 -
[12] - Quote
Steve Ronuken wrote:Xuixien wrote:So tell me again how 150% = 50%? Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? 150% bonus to velocity. So that's: 2.5 * velocity Multiplied by the unmodified flight time. Which leads to a range of 2.5 times the original range. or a 150% bonus to the original range. As compared to: 200% bonus to velocity which is: 3 * velocity multiplied by a reduced flight time of 0.5 * flight time. Which leads to a range of 1.5 * the original range. Or a 50% bonus to the original range. As I'm now repeating myself, that's the last time I explain it.
I'm still not seeing where 150% = 50%.
Are you trying to tell me you made a booboo?
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
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