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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Arthur Aihaken
Perkone Caldari State
3658
|
Posted - 2014.05.25 17:09:00 -
[1141] - Quote
Sniper Smith wrote:I donno what you mean.. I mean there's the SOE line, but they only have a Frig and Cruiser.. there is NO SOE BS. Shame too cause it seems like it would be great.. Doesn't look like there's going to be a ML battleship, either... (at least a good one). I am currently away, traveling through time and will be returning last week. |
Hagika
Hipsters In Space
255
|
Posted - 2014.05.25 17:10:00 -
[1142] - Quote
TrouserDeagle wrote:Hagika wrote:TrouserDeagle wrote:Arthur Aihaken wrote:Caleb Seremshur wrote:Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower. There's a huge difference between being able to actually apply 1600dps with a Vindicator and a theoretical 1000-1200dps on a Barghest with torpedoes. Inferring that missiles can deliver 100% damage application over long distances without the use of rigors, flares, target painters and webs is an oversimplification and doesn't take into consideration the various missile mechanics. kind of like the 1600 dps vindicator without using the equivalent of about 10 webs The vindi web bonus makes it hit anything really well. Factor in that it eat,sleeps and ***** out damage on top of an amazing drone bay makes it a killing machine that people do not take it on solo. Because of the issue with missiles taking longer to apply damage and not being able to apply them nearly as well as gun ships is a perfect reason why the Barg needs alot more damage. Not only that, the Barg doesnt have the same drone bandwith as the vindi. I am all for the Barg losing the warp disruption bonus for a application bonus, but regardless it needs alot more damage. the actual 'issue' is that webs, especially 90% webs, are far too powerful.
Doesnt exclude the fact CCP is keeping them there and gun boats are far better than missile in applying damage regardless of webs.
So because the vindi is a monster dps ship with a wicked bonus means that the missile pirate ship should suck in comparison? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3329
|
Posted - 2014.05.25 17:10:00 -
[1143] - Quote
Arthur Aihaken wrote:Steve Ronuken wrote:Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius. No, this incorrect. If you're already below a target's signature radius with the explosion radius, this gets applied to explosion velocity. This is why rigors are more powerful than flares, because flares only effect explosion velocity - and nothing else. The rule of thumb for missiles is: T1: rigor I, rigor I, rigor I ... T1-T2 mix: rigor II, rigor I, rigor I ... T2: rigor II, rigor II, flare II
Citation? Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Sniper Smith
Center for Advanced Studies Gallente Federation
153
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Posted - 2014.05.25 17:13:00 -
[1144] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:I donno what you mean.. I mean there's the SOE line, but they only have a Frig and Cruiser.. there is NO SOE BS. Shame too cause it seems like it would be great.. Doesn't look like there's going to be a ML battleship, either... (at least a good one). There's still time.. and I'll keep hounding them till the 2nd. All I can do is try. |
elitatwo
Congregatio
226
|
Posted - 2014.05.25 17:15:00 -
[1145] - Quote
Garviel Tarrant wrote:Why should the Barghest have crazy point bonuses AND crazy application bonuses? The stats i've seen for it don't seem to be bad at all.. I mean its not pulling 1600 dps or whatever but it seems completely reasonable considering what else the ship can do.
You my not believe it and even I was highly in doubt but my torpedo Rattlesnake was showing 1688dps with inferno rage torpedos and 2x Ogre II.
But, I don't have the special Gallente drone damage skill at V (yet) and torpedos struggle with doing any damage at all. signature |
stoicfaux
4884
|
Posted - 2014.05.25 17:24:00 -
[1146] - Quote
Steve Ronuken wrote:Arthur Aihaken wrote:Steve Ronuken wrote:Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius. No, this incorrect. If you're already below a target's signature radius with the explosion radius, this gets applied to explosion velocity. This is why rigors are more powerful than flares, because flares only effect explosion velocity - and nothing else. The rule of thumb for missiles is: T1: rigor I, rigor I, rigor I ... T1-T2 mix: rigor II, rigor I, rigor I ... T2: rigor II, rigor II, flare II Citation? There are two parts to the missile formula. Missile explosion radius and target sig size affect both of them.
http://wiki.eveuniversity.org/Missile_Damage
(S/E * Ve/Vt) is the crux. A 15% rigor means you do this: S/E * Ve/Vt * 1/.85 A 15% flare does this: S/E * Ve/Vt * 1.15
Trouble is that 1/.85 = 1.176. So a rigor is actually providing a 17.6% benefit to the flare's 15%.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3330
|
Posted - 2014.05.25 17:36:00 -
[1147] - Quote
stoicfaux wrote:Steve Ronuken wrote:Arthur Aihaken wrote:Steve Ronuken wrote:Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius. No, this incorrect. If you're already below a target's signature radius with the explosion radius, this gets applied to explosion velocity. This is why rigors are more powerful than flares, because flares only effect explosion velocity - and nothing else. The rule of thumb for missiles is: T1: rigor I, rigor I, rigor I ... T1-T2 mix: rigor II, rigor I, rigor I ... T2: rigor II, rigor II, flare II Citation? There are two parts to the missile formula. Missile explosion radius and target sig size affect both of them. http://wiki.eveuniversity.org/Missile_Damage(S/E * Ve/Vt) is the crux. A 15% rigor means you do this: S/E * Ve/Vt * 1/.85 A 15% flare does this: S/E * Ve/Vt * 1.15 Trouble is that 1/.85 = 1.176. So a rigor is actually providing a 17.6% benefit to the flare's 15%. edit: So 1 point of rigor provides more value than 1 point of flare, so the only time to use a Flare I is never. The only time to use a Flare II is if you cannot fit a Rigor II, since the Flare's 20% bonus is less than a Rigor II's effective 25% bonus and greater then the Rigor I's effective 17.6% bonus.
Heh. would have helped if I'd done more than skimmed it. Though the damage reduction factor bit is just nasty.
It's not that it has 2 effects. It's just that it can be of a magnitude that can eliminate the other one.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Arthur Aihaken
Perkone Caldari State
3660
|
Posted - 2014.05.25 17:50:00 -
[1148] - Quote
Steve Ronuken wrote:Heh. would have helped if I'd done more than skimmed it. Though the damage reduction factor bit is just nasty. It's not that it has 2 effects. It's just that it can be of a magnitude that can eliminate the other one. stoicfaux already summed it up better. But yes, very nasty. I'll throw up a chart showing various munitions later. I am currently away, traveling through time and will be returning last week. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 18:07:00 -
[1149] - Quote
Sniper Smith wrote:TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight.. That's why Eve Kill is nothing but ships killed by Vindicators.. Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob. Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p
I like this argument, it always shows up, despite being laughable. same with the ''just use neuts/ecm/damps!" one.
CCP pussied out massively when they chose not to remove it. I'm pretty sure they actually said in another thread at some point in the past that it's broken, but in their usual way of trying to avoid controversy and making people mad with ship rebalancing, they decided to just do noting instead. |
Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 18:35:00 -
[1150] - Quote
TrouserDeagle wrote:Sniper Smith wrote:TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight.. That's why Eve Kill is nothing but ships killed by Vindicators.. Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob. Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p I like this argument, it always shows up, despite being laughable. same with the ''just use neuts/ecm/damps!" one. CCP pussied out massively when they chose not to remove it. I'm pretty sure they actually said in another thread at some point in the past that it's broken, but in their usual way of trying to avoid controversy and making people mad with ship rebalancing, they decided to just do noting instead.
i understand why they didn't nerf the serpentis line web to 7.5% .... but that being said 90% is still OP .. so the other solution which i think is better is too nerf web strength of the modules themselves... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2152
|
Posted - 2014.05.25 19:55:00 -
[1151] - Quote
Harvey James wrote:TrouserDeagle wrote:Sniper Smith wrote:TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight.. That's why Eve Kill is nothing but ships killed by Vindicators.. Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob. Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p I like this argument, it always shows up, despite being laughable. same with the ''just use neuts/ecm/damps!" one. CCP pussied out massively when they chose not to remove it. I'm pretty sure they actually said in another thread at some point in the past that it's broken, but in their usual way of trying to avoid controversy and making people mad with ship rebalancing, they decided to just do noting instead. i understand why they didn't nerf the serpentis line web to 7.5% .... but that being said 90% is still OP .. so the other solution which i think is better is too nerf web strength of the modules themselves...
I like this idea.
BYDI recruitment closed-ish |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
390
|
Posted - 2014.05.25 20:03:00 -
[1152] - Quote
Garviel Tarrant wrote:Harvey James wrote:TrouserDeagle wrote:Sniper Smith wrote:TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight.. That's why Eve Kill is nothing but ships killed by Vindicators.. Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob. Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p I like this argument, it always shows up, despite being laughable. same with the ''just use neuts/ecm/damps!" one. CCP pussied out massively when they chose not to remove it. I'm pretty sure they actually said in another thread at some point in the past that it's broken, but in their usual way of trying to avoid controversy and making people mad with ship rebalancing, they decided to just do noting instead. i understand why they didn't nerf the serpentis line web to 7.5% .... but that being said 90% is still OP .. so the other solution which i think is better is too nerf web strength of the modules themselves... I like this idea. it is a good idea. they wont remove 90% tho because not only is evekill mostly vindi's i would also say that 90% of youtube eve footage is of some tard in a daredevil, vigilant or vindicator 'solo'ing with links pills bla bla bla against nullbears or lowsec or eve highsec because its effective everywhere.
i was happy when rise said they were gonna get rid of the 90% so that dreads can blap in lowsec with small gangs, and then they wimped out and kept the OP 1million dps ships with 90% and the other race that had 90% looses it cuz hey youtube gets us customers. And whats on youtube? serpentis "solo" |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 20:21:00 -
[1153] - Quote
Flyinghotpocket wrote: it is a good idea. they wont remove 90% tho because not only is evekill mostly vindi's i would also say that 90% of youtube eve footage is of some tard in a daredevil, vigilant or vindicator 'solo'ing with links pills bla bla bla against nullbears or lowsec or eve highsec because its effective everywhere.
i was happy when rise said they were gonna get rid of the 90% so that dreads can blap in lowsec with small gangs, and then they wimped out and kept the OP 1million dps ships with 90% and the other race that had 90% looses it cuz hey youtube gets us customers. And whats on youtube? serpentis "solo"
dreads will still be broken even without 90% webs, just a bit less. |
Sniper Smith
Center for Advanced Studies Gallente Federation
155
|
Posted - 2014.05.25 20:23:00 -
[1154] - Quote
I'm sure there's many other topics dedicated to webs.. But since the Mordu's Legion don't have a bonus for them, I'm fairly sure it shouldn't be here. |
Arthur Aihaken
Perkone Caldari State
3662
|
Posted - 2014.05.25 20:23:00 -
[1155] - Quote
Well, I spent the last hour or so running a fairly comprehensive analysis. As suspected, the Barghest is nothing more than a phantom rapid heavy missile launcher platform - which probably shouldn't come as any big surprise seeing as which dev had a hand in designing it. The short version is that even despite having more paper dps, the closest the Barghest can come to achieving this is about 64.1% applied dps using Faction torpedos (+5 implants, 2x T2 rigors, 1x T1 flare and 2x target painters). I think if you ran 2x stasis webs in addition you could probably achieve the theoretical 1292.38 dps that I calculated using standard T2 launchers and T2 BCUs. I'm not seeing how a 3-slot shield tank is even going to be viable without supporting rigs, and having to drop rigors and flares basically kills your damage application. I guess the extra speed and low slot is good in hindsight, because you're going to need it for an armor fit in PvP.
For raw damage application, the Typhoon, Navy Raven Issue and Typhoon Fleet issue will all out-DPS the Barghest - and this is before we even take drones or the extra turrets on the Typhoon Fleet Issue into consideration. I didn't have the heart to run the comparison with the Golem in the mix, because I'm fairly certain I already know it's going to trump everything. I am currently away, traveling through time and will be returning last week. |
Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 20:27:00 -
[1156] - Quote
i think webs should be treated like other e-war ... so add a web strength skill ..
T2 web 40% strength web strength skill 5% a level .. call it stasis webifier efficiency .. so at lv5 a T2 web (requiring stasis webifier efficiency lv5) would be at 50%... so serpentis would get 75% webs anyway :) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Arthur Aihaken
Perkone Caldari State
3662
|
Posted - 2014.05.25 20:28:00 -
[1157] - Quote
I know webs are a sticky area, but can we stick to the Mordu's Legion ships? I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
Perkone Caldari State
3662
|
Posted - 2014.05.25 20:35:00 -
[1158] - Quote
BARGHEST REDUX Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (-50% penalty to missile flight time) 25% bonus to missile explosion radius and velocity
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 I am currently away, traveling through time and will be returning last week. |
Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
85
|
Posted - 2014.05.25 20:38:00 -
[1159] - Quote
TrouserDeagle wrote:Sniper Smith wrote:TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight.. That's why Eve Kill is nothing but ships killed by Vindicators.. Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob. Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p I like this argument, it always shows up, despite being laughable. same with the ''just use neuts/ecm/damps!" one. CCP pussied out massively when they chose not to remove it. I'm pretty sure they actually said in another thread at some point in the past that it's broken, but in their usual way of trying to avoid controversy and making people mad with ship rebalancing, they decided to just do noting instead.
Seriously? All your arguments show your IQ to be surprisingly Low. Do you walk on all fours too? eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
Sniper Smith
Center for Advanced Studies Gallente Federation
157
|
Posted - 2014.05.25 20:43:00 -
[1160] - Quote
Arthur Aihaken wrote:BARGHEST REDUX Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (-50% penalty to missile flight time) 25% bonus to missile explosion radius and velocity
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 I'm still more than willing to Drop that lost High Slot from the ship.. Forfeit it to get the extra role bonus. It really doesn't NEED an extra low or mid.. It does NEED either more DPS and/or more Applied DPS.
Also, the Explosion Radius and Velocity bonus could be limited to just the BS grade weapons, hell technically they could be limited to just Torps as that's the system where the problem truly lies.. Heavy Missiles hit BS grade targets well, as do Cruise..
Personally I also want more drones.. It's got one of the weakest dronebay/bandwidth of all the Pirate ships.. Should be at least 100mbit. Would also give you something to do with those extra low's if you do Shield tank it.. At least till they finally get around to introducing some kind of missile mods. |
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Arthur Aihaken
Perkone Caldari State
3663
|
Posted - 2014.05.25 20:44:00 -
[1161] - Quote
Sniper Smith wrote:Also, the Explosion Radius and Velocity bonus could be limited to just the BS grade weapons, hell technically they could be limited to just Torps as that's the system where the problem truly lies.. Heavy Missiles hit BS grade targets well, as do Cruise.. I don't have a problem limiting the damage application bonus to cruise missiles and torpedos. I still want my high utility slot, though. I am currently away, traveling through time and will be returning last week. |
Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
85
|
Posted - 2014.05.25 20:49:00 -
[1162] - Quote
Arthur Aihaken wrote:BARGHEST REDUX Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (-50% penalty to missile flight time) 25% bonus to missile explosion radius and velocity
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
Agreed, the Mordu's Missile Damage is sadly underwhelming. I found it to be the same with the Frigate. The Cruiser seemed OK. Fitting issues as well. Not much to add here that already hasn't been said.
Mordu's was supposed to be a King of Missiles, just like other Pirate Factions are King of what they do. There's a lot left wanting on these. Unless Proper changes are done... I only see Mordu's ships to be collector's items covered in dust until issues are resolved.
Having only 2 weeks or less of testing on SiSi, hardly gives much time for Analysis and reaction. I'd be shocked if anything was done. If CCP Rise is out sick... You'd think someone else would step up, get on this thread and acknowledge these issue. *Hint Hint* Help a fellow Dev out... right? eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 20:51:00 -
[1163] - Quote
the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13507
|
Posted - 2014.05.25 20:54:00 -
[1164] - Quote
Webs are extremely strong in general, and it would be far more interesting if they got nerfed.
Personally, I think webs should be more like 40%, and you can adjust Serpentis bonus to make it more like 70% if you really want to keep that level of power over regular webs. Others may consider nerf like that to be too big, but I think it is very close to "just right".
As for Mordu, most concerns being voiced here are problems inherent in the weapon platforms themselves. Oh and the low PG on the Barghest. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |
Hagika
Hipsters In Space
256
|
Posted - 2014.05.25 20:55:00 -
[1165] - Quote
Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them
Tank nerfed? You cant be serious.... |
Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 20:59:00 -
[1166] - Quote
Hagika wrote:Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tank nerfed? You cant be serious....
just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 21:01:00 -
[1167] - Quote
Cordo Draken wrote: Seriously? All your arguments show your IQ to be surprisingly Low. Do you walk on all fours too?
ur mum was on all fours last night m8 :^) |
Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 21:17:00 -
[1168] - Quote
Harvey James wrote:just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Sorry, but you're way off on this assessment; you have to allocate at least 2 target painters so that's a pretty thin tank. I am currently away, traveling through time and will be returning last week. |
scorchlikeshiswhiskey
Cult of Mooby
198
|
Posted - 2014.05.25 21:18:00 -
[1169] - Quote
Harvey James wrote:Hagika wrote:Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tank nerfed? You cant be serious.... just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Sure, I would agree to that. So long as it can apply the same damage as a blaster Vindi. That shouldn't be a problem right? Or are you just here to troll because that's all this thread is good for now |
Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 21:20:00 -
[1170] - Quote
scorchlikeshiswhiskey wrote:Harvey James wrote:Hagika wrote:Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tank nerfed? You cant be serious.... just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Sure, I would agree to that. So long as it can apply the same damage as a blaster Vindi. That shouldn't be a problem right? Or are you just here to troll because that's all this thread is good for now
blaster vindi vs kiting mordus legion . hhmm... yes thats a sensible comparison ... its damage application is a different issue to mobility and tank ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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