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Thread Statistics | Show CCP posts - 11 post(s) |
Jeremiah Saken
The Fall of Leviathan
40
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Posted - 2014.05.14 12:19:00 -
[91] - Quote
Wedgetail wrote:previous to this I was (still for the most part am) with you regarding my assessment of CCP's leadership choices, judging from the results and responses to game events both development and otherwise, there's been little to inspire confidence in their ability: they've shown they are smart but always seemed to consistently take the least informed action, this was something I attributed to a convoluted business process that couldn't react quickly enough to changes in circumstances.
Audaces fortuna iuvat. CCP have great, unique world. Great developers (look at graph team works) but always lacks something. Final step. Some bold move. A leaders as you wrote. I don't see any charisma at fanfest. Bunch of peoples that i would gladly drink a beer or two. Again no offence to anybody. Our aproach as players have different perspective from someone emploied in CCP. I saw that when watching panels from last fanfest. There was a guy who told about some improvement in EvE performance as general (this was best what i've heard from all fanfest material)- audience reaction, meh. Rise and Fozzie - "Do you wanna see some spaceships!!!" - wild scences at audience, panem et circenses. Players are happy they get new BS, but where do they fly them? In those boring L4? Where in this is "performance guy"? This should be prio.
Bacon tastes so much better when it's marinated in vegan tears.-á |
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CCP Explorer
C C P C C P Alliance
2178
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Posted - 2014.05.14 12:40:00 -
[92] - Quote
Heimer wrote:(In fact I would not be posting now if Eve wasn't patching yet again.... which "release" is today's patch for?) There was a patch yesterday, not today; patch notes http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.4 and devblog http://community.eveonline.com/news/dev-blogs/dev-blog-tiptoe-through-the-tooltips/ Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
680
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Posted - 2014.05.14 13:48:00 -
[93] - Quote
Heimer wrote:This change in release schedules will be seen as a mistake. Check back next year and see if it isn't so.
Observations:
- Perhaps because of the launcher, each major release in the current model, is actually 5,7, or 10 patches, that come out in a flurry.
- We already have "point" releases in between major releases (suffering from the same flurry of patches around each.) (In fact I would not be posting now if Eve wasn't patching yet again.... which "release" is today's patch for?)
- The stability of the game is something many players rely on (as someone posted earlier). Having 6 weeks between these new releases increases the chance the sandbox will be broken more often. Saying you might get down to 5-week or even 4-week releases ...well...that begins showing some lack of touch with reality. 10-week or 12-week releases seem much more viable, provided you ramp up testing and start taking player feedback into account.
- Small example: The changes in reprocessing would take a perfect refiner 200 to 250 days (depending on current remap) to train the skills required to get back to the new perfect refine. We were given 60 days notice (so thank god that is slipping....)
tl;dr: Skeptical this will work, skeptical player tester feedback gets listened to, go for quarterly releases.
I have been playing for over 5 years now. Trust me. This new system will be better. It allows CCP to be more flexible and agile in their development and deployment. Having a single deadline once every 6 months is like having everyone show up to defend one station timer. It looks great on paper. But in practice its a huge PITA.
In the past deployments were huge multi GB patches with many changes that all had to work together. They frequently did not, generating rage and angst amungst players and devs alike. I don't think for even a second that devs aren't passionate about Eve. Hell, I spent 4 hours last night trying to figure out why I couldn't get a single conditional formatting option to work in a google spreadsheet because God-damn it, It's my project and I want it to work!
And about your reprocessing gripes, HTFU. You now have to train perfect skills to get perfect performance just like everyone else. Deal with it. I already trained those skills on my indy alt because, holy crap, I actually wanted perfect refine in nulsec 40% outposts. Guess you shouldn't have taken those skills for granted.
Dev feedback is so much better now that it has been in the past. CCP deserves recognition for their efforts. :applause: GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Wedgetail
Helix Pulse Brothers of Tangra
97
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Posted - 2014.05.14 14:22:00 -
[94] - Quote
Soldarius wrote: I have been playing for over 5 years now. Trust me. This new system will be better. It allows CCP to be more flexible and agile in their development and deployment. Having a single deadline once every 6 months is like having everyone show up to defend one station timer. It looks great on paper. But in practice its a huge PITA.
Or, trying to fleet command against null sec capital fleets with high sec battleships in low sec with its agro timers..... 'oh......right....that squad died 40 minutes ago but has been rubber banding for the last 70 minutes...' XD
this is the prime reason i'm so keyed up to see this setup used. :D
Soldarius wrote: In the past deployments were huge multi GB patches with many changes that all had to work together. They frequently did not, generating rage and angst amungst players and devs alike. I don't think for even a second that devs aren't passionate about Eve. Hell, I spent 4 hours last night trying to figure out why I couldn't get a single conditional formatting option to work in a google spreadsheet because God-damn it, It's my project and I want it to work!
hey hey hey...trinity(? i forget which part of it in particular) was awesomely hilarious in its failscading and i'd not have missed it for the world! (thankfully i'm a player :3 those poor devs :D) - that aside, yes, not healthy for stress levels. XD
Soldarius wrote: Dev feedback is so much better now that it has been in the past. CCP deserves recognition for their efforts. :applause:
agreed, no letting 'em rest on laurels however. :) |
Muul Udonii
THORN Syndicate Circle-Of-Two
157
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Posted - 2014.05.14 14:29:00 -
[95] - Quote
Is this to try to force us back into using the launcher?
So many releases and patches that we need to use it before we try to log in for the first time after DT to make sure the patch for the day gets installed? Thorn Alliance:-á The worst alliance you ever heard of.
But you had heard of us. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
80
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Posted - 2014.05.14 17:19:00 -
[96] - Quote
I still want trailers, char screen background and music for every expansion.
And I'm not fond of 'Expansion name doesn't reflect what's inside' Why not? And why specifically Greek titans? Why not biblical scriptures? Or Egyptian Mythology? |
Lord Battlestar
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
190
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Posted - 2014.05.14 19:13:00 -
[97] - Quote
I don't see what the whole issue is to be honest. With the old system, if something was finished it had to wait until at least a mid-point update (assuming an expansion had just been released) to be released under most circumstances. Now under the new system it could be released in as little as 6 weeks.
Under the old system if something was still under development and missed the deadline it would have to wait for a good while. Unless CCP did a special update (in rare cases it has) it would mean there was a minimum 3 month wait until the mid-point update, before that content would get released.
Plus I have found that the launcher, now that it is finally starting to work good, makes this process a lot easier. Granted I stated back in the days of Trinity when updates were a whole different animal lol I once podded myself by blowing a huge fart. |
Kusum Fawn
State Protectorate Caldari State
467
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Posted - 2014.05.14 22:10:00 -
[98] - Quote
CCP Explorer wrote:Kusum Fawn wrote:Any word on if all changes will get put on sisi first or if like the tool tips changes and several other things that got dropped directly onto TQ without testing be the norm? The tooltips were first A/B tested on SiSi, then A/B tested on TQ (starting 1 April), then tested on SiSi and now fully deployed to all on TQ (13 May). Different features will be tested in different ways for different periods of time.
Considering the feedback you are getting on this , I am glad I'm not the only one who seems to have missed the "testing" you did. Nor does it seem you are taking any more interest in listening to the feedback then you have in the past.
AS to A/B testing : How exactly does this make any sense when the A/B was TQ and SISi which could be put up side by side on players computers? While it might be useful later when its A/B for two different design choices on sisi, how does not having the ability as players to choose between the two to see give you accurate feedback as to which is better? Wouldn't it make more sense for players who have seen both give feedback as opposed to players seeing only one?
Also
wikipedia wrote: In marketing, A/B testing is a simple randomized experiment with two variants, A and B, which are the control and treatment in the controlled experiment. It is a form of statistical hypothesis testing.
Tranquility is the A. Singularity is the B. Splitting SISI testers is not a/b its just excluding some players from testing. You had an a/b system that you are now shrinking.
Back to the ten expansions issue, Dropping down to more, smaller expansions doesn't change the base issues with feedback. It only worsens them as you will get fewer people testing every expansion further lessened by fewer people actually in the testing group. (this is predicted by looking at the general numbers of testers on SISI during non-expansion run up tiems and the sudden spikes and drop offs right before expansion release)
Things you must work on for this to be an effective strategy 1. Faster Sisi deployment. Longer lead times before TQ deployment to maintain similar numbers of testers as before current expansions 2. Documentation. Of. Everything. 3. Listen to Test server Feedback : Act on test server feedback.
The third is the most important. Your SISI testers know the game better then you do. They also know what they want and do not want from changes and UI. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Valgore Meurte
The Tuskers
2
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Posted - 2014.05.20 01:26:00 -
[99] - Quote
I personally like the idea of this being the standard for releasing new things. Maybe this way some of the smaller things that the players want will make it into the game more often and with less frustration. Also this way things wont be as dramatic in creating fotm ships and fits.
As for a suggestion of a small thing to add, it would be nice to have a skirmish and info mind link. |
olan2005
Twisted Insanity. The Kadeshi
83
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Posted - 2014.05.30 01:08:00 -
[100] - Quote
so when are the mineral reprocessing changes taking effect |
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