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Admiral IceBlock
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Posted - 2006.05.28 12:06:00 -
[1]
150mm Railgun 12km 250mm Railgun 24km 425mm Railgun 48km
I suggest that we use the modifier of Small Railgun instead of just multiply by 2. This means that the new 425mm Railgun would be 36km.
Why do I even talk about such a change? Because I think that the range on Weapons are a bit unbalanced. A Cruiser basicly can go within 10km of a Battleship to avoid its guns, that is why most Cruiser setupts consist of MWD and short range guns. If ranges of large weapons is reduced, their tracking has to be changed too to fitt their new ranges, and then have to make the tracking better on the large weapons.
By doing this we also balance it more towards Warp Disruptor ranges and such.
It is okay that a Cruiser can avoif the weapons of battleship, but not to the degree that it is now. Now days any smaller ship is safe close range. Medium guns like Dual 250mm is useless against them because all the Cruiser guns can be used within 10km quite effectively compared to how Battleship weapons perform.
Also another concern is Missiles. The explosion should be changed, as doing 9,6 damage to a frigate sized ship is pathetic. Maybe increase it so it is at least 20 damage, to give the Raven some chance at least.
Im at work now so I am bored. This post probably can make no sense at all, so bare(sp?) with me please..
Basicly I just want a change that favours the battleship, especially now as the NOSFERATU NERF IS COMING!
"We brake for nobody"
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Von Driesel
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Posted - 2006.05.28 12:11:00 -
[2]
most of the cruisers die while trying to get under my guns range. and if they not die it means that you did something wrong or they were just smarter then you . --------------------------------------------------------------------------------
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Izo Azlion
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Posted - 2006.05.28 12:13:00 -
[3]
Originally by: Admiral IceBlock 150mm Railgun 12km 250mm Railgun 24km 425mm Railgun 48km
I suggest that we use the modifier of Small Railgun instead of just multiply by 2. This means that the new 425mm Railgun would be 36km.
Why do I even talk about such a change? Because I think that the range on Weapons are a bit unbalanced. A Cruiser basicly can go within 10km of a Battleship to avoid its guns, that is why most Cruiser setupts consist of MWD and short range guns. If ranges of large weapons is reduced, their tracking has to be changed too to fitt their new ranges, and then have to make the tracking better on the large weapons.
By doing this we also balance it more towards Warp Disruptor ranges and such.
It is okay that a Cruiser can avoif the weapons of battleship, but not to the degree that it is now. Now days any smaller ship is safe close range. Medium guns like Dual 250mm is useless against them because all the Cruiser guns can be used within 10km quite effectively compared to how Battleship weapons perform.
Also another concern is Missiles. The explosion should be changed, as doing 9,6 damage to a frigate sized ship is pathetic. Maybe increase it so it is at least 20 damage, to give the Raven some chance at least.
Im at work now so I am bored. This post probably can make no sense at all, so bare(sp?) with me please..
Basicly I just want a change that favours the battleship, especially now as the NOSFERATU NERF IS COMING!
Their not that safe up close... Smartbombs, drones, blasters, webs, fleet support?
The battleship is not supposed to be a solo ship... the fact it solo's very well is great. Look at it this way. 2 guys on a dingy with a shoulder launched rocket might hinder one of the Navy's destroyers... for all of 5 minutes, before their escort has them eliminated.
If you want protection vs smaller ships, use friends.
*shrug* Just my point of view...
Plus, about the Raven. its already hidiously overpowered. The damage that thing can do *constantly* regardless of cap, and how well it tanks, is insane. Why on earth would you need to make cruise missiles destroy frigs now, too? There are already penty of counters to smaller ships if your in a battleship, and with the size of the gri/cpu, if they trouble you that much, drop something to fit something to get rid of them. I dont want to warp into a fight in my Ishkur and find im in a pod, because all the raven pilot has to do is slide his finger from f1 to f6.
Izo Azlion. Sha Kharn.
Ascendant Frontier ---
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Keta Min
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Posted - 2006.05.28 12:17:00 -
[4]
whats with all those ship balance joke threads lately 
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CrayC
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Posted - 2006.05.28 12:19:00 -
[5]
Originally by: Admiral IceBlock I suggest that we use the modifier of Small Railgun instead of just multiply by 2. This means that the new 425mm Railgun would be 36km.
Dude, it's a gigantic battleship in space. 36km is like stretching out your arm and just barely reaching with the tip of your fingers. Why use a gun for that, when you can use a club?
Originally by: Admiral IceBlock It is okay that a Cruiser can avoif the weapons of battleship, but not to the degree that it is now. Now days any smaller ship is safe close range. Medium guns like Dual 250mm is useless against them because all the Cruiser guns can be used within 10km quite effectively compared to how Battleship weapons perform.
Blasterthron 4TW 
Originally by: Admiral IceBlock Also another concern is Missiles. The explosion should be changed, as doing 9,6 damage to a frigate sized ship is pathetic. Maybe increase it so it is at least 20 damage, to give the Raven some chance at least.
Raven was overpowered BEFORE the missile changes. Now ships actually lasts longer than 12 seconds against Ravens. And if you are only doing 9.6 in damage, you need to rethink your strategies. 1. Use something else than cruise missiles. 2. Train missile skills 3. Web the frigate and/or increase its signature radius. 4. All of the above
Originally by: Admiral IceBlock Basicly I just want a change that favours the battleship, especially now as the NOSFERATU NERF IS COMING!
Nosferatu is not everything. If you want battleships to be better because one type of module gets nerfed, then PLEASE let me have my uber-amarr-backwards-flying shuttle back. There's nothing like seing people go "wtf, he is flying backwards, omg, haxx!!!" 
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Fall0ut Girl
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Posted - 2006.05.28 12:21:00 -
[6]
is there really gonna be a nerf to nosferatus ? because i dont think theyre unbalaneced at all  -------------------- "If you Find Urself in A Fair Fight then u Havent Planned it Well Enough" |

Admiral IceBlock
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Posted - 2006.05.28 12:24:00 -
[7]
Originally by: Von Driesel most of the cruisers die while trying to get under my guns range. and if they not die it means that you did something wrong or they were just smarter then you .
Well then, imagine a Cruiser coming out of warp 20km away from you and you are fitted with Megabeams or 425mm Railguns? What you gonna?
"We brake for nobody"
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Admiral IceBlock
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Posted - 2006.05.28 12:29:00 -
[8]
I dont want them to be Solo PWNMOBILES, but that rule should also apply to other ships, and in this case smaller ships - Cruisers, HAC's and frigates. They should not be solo PWNMOBILES versus battleships agree?
"We brake for nobody"
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CrayC
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Posted - 2006.05.28 12:29:00 -
[9]
Originally by: Admiral IceBlock
Originally by: Von Driesel most of the cruisers die while trying to get under my guns range. and if they not die it means that you did something wrong or they were just smarter then you .
Well then, imagine a Cruiser coming out of warp 20km away from you and you are fitted with Megabeams or 425mm Railguns? What you gonna?
I'm going to shoot him and blow him up, what else? My beams with MF work just fine at 20km, as do my 425s with AM...
But if you want something more decent....
"I will set my webber and scrambler drones on him, while I hurry out to 55.8km and hope to get a hit on him" 
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Admiral IceBlock
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Posted - 2006.05.28 12:40:00 -
[10]
Hey, lets forget what I wrote when I started this thread. Just apply a armor/shield harden factor that takes into account of the weapons bullets. So sma°ll charges equals 25% damage on battleship armor, medium charges equals 50% and large charges equals 100%. YAY
"We brake for nobody"
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cytomatrix
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Posted - 2006.05.28 12:56:00 -
[11]
Originally by: Admiral IceBlock
Originally by: Von Driesel most of the cruisers die while trying to get under my guns range. and if they not die it means that you did something wrong or they were just smarter then you .
Well then, imagine a Cruiser coming out of warp 20km away from you and you are fitted with Megabeams or 425mm Railguns? What you gonna?
You bend over and take it like a man. Seriously, use drones or smart bombs.
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Zekk Pacus
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Posted - 2006.05.28 13:22:00 -
[12]
Originally by: Admiral IceBlock
Originally by: Von Driesel most of the cruisers die while trying to get under my guns range. and if they not die it means that you did something wrong or they were just smarter then you .
Well then, imagine a Cruiser coming out of warp 20km away from you and you are fitted with Megabeams or 425mm Railguns? What you gonna?
You're going to one-volley him and pop him to death before he moves. And if he's flying straight at you it's still a target you can hit.
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LUKEC
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Posted - 2006.05.28 13:26:00 -
[13]
Originally by: Zekk Pacus
Originally by: Admiral IceBlock
Originally by: Von Driesel most of the cruisers die while trying to get under my guns range. and if they not die it means that you did something wrong or they were just smarter then you .
Well then, imagine a Cruiser coming out of warp 20km away from you and you are fitted with Megabeams or 425mm Railguns? What you gonna?
You're going to one-volley him and pop him to death before he moves. And if he's flying straight at you it's still a target you can hit.
Every cruiser these days has plates or extenders... and then you will either get jammzored or he will come at 2km. And there you can only say a prayer to 5x t2 heavys if you have them. Or in case of raven, you can load precision/javelin and have a good laugh.
Die, die, die. |

Zekk Pacus
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Posted - 2006.05.28 13:29:00 -
[14]
This is true, but there are so many ways to stop small ships at close range with battleships. NOS, web, heavy drones, smartbombs. SUPPORT.
Solution - get friends.
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Admiral IceBlock
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Posted - 2006.05.28 17:03:00 -
[15]
Originally by: Zekk Pacus
Originally by: Admiral IceBlock
Originally by: Von Driesel most of the cruisers die while trying to get under my guns range. and if they not die it means that you did something wrong or they were just smarter then you .
Well then, imagine a Cruiser coming out of warp 20km away from you and you are fitted with Megabeams or 425mm Railguns? What you gonna?
You're going to one-volley him and pop him to death before he moves. And if he's flying straight at you it's still a target you can hit.
No your not? One volley a Cruiser is not as easy as a industrials... 
"We brake for nobody"
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Admiral IceBlock
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Posted - 2006.05.28 17:04:00 -
[16]
Originally by: Zekk Pacus This is true, but there are so many ways to stop small ships at close range with battleships. NOS, web, heavy drones, smartbombs. SUPPORT.
Solution - get friends.
NOS is getting nerfed. Webifier sure. Smartbombs, they are truly smart. Heavy Drones, they can be killed?
Solution to Cruisers wanting to take Battleships - Get friends...
"We brake for nobody"
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Forsch
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Posted - 2006.05.28 17:21:00 -
[17]
So you cannot tank a single cruiser in your battleship?
Forsch Defender of the empire
More love for side factions! |

Sarmaul
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Posted - 2006.05.28 17:27:00 -
[18]
Originally by: Admiral IceBlock
Originally by: Zekk Pacus This is true, but there are so many ways to stop small ships at close range with battleships. NOS, web, heavy drones, smartbombs. SUPPORT.
Solution - get friends.
Solution to Cruisers wanting to take Battleships - Get friends...
Solution to battleships not wanting to be taken out by cruisers: stop setting up your ships in one-trick pony setups (i.e. extreme sniping) which are vulnerable to close-range ships, regardless of their size. If you're setup for sniping and a frigate or cruiser gets under your gun range you're an idiot for getting into that position. Light/Medium drones? Regular/precision heavy missiles? Warp-core stabs?
Ranged weapons are balanced by the fact that you need to put some effort into keeping at that range or else your guns won't be able to track and you'll (quite rightly) get killed. End of discusion.
Originally by: General Apocalypse the game is very well balanced
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Jerick Ludhowe
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Posted - 2006.05.28 17:35:00 -
[19]
So you are comparing a close range cruiser to a long range battleship. Why not compare a close range battleship to a close range cruiser, cruiser is going to get popped in seconds. I'm honestly sick of all these solo pwnmobile suggestions. A battleship should require smaller ships to support it, the sooner nos gets nurfed the sooner this could happen. Increase BC Agility |
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