Pages: [1] 2 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Greyscale
C C P C C P Alliance
2111
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Posted - 2014.05.13 17:47:00 -
[1] - Quote
Hi everyone,
During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space".
Which we thought was interesting, and we thought about some more, and we said "hey, more wormholes, right?".
After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :) |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
557
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Posted - 2014.05.13 17:51:00 -
[2] - Quote
Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Klarion Sythis
Collapsed Out Shadow Cartel
286
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Posted - 2014.05.13 17:51:00 -
[3] - Quote
Sounds like fun. |
Axe Coldon
Coldon Enterprises Axion Bionics
27
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Posted - 2014.05.13 17:52:00 -
[4] - Quote
Sounds good to me... |
Klarion Sythis
Collapsed Out Shadow Cartel
286
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Posted - 2014.05.13 17:52:00 -
[5] - Quote
Edit: Nevermind, I'm illiterate. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
79
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Posted - 2014.05.13 17:52:00 -
[6] - Quote
Interesting... |
Querns
GBS Logistics and Fives Support Goonswarm Federation
557
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Posted - 2014.05.13 17:54:00 -
[7] - Quote
Klarion Sythis wrote:Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? They're already mass limited as with all holes. Any specific limits to prevent specific activities? Sorry; I should have clarified. I'm talking "maximum size" restrictions, similar to how, e.g., C1s only allow small ships. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
30
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Posted - 2014.05.13 17:55:00 -
[8] - Quote
Interesting. What is low --> null and low --> low % now? |
Abrazzar
Vardaugas Family
3363
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Posted - 2014.05.13 17:55:00 -
[9] - Quote
Would it be possible to move wormholes out of the signatures categories and put them into one of their own so we can filter between wormholes, anomalies and signatures? Wormholes already clutter up exploration and with more wormholes, this cluttering will only become worse. Sovereignty and Population New Mining Mechanics |
Gilbaron
Free-Space-Ranger Nulli Secunda
1387
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Posted - 2014.05.13 17:56:00 -
[10] - Quote
yes GRRR Goons |
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Gabriel Luis
Falcoes Peregrinos DARKNESS.
8
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Posted - 2014.05.13 18:00:00 -
[11] - Quote
EDIT: For someone who has lived in lowsec for ~2 years, I think that would be an awesome improvement.
Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters?
How do you pretend to shortcut freighters within low > low connections? Or are you talking about null > low? grrrr goons
HUE-áBR |
350125GO
Transcendent Sedition Dustm3n
48
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Posted - 2014.05.13 18:00:00 -
[12] - Quote
Abrazzar wrote:Would it be possible to move wormholes out of the signatures categories and put them into one of their own so we can filter between wormholes, anomalies and signatures? Wormholes already clutter up exploration and with more wormholes, this cluttering will only become worse.
Wow, they buffed exploration by making the sigs so obvious and now you want it made even simpler?
I think as long as you're not increasing low to hs numbers it looks good. Do k-space systems have limits on holes appearing like w-space has 1 or 2 statics? If not, what are the chances a low sec system spawns multiple w-holes (not K162s from w-space)? |
Klarion Sythis
Collapsed Out Shadow Cartel
286
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Posted - 2014.05.13 18:01:00 -
[13] - Quote
Querns wrote:Klarion Sythis wrote:Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? They're already mass limited as with all holes. Any specific limits to prevent specific activities? Sorry; I should have clarified. I'm talking "maximum size" restrictions, similar to how, e.g., C1s only allow small ships. Yeah, if I'd read it properly I would have understood.
The low to high rate stays the same and any low-low or low-null connection still represents a point in space that a freighter could be caught and killed, even with an adjacent HS. Max of 4 freighter passes anyway I assume. Seems like interesting gameplay with risks. |
Minus Dronus
0ne Percent. Odin's Call
302
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Posted - 2014.05.13 18:03:00 -
[14] - Quote
+1 lets do it! |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
117
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Posted - 2014.05.13 18:03:00 -
[15] - Quote
Abrazzar wrote:Would it be possible to move wormholes out of the signatures categories and put them into one of their own so we can filter between wormholes, anomalies and signatures? Wormholes already clutter up exploration and with more wormholes, this cluttering will only become worse.
No, its called exploration, not 'scan this for candy'
You should have to figure out if its a wormhole by scanning it to 25% and ignoring it, takes one scan anyway if you do it right. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |
Klarion Sythis
Collapsed Out Shadow Cartel
286
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Posted - 2014.05.13 18:04:00 -
[16] - Quote
Dirk MacGirk wrote:Interesting. What is low --> null and low --> low % now? That was stated in the post.
9% and 20% chance per lowsec system (approximately) respectively from what I interpreted. |
stoicfaux
4803
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Posted - 2014.05.13 18:04:00 -
[17] - Quote
FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Edward Olmops
Sirius Fleet
163
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Posted - 2014.05.13 18:05:00 -
[18] - Quote
CCP Greyscale wrote:Hi everyone,
During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space".
Which we thought was interesting, and we thought about some more, and we said "hey, more wormholes, right?".
After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :)
Someone likes this proposed change. :-D
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Enteron Anabente
Provisional Provisions
31
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Posted - 2014.05.13 18:05:00 -
[19] - Quote
What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. |
stoicfaux
4803
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Posted - 2014.05.13 18:07:00 -
[20] - Quote
CCP Greyscale wrote: After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
Small roaming fleets of super-cap ships? Were there also any talks about fiddling with wormhole mass limits? Or maybe new wormhole types (i.e. ones that accept "infinite" mass, but launch your ship/fleet to a random exit point in K space? (Where random isn't the random you're thinking of.) WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Blodhgarm Dethahal
Transcendent Sedition Dustm3n
118
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Posted - 2014.05.13 18:07:00 -
[21] - Quote
stoicfaux wrote:FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true
WTS Tinfoil caps, 50 mill. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |
Eshnala
TURN LEFT The Camel Empire
29
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Posted - 2014.05.13 18:07:00 -
[22] - Quote
Great change, one of the best things you guys did to small gang pvp in a long time!
(and everyone who is worried about force projection: those WHs wont have enough mass to transport a big fleet through it, especialy not if they are BCs or bigger.) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
557
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Posted - 2014.05.13 18:08:00 -
[23] - Quote
Gabriel Luis wrote:EDIT: For someone who has lived in lowsec for ~2 years, I think that would be an awesome improvement. Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? How do you pretend to shortcut freighters within low > low connections? Or are you talking about null > low? Primarily, but low -> low connections can be useful for logistics as well. Think, like, a connection from Hothomou (southeast) to Pakkonen (4j from Jita.) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
30
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Posted - 2014.05.13 18:10:00 -
[24] - Quote
Klarion Sythis wrote:Dirk MacGirk wrote:Interesting. What is low --> null and low --> low % now? That was stated in the post. 9% and 20% chance per lowsec system (approximately) respectively from what I interpreted.
That's is the proposed level, is it not? |
Pliskkenn
Tribal Liberation Force Minmatar Republic
4
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Posted - 2014.05.13 18:10:00 -
[25] - Quote
Blodhgarm Dethahal wrote:stoicfaux wrote:FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true WTS Tinfoil caps, 50 mill.
Selling Tinfoil Hats 49,999,999.99 Mill.
Also, I for one love the idea. |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
118
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Posted - 2014.05.13 18:11:00 -
[26] - Quote
stoicfaux wrote:CCP Greyscale wrote: After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
Small roaming fleets of super-cap ships? Were there also any talks about fiddling with wormhole mass limits? Or maybe new wormhole types (i.e. ones that accept "infinite" mass, but launch your ship/fleet to a random exit point in K space? (Where random isn't the random you're thinking of.)
Supers are a Null Only thing and should stay a Null only thing.
No wormhole currently in existence allows for passage of a Super Capital and those that allow capitals only allow at a max 3 to pass through before it collapses. Oh yeah, and destination is uncontrollable more or less. Have fun with your 'force projection.' -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |
Nimrod vanHall
Martyr's Vengence Nulli Secunda
82
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Posted - 2014.05.13 18:12:00 -
[27] - Quote
stoicfaux wrote:CCP Greyscale wrote: After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
Small roaming fleets of super-cap ships? Were there also any talks about fiddling with wormhole mass limits? Or maybe new wormhole types (i.e. ones that accept "infinite" mass, but launch your ship/fleet to a random exit point in K space? (Where random isn't the random you're thinking of.) super caps dont fit thrue the biggest wormholes (c9)( nulsec to nulsec) carriers, jumpfrieghters dreads and rorquals fit true anything from C5-C5 connections and up |
Rann Skir
Republic Military School Minmatar Republic
2
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Posted - 2014.05.13 18:14:00 -
[28] - Quote
is this gonna mean even more wormholes to ignore for explorers? or are you going to reduce the other wormhole spawns accordingly? |
Nimrod vanHall
Martyr's Vengence Nulli Secunda
82
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Posted - 2014.05.13 18:15:00 -
[29] - Quote
A suggestion, allow the currently underused Ihub upgrade that increases wormhole possibility to create a "lowsec static" that is a wormhole to lowsec that when it times out or its mass limit causes it to collapse to immediately respawn a new wormhole to a random lowsec system. |
stoicfaux
4803
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Posted - 2014.05.13 18:17:00 -
[30] - Quote
Pliskkenn wrote:Blodhgarm Dethahal wrote:stoicfaux wrote:FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true WTS Tinfoil caps, 50 mill. Selling Tinfoil Hats 49,999,999.99 Mill. Also, I for one love the idea. I, for one, would probably spend some of my free Aurum on a tin foil cap from the NeX store.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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