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Kaleeb
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Posted - 2006.05.31 15:31:00 -
[1]
I completely agree with all these posters but to sum it up your saying:
You want the DPS of current amaar ships
You want more cap to run your tech II ammo
You want the ability of a Blasterthron at close range
You want the extra falloff of auto's and arties
You want better tracking for your weapons
You want another type of damage for your weapons (exp)
Well in that case it wont make the geddon/curse/zealot too overpowered infact lets just get rid of minmatar altogether.
The ONLY problem with amaar is the passive tanking changes changed things. As the MC guy said maybe look at possible changes to those rather than crying out to have the abilities of every other race.
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Kaleeb
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Posted - 2006.05.31 15:32:00 -
[2]
/me calls for testy....TESTY!
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Kaleeb
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Posted - 2006.05.31 16:29:00 -
[3]
Umm if u give amaar a 3rd damage type then that takes away a minmatar only bonus...
Your saying other factions have been boosted to make amaar suck?
So minmatar lost the 2 cap per cycle on their guns big whoop and their high tier close range auto's had their clip size boosted and blaster got alittle cpu and cap reduction i`d hardly say thats the end of amaar 
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Kaleeb
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Posted - 2006.05.31 16:46:00 -
[4]
Originally by: Aramendel
Originally by: Kaleeb Umm if u give amaar a 3rd damage type then that takes away a minmatar only bonus...
Right, it's not like caladari can choose between all damage types with missles, as can the gallente droneboats.
whats wrong with posting with a main char?
Droneboats dont do that much damage and wont be as effective after the EW/NOS changes, and lets not forget all the drone problems e.g. messed up A.I and from a PVE perspective agressing the wrong spawns and having to wait for npc's to agress u first or risk having drones getting shot. From a PVP perspective it only takes an emergency warp to leave all your weapons behind! How long does it take to change missiles in comparison to insta changing crystals? And lets not forget the dely for missiles to hit.
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Kaleeb
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Posted - 2006.05.31 19:09:00 -
[5]
Originally by: Aramendel
Lasers have compared to other weapons only a rather narrow range area where they are effective. Because of this we have to switch fast between different crystals regulary dependign where our target is.
Ok The rest of your points canbe argued out and I can see where your coming from although I dont agree.
This post however is rubbish, so blasters have a large area of effectivness? I wouldnt call 10km large. With lasers you can hit anywhere from 2km to 45km, I wouldnt call that a narrow range area.
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Kaleeb
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Posted - 2006.06.01 09:31:00 -
[6]
Originally by: Dano Sarum I dont like the idea of switching to THERM as primary, nor do I like how just how badly your cap gets pwned trying to shoot with low range crystals.
Nerf all hybrids would be my idea, Caldari got missiles as primary and Gallente have drones as primary. Nerf hybrids! I dont like at all how blasters own my pulsies at extreme range and hybrids can fire a lot longer then my lasers at range due to my cap getting eaten fast.
Die pls
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