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Thread Statistics | Show CCP posts - 2 post(s) |
Serj Darek
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Posted - 2006.05.29 13:14:00 -
[1]
The Muninn need PG boosting, so that you may be able to fit 5x 720 t2:s without the need of an RCU t2 to fit it even with Advanced Weapon Upgrades level 5.
Comments and thoughts?
Fix the Typhoon description! 3 years in the making!
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Sarmaul
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Posted - 2006.05.29 13:23:00 -
[2]
no, top tier artillery powergrid needs need lowering. the muninn has no issues fitting autos, just artillery, so it's the artillery that are at fault.
Originally by: General Apocalypse the game is very well balanced
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d'hofren
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Posted - 2006.05.29 13:37:00 -
[3]
Edited by: d''hofren on 29/05/2006 13:40:24 The muninn's main problem is that it's PG and slot layout are just horrid for what it wants to be. Three mids means a poor shield tank, the low PG means you always have two hi slots that are useless, (standard missiles, rockets or nos fitted and so a mixed range offense at best).
The auto muninn kind of works as a second rate vaga but a plated rupture delivers 8/10ths of the tank, and damage for 2/10ths of the price.
The 10% damage boost on 650's might make them viable for npcing now, I wouldn't know, I haven't tried them since the patch.
Dropping the grid req on 720's might make ships like the cyclone over powered. The clone can currently fit a nice rack of 720's and a decent shield tank while only loosing two lows for pdu II's.
tad more grid and swap a low for a mid maybe? -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Galactic Exploration and Mining - Web and T II Shop
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Tuxford
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Posted - 2006.05.29 13:56:00 -
[4]
Originally by: Sarmaul no, top tier artillery powergrid needs need lowering. the muninn has no issues fitting autos, just artillery, so it's the artillery that are at fault.
Thats pretty much the thing. As it is then the difference in powergrid requirement between artillery and autocannons is too much. That means that if we want a ship to use artillery we have to give it a lot of grid but that makes it have almost endless grid if you fit the same ship with autocannons.
If I were to do that I would probably need to go over most of the minmatar ships and take back a little bit of grid I gave them almost a year ago.
And yes I'm aware of how hard it it to fit muninn with howitzers, *waits for the inevitable Boost Deimos's grid!!!!1111 reply* _______________ |
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turnschuh
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Posted - 2006.05.29 14:00:00 -
[5]
Originally by: Tuxford
Originally by: Sarmaul no, top tier artillery powergrid needs need lowering. the muninn has no issues fitting autos, just artillery, so it's the artillery that are at fault.
Thats pretty much the thing. As it is then the difference in powergrid requirement between artillery and autocannons is too much. That means that if we want a ship to use artillery we have to give it a lot of grid but that makes it have almost endless grid if you fit the same ship with autocannons.
If I were to do that I would probably need to go over most of the minmatar ships and take back a little bit of grid I gave them almost a year ago.
And yes I'm aware of how hard it it to fit muninn with howitzers, *waits for the inevitable Boost Deimos's grid!!!!1111 reply*
NO! dont nerf pg of minmatar again please.
better take a closer look at the thorax before touching minmatar cruisers/hacs.
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Gronsak
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Posted - 2006.05.29 14:06:00 -
[6]
Originally by: Tuxford stuff
Boost Deimos's grid!!!!1111
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |
Hllaxiu
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Posted - 2006.05.29 14:08:00 -
[7]
Originally by: turnschuh
Originally by: Tuxford
Originally by: Sarmaul no, top tier artillery powergrid needs need lowering. the muninn has no issues fitting autos, just artillery, so it's the artillery that are at fault.
Thats pretty much the thing. As it is then the difference in powergrid requirement between artillery and autocannons is too much. That means that if we want a ship to use artillery we have to give it a lot of grid but that makes it have almost endless grid if you fit the same ship with autocannons.
If I were to do that I would probably need to go over most of the minmatar ships and take back a little bit of grid I gave them almost a year ago.
And yes I'm aware of how hard it it to fit muninn with howitzers, *waits for the inevitable Boost Deimos's grid!!!!1111 reply*
NO! dont nerf pg of minmatar again please.
better take a closer look at the thorax before touching minmatar cruisers/hacs.
Shouldn't you be for nerfing of minmatar powergrid if it means significant reduction in artillery pg? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Emno
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Posted - 2006.05.29 14:08:00 -
[8]
Originally by: Gronsak
Originally by: Tuxford stuff
Boost Deimos's grid!!!!1111
nah thats all wrong you need to do this
Originally by: Tuxford Boost Deimos's grid!!!!1111
omg yey
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FFGR
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Posted - 2006.05.29 14:09:00 -
[9]
Boost Eagle's grid !!111
Do I win the originality post ? _____________________________
siggys v. 0.5 |
turnschuh
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Posted - 2006.05.29 14:18:00 -
[10]
Originally by: Hllaxiu
Originally by: turnschuh
Originally by: Tuxford
Originally by: Sarmaul no, top tier artillery powergrid needs need lowering. the muninn has no issues fitting autos, just artillery, so it's the artillery that are at fault.
Thats pretty much the thing. As it is then the difference in powergrid requirement between artillery and autocannons is too much. That means that if we want a ship to use artillery we have to give it a lot of grid but that makes it have almost endless grid if you fit the same ship with autocannons.
If I were to do that I would probably need to go over most of the minmatar ships and take back a little bit of grid I gave them almost a year ago.
And yes I'm aware of how hard it it to fit muninn with howitzers, *waits for the inevitable Boost Deimos's grid!!!!1111 reply*
NO! dont nerf pg of minmatar again please.
better take a closer look at the thorax before touching minmatar cruisers/hacs.
Shouldn't you be for nerfing of minmatar powergrid if it means significant reduction in artillery pg?
no I prefair to have a higher pg.
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Denrace
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Posted - 2006.05.29 14:25:00 -
[11]
Sac cant fit 4 Heavy Beam/Pulse Laser II without having barely any grid left.
Boost teh Sacril3ge!!!111omgtehoneeleventy
It seems to me that all weapon systems need a thorough grid/CPU/Cap use revision.
There are people whining about lasers, about the Deimos and now the Muninn grid.
Its getting a little out of hand now...
Den ________________________________________
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Levin Cavil
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Posted - 2006.05.29 14:26:00 -
[12]
Originally by: Tuxford
Originally by: Sarmaul no, top tier artillery powergrid needs need lowering. the muninn has no issues fitting autos, just artillery, so it's the artillery that are at fault.
Thats pretty much the thing. As it is then the difference in powergrid requirement between artillery and autocannons is too much. That means that if we want a ship to use artillery we have to give it a lot of grid but that makes it have almost endless grid if you fit the same ship with autocannons.
If I were to do that I would probably need to go over most of the minmatar ships and take back a little bit of grid I gave them almost a year ago.
And yes I'm aware of how hard it it to fit muninn with howitzers, *waits for the inevitable Boost Deimos's grid!!!!1111 reply*
Maybe because autocannons = armor tank and artillery = shield tank?
Or do you even look that far into it? ---------- <Kayosoni> I'm actually normal |
Allissa Mark
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Posted - 2006.05.29 14:42:00 -
[13]
Originally by: Levin Cavil
Originally by: Tuxford
Originally by: Sarmaul no, top tier artillery powergrid needs need lowering. the muninn has no issues fitting autos, just artillery, so it's the artillery that are at fault.
Thats pretty much the thing. As it is then the difference in powergrid requirement between artillery and autocannons is too much. That means that if we want a ship to use artillery we have to give it a lot of grid but that makes it have almost endless grid if you fit the same ship with autocannons.
If I were to do that I would probably need to go over most of the minmatar ships and take back a little bit of grid I gave them almost a year ago.
And yes I'm aware of how hard it it to fit muninn with howitzers, *waits for the inevitable Boost Deimos's grid!!!!1111 reply*
Maybe because autocannons = armor tank and artillery = shield tank?
Or do you even look that far into it?
You might have a point if it was possible to shield tank anything other than the Cyclone and Tempest (and the Recon and Command ships). The Rupture/Munnin is not shield tankable.
In any case the powergrid difference is so vast that even at the battleship level with 2000pg armor repairers the difference is made up on 2 guns not 4-6.
5x 720mm T2 = 1237.5pg 5x 220mm T2 = 495pg
Thats 742.5pg difference; 150pg each for a Medium AR and a MWD isn't even half of that.
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Ithildin
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Posted - 2006.05.29 14:46:00 -
[14]
Why do I have a feeling Tuxford will make a HAC-HAXING patch soonÖ?
Originally by: FFGR Boost Eagle's grid !!111
Do I win the originality post ?
No. I win it.
Boost Eagle Hardpoints!
(Ok, it's off topic, but the Eagle could really use another turret hardpoint. Same with Moa. Although NOT more grid. Eagle already has more grid than Deimos) New sig coming soonÖ Drone musing (MC-boards) |
Sarmaul
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Posted - 2006.05.29 15:27:00 -
[15]
Originally by: Tuxford
Originally by: Sarmaul no, top tier artillery powergrid needs need lowering. the muninn has no issues fitting autos, just artillery, so it's the artillery that are at fault.
Thats pretty much the thing. As it is then the difference in powergrid requirement between artillery and autocannons is too much. That means that if we want a ship to use artillery we have to give it a lot of grid but that makes it have almost endless grid if you fit the same ship with autocannons.
If I were to do that I would probably need to go over most of the minmatar ships and take back a little bit of grid I gave them almost a year ago.
First off, thanks for the speedy reply :).
Now, why would you need to remove the extra powergrid given to minny ships almost a year ago? I thought the powergrid increases were simply to allow it more fitting options, not just to make it a bit easier to fit artillery. Going with that logic, shouldn't the Thorax's powergrid be nerfed as neutrons got a powergrid reduction?
Minmatar autocannon ships are at the moment, with the current stats, balanced with other ships. What they lose in damage they make up with ability to fit cool gizmos with the spare powergrid to level the playing field (see: Vagabond, Muninn and Rupture AC setups). By reducing artillery powergrid needs (even if it's just so you can fit 5 guns on a muninn and have 30-70pg spare) you allow ships who want to use artillery to do so more easily and you don't imbalance the autocannon setups while you're at it.
Anyway, I'll leave this in your capable hands. PS, Deimos needs a mass reduction
Originally by: General Apocalypse the game is very well balanced
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Serj Darek
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Posted - 2006.05.30 05:20:00 -
[16]
Originally by: Tuxford
Originally by: Sarmaul no, top tier artillery powergrid needs need lowering. the muninn has no issues fitting autos, just artillery, so it's the artillery that are at fault.
Thats pretty much the thing. As it is then the difference in powergrid requirement between artillery and autocannons is too much. That means that if we want a ship to use artillery we have to give it a lot of grid but that makes it have almost endless grid if you fit the same ship with autocannons.
If I were to do that I would probably need to go over most of the minmatar ships and take back a little bit of grid I gave them almost a year ago.
And yes I'm aware of how hard it it to fit muninn with howitzers, *waits for the inevitable Boost Deimos's grid!!!!1111 reply*
Thanks for the fast reply, but I don't get why you would need to reduce the PG on Minmatar ships for that change?
Fix the Typhoon description! 3 years in the making!
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