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Bronn Blackwood
Science and Trade Institute Caldari State
0
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Posted - 2014.05.16 16:51:00 -
[1] - Quote
IGÇÖm new to T2 manufacturing and IGÇÖm wondering how people make money. IGÇÖm not asking for people to tell me what to buildGǪI guess IGÇÖm asking for some help with the process. I have spent many, many hours with spreadsheets and such trying to find different items with the best ISK per hour potential. A very large portion of the items I came up with have pretty nice IPH numbers but with the runs on the BPCsGǪthey donGÇÖt lend well to actually making money unless you can log on every few hours.
As an example, a module has a build time of 30 min and an IPH of 1m iskGǪsounds decent right? ThatGÇÖs 24m for the day on that production line. The problem is the BPC only has 12 runs and will be completed in 6 hrs. Most people I know have to sleep and work cutting that down to maybe 2-3 GÇ£BPC runsGÇ¥ for a total of 24-36 total units in a given day. This drops the profit for the line down to 12-18mil. This doesnGÇÖt count copy/invention time or T2 component build time which will have a significant impact on IPH.
Maybe itGÇÖs me but this seems awfully low for the amount of work that went into the process along with POS fuel and everything else. Am I doing something wrong or was I wrong in assuming I should be able to make a lot more ISK manufacturing T2 items?
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Vexed Nova
Manu Fortius space weaponry and trade
122
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Posted - 2014.05.16 17:23:00 -
[2] - Quote
T2 production is profitable. Actually, it is highly profitable, but you must take a few things into consideration. If you haven't yet downloaded EVE ISK per Hour by Zifrian, do so immediately. It will save you time, ISK and headaches.
You can download it here: EVE IPH Forum Page
I also wrote a few blogs about using it that you can check out here EVE IPH Part 1 EVE IPH Part 2
What you need to consider is this *are you going to buy or build T2 construction components? *if you buy them, are you going to be patient and put up buy orders or are you going to buy at sell order price? *if you build them are you going to place buy orders for raw materials or pay sell order price? *are you planning on building hulls or modules?
If you think all of these steps through, do some market research and plan ahead, you can make a decent living.
I stick with modules, but I have a surplus of ship bpc's that I am going to start building. Ships sell slower, but if done right, you can make some good ISK for a little input/effort.
Please check out my blog! EVE Industrialist Blog --áhttp://bit.ly/1m9Oegu |
Cyniac
Twilight Star Rangers
196
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Posted - 2014.05.16 18:00:00 -
[3] - Quote
Bronn Blackwood wrote:As an example, a module has a build time of 30 min and an IPH of 1m iskGǪsounds decent right? ThatGÇÖs 24m for the day on that production line. The problem is the BPC only has 12 runs and will be completed in 6 hrs. Most people I know have to sleep and work cutting that down to maybe 2-3 GÇ£BPC runsGÇ¥ for a total of 24-36 total units in a given day. This drops the profit for the line down to 12-18mil. This doesnGÇÖt count copy/invention time or T2 component build time which will have a significant impact on IPH.
You stopped too early.
Lets make a few assumptions - you can work on 10 simultaneous jobs. You log in once a day (this is pretty standard).
So you can use 6 runs per day per slot. (Because each BPC only has 12 runs which lasts for one hour).
So... you have 6 million isk per day per slot.
Look at one month's profit:
6 million isk per slot/day * 10 slots * 28 days -> 1.68 billion ISK.
That will cover your POS fuel, plex your account and give you a tidy pile of ISK to play with. If you can log in twice a day you double your money. If you add three alts (which you can also afford to plex) you are looking at 10 billion ISK per month if you can log twice a day.
Yes a lot of clicking but there is also a certain amount of profit. |
Bronn Blackwood
Science and Trade Institute Caldari State
0
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Posted - 2014.05.16 18:36:00 -
[4] - Quote
I have IPH and it is definitely a life saver. Thanks for the link to your guides, IGÇÖll take a look.
IGÇÖm fairly new to the game and donGÇÖt have 10s of billions of ISK at my disposal and most of it is tied up in the market or in my production lines so I donGÇÖt have a lot left for a bunch of buy orders. I have been building the T2 constuction components that are GÇ£worth my timeGÇ¥ and buying out whatever else I need.
Honestly, I donGÇÖt have a preference what I build. I, of course, am looking for the most IPH and convenience. I would really like to be able to log on once a day and spend a couple hours moving stuff between my home and trade hub and setting up my production lines/research
Cyniac, are you saying 60m isk/day or 1.68b/mo is considered GOOD for T2 production? I am pretty sure I can make that much doing T1 production in a station.
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Loraine Gess
Confedeferate Union of Tax Legalists
318
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Posted - 2014.05.16 19:05:00 -
[5] - Quote
Invention is actually pretty crap, both IPH wise and profit-wise (though MARGINS tend to be high).
Just use EVE IPH and figure out what's fantastic to deal in. Will last you at least 2 months and then you should have a pile of money big enough to learn your way through the new system, even if you're incapable.
e: Confirming your last line that you should just do non-invention manufacturing. |
Cyniac
Twilight Star Rangers
196
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Posted - 2014.05.16 20:52:00 -
[6] - Quote
Bronn Blackwood wrote:Cyniac, are you saying 60m isk/day or 1.68b/mo is considered GOOD for T2 production? I am pretty sure I can make that much doing T1 production in a station.
Nah I'm saying that's what your figures say.
Having said that with your constraints you end up using only 25% of your capacity. While you never really reach 100% even if you get it to 75% you are already looking at 5 billion/month.
Given your specific time constraints T1 would probably be the best option (and yeah it can be very profitable).
Really the key to making good money in T2 is to be able to follow the market which can get a bit tricky. T1 is somewhat more stable.
Good luck building stuff ;)
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Silvetica Dian
Manson Family Advent of Fate
1027
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Posted - 2014.05.16 23:55:00 -
[7] - Quote
i make a lot more isk per hour with T2 stuff. the volume i can sell is the limiting factor but a lot of it is 2-4 mill isk/hour. i reckon i make about 100 -150 mill/day Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |
Tarendar
Sparkle Pony Inc Twilight Military Industrial Complex Alliance
27
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Posted - 2014.05.17 17:31:00 -
[8] - Quote
Yes, the tiny items require multiple logins per day to run at full efficiency. This is actually a good thing for new industrialists; if us old folks could build T2 drones and frigate guns in week-long jobs, we *would*, and you would have no way to break into the game! Anyway, it could be worse; I started with drones, which want you to show up every four hours...
Once you spend a month or two thrashing and panicking and building invuln fields, you will have enough capital to move on to bigger items. Those don't generate as much growth/day but also don't take nearly as much work. |
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