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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
10056
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Posted - 2014.05.17 16:06:00 -
[1] - Quote
Hey everyone! Here's the details of the Blockade Runner rebalance that we announced in the Fanfest keynote. These ships were working fairly well, so while we're giving them a pretty significant set of improvements across the board we're keeping their basic role and purpose intact.
Highlights are:
- They all now have two highslots for a probe launcher or covert cyno alongside the cloak. The Prowler gets a third low.
- A pretty significant cargohold increase across the whole line. They still have significantly less max cargo than any of the T1 haulers, but they can now all break the 10k threshold with T1 rigs.
- Replaced the useless tanking bonus with +5% warp speed per level. This means that at Transport Ships level 5 they go 7.5au/s.
- Their tanks still aren't anything to write home about, but we have given them full T2 resists.
PRORATOR
Amarr Industrial Bonus per level: +5% Cargo Capacity +5% Velocity
Transport Ships Bonus per level: +5% Warp Speed (was the useless tanking bonus) -20% CPU requirements for Cloaking Devices
Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.
Slot layout: 2(+1)H, 2M, 4L; 1 turret Fittings: 150 PWG, 200(+5) CPU Defense (shields / armor / hull) : 800(-255) / 2000(-109) / 2100(-150) Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+15) / 87.5(+12.5) Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+18.75) / 80(+20) Capacitor (amount / recharge / cap per second) : 1375(+437.5) / 393(+112)s / 3.5 Mobility (max velocity / agility / mass / align time): 170(+10) / 0.52(-0.03) / 10,750,000 / 7.75s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 240 / 2 Sensor strength: 14 Signature radius: 110(-5) Cargo Hold: 2900(+400)m3
CRANE
Caldari Industrial Bonus per level: +5% Cargo Capacity +5% Velocity
Transport Ships Bonus per level: +5% Warp Speed (was the useless tanking bonus) -20% CPU requirements for Cloaking Devices
Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.
Slot layout: 2(+1)H, 4M, 2L; 1 launcher Fittings: 125 PWG, 285 CPU Defense (shields / armor / hull) : 2100(+342) / 1000(-196) / 1900(-69) Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+20) / 70(+15) / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+13.75) / 62.5(+18.75) / 10 Capacitor (amount / recharge / cap per second) : 1300(+456.25) / 371(+118)s / 3.5 Mobility (max velocity / agility / mass / align time): 160(-5) / 0.51(+0.03) / 11,000,000(-500,000) / 7.78s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 225 / 2 Sensor strength: 17 Signature radius: 115 Cargo Hold: 4300(+800)m3
VIATOR
Gallente Industrial Bonus per level: +5% Cargo Capacity +5% Velocity
Transport Ships Bonus per level: +5% Warp Speed (was the useless tanking bonus) -20% CPU requirements for Cloaking Devices
Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.
Slot layout: 2(+1)H, 3M, 3L; 1 turret Fittings: 135 PWG, 250 CPU Defense (shields / armor / hull) : 1000(-266) / 1700(+1) / 2700(+98) Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+20) / 85(+15) / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+16.25) / 83.75(+16.25) / 10 Capacitor (amount / recharge / cap per second) : 1300(+425) / 371(+109)s / 3.5 Mobility (max velocity / agility / mass / align time): 165(-5) / 0.54(-0.01) / 10,000,000(-1,150,000) / 7.49s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 230 / 2 Sensor strength: 15 Signature radius: 120(+5) Cargo Hold: 3600(+600)m3
PROWLER
Minmatar Industrial Bonus per level: +5% Cargo Capacity +5% Velocity
Transport Ships Bonus per level: +5% Warp Speed (was the useless tanking bonus) -20% CPU requirements for Cloaking Devices
Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.
Slot layout: 2H, 3M, 3(+1)L; 1 turret, 1 launcher Fittings: 130 PWG, 230(+5) CPU Defense (shields / armor / hull) : 1500(-47) / 1500(+94) / 1700(+22) Base shield resistances (EM/Therm/Kin/Exp): 75(+25) / 60(+20) / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 90(+10) / 67.5(+16.25) / 25 / 10 Capacitor (amount / recharge / cap per second) : 1200(+418.75) / 343(+109)s / 3.5 Mobility (max velocity / agility / mass / align time): 185 / 0.49(-0.06) / 11,150,000(+1,150,000) / 7.57s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 3km / 245 / 2 Sensor strength: 12 Signature radius: 105(-5) Cargo Hold: 3500(+250)m3
Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10058
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Posted - 2014.05.17 16:30:00 -
[2] - Quote
Omnathious Deninard wrote:The velocity bonus doesn't help much, and on all at1 industrials it was awitched to agility which is mountains better on this kind of ship.
Yes, an agility bonus would be more powerful. That doesn't mean it's the best bonus to give the ship. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10060
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Posted - 2014.05.17 16:42:00 -
[3] - Quote
Crynsos Cealion wrote:Looks rather nice, though the Prowler has a typo:
Targeting (max targeting range / Scan Resolution / Max Locked targets): 3km / 245 / 2
While I don't think I've ever locked up much in my prowler aside from wrecks, salvaging might become a whole lot more difficult with only 3 km locking range.
Fixed, thanks for the catch. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Ezwal
ISD Community Communications Liaisons
1333
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Posted - 2014.05.17 23:16:00 -
[4] - Quote
On my player accounts I have lost a lot of ships over time. But never ever one of my trusty and frequently used blockade runners. Be it in 1.0 HS, deep Null or W-space, they jump the blockades laid across their path through space and run. Imho, these proposed changes will not hamper that ability.
That said, I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Fozzie
C C P C C P Alliance
10167
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Posted - 2014.05.18 16:02:00 -
[5] - Quote
Hey everyone, thanks for the feedback so far.
On the subject of bubble immunity, we are of the opinion that adding that bonus to these ships would be far too strong and trivialize the risks of moving medium sized cargos through nullsec space. This isn't really the place for bubble immunity.
And on cargo scanner immunity, I completely agree that the bonus is more powerful (too powerful when combined with everything else) on the Deep Space Transports, and that it can be a liability for some autopiloting BRs. However it can be a useful tool for carrying extremely high value cargos and it fits so perfectly with the thematic role of the Blockade Runners that I am quite hesitant to remove it completely. Having the bonus prevent scanning from NPC customs officers is an idea I like a lot and that we will investigate further. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10300
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Posted - 2014.05.20 11:09:00 -
[6] - Quote
Hey guys, we've made some tweaks to the mobility on the Prowler, improving base speed and agility and adding a little bit more mass. This gives the Prowler a noticeable speed increase vs the other BRs and improves its align time slightly. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10334
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Posted - 2014.05.20 22:14:00 -
[7] - Quote
Jezza McWaffle wrote:Any news on changing the immunity to include or be for hiding goods from NPC's?
It's something we're going to investigate, but not for the Kronos release. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Ezwal
ISD Community Communications Liaisons
1354
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Posted - 2014.05.22 00:42:00 -
[8] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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