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Thread Statistics | Show CCP posts - 10 post(s) |

Catherine Laartii
State Protectorate Caldari State
182
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Posted - 2014.05.18 03:20:00 -
[1] - Quote
I can see these being used as supply ships in medium to large fleets. The strong passive and local tanks along with the 50k m3 fleet hanger means they can be used for an extremely wide variety of interesting role.
That being said, I was really looking forward to seeing them rebalanced as assault transports, mixing good offense and great defense with a fairly decent cargo hold. I am completely ok with this, though. |

Catherine Laartii
State Protectorate Caldari State
182
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Posted - 2014.05.18 03:23:00 -
[2] - Quote
Also, in regards to the Crane and Bustard: Are the models getting fixed for them? Crane should be the Badger instead of the Tayra, and the Bustard should be the Tayra instead of being one of the weirdest ships in the game insofar as having a ship model that doesn't actually exist.
That being said, I would not be against having a third hauler added to the Caldari lineup. |

Catherine Laartii
State Protectorate Caldari State
182
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Posted - 2014.05.18 19:24:00 -
[3] - Quote
Note: The increased powergrid on some of these can be used to fit an oversized AB. Might be interesting to see how fast that goes OH on the mastodon... |

Catherine Laartii
State Protectorate Caldari State
183
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Posted - 2014.05.19 17:12:00 -
[4] - Quote
dat capacitor... |

Catherine Laartii
State Protectorate Caldari State
184
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Posted - 2014.05.21 03:06:00 -
[5] - Quote
Ok, some interesting concerns have been brought up that I think are reflective of a few symptomatic problems we're having here, and some answers that might help.
1. People complaining about how DST are superseding orcas for transport purposes.
OF COURSE THEY ARE. Orcas were never intended to be the go-between of the indies and freighters. It is an industrial command ship, and should stick to presiding over mining ops. While its myriad hangers and utility is nice, its intended role is NOT courier work. DSTs are being put where they should be, which is secure hauling of large amounts of goods, between industrials and freighters.
2. The ships are becoming too homogenous.
Yes they are, and while they could have a little more in the way of difference, I have agree that their particular roles don't exactly demand a wide variety out of them. Despite this, I would very much like to see the mastodon and occater get their speed bonus replaced with agility, and the bustard and impel get missile bonuses with a slot or two swapped for two highs each, and given a total of 4 launchers with bonuses (5% firing rate for impel, 10% kin damage for bustard) to give them the option to fight back a little or be used in defensive exotic pvp situations. An unbonused drone bay on the occator for 20/40 bandwidth and space would be very nice.
3. This will change wh landscape, especially C1.
I admit that this is a pretty severe issue that needs some serious consideration. Here's a pretty simple solution: increase the mass of the larger cargo haulers, both the DSTS and their t1 counterparts, to quite a bit larger than they are, and possibly the model a bit too. If they can haul battleships around in their cargohold, they should be roughly around the same size of them, and almost as heavy. This would balance some of the mass-limit issues that are being raised, and can easily integrated statistically and lore-wise since much of their statistics outline them as being quite a bit larger than their fast-transport counterparts, and lore-wise it already makes sense considering the spaciousness of their holds and how the 'stronger' t2 materials can compensate for more base interior room for these proportionately cavernous fleet hangers. |

Catherine Laartii
State Protectorate Caldari State
186
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Posted - 2014.05.21 18:39:00 -
[6] - Quote
Komi Toran wrote:Catherine Laartii wrote:Despite this, I would very much like to see the mastodon and occater get their speed bonus replaced with agility, and the bustard and impel get missile bonuses with a slot or two swapped for two highs each, and given a total of 4 launchers with bonuses (5% firing rate for impel, 10% kin damage for bustard) to give them the option to fight back a little or be used in defensive exotic pvp situations. An unbonused drone bay on the occator for 20/40 bandwidth and space would be very nice. I don't understand this. Why do we want to give ships bonuses to things that they still wouldn't be good at? Bonuses should play to strengths. And what did the Impel or Bustard ever do to you to make you hate them so? At least with the Mastodon and Occater, they'd get a big boost to m3/hour. Meanwhile you give the Amarr and Gallente an aggression timer so they're stuck on the wrong side of a gate with hostiles running a compromised tank due to worthless highslots. It was a suggestion I made that was relevant to the issue people keep raising about homogenization. Just because you HAVE the option to do something doesn't mean you'd NEED to use it; it simply expands the options they have available to them. If you'd like to JUST haul large amounts of things int the most expedient manner possible with my proposal, just fly the occator or mastodon. If you're in a fleet running supply and you'd like to help your buds out to be able to shoot at things with them, then you would have that option with the bustard and impel's missiles, or any other situation where you're expecting to get in a fight.
Also, define "Secure Transport". DSTs are them, and giving them the ability to shoot back is not at all unreasonable.
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