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Thread Statistics | Show CCP posts - 10 post(s) |

CynoNet Two
GoonWaffe Goonswarm Federation
622
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Posted - 2014.05.17 16:55:00 -
[1] - Quote
The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k?
If the additional WCS role bonus doesn't protect the MJD, these things aren't going to live long. The spool time is more than long enough to be webbed + scrambled, and no amount of overheating will help then. What about instead of 5% velocity per level, they get -5% to MJD spool time bonus per level? |

CynoNet Two
GoonWaffe Goonswarm Federation
622
|
Posted - 2014.05.17 17:06:00 -
[2] - Quote
Michael Harari wrote:CynoNet Two wrote:The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k?
If the additional WCS role bonus doesn't protect the MJD, these things aren't going to live long. The spool time is more than long enough to be webbed + scrambled, and no amount of overheating will help then. What about instead of 5% velocity per level, they get -5% to MJD spool time bonus per level? They can tank 2-3k dps
Can they tank that until the next downtime? Because with a scram+web they ain't going anywhere. |

CynoNet Two
GoonWaffe Goonswarm Federation
623
|
Posted - 2014.05.17 17:14:00 -
[3] - Quote
A bonus to either MJD spoolup or agility makes much more sense on DSTs than a velocity bonus does, just sayin' |

CynoNet Two
GoonWaffe Goonswarm Federation
625
|
Posted - 2014.05.17 17:50:00 -
[4] - Quote
If that 1k cargo remains as-is, cargo rigs for DSTs should really be unplugged by this patch... or at least upgraded to affect fleet hangars too. |

CynoNet Two
GoonWaffe Goonswarm Federation
656
|
Posted - 2014.05.18 11:45:00 -
[5] - Quote
I'd love to hear from Fozzie why the bubble immunity idea wasn't picked. It's something that's floated around for a while as a way to help fix DSTs, and really this is the best balanced ship to get it. It doesn't align quickly like an interceptor, and can't cloak and warp like a T3 cruiser. Being able to warp through bubble camps makes so much sense for the DST.
Between that and some functionality to launch / scoop structures using the Fleet Hangar, I think it would see some use for once. |

CynoNet Two
GoonWaffe Goonswarm Federation
657
|
Posted - 2014.05.18 13:22:00 -
[6] - Quote
Kagura Nikon wrote:Adriana Nolen wrote:Make them ewar immune like supers & increase hangar bay by to 75k. why dotn you ask them to be able to cyno jump with a range of 100 ly and warp at 500 au/s while you are at the dreamland of absurdities?
While the hangar increase is OTT, I actually think a supercap-style ewar immunity (instead of bubble immunity) is another nice angle for DSTs. It balances nicely with their high tank and poor speed/agility. It makes them a strong option for low-sec space, and makes focused HICs more relevant to catch them. Obviously the MJD would need to be taken away so that DSTs are still vulnerable to bubbles. The best way to encourage use of the improved overheating and defensive abilities is to make them immune to webs and scrams. You'd then end up with a race to kill the ship before it burned back to the gate or out of bubbles. |

CynoNet Two
GoonWaffe Goonswarm Federation
669
|
Posted - 2014.05.19 21:48:00 -
[7] - Quote
Blastil wrote:These look like a wonderful starting point for me, but here's my thoughts:
There are only two DST's, not 4. There is exactly 0 racial flavor, and no particular reason to fly one over the other besides the fact that 'I have caldari industrial 5'. Why can't we mix things up a little bit more?
Perhaps Amarr and Caldari DST's get defensive bonuses, and Gallente and Minmatar get offensive ones? Basically Gallente would now focus partially on being able to escape, but also on say the ability to blow up tackle ships. Give them really great drone bonuses or something. Let the minmatar one pack a full set of 4 or 5 autocannons or something to pick off interceptors, and small web range bonuses or something (20 km webs?).
If they differ like that, by picking an offensive variant you're effectively throwing up a big flashy sign saying THIS HAULER IS BAIT. I've already seen people reluctant to attack DSTs before, because it's well known they're capable of doing that job already.
I think it's more appropriate for them to be focused toward passive or active tanking. I.e. the Impel and Bustard keep the resistance bonuses, while the Occator and Mastodon get repair rate and/or cap usage bonuses. You can fly the former in situations where you're likely to be remote repped / rescued, and the latter when you'll need to burn back to a gate if something goes wrong.
Komi Toran wrote:Do cargo extenders affect Fleet Hangars?
No. I actually think this is the first time a ship has been able to increase its Fleet Hangar capacity at all (via skills). |

CynoNet Two
GoonWaffe Goonswarm Federation
672
|
Posted - 2014.05.20 11:52:00 -
[8] - Quote
CCP Fozzie wrote:Hey everyone.
Can we get some feedback on the bubble immunity thing for DSTs? Obviously it's a dumb idea for Blockade Runners, but replacing the DST warp core stability bonus with bubble immunity makes a lot of sense and isn't anywhere near as strong as it is on Interceptors / T3 cruisers.
Was the idea considered? |

CynoNet Two
GoonWaffe Goonswarm Federation
673
|
Posted - 2014.05.20 12:21:00 -
[9] - Quote
Grarr Dexx wrote:They don't need it. It'd make blockade runners useless since you might as well run the same blockade cloak warping with a DST hauling four times as much cargo.
Blockade runners would still be better for low-sec and covert ops work. DSTs would ignore bubbles but be vulnerable to infini-points, making them preferable for null-sec and wormholes. |

CynoNet Two
GoonWaffe Goonswarm Federation
675
|
Posted - 2014.05.20 14:00:00 -
[10] - Quote
Malcanis wrote:TheMercenaryKing wrote:I highly disagree.
Your stats show the align times of around 25-27 seconds, before mods and skills. Offhand, i beleive this makes for about a 15 second align time and I do not know about the align time with an MWD cycle. That said, with a normal cruiser it should take about 3.3 seconds to target a 165 sig. This would give people 12 seconds to get in range and point them if they are stationary, the lock, then approach if needed to point them. In which case they would only need a long point.
An MMJD may save them, may, but as i posted in the MMJD thread, I think it should be 50km jump range and a lower cooldown.
This first case is far more balanced than the interceptors or T3s and I cant see how you and your team trashed it.
The second case: Actual use in Null.
Who is going to fly a hauler in nullsec without a scout? no one is going to be daft enough to do that or if they do they deserve to die. The align time for the DSTs is the same as for any other ship that can fit an MWD
And still significantly higher than both an Interceptor and T3 cruiser - the latter of which can have more ehp AND a covert cloak. |
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CynoNet Two
GoonWaffe Goonswarm Federation
675
|
Posted - 2014.05.20 14:13:00 -
[11] - Quote
This is why we can't have nice things :( |
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