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Thread Statistics | Show CCP posts - 10 post(s) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1359
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Posted - 2014.05.17 18:56:00 -
[1] - Quote
Why dont you give them bastion capability while you are at it? Sicne you are so focused on making them need a huge blob to kill anyway making small group hunting even less viable than before. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1360
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Posted - 2014.05.17 18:58:00 -
[2] - Quote
Doritos God Legend wrote:Mediocre changes at best. Increased survivability so you can burn back to the gate you just entered from, so that you can get pointed on the other side by the same gate camp you "escaped" when they follow you through (the nonaggressed ones anyway). This is also considering that you are not webbed and pointed on your way back to the gate, which you most likely will be. Additionally, the +5% velocity to DST is useless, +5% agility per skill level (considering DST's have a worse align time then battle ships), or the suggested -5% to MMJD spool time per skill level would be much better.
Still allow to survive easily on entrace to low sec gates. And this thing will nto survive a WHILE. IT can simply shrug the dps of a 2-3 cruisers and will requise seriosu firepower to bring down. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1360
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Posted - 2014.05.17 18:59:00 -
[3] - Quote
Swiftstrike1 wrote:CynoNet Two wrote:Michael Harari wrote:CynoNet Two wrote:The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k?
If the additional WCS role bonus doesn't protect the MJD, these things aren't going to live long. The spool time is more than long enough to be webbed + scrambled, and no amount of overheating will help then. What about instead of 5% velocity per level, they get -5% to MJD spool time bonus per level? They can tank 2-3k dps Can they tank like that until the next downtime? Because with a scram+web they ain't going anywhere but a killboard. Scram/web might disable MJDs and MWDs, but they can still just warp away :P
mm scram DO prevent warp.. what are you smoking? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1360
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Posted - 2014.05.17 19:04:00 -
[4] - Quote
Dave Stark wrote:Kagura Nikon wrote:mm scram DO prevent warp.. what are you smoking? the +2 warp strength role bonus. at a guess.
As if he would get only 2 points at a gate camp. When someone have a short point it measn someone else or the same ship also have a long point. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1362
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Posted - 2014.05.17 19:23:00 -
[5] - Quote
FT Diomedes wrote:Yes, these things are going to be tough to catch - going to require team work. At a glanceGǪ it will take 10 points to catch an Impel on a low sec gate, or a Heavy Interdictor with a scram. Then the tank kicks inGǪ but functionally, once you catch these things, they are dead.
Hint puttign so many points is irrelevant. Only the MJD helps. A single MWD sttabber can bump you out of alignment so efficiently that you will never warp. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1362
|
Posted - 2014.05.17 19:26:00 -
[6] - Quote
Alundil wrote:Tahna Rouspel wrote:That is some sexy changes. I can't wait to fit 7 warp core stabilizers and a medium micro jump drive on my Impel :D
Does MJD work if you get scrambled but have warp core stabilizers? This will be awesome. Dual prop transport for lols. Mjd + ab. Slowboating out of bubbles and tackle hehe
try it.... that is not what gonna save you.
These changes only make small scale huntign harder. But they are IRRELEVANT for large gate camps. 3-4 ships can EASILY still kill these. Jsut again solo has been nerfed even more.
TO the awesomed ones you just need 1 interceptor to scramble fast this thing and collide with it givign time to a MWD cruiser colide soon after and take it completely out of alignment. RInse and repeat. You will NOT get out.
At most you can try to get back to gate with a MWD simply tanking 2-3 ships. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1369
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Posted - 2014.05.18 13:08:00 -
[7] - Quote
Silvetica Dian wrote:Ines Tegator wrote:
After reading the thread, I'm 100% certain that this is EVERYONE's favorite scenario. Much like a procurer in lowsec, or a drake slowboating to a gate from 15km, or a Prophecy killing rats on a gate. In other words, it's obviously the best use of the ship and nobody (who knows what they are doing) is going to fall for it.
Bottom line, these changes don't help the ship class actually HAUL things.
There are people that can resist tackling a drake even if it looks like bait? What arcane art allows such self control?
1400 mm arties in several tornados are excelent way to control yourself and not tackle himn.. you just kill him so that you remove the temptation. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1369
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Posted - 2014.05.18 13:09:00 -
[8] - Quote
Adriana Nolen wrote:Make them ewar immune like supers & increase hangar bay by to 75k.
why dotn you ask them to be able to cyno jump with a range of 100 ly and warp at 500 au/s while you are at the dreamland of absurdities? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1369
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Posted - 2014.05.18 13:23:00 -
[9] - Quote
CynoNet Two wrote:Kagura Nikon wrote:Adriana Nolen wrote:Make them ewar immune like supers & increase hangar bay by to 75k. why dotn you ask them to be able to cyno jump with a range of 100 ly and warp at 500 au/s while you are at the dreamland of absurdities? While the hangar increase is OTT, I actually think a supercap-style ewar immunity (instead of bubble immunity) is another nice angle for DSTs. It balances nicely with their high tank and poor speed/agility. It makes them a strong option for low-sec space, and makes focused HICs more relevant to catch them. Obviously the MJD would need to be taken away so that DSTs are still vulnerable to bubbles. The best way to encourage use of the improved overheating and defensive abilities is to make them immune to webs and scrams. You'd then end up with a race to kill the ship before it burned back to the gate or out of bubbles.
Immunity to webs while sided with the INSANE bonus to overheat would make them unkillable by ahything that is not a serious blob. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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