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Thread Statistics | Show CCP posts - 10 post(s) |
Tharin Malkyre
Knights of the Ouroboros
23
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Posted - 2014.05.19 14:54:00 -
[1] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by increasing the cargo holds to 4k so that you can get above 8k with expanders. Once I do a bit more investigation into that first option we'll update you guys with the progress. The fleet hangar is an excellent change, so I'd highly suggest the former. The DST is an ideal POS setup vehicle, especially in places it would be impossible or silly to take an Orca. Especially from the perspective of a small corporation.
The tank and hull bonuses are also top notch. I look forward to flying my Mastodon a bit more confidently/foolishly. |
Tharin Malkyre
Knights of the Ouroboros
23
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Posted - 2014.05.20 15:43:00 -
[2] - Quote
As funny as it would be to walk heavy Dominixes into our next C1 POCO bash... are you nuts Fozzie? You're willing to change:
- The entire meta of C1 space
- The ability of Orca's to carry DST's at all
- The ability of any other SMA to carry multiple of the same
In order to give the DST a 50K m3 fleet bay. Why not give it a 10-25K m3 fleet bay, up the size of the general bay to something useful, and NOT do the above things? You're not going to end up with BS's in C1's, and all your other ships can still carry multiple DSTs if they have the need. |
Tharin Malkyre
Knights of the Ouroboros
25
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Posted - 2014.05.21 02:33:00 -
[3] - Quote
Bren Genzan wrote:My thoughts are simply that the Orca already has a role as a mining booster but it still carries more cargo than a DST. The Freighter is a long train and very expensive, and in many cases, people who do not carry cargo for a living use them to move cargo well below their capacity. These freighters sit idle for long periods of time because their part time freighter pilots do not like flying freighters, so they only fly when they have to. Jump Freighters, sitting between Freighter and Orcas in capacity, are prohibitively expensive, but also have a defined role.
I believe that a new player accessible mid sized hauler in the 150k to 200K m3 range, that warps faster than a freighter, would be a powerful workhorse for younger players looking to get into the supercargo profession. It would also find use by the veteran player who wants to grab some stuff and move it NOW, and really doesn't want to train up the skills for freighters, or pay a lot of isk for a ship they will not use that much. Quoting for emphasis. I've never understood the enormous gap between the haulers. Let the Orca relax. A hauler in between it and the T1 industrials is needed. Something with good tank, speed, survivability, and all the things people love about this heretofore completely unfortunate ship line.
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Tharin Malkyre
Knights of the Ouroboros
29
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Posted - 2014.05.21 17:23:00 -
[4] - Quote
Well, now that the whole 'DST shoebox' is out of the way, back to the overall changes: I like it, for the most part. Crash back to the gate ability, sturdy tanks, gtfo ability, strong warp core, large cargo capacity that can be shared with the fleet.
I'm still a bit worried about the fitting abilities for a full tank and the new MMJD. Example: My Mastodon is getting gun turrets, but any 2 medium autocannons (since it's a medium hull) and the MMJD will overload the grid. And that's with no tank mods.
Other than that, I'm looking forward to these changes. The velocity bonus per level is fine by me. Slow-boating to a gate or wormhole right now is painful. |
Tharin Malkyre
Knights of the Ouroboros
29
|
Posted - 2014.05.21 20:28:00 -
[5] - Quote
Kirluin wrote:meh. I'd rather see DSTs be immune (or less affected by) webs. The idea being that while cloaky transports get by on speed and stealth, DSTs are more like (American) football running backs: they are designed to take hits, they are not fast but they are hard to slow down, and its up to the attacker to bludgeon it with overwhelming force before it gets out of the bubble (or crashes the gate).
no amount of overheated tank will even make a difference once you're webbed/neuted/scrammed etc. That I really like. It's something we've not seen before, and it fits theme.
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