Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Pashino
Venice Academy
29
|
Posted - 2014.05.18 17:42:00 -
[181] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by increasing the cargo holds to 4k so that you can get above 8k with expanders. Once I do a bit more investigation into that first option we'll update you guys with the progress.
Good for this approach
You addressed the issue of bubble immunity for the BR's (and I concur it would make them OPed) but no comment on adding that feature to DST's yet, is that still on the table? |

Station Sitter
Heavy Star Industries
0
|
Posted - 2014.05.18 17:43:00 -
[182] - Quote
Deploying and Scooping to Fleet Hangars would help a LOT of ships... |

Narjack
CragCO
5
|
Posted - 2014.05.18 18:39:00 -
[183] - Quote
Wish there was a bit of diversity here. For instance perhaps the Caldari DST could gain some bonus to ECM bursts? Some set up for buffer tank, others self repair? I don't know, they just seem awfully all alike. Of course, I know that makes it really hard to balance and if one race is so obviously better then that's all you'll see. But perhaps focus some being better in null sec environments, some better for low sec, and then some for highsec? (mix of align times, tank, ways to get out of trouble etc per what you tend to run into in each region?) |

Poke InTheEye
Anti-BoB Flash Mob
2
|
Posted - 2014.05.18 18:58:00 -
[184] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by increasing the cargo holds to 4k so that you can get above 8k with expanders. Once I do a bit more investigation into that first option we'll update you guys with the progress.
If you force us to use expanders to launch large towers, then you might as well do away with the fleet hangar and just make things work as they do now. If a large tower can fit in the hangar, I shouldnt have to gimp my ship to get it in place just because there is no way to get it in and out of space.
Also, PLEASE PLEASE PLEASE remove the cooldown for launching modules into space. Especially if you force us to do one at a time by moving them from a fleet hangar into a cargo bay. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9953
|
Posted - 2014.05.18 19:11:00 -
[185] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by increasing the cargo holds to 4k so that you can get above 8k with expanders. Once I do a bit more investigation into that first option we'll update you guys with the progress. Any thoughts on bubble immunity? It would be a nice complement to BR's ability to warp cloaked. You could increase their mass to compensate. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Catherine Laartii
State Protectorate Caldari State
182
|
Posted - 2014.05.18 19:24:00 -
[186] - Quote
Note: The increased powergrid on some of these can be used to fit an oversized AB. Might be interesting to see how fast that goes OH on the mastodon... |

M1k3y Koontz
Thorn Project Surely You're Joking
577
|
Posted - 2014.05.18 19:26:00 -
[187] - Quote
Bait Mastodon here I come! Fill it full of hookers and crash and have some fun. How much herp could a herp derp derp if a herp derp could herp derp. |

Jattila Vrek
Green Visstick High
8
|
Posted - 2014.05.18 19:34:00 -
[188] - Quote
Catherine Laartii wrote:Note: The increased powergrid on some of these can be used to fit an oversized AB. Might be interesting to see how fast that goes OH on the mastodon... Mastodon has 270 PG, Experimental 100MN AB requires 625. May not be impossible, but you won't be able to fit much else than fitting mods. |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
231
|
Posted - 2014.05.18 19:39:00 -
[189] - Quote
Jattila Vrek wrote:New question (I feel like I'm a noob again): if I press align, activate MJD and then get scrammed during spool-up, will it still spool up and MJD me away or does the scram prevent the MJD from working?
Edit: found my answer on Eve Uni wiki: If the MJD is charging and you are warp scrammed during the spool up, your jump will fail.
That being said, if the person that is MJD gets scrammed right when the MJD activates, a funny thing happens where they get scrammed for the cycle of the scram, from 100km away. Just happened yesterday when I was messing around with a corpmate. Quite funny to see a 100km scram animation coming from a crucifier. Lowering the average to make you look better since 2012. |

PaulsAvatar
IXCO
4
|
Posted - 2014.05.18 19:48:00 -
[190] - Quote
With changes to allow for structures, this will be a very nice change and cause some interesting gameplay. +1 |
|

Jattila Vrek
Green Visstick High
8
|
Posted - 2014.05.18 19:48:00 -
[191] - Quote
Since I concluded MJD is useless on a DST, let me put some suggestions on the table to make it work: - allow MJD to be used while cloaked, or - make MJD immune to warp scrambling after activation (warp scrambler can only prevent you from activating it)
I would however favor bubble immunity. |

GordonO
Sturmgrenadier Inc
45
|
Posted - 2014.05.18 20:15:00 -
[192] - Quote
CCP Fozzie wrote:Tahna Rouspel wrote: Does MJD work if you get scrambled but have warp core stabilizers?
It does not. The basic rule of thumb is that MJDs work just like MWDs in this regard.
It should :(. People should work to get at the contents. In its current state you can escape one tackle ship easily enough, with the changes even with an MJD you will not be able to. eg, when you jump in to a wh now.. as single cloaky tackler isn't going to stop unless he has scrams, after the change.. the will be no escaping, even if you jump back through the wh. What about some drones ?
. |

FT Diomedes
The Graduates RAZOR Alliance
436
|
Posted - 2014.05.18 20:52:00 -
[193] - Quote
James Amril-Kesh wrote:CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by increasing the cargo holds to 4k so that you can get above 8k with expanders. Once I do a bit more investigation into that first option we'll update you guys with the progress. Any thoughts on bubble immunity? It would be a nice complement to BR's ability to warp cloaked. You could increase their mass to compensate.
Increasing mass screws over WH's. And bubble immunity is a terrible mechanic. This is my signature. There are many like it, but this one is mine. |

G's Biatch
Four Brothers United
0
|
Posted - 2014.05.18 20:53:00 -
[194] - Quote
Can we fill the Fleet Hanger and place these ships in SMA's in cap ships, or will the Ammo only rule still apply? |

James Amril-Kesh
4S Corporation Goonswarm Federation
9965
|
Posted - 2014.05.18 21:34:00 -
[195] - Quote
FT Diomedes wrote:James Amril-Kesh wrote:CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by increasing the cargo holds to 4k so that you can get above 8k with expanders. Once I do a bit more investigation into that first option we'll update you guys with the progress. Any thoughts on bubble immunity? It would be a nice complement to BR's ability to warp cloaked. You could increase their mass to compensate. Increasing mass screws over WH's. And bubble immunity is a terrible mechanic. Increase its inertia modifier then. And no it isn't if it's applied on a ship with weaknesses to balance it out. Interceptors have next to no tank. T3s lose the potential benefits of the other propulsion subsystems and they get one less low slot. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Sarah Flynt
Federation Interstellar Resources
34
|
Posted - 2014.05.18 23:14:00 -
[196] - Quote
This shipclass makes it now possible to launder even battleship sized ships (50k packaged size) from ganked freighters without taking any risks (only the laundering alt in a shuttle goes suspect) and with a far lower investment than an Orca (40k fleet hangar).
Is this intended? |

James Amril-Kesh
4S Corporation Goonswarm Federation
9968
|
Posted - 2014.05.18 23:26:00 -
[197] - Quote
Sarah Flynt wrote:This shipclass makes it now possible to launder even battleship sized ships (50k packaged size) from ganked freighters without taking any risks (only the laundering alt in a shuttle goes suspect) and with a far lower investment than an Orca (40k fleet hangar).
Is this intended? If there's no risk to the DST because of the shuttle alt then there's not really any risk to another freighter doing so. Nobody's going to set up a counter-gank in the time you have your freighter looting the wreck. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Sarah Flynt
Federation Interstellar Resources
34
|
Posted - 2014.05.19 00:05:00 -
[198] - Quote
James Amril-Kesh wrote:Sarah Flynt wrote:This shipclass makes it now possible to launder even battleship sized ships (50k packaged size) from ganked freighters without taking any risks (only the laundering alt in a shuttle goes suspect) and with a far lower investment than an Orca (40k fleet hangar).
Is this intended? If there's no risk to the DST because of the shuttle alt then there's not really any risk to another freighter doing so. Nobody's going to set up a counter-gank in the time you have your freighter looting the wreck. Are you sure, you understand what I'm talking about? Currently it works like this:
An alt in a shuttle takes stuff out of a wreck of a ganked freighter and puts it in the fleet hangar of an Orca (40k max size per item due to fleet hangar size). Shuttle alt goes suspect, Orca does *not*. With a fully loaded freighter wreck, you can just get another freighter which takes the loot out of the fleet hangar of the Orca and which also does *not* go suspect. Everything completely without risks, because "nobody's going to set up a counter-gank in the time", just as you said and just like gankers like it.
The problem with this is, that you can't risklessly take out anything that's bigger than 40k size a piece. "Unfortunately" that also includes battleship sized ships like Marauders or Black Ops which have 50k packaged size. Currently you have to put a freighter or Orca at risk in order to loot them because they will have to go suspect. With the new 50k fleet hangar of the DST you suddenly can also launder them without any risk using the above technique because it has exactly the right size.
My proposal would be: make the fleet hangar slightly smaller and increase the size of the regular hangar in return. This would also solve the issues surrounding deploying and scooping of structures.
|

Innominate
GoonWaffe Goonswarm Federation
569
|
Posted - 2014.05.19 01:40:00 -
[199] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by increasing the cargo holds to 4k so that you can get above 8k with expanders. Once I do a bit more investigation into that first option we'll update you guys with the progress.
If you have to resort to this, please bump the cargo to 8k and penalize the fleet hangar instead. Forcing the DSTs to max out cargo expanders to do pos work basically eliminates the reason to use one. |

Abrazzar
Vardaugas Family
3442
|
Posted - 2014.05.19 02:09:00 -
[200] - Quote
Sarah Flynt wrote:Currently you have to put a freighter or Orca at risk in order to loot them because they will have to go suspect. Or you align with a freighter, open the ganked wreck, select the station, click loot all, click warp within the same second and warp off within the same tick. Even if someone had you targeted, they wouldn't be able to scram you because the server already has you in warp when the other gets the suspect flag on his client. That's the way I used when I fliped my ore back into my hauler with can flippers on me to pop my ship. Works flawlessly. Your risk argument is already voided by current mechanics. Sovereignty and Population New Mining Mechanics |
|

Sarah Flynt
Federation Interstellar Resources
34
|
Posted - 2014.05.19 03:19:00 -
[201] - Quote
Abrazzar wrote:Sarah Flynt wrote:Currently you have to put a freighter or Orca at risk in order to loot them because they will have to go suspect. Or you align with a freighter, open the ganked wreck, select the station, click loot all, click warp within the same second and warp off within the same tick. Even if someone had you targeted, they wouldn't be able to scram you because the server already has you in warp when the other gets the suspect flag on his client. That's the way I used when I fliped my ore back into my hauler with can flippers on me to pop my ship. Works flawlessly. Your risk argument is already voided by current mechanics. That also works the other way around: pre-lock the freighter, set safety to green and start hammering the F-key where your scrambler is way before it goes suspect. It's not nearly as safe as you think it is. |

Adriana Nolen
Sama Guild
15
|
Posted - 2014.05.19 07:16:00 -
[202] - Quote
Change that velocity bonus to target breaker effectiveness. Then the damn ships will actually be useable. |

Luscius Uta
84
|
Posted - 2014.05.19 07:38:00 -
[203] - Quote
I think that a bonus to ECM Burst strength/range/duration would be better and more likely to let you escape a dangerous situation than Overheat bonus. Highsec is for casuals. |

King Fu Hostile
Imperial Collective Unsettled.
116
|
Posted - 2014.05.19 07:45:00 -
[204] - Quote
Thanks for this rebalance, looking very much forward to getting my first DST <3
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1230
|
Posted - 2014.05.19 08:05:00 -
[205] - Quote
The MMJD bonus is a bit odd, given that almost the only time that you'd need it is when you're scrambled. But I can see it helping in the case of bump tackle.
I suppose it would also let you get out of an empty bubble more quickly, but these are highsec ships really, BRs are the real DSTs. |

Mike Whiite
Space Mutts The Harlequin's
353
|
Posted - 2014.05.19 09:44:00 -
[206] - Quote
I don't understand, why the cargo holds are all brought back to the same size, why not leave the relative size difference between the ships.
Quick look leaves gives me the impression the difference between the Bustard and the Mastodon will end in the Bustard being ignored.
the Mastodon will align faster, fly faster with the same cargo space, an extra low slot against a mid slot, lower signature.
in return the Bustard gets 300 more shield hit points while 500 less armor some extra structure. little more capacity and they trade cpu and Powergrid.
Although reasonable in some situations, with transports I consider faster aligning, traveling, lower signature, and the extra lowslot superior to every plus the Bustard has.
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1324
|
Posted - 2014.05.19 10:58:00 -
[207] - Quote
Fubeca wrote:While this looks interesting for getting in and out of trouble, the Fleet Hangar change really limits the DST in useful things like POS work. With a cargo hold of 1000 - 3000, you cant even scoop or launch a large tower, or most pos mods. To make it work, you would need to make it capable of launching items from the fleet hangar as well as scoop to the fleet hangar.
For POS work in null sec, orcas arent an option for getting around, and BRs are just too small even after your proposed buff. Now the only real option is a rorqual or JF which takes setting up a POS out of the picture for the average player.
maybe that's the intent
|

Komi Toran
Perkone Caldari State
5
|
Posted - 2014.05.19 12:18:00 -
[208] - Quote
Mike Whiite wrote:an extra low slot against a mid slot And that's where the Bustard wins. 
From what I can see, CCP has made an effective armored truck. BRs use stealth and agility to reach their destination, while DSTs use their tank. With the overwhelming bulk of their cargo locked in the Fleet Hangar and a tiny cargo hold, the low slots are just not that important to a shield-tanked DST. The Bustard is a purer incarnation of the concept, while the Mastadon is a compromise. They're going to appeal to different people, and that's good. |

Mike Whiite
Space Mutts The Harlequin's
353
|
Posted - 2014.05.19 13:09:00 -
[209] - Quote
Komi Toran wrote:Mike Whiite wrote:an extra low slot against a mid slot And that's where the Bustard wins.  From what I can see, CCP has made an effective armored truck. BRs use stealth and agility to reach their destination, while DSTs use their tank. With the overwhelming bulk of their cargo locked in the Fleet Hangar and a tiny cargo hold, the low slots are just not that important to a shield-tanked DST. The Bustard is a purer incarnation of the concept, while the Mastadon is a compromise. They're going to appeal to different people, and that's good.
I really don't see that, could be my play style.
In my eyes, transport is about cargo capacity, speed, survivability. once a transport is tackled it has only one option get the hell out of there (aside the bait/battle fit). so the first step would be avoiding being tackled ( stabs (low slot), nano's (low slot) keep signature low (keep low on the shields))
If you do get tackled you need to get out of there as fast as possible (speed) and align time again. Even if you would for instance be able to work your way back to a gate in the Bustard, you'll get tackled again on the other side, because your shield blooming, slower turning Bustard will easily be tackled again, and have a smaller cargo bay as well, while having no bonus on the fleet hangar either.
I think the set up as they have made it now, will do the same as what happened with the Logistics ships, has anyone seen a Osprey or basilisk lately?
|

NinjaStyle
hirr RAZOR Alliance
51
|
Posted - 2014.05.19 13:21:00 -
[210] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by increasing the cargo holds to 4k so that you can get above 8k with expanders. Once I do a bit more investigation into that first option we'll update you guys with the progress.
I'm so glad its not two numb nuts from low sec trying to make tools for all of Eve.... oh wait.
and since the bashing is now done.
How could this not have been taken into consideration to begin with? PoS setup is one of the main things that haulers are used for....? wow just WOW. |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |