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Dark Shikari
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Posted - 2006.05.31 15:19:00 -
[1]
Edited by: Dark Shikari on 31/05/2006 15:26:57
When I joined EVE just over a year and a half ago, there were not very many alliances. Curse had yet to fall, and 0.0 was the realm of a few very large entities.
Look at this map from late 2004.
There were not many alliances back then. CFS, which not long after was replaced by FIX. FA to the west, SA and XETIC to the south fighting Curse to the east. FE to the northeast, and PA/FU/CoD to the north. NORAD to the west.
If you discount the alliances here that did not exist very long, you have FA, FIX, SA, XETIC, CA, PA, FE, NORAD. That's it.
Today, we hear of coalitions of 5 or 7 alliances fighting together to take single regions, while in the past 7 alliances was all there was. There must be at least 30 or 40 important alliances nowadays if not more.
Why has this happened? I think this is because of a combination of factors. For one, the new chokepoints added to 0.0 have made it harder for one alliance to hold a vast area of space. POSs and sovereignty have forced alliances to spend more resources holding an area, and thus make it hard for one alliance to hold 5 regions. In addition to there being more players across EVE, the average alliance size has shrunk as alliances have claimed less space and focused their goals on more distinct objectives.
Overall, I think it has been for the good. For one, it makes things a hell of a lot more interesting. But I still find it amazing how so much has changed.
I, like most, have only seen a small slice of what has happened. I caught a glimpse of the happenings in Tenal from a RL friend, and I saw the XETIC collapse merely from the sidelines. Since I joined FIX I've watched countless new alliances sprout and many old ones collapse.
It would be interesting to hear some stories about how these newer alliances, representing all sorts of interests, came to be.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Ray McCormack
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Posted - 2006.05.31 15:28:00 -
[2]
It seems with newer players joining Eve, they want a peice for themselves of the Alliance founding pie.
As well as with the death and decline of the old guard, many are reforming into smaller, tighter groups.
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Blue Adept
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Posted - 2006.05.31 15:38:00 -
[3]
There are so many more alliance that's for sure. Blobs and super blobs have become the current trend.
Honestly, I think 0.0 and EVE in general have filled up with lots of more pilots. That and more and more outposts/POS's making 0.0 living conditions easier.
There was a day when you could spot only a few pilots in a given 0.0 region. Some region now have little active pilot dots in nearly every other system. While others, are growing more and more that way everyday.
I remember when some regions where rarely traveled remote places 30+ hops from the closest station with full services.
The time for new regions was never more needed.
-Blue Adept. Damage Unlimited Inc. CEO [-DU-] <VOID> Alliance
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Tomsudy
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Posted - 2006.05.31 15:40:00 -
[4]
I joined like two years back and one of the main reasons that got me hooked was the factor of how exciting the chokepoints were such as ec-p8r.
I like the way it has changed but i do feel its not quite as exciting without it being effected by the major choke points such as ec, pf, hed etc. But then again there was only 8000 people back then at best. ________________________________________
Warlords corp Core Collective council member |
Velsharoon
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Posted - 2006.05.31 15:40:00 -
[5]
I do believe there is an eve history project, dont know much about it, but yeh its been awesome, 3 years in and I have trouble remembering the old days...wish we had a timeline of events, the memories are there but they just need something to jolt them
Need a new sig :/
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Amataras
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Posted - 2006.05.31 15:43:00 -
[6]
More alliances because
1. More players 2. More time for people to fall out and splinter into factions. 3. POS / Outposts mean alliances more concerned with controlling smaller areas. 4. Greater complexity for playing styles due to greater amount of things to do in eve. ------- The Eve Diplomacy Table |
Amataras
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Posted - 2006.05.31 15:45:00 -
[7]
and back in the day, didn't XETIC count for 15% of all eve players or something?
these days ASCN can only claim 2.5% or so ------- The Eve Diplomacy Table |
Lilan Kahn
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Posted - 2006.05.31 15:49:00 -
[8]
Originally by: Amataras and back in the day, didn't XETIC count for 15% of all eve players or something?
these days ASCN can only claim 2.5% or so
15% is a bit too much more like 5% they had abut 5k players
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Feterous Jolin
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Posted - 2006.05.31 15:50:00 -
[9]
I think as players (not the old '03 ones, but some of the newer additions) become more experianced, and as newer corporations find thier niche, new alliances can become a powerful force in the eve galaxy. With the ability to construct outposts, 0.0 has and continues to become a less barren place.
0.0 is a place that "civilian" corps are being allowed to trade and populate in some places, and in others, newer alliances are binding together to beat back former mega alliances. It's one of the great things about this game, is that it changes all the time. One alliance might have some huge advantage, or claim several regions, but it can all come crashing down a few months later with a coalition of alliances banging on your door step.
I see constellation control becoming a huge factor in the future. Control of smaller space, with a smaller, stronger, more elite force is teh natural progression. Sure there will still be some super powers, but the struggle for 0.0 space will be more like real empires. 0.0 regions are vast and difficult to control completly unless you are a very large alliance, with active players, and a strong economy. As the newer players take thier cut, by invading and holding smaller areas, only the strongest alliances will hold entire regions....imho
-- My views do not represent my corporation nor my alliance. Please pay no attention to me, I seldom do. I just can't keep my mouth shut. |
Dao 2
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Posted - 2006.05.31 15:51:00 -
[10]
actual ingame makable alliances helped ;p running a gimped "set u all to friendly standing" sort of thing wasn't easy i imagine ;p ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |
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Himo Amasacia
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Posted - 2006.05.31 15:52:00 -
[11]
Part of the reason frankly is they before founding your own corp was the goal of a person and leading it to clory
These days corps are an afterthought. Alliances are the new corp and are the sexy thang that everyone talks about.
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Rod Blaine
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Posted - 2006.05.31 15:53:00 -
[12]
I remember the early days of XIF (Xetic), when it'd be a busy day when we had more then twenty to thirty players actually within the claimed space (everything between stain and curse).
That's very long ago tho, but it does show how far 0.0 has progressed thanks to aliances, pos and now outposts.
Old blog |
Ace Frehley
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Posted - 2006.05.31 15:59:00 -
[13]
I¦m glad i have lived in both eras. Who dident fear Ca and Mo0 back inte old days. Man I dident know much about pvp when ca showed up in Period Basis, and living under CFS rulership in a side alliance you had to learn the hard way when it came to fleetbattle. God i missed those old days and when we rebelled FA :D omg so much memories CFS collapsed and we were some tight group trying to kick FA out.. FUN! i hope newer player will experience the same
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Bland Inquisitor
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Posted - 2006.05.31 15:59:00 -
[14]
I totally agree, altho i would say more pilots in 0.0 and less in empire would do two things
1. Decrease empire lag 2. Make 0.0 more fun and also be more of a player base out there
I for one am all for new alliances and so on. I agree CA/Xetic and the old 7 where fun and it made it well intersting from what i hear as i wasnt part fo it. But lets hope it gets mroe exiting
Alliances Pwn All LDT Recruitment |
Saerid
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Posted - 2006.05.31 16:04:00 -
[15]
Can really be summed up as a tale of climbing population density. Can't hold as much land with the number of people anymore. The uber fleet of a year ago would be an everyday phenomenom nowadays.
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Rift Scorn
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Posted - 2006.05.31 16:06:00 -
[16]
Originally by: Blue Adept ..... Blobs and super blobs have become the current trend...
I think thats just going full circle to be honest. I spent time in both SA and CA (albeit a very short amount of time) back in early '04 and the blobs then were mind blowing!
200+ pilots heading over to hostile territory. Equal 200+ pilots getting together to counter it, which was no problem seeing as back then 200+ pilots took about 1.5Hours to move 10-15 jumps
Your friendly clone activation expert, free of service to the eve community since '03! |
Taurequis
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Posted - 2006.05.31 16:08:00 -
[17]
Originally by: Rod Blaine I remember the early days of XIF (Xetic), when it'd be a busy day when we had more then twenty to thirty players actually within the claimed space (everything between stain and curse).
Jesus i remember back when the first deep space player ownable stations came out when I was a director in STC and we bombed out there to Paragon to grab the stations. Lived out there for months and hardly saw another corp.
Was great living out there on the edge of nothing. Handling the logistics of keeping a 250 person corp in basic mods, ammo, ships was an experience in itself in the days before freighters.
But there was something reasuring when you could look at the map and identify every single pilot in space in the region for 20 jumps either way.
/gets all stary eyed.
Best Regards,
Taurequis
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Joerd Toastius
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Posted - 2006.05.31 16:28:00 -
[18]
Could it also possibly be a factor that, unless you have a very dedicated leader, large alliances are easy to build and impossible to sustain? Rising population pressure has probably caused an increase in potential and actual friction which in turn means unweildy constructs die quicker and have more trouble forming, but I suspect the trend towards smaller "alliance cells" controlling their own destiny but banding together for support was largely inevitable. In times of plenty it's easy to hide the fact that your alliance is held together by duct tape, both from others and from yourself - but when the midden hits the windmill it's a lot harder, and when it's doing that on a weekly basis, well... generally there's a real need to increase efficiency, and due to human nature that generally means decreasing complexity.
Just a thought.
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Amataras
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Posted - 2006.05.31 17:21:00 -
[19]
Originally by: Lilan Kahn
Originally by: Amataras and back in the day, didn't XETIC count for 15% of all eve players or something?
these days ASCN can only claim 2.5% or so
15% is a bit too much more like 5% they had abut 5k players
but 5k would have been 15% when there was only 30k accounts or so in eve at the time ------- The Eve Diplomacy Table |
Novarei
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Posted - 2006.05.31 17:30:00 -
[20]
Pretty simple really;
1) 2x as many players as 2004 2) Official alliance system came in and destabilised the whole Alliance thing.
There we go, all done.
+-----------------------------------------------+
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Havelcek
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Posted - 2006.05.31 17:32:00 -
[21]
I think there's numerous factors in play here, the main one being the maturation of the player-base. Additionally all the the in-game mechanics that make it easier to survive out in the wilds, such as freighters and whatnot. Whether on purpose or not, CCP has steadily pushed people out of Empire, and that will continue with the new regions.
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Xrak
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Posted - 2006.05.31 17:36:00 -
[22]
The restrictions on creating an alliance is waaayy too low imo.
Alliances should have a minimum 200 players, cost 3bil to create and have 1mil per 10 players cost per week.
Alliances should not simply be a way of avoiding corp wars. Every man and his dog should not be able to have their own alliance.
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DeadDuck
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Posted - 2006.05.31 17:50:00 -
[23]
Is a fact that the number of alliances keep growing, but in the end are the big blocks that dictate the rules.
Theres no way all this small alliances can compete with the larger alliances, even when they form coalitions, in the end they will be break. The exception will be small alliances with a real "added value" this means, large number of tec2 BPOS, PVP alliances, good allies/connections with the big blocks, whatever...
I think that we will continue to see the number of alliances increasing but in 0 space only the big blocks and their allies will prevail.
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Avernus
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Posted - 2006.05.31 18:36:00 -
[24]
Deadduck, I think you sum it up rather well. I do think there is a potential for some of the newer alliances to really make a mark in Eve. It really depends on how creative they are, and if they have a solid plan and set of goals. When the new regions open up, I think that quite a few of the younger alliances are going to be making a move for the new territory; it should make for some good entertainment.... like the Gold Rush, on speed.
Ex-JCoS, Ex-Diplomat, Ex-Councilor, Ex-CEO (posts no longer represent Firmus Ixion) |
steveid
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Posted - 2006.05.31 22:49:00 -
[25]
I think this will continue. Eve these days has gone from the blob = win days a little - dont get me wrong it still helps - with the coming of capital ships. Fleets are more reasource based than number based.
A group of 50 carriers will most likely pwn 200 bs's, and so in the future, when more and more pilots have these skills, the best alliances will be the ones that can field effective groups of capital ships. i-win button becomes skills and reasources, not numbers.
There is no reason why an alliance of 250 members cannot take any of the traditional groups out if they have the reasources to own and pilot these kind of fleets. The titan wil be another addition to this new wave of eve playing, and i hope they increase the range of capital ships to reflect this.
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Denrace
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Posted - 2006.05.31 23:02:00 -
[26]
Who is Dark Shikari?
Hehe
<3 ________________________________________
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Imode
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Posted - 2006.06.01 00:02:00 -
[27]
What's the story with Novus Orodos Seclorum?
Why just the Widowmaker's leaving Huzzah?
Do you still plan on building an outpost in Providence's INQ system? ____________________________ Signature file size to large, please keep it under 24000 bytes - Petwraith How's this? -imo
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Grainsalt
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Posted - 2006.06.01 00:07:00 -
[28]
Well as it costs 1 billion to make an alliance these days... which lets face it is pocket change.. Why not make it cost 100billion to make an alliance.. If it costs 40bill for an outpost, surely 100billion to form a new alliance is only rational as that CONTROLS the outpost structure and can claim sov etc.
Just a thought.
P.S. In the old days 0.0 really was empty... now.. not so much, and is a little less fun in some ways becuase of it.. but then i am an old Elite/Frontier gamer.. ---
For T2 Tinfoil Hats, contact Grainsalt ingame.
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Maya Rkell
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Posted - 2006.06.01 01:38:00 -
[29]
Originally by: Xrak The restrictions on creating an alliance is waaayy too low imo.
Bluntly, they're needed by single corps in many cases right now because of the standing limits. Let corps set 1-click standings to alliances (like current alliance standings) and they'd stop making them for that.
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Uggs386
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Posted - 2006.06.01 01:56:00 -
[30]
also the size of current alliances have a lot to do with the quantity, back in the xif, sa, ca...etc. those alliances were 4k+ members, xif leading the way at over 5k, now a days 1k players is considered a large alliance.
Removed, inappropriate signature image - zhuge |
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