Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jessica Ones
University of Caille Gallente Federation
0
|
Posted - 2014.05.19 03:05:00 -
[1] - Quote
First off yes IGÇÖm away I aware that easily 80% of the responses to this will be vile trolling and venomous pro-PVP the null sec life is the only way in EVE BS but IGÇÖm going to ask the question anyway and hope for a few serious thought out responses.
In this years fanfest discussions there was talk about how to build the player population. After watching some of these talks (online not in person) I was left wondering does CCP have realistic expectations of how much they can manipulate the player base to the target game play style of PVP? IGÇÖm a carebear, but the main reason for that isnGÇÖt that I donGÇÖt like PvP. IGÇÖm not a huge fan of PvP, but it does interest me. My biggest issue with it is time and commitment. IGÇÖm a parent in my mid-30GÇÖs who maybe gets an hour a night to play some EVE and try to unwind. ThatGÇÖs pretty much one L4 a night, or maybe a few exploration or combat sites. IGÇÖve dabbled in null, been in some corps that were there or on their way. It always become a time and commitment problem. I can solo some missions and do some HS content while BSGÇÖing with people in my corp on my schedule and in my limited time. I canGÇÖt form up with a group for a roam or patrol and actually complete anything in 60 mins. I canGÇÖt be online exactly on time not to screw up other peoples schedule on be sure to be available at certain times. My real life just doesnGÇÖt allow for that I have real life constraints.
CCP seems focused on how do they refine more of the same. Just to get it out of the ways IGÇÖm under no deception that EVE is a sandbox, it really more like a funnel. Most game mechanics are designed to move the new HS player toward PvP and null because the economy needs more consumption. Got it, to many ISK faucets not enough drains unless there is more PvP. But what if EVE has maxGÇÖed out or is near peak PvP players not because of some in game mechanics issue still to be tweaked but because the players who are resisting have real life constraints that are more important to them then EVE. In that case changing game mechanics to increase the pressure toward PVP and Null is more likely to frustrate those players in to simply leaving. It seems that many hard core players and CCP itself forget that its all just a game, no one has to play by the rules created and if its not fun players are going to walk away not change their real lives to suit EVE.
Also Life circumstances change, todays time constrained carebear that could become tomorrow's GÇ£CCP ideal PvPGÇ¥ but might not be subscribed and think to return when those constraints disappear. By not having a stable game play area for the casual player / carebear that players revenue could be lost and the opportunity to develop that player in the future.
So I guess the short version is does CCP have metrics on players amount of activity to try and know what percent of the population may have limited time and are they taking that into account when mechanics changes are made?
|
Markus45
Republic Military School Minmatar Republic
3
|
Posted - 2014.05.19 03:15:00 -
[2] - Quote
You should add a tl;dr to the top of the post. |
SegaPhoenix
Chicks on Speed
158
|
Posted - 2014.05.19 03:16:00 -
[3] - Quote
wut |
Jessica Ones
University of Caille Gallente Federation
0
|
Posted - 2014.05.19 03:27:00 -
[4] - Quote
Markus45 wrote:You should add a tl;dr to the top of the post.
Agreed, thank you for the suggestion. |
Alduin666 Shikkoken
Unholy Knights of Cthulhu Test Alliance Please Ignore
647
|
Posted - 2014.05.19 03:32:00 -
[5] - Quote
I'm really lazy, can you add a tl;dr for the tl;dr? Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |
Felicity Love
It Was the Year 3030
1813
|
Posted - 2014.05.19 03:37:00 -
[6] - Quote
CCP is as CCP does.
All you have to do is decide how much time you spend in pixel space, and what THAT is worth to YOU... or if it's just not worth your time.
Simple enough.
"HTFU ! " -á--- -áKatee Sackhoff, aka "The F-Bomb Queen of EVE" ! !-á
|
Scipio Artelius
The Vendunari End of Life
1529
|
Posted - 2014.05.19 03:55:00 -
[7] - Quote
Jessica Ones wrote:TL;DR In trying to build player populations is CCP taking in to accout perspective players may have real life time constraints that are not compatible with the current EVE ideal play style? CCP have stated and demonstrated on several occasions that there is no such thing as an 'ideal play style'.
Whether Carebear, pirate, teacher, scammer, market trader, awoxer, pvper, miner or any other play style; they are all viable and valid choices; and really the choice of which profession has little to do with the time available to devote to it.
It is just as easy to be a casual pvper as it is to be a casual miner (probably even easier to be a casual miner) and whether you are playing for 30 minutes a week or 23/7 when you are undocked and in space, the same principles of survival apply.
So I don't really know what you are getting at by suggesting that a 'stable game play area for the casual player / carebear that players revenue could be lost and the opportunity to develop that player in the future.' means.
If by that you mean, there needs to be a 100% safe area where people can just go without any concern of being ganked, then that would be a bad idea, for many reasons that have been outlined in similar threads in the past.
Low risk also means low reward, so your 'casual players' might not enjoy the game much at all and not be encouraged to stick around even if their time constraints change in the future. Additionally, playing in a 100% safe teaches you none of the survival skills needed to expand beyond that area which would make the transition to regular New Eden more difficult later on and discourage players from transitioning to 'dangerous areas'.
There is also the aspect that providing 100% safe areas would in more competition for limited reward for the casual player. Players with more time to play would populate it and take all resources before the casual player even has a chance.
None of that would encourage the casual player to stick around in my opinion.
Additionally, players like myself who see real value in the harshness of EvE might decide to leave, affecting subscriptions negatively; which might more than offset the potential revenue that casual players might one day provide at some unknown time in the future.
So, if my reading of your post was correct, I don't think that is a good idea. The game is fine as is, for both the casual and the hardcore player. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
Coffee Rocks
Thrall Nation Brave Collective
173
|
Posted - 2014.05.19 05:31:00 -
[8] - Quote
Jessica Ones wrote:TL;DR In trying to build player populations is CCP taking in to accout perspective players may have real life time constraints that are not compatible with the current EVE ideal play style?
In my opinion, I believe they do not consider it as much as they should. Casual players could be a valuable subset imo. They like to work on goals just as much as others, but cannot typically achieve the play-to- PLEX that some more hardcore and veteran players can. This results in monthly recurring subscriptions, whereas the "hardcore" EVE player stands a larger chance at going FTP.
Jessica Ones wrote: Also Life circumstances change, todays time constrained carebear that could become tomorrow's GÇ£CCP ideal PvPGÇ¥ but might not be subscribed and think to return when those constraints disappear. By not having a stable game play area for the casual player / carebear that players revenue could be lost and the opportunity to develop that player in the future.
Eh, yes and no. For instance, I truly believe Sov to be incredibly safe compared any other region. And I've lived in the all. By far the hardest was HS, with wardecs constantly disturbing the way of life that HS encourages. Perma-WH life is just, ha, no not gonna happen for a casual corpie. LS? Do able, but definitely not for the carebears among us. Double so for NPC Null.
As for Sov? Hell, join our corp and come rat/anom/mine in Catch. My guys have been in hog heaven. thecoffeerocks.blogspot.com Twitter: @thecoffeerocks |-áSteam: CoffeeRocks | thecoffeerocks.blogspot.com https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=327221 |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1127
|
Posted - 2014.05.19 05:54:00 -
[9] - Quote
So CCP wants people to kill each other but you don't have the time (and therefore not ISK) to PvP? Build the **** that people kill each other with and sell it. Then you can do market PvP, which is fun as hell, no joke. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
King Fu Hostile
Imperial Collective Unsettled.
116
|
Posted - 2014.05.19 08:40:00 -
[10] - Quote
Jessica Ones wrote:TL;DR In trying to build player populations is CCP taking in to accout perspective players may have real life time constraints that are not compatible with the current EVE ideal play style?
First off yes IGÇÖm away I aware that easily 80% of the responses to this will be vile trolling and venomous pro-PVP the null sec life is the only way in EVE BS but IGÇÖm going to ask the question anyway and hope for a few serious thought out responses.
In this years fanfest discussions there was talk about how to build the player population. After watching some of these talks (online not in person) I was left wondering does CCP have realistic expectations of how much they can manipulate the player base to the target game play style of PVP? IGÇÖm a carebear, but the main reason for that isnGÇÖt that I donGÇÖt like PvP. IGÇÖm not a huge fan of PvP, but it does interest me. My biggest issue with it is time and commitment. IGÇÖm a parent in my mid-30GÇÖs who maybe gets an hour a night to play some EVE and try to unwind. ThatGÇÖs pretty much one L4 a night, or maybe a few exploration or combat sites. IGÇÖve dabbled in null, been in some corps that were there or on their way. It always become a time and commitment problem. I can solo some missions and do some HS content while BSGÇÖing with people in my corp on my schedule and in my limited time. I canGÇÖt form up with a group for a roam or patrol and actually complete anything in 60 mins. I canGÇÖt be online exactly on time not to screw up other peoples schedule on be sure to be available at certain times. My real life just doesnGÇÖt allow for that I have real life constraints.
CCP seems focused on how do they refine more of the same. Just to get it out of the ways IGÇÖm under no deception that EVE is a sandbox, it really more like a funnel. Most game mechanics are designed to move the new HS player toward PvP and null because the economy needs more consumption. Got it, to many ISK faucets not enough drains unless there is more PvP. But what if EVE has maxGÇÖed out or is near peak PvP players not because of some in game mechanics issue still to be tweaked but because the players who are resisting have real life constraints that are more important to them then EVE. In that case changing game mechanics to increase the pressure toward PVP and Null is more likely to frustrate those players in to simply leaving. It seems that many hard core players and CCP itself forget that its all just a game, no one has to play by the rules created and if its not fun players are going to walk away not change their real lives to suit EVE.
Also Life circumstances change, todays time constrained carebear that could become tomorrow's GÇ£CCP ideal PvPGÇ¥ but might not be subscribed and think to return when those constraints disappear. By not having a stable game play area for the casual player / carebear that players revenue could be lost and the opportunity to develop that player in the future.
So I guess the short version is does CCP have metrics on players amount of activity to try and know what percent of the population may have limited time and are they taking that into account when mechanics changes are made?
Your problem is thinking that EVE = hisec + null, and that null=PVP, when actually:
EVE = hisec + lowsec + nullsec + wormholes lowsec = PVP everything else = carebearing
|
|
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4318
|
Posted - 2014.05.19 08:43:00 -
[11] - Quote
Jessica Ones wrote: First off yes IGÇÖm away I aware that easily 80% of the responses to this will be vile trolling and venomous pro-PVP the null sec life is the only way in EVE BS but IGÇÖm going to ask the question anyway and hope for a few serious thought out responses.
How disgustingly prejudiced
Stopped reading here "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
Domanique Altares
Rifterlings Point Blank Alliance
2710
|
Posted - 2014.05.19 09:13:00 -
[12] - Quote
Coffee Rocks wrote: In my opinion, I believe they do not consider it as much as they should. Casual players could be a valuable subset imo. They like to work on goals just as much as others, but cannot typically achieve the play-to- PLEX that some more hardcore and veteran players can. This results in monthly recurring subscriptions, whereas the "hardcore" EVE player stands a larger chance at going FTP.
Casual players, or poor ones?
If they're too poor to play, so be it.
If a player can afford a sub but feels their money is better spent elsewhere because they don't have as much time to play EVE as they'd like, that's fine, too.
Ultimately, neither is CCP's problem, and they would be hard pressed to balance the game around such a thing. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Talia Prime
Imperial Militia
33
|
Posted - 2014.05.19 09:23:00 -
[13] - Quote
Ramona McCandless wrote:Jessica Ones wrote: First off yes IGÇÖm away I aware that easily 80% of the responses to this will be vile trolling and venomous pro-PVP the null sec life is the only way in EVE BS but IGÇÖm going to ask the question anyway and hope for a few serious thought out responses.
How disgustingly prejudiced Stopped reading here
So did I, then found myself back here after reading the other same old, same old threads.
I'm older than the OP and might get an hour 3 or 4 times a week to play EvE, that's it. How is CCP to cater for that kind of play style? I don't see why they need to, there is still so much to do even as a predominantly solo player.
I accept my lack of play time and know I won't be able to get involved with many corps. Instead, I go roam low sec FW and try and find some PvP, or run a few combat sites, or see how many level 4's I can get through in an hour, or go exploring for relic sites in Sov Null. I used to log onto my trader alt and sort out my orders, made a few billion isk until I got bored and stopped logging him in. If I know I have more than an hour to play, I'll go to Spectre Fleet and jump in fleet for some roaming, or ISN for some incursions.
I do miss my times in a large null alliance, not as much as I miss my WH days but I still enjoy Eve. At the end of the day it's an MMO and to get the ultimate experience, you need to play it with friends. CCP can't cater for everyone and if the majority of players get involved with corps, that's what they need to concentrate on. Calling for them to change the game just for solo or time restricted players is going to mean they're not concentrating on their core audience. Which, quite frankly is far, far more important. |
Yarda Black
Epidemic. Nulli Secunda
158
|
Posted - 2014.05.19 10:21:00 -
[14] - Quote
Despite the fact that I don't share your way of thinking, your post is a nice one and worth reply-ing on with my own:
Here's the thing:
EVE is a sandbox. You're fully aware of that. So any claims by people about what EVE is or how you should play it... whatever.
Sandbox means you create your own "attractions"
Every person is unique and has his/her own schedule
Now instead of using your schedule to determine how to play EVE and what "attractions" you can generate in that timeframe, you are now asking CCP to change the sandbox to cater for your schedule.
CCP has nothing to do with the timeframe of most time-consuming activities. The 1 hour formup some fleets have is based on humans playing this game waiting that hour. CCP never build a timer that limits undocking before that hour is up.
What you need to do is find players that share the basics of your schedule. These players will do things (create "attractions") that will allow you to combine RL contraints with your enjoyment of playing an awesome space-sandbox.
|
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
408
|
Posted - 2014.05.19 10:33:00 -
[15] - Quote
Jessica Ones wrote: First off yes IGÇÖm away I aware that easily 80% of the responses to this will be vile trolling and venomous pro-PVP the null sec life is the only way in EVE BS but IGÇÖm going to ask the question anyway and hope for a few serious thought out responses.
Lucky you came in to this thread with the intent of having a discussion, rather than be abrasive and adversarial from the outset.
|
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
300
|
Posted - 2014.05.19 10:59:00 -
[16] - Quote
OP, 1-hour a day (or even less) PVP is entirely possible.
Lowsec or highsec with RvB are probably your best bets, although I'd imagine some parts of null (NPC?) also cater to that kind of gameplay.
Just think about it for a moment: EVE's sandbox and social nature imply that anything is possible if a bunch of like-minded individuals group together with a common goal.
In your case, just find a PVP corp mostly made up of '1-hour free time a day' adults! I assure you there are several.
They probably don't hold sov, but that doesn't mean they don't have fun (or not know their pvp sh*t). |
Sato Page
BLOORDOGY Dead Space Syndicate
114
|
Posted - 2014.05.19 11:01:00 -
[17] - Quote
OP lacks basic understanding about both the game mechanic and game economy of EvE online. This is my impression. |
Dave Stark
5803
|
Posted - 2014.05.19 11:02:00 -
[18] - Quote
considering skills train in real time, i think eve is one of the few games that does cater to the more casual gamer.
you don't log in for a week? you've still gained a week of SP if you take the 30 seconds whenever you need to just drop a new skill in the queue (or if you had the foresight to just put a long skill in the queue)
not to mention most of eve's PVE content is designed to be done solo unlike other MMOs - no need to wait for other people, just undock your ship and do your favourite activity. as for PVP, this is eve, you can't get away from pvp even if you tried. |
Brooks Puuntai
Solar Nexus.
1889
|
Posted - 2014.05.19 11:28:00 -
[19] - Quote
King Fu Hostile wrote:
Your problem is thinking that EVE = hisec + null, and that null=PVP, when actually:
EVE = hisec + lowsec + nullsec + wormholes lowsec = PVP everything else = carebearing
Outside of FW, lowsec PVP is too restrictive to be considered the epitome of Eve PVP. WH and 0.0 is a better environment for PVP.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
lanyaie
DEEP-SPACE CO-OP LTD
929
|
Posted - 2014.05.19 11:39:00 -
[20] - Quote
Brooks Puuntai wrote:King Fu Hostile wrote:
Your problem is thinking that EVE = hisec + null, and that null=PVP, when actually:
EVE = hisec + lowsec + nullsec + wormholes lowsec = PVP everything else = carebearing
Outside of FW, lowsec PVP is too restrictive to be considered the epitome of Eve PVP. WH and 0.0 is a better environment for PVP. Say that to my FW alts making billions without much effort. https://forums.eveonline.com/default.aspx?g=posts&t=335611&find=unread |
|
Jessica Ones
University of Caille Gallente Federation
2
|
Posted - 2014.05.19 11:42:00 -
[21] - Quote
Scipio Artelius wrote:Jessica Ones wrote:TL;DR In trying to build player populations is CCP taking in to accout perspective players may have real life time constraints that are not compatible with the current EVE ideal play style? TL;DR: Bad idea. CCP have stated and demonstrated on several occasions that there is no such thing as an 'ideal play style'. Whether Carebear, pirate, teacher, scammer, market trader, awoxer, pvper, miner or any other play style; they are all viable and valid choices; and really the choice of which profession has little to do with the time available to devote to it. ... If by that you mean, there needs to be a 100% safe area where people can just go without any concern of being ganked, then that would be a bad idea, for many reasons that have been outlined in similar threads in the past.
Two point but in reverse order:
Actually I think a 100% safe area would be disaster in EVE it would just be another ISK faucet in the the economy. Also there has to be some risk to keep it interesting. But its a matter of how much. For example HS has a risk, you always know that you could get ganked which keeps you on your toes a bit. But it used to be fairly low probability of it occurring. However recently miner bumping has been fairly successful and has discourage quite a few people I know from mining. Sure this is a goal of "http://www.minerbumping.com" as it will theoretically drive up prices. But at the same time if a player abandons mining and fails to re-engage in another area of the game that player is less connected to EVE and no more likely to unsubscribe.
To your first point I have to strongly disagree, CCP "says" that there is no ideal play style and that any career is viable. However there actions are consistently the opposite of that. Much like (American; I wouldn't make assumptions about the rest of the world) politicians, they say what sells then do something quite different.
Look at the upcoming industry changes. Adding standing impact to manufacturing costs will cripple many Indy Alts that never had their standing built. This should encourage more PoS which increases exposure to PvP. Industry Team appears to spread out manufacturing locations possibly breaking up the traditional market hubs. Freighter changes further increases PvP risk. Generally I believe this is part of the "null funnel" to make HS less attractive and encourage players down the funnel to null and low-sec. But again this assumes players will and are capably of going that direction which goes back to do they have the real life time? If not then all this work is only to the counter productive point of alienating paying customers.
|
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
300
|
Posted - 2014.05.19 12:04:00 -
[22] - Quote
Jessica Ones wrote:Generally I believe this is part of the "null funnel" to make HS less attractive and encourage players down the funnel to null and low-sec. Nah, it isn't.
If anything, it maybe partially makes null somewhat more ISK-efficient. Maybe.
But then your whole reasoning makes no sense at all: what does ISK-efficiency have to do with the possibility to log on to EVE and have fun 1-hour per day??? |
Silvetica Dian
Manson Family Advent of Fate
1034
|
Posted - 2014.05.19 12:09:00 -
[23] - Quote
Funny i live in null in a pvp alliance and we have 1-2 hour long fleets several times a day in timezones that suit our members. People play when they want and pvp when they want. I don't even understand the OP premise. Playing in null requires no more game time than any other eve lifestyle. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3392
|
Posted - 2014.05.19 12:15:00 -
[24] - Quote
Without falling into the null tinfoil hattery, this thread seems to be a bit of the usual from casual players. Essentially what it boils down to is that because a player can't achieve in 1 hour what another play achieves in 10 hours, that there's simply no point in a casual player with only 1 hour actually playing at all. That's simply a ludicrous concept. Look at any MMO and you'll see that players who can put more time in can get more stuff, because they can do more things than someone with less time, that's just common sense. In other games though it seems that causal players are OK with that.
Why are some casual players not OK with just playing EVE? Why do they feel that they must be competitive on every level with the hardcore gaming crowd to make it worthwhile? The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4331
|
Posted - 2014.05.19 12:21:00 -
[25] - Quote
Lucas Kell wrote: Why are some casual players not OK with just playing EVE? Why do they feel that they must be competitive on every level with the hardcore gaming crowd to make it worthwhile?
I have agreed with Kell posts in the past
But not as strongly as this "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
47
|
Posted - 2014.05.19 12:43:00 -
[26] - Quote
There are lots of playstyles out there that don't require a lot of active play. Manufacturing, PI, trading to name a few for example. If you aren't interested in PVP you can very well take on other things with no issues. These may take some initial time to setup and figure out the optimal ways of operating, but after that they only require some brief maintenance. |
Brooks Puuntai
Solar Nexus.
1889
|
Posted - 2014.05.19 13:15:00 -
[27] - Quote
Nick Starkey wrote:
Eve is quite honestly as casual as it gets in terms of playing time being related to character development.
While that is true, it is irrelevant since character development means very little in Eve. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Mocam
EVE University Ivy League
442
|
Posted - 2014.05.19 15:53:00 -
[28] - Quote
CCP knows ways to adjust this - it's been discussed but the community at large wouldn't accept the changes to draw in more actual players to the game. They have pretty much exhausted the quantity of people who like this style of play.
I'll put it this way - one of the more popular types of events E-Uni has for its members are cruiser or frigate FFA battles. Members fly out to a given location and try to blow each other up for fun. There are limits on what can be used... so on and so forth.
Arenas would draw in a sizable amount of players to the game; increasing destruction of ships - so on and so forth. But that would also be *VERY* harmful to what could then be termed "world PvP".
I mean why roam for 2+ hours to perhaps get 3 fights? Why spend 6 hours sitting at a gate camp to pop a half dozen solo travelers that offer *NO* risk? Instead just simply go to an arena and across the next 3 hours, fight a whole bunch of balanced fights vs any chance of being "blobbed" or ambushed or coming out empty handed from camping gates?
It's an attractive idea for more casual and newer players but would eliminate a great deal of the "world PvP" and that is unacceptable to the *EXISTING* longer term player base who do like the environment they are in.
CCP can't really afford to anger their existing audience in hopes of attracting a new base.
So CCP works with what they have - which is trying to find more people who fit how the "consumption" side of how EVE currently operates and, again, that is not a huge audience of gamers with the very slow and uneven way PvP runs in this game. |
Desivo Delta Visseroff
Probe Patrol Ixtab.
227
|
Posted - 2014.05.19 16:25:00 -
[29] - Quote
In a way, I am effected/effect and agree with the TL:DR.
During the Fall/Winter and crap weather days, I'll spend all day and night playing EVE just to avoid feeling cold and miserable outside. Conversely, during the Spring, Summer and early Fall days I'm hardly ever on in the game aside from updating my skills and bad-posting on the forums.
I'm certain that it is possible to pvp for an hour, but I'm usually too drunk or too busy going out and bad-flirting with all the pretty skirts out there.
TL:DR - I'm perma bad, and my game time is seasonal. I was hunting for sick loot, but all I could get my hands on were 50 corpses.............. |
BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
571
|
Posted - 2014.05.19 17:20:00 -
[30] - Quote
Lucas Kell wrote:Without falling into the null tinfoil hattery, this thread seems to be a bit of the usual from casual players. Essentially what it boils down to is that because a player can't achieve in 1 hour what another play achieves in 10 hours, that there's simply no point in a casual player with only 1 hour actually playing at all. That's simply a ludicrous concept. Look at any MMO and you'll see that players who can put more time in can get more stuff, because they can do more things than someone with less time, that's just common sense. In other games though it seems that causal players are OK with that.
Why are some casual players not OK with just playing EVE? Why do they feel that they must be competitive on every level with the hardcore gaming crowd to make it worthwhile? Actually I found this to be a breath of fresh air in terms of carebear manifestos. I would love to see more content in eve that's easy to jump into without much preparation before hand. Fortunately, miner ganking is one of these activities so my three hours a week is not wasted.
OP: I think you need to be a little more creative with what you can do in one hour of game time. Fleet Ops are mostly out, but there's other solo activities besides the ones you listed. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |