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Aemilus Brutus
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Posted - 2006.06.02 04:26:00 -
[91]
Am I the only one that thinks Minnies having one base resist so massively high is not right, I don't see any other factions' ships with one massive base resist that makes them nearly invincible to another side. Why should Amarr get shafted? And the Amarr setups I saw never had a 92% base explosive resist, high yes, but not that high, plus Minnies can do other damage types, Amarr don't have that option. So make Minnies like the Caldari and Gallente with damage types that do ok against each other and not a massive resistance.
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Jim Raynor
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Posted - 2006.06.02 04:41:00 -
[92]
Originally by: Aemilus Brutus Am I the only one that thinks Minnies having one base resist so massively high is not right, I don't see any other factions' ships with one massive base resist that makes them nearly invincible to another side. Why should Amarr get shafted? And the Amarr setups I saw never had a 92% base explosive resist, high yes, but not that high, plus Minnies can do other damage types, Amarr don't have that option. So make Minnies like the Caldari and Gallente with damage types that do ok against each other and not a massive resistance.
Well I think it's because CCP added +75% on the main damage resist of the enemy race and 50% on the secondary damage..
Minmatar really lucked out on this because obviously Amarr ships do EM damage with lasers so:
0 EM Shield + 75% built in = 75% base shield. 70% EM Armor + 75% built in = 92.5% base armor.
Since the resist of Minmatar armor against EM was already rather good, the addition of the racial bonus makes it insane..
Other races didn't quite make out as well, for example, while a Caldari ship got a +60% thermal resist boost (the effect of one 75% hardener), Minmatar got 0 to 75% EM resist, which is obviously a huge boost due to the fact that shields have no EM resist what so ever therefore unlike the resists of other races.. no "stacking" penalty. Of course this is kinda moot since Gallente ships mostly do kinetic damage.. and Amarr get pretty screwed too since Minmatar ships probably use EMP Ammo most of the time, yet get boosted explosive/kinetic resists.
Honestly though in the "racial resist" department Minmatar and Amarr are the winners, overall.. Gallente still have a pretty big explosive resist hole, and Caldari are the biggest losers with 0% EM, the other races seem to have overall very good resists which are very easy to plug, comparetively speaking. ------
FPDOMS MINER KILLBOARD |

Godar Marak
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Posted - 2006.06.02 06:57:00 -
[93]
Originally by: Jim Raynor
Honestly though in the "racial resist" department Minmatar and Amarr are the winners
We all know Amarr is supposed to tank, but isnt Minmatars supposed to be the exact oposite? High damage and not so good tank.
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Meridius
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Posted - 2006.06.02 07:02:00 -
[94]
Originally by: Jim Raynor
Honestly though in the "racial resist" department Minmatar and Amarr are the winners, overall.. Gallente still have a pretty big explosive resist hole, and Caldari are the biggest losers with 0% EM, the other races seem to have overall very good resists which are very easy to plug, comparetively speaking.
Our racial resist does squat against our racial enemy, i don't see how thats so great.
Having explosive as a hole isn't so bad because it is the least common damage type. - _____
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Void Walker
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Posted - 2006.06.02 07:23:00 -
[95]
Originally by: Exavier Macbeth
If you think about it the longer the range through space the less Thermal energy there will be left in the beam.
Physics comprehension ftw :) Photons loose no energy when travelling through a vacuum, the thermal energy is generated by the interaction of the particle charge on the recipient matter, photons don't get 'cooler' whilst in transit. The only possible reason laser damage would decrease over distance is the size of the focal circumference of the beam, if your lense was less than perfect you may end up increasing the size of the area being hit, although the net energy received on the target would be the same, the surface area of effect would be larger and therefore more easily dissipated.
TBH, as an Amarr specialist pilot i think lasers are fine as they are, any changes would put the ships with a damage modifier into a slightly overpowered situation.
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Mnengli Noiliffe
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Posted - 2006.06.02 08:07:00 -
[96]
Originally by: Dark Shikari EM damage has been made worthless by one single change: the Energized Adaptive Nano boost.
Now that everyone uses EAN2s, EM is always their strongest resist.
well it depends.. it might be the case if you fit only 2 hardeners. If you fit several EANM, every next one of them will give diminishing effect. If you fit 4 hardeners then you will get way more resists across the board if you fit 1 EANM, and 1 of each active hardeners except for the EM one. This would mean that only two resiscance mods will stack. If you fit 3 or 4 EANM that would mean that 3 or 4 of them will stack which is absolutely pointless as 3rd and 4th's effects are negligable. Can't provide numbers but maybe I will this evening.
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Dragy
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Posted - 2006.06.02 08:12:00 -
[97]
Amarr dmg types are perfect, and you're still whining ... and now i know that being an amarr pilot isnt suck a bad idea. With 7 t2 mega pulses on geddon with conflag + 3 heat sinks II you do about 920 dps with ONLY guns. Add to it 5 ogres/berserkers II and you'll have dps of (almost) mega, but no, you still want more ...
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Tiuwaz
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Posted - 2006.06.02 08:25:00 -
[98]
its not like minnies are very happy with their high em armour resist, i guarantue you most would change it for 3 high resists and 1 hole instead of 1 high 1 insane and 2 holes
Originally by: Oveur This is not the conspiracy you are looking for.
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VeNT
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Posted - 2006.06.02 11:43:00 -
[99]
Originally by: Tiuwaz its not like minnies are very happy with their high em armour resist, i guarantue you most would change it for 3 high resists and 1 hole instead of 1 high 1 insane and 2 holes
totaly! also I'd like a projectile ammo for each range bonus that does each type of damage, so I can fit accordingly. Kthxbye
-------------------- Selena 001 > has VeNT left system? its gone really quiet! |

Jim Raynor
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Posted - 2006.06.02 13:50:00 -
[100]
Originally by: Meridius Our racial resist does squat against our racial enemy, i don't see how thats so great.
Having explosive as a hole isn't so bad because it is the least common damage type.
T2 Amarr ships armor resist is very very good though, the biggest hole is thermal, which is 35%. Using one energized adaptive nano membrane II + a thermal hardner II you get some pretty good results..
T2 Projectile Ammo is very high in explosive/kinetic damage so the Amarr racial resists do help against that. I'd much rather have my lowest resist be 35% than say.. 10 or 0% as the Caldari/Gallente t2 ships have to compensate for.
Originally by: Godar Marak We all know Amarr is supposed to tank, but isnt Minmatars supposed to be the exact oposite? High damage and not so good tank.
Eh.. Amarr can do do very high DPS + Tank as well.. ------
FPDOMS MINER KILLBOARD |

Godar Marak
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Posted - 2006.06.02 14:25:00 -
[101]
Originally by: Jim Raynor
Eh.. Amarr can do do very high DPS + Tank as well..
Ehhh, what ship are you talking about now
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Jim Raynor
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Posted - 2006.06.02 15:06:00 -
[102]
Originally by: Godar Marak
Originally by: Jim Raynor
Eh.. Amarr can do do very high DPS + Tank as well..
Ehhh, what ship are you talking about now
zealot can do high dps and tank very well. ------
FPDOMS MINER KILLBOARD |

Godar Marak
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Posted - 2006.06.02 15:21:00 -
[103]
Originally by: Jim Raynor
Originally by: Godar Marak
Originally by: Jim Raynor
Eh.. Amarr can do do very high DPS + Tank as well..
Ehhh, what ship are you talking about now
zealot can do high dps and tank very well.
As I predicted
Do I really have to explain to you that the Zealot(a t2 ship) is NOT like your average Amarr ship
Evolution doesnt work after all
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Weirda
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Posted - 2006.06.02 15:22:00 -
[104]
Originally by: Godar Marak
Originally by: Jim Raynor
Eh.. Amarr can do do very high DPS + Tank as well..
Ehhh, what ship are you talking about now
grodar... you are embarassment to you race. and that is coming from matari.
go back to you cave. __ Weirda Assault Ship need 4th Bonus and More! |

Godar Marak
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Posted - 2006.06.02 15:25:00 -
[105]
Originally by: Weirda
Originally by: Godar Marak
Originally by: Jim Raynor
Eh.. Amarr can do do very high DPS + Tank as well..
Ehhh, what ship are you talking about now
grodar... you are embarassment to you race. and that is coming from matari.
go back to you cave.
Learn how to read.
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Hoshi
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Posted - 2006.06.02 15:40:00 -
[106]
Originally by: Godar Marak
As I predicted
Do I really have to explain to you that the Zealot(a t2 ship) is NOT like your average Amarr ship
Evolution doesnt work after all
We where talking t2 resist at the moment didn't we? How the different racial t2 resits compared to racial damages etc. Zelot is a very good example there. --------------------------------------------------------------------------------
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Godar Marak
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Posted - 2006.06.02 15:49:00 -
[107]
Originally by: Hoshi
Originally by: Godar Marak
As I predicted
Do I really have to explain to you that the Zealot(a t2 ship) is NOT like your average Amarr ship
Evolution doesnt work after all
We where talking t2 resist at the moment didn't we? How the different racial t2 resits compared to racial damages etc. Zelot is a very good example there.
If so touche'(sp), but I belive the post I quoted was a post about resistance in general.
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Kitty O'Shay
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Posted - 2006.06.02 21:49:00 -
[108]
Originally by: Kitty O'Shay The most glaring examples are Gamma (14/8) vs. Plutonium(12/10), Ultraviolet (12/6) vs. Thorium (10/8), and Radio (10/0) vs. Iron (6/4). These crystals are too EM heavy when compared to the kinetic damage of hybrid ammo.
Just an update. I've bug reported these crystals because of them being too EM heavy in comparison. Maybe a small start is getting these crystals fixed? --
Change the EM/thermal ratio on laser crystals! |

Godar Marak
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Posted - 2006.06.03 08:56:00 -
[109]
Originally by: Kitty O'Shay Maybe a small start is getting these crystals fixed?
Dont count on it, Amarr is just fine. But more importantly there is no such thing as a crystal reload bug. 
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