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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
34
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Posted - 2014.05.22 18:11:00 -
[121] - Quote
Harvey James wrote:Cardano Firesnake wrote:CA-1 and CA-2 are soooooooooooo great. I use them 24/24. Even if their cost is above 45M now... im just sad thet i cant use the whole set .. 2bil each for the other 2 ... no consistency here at all
Its all down to availability.
CA-1 and CA-2 were last given out to all accounts Dec 2013. CA-3 and CA-4 were promo items from the Collectors Edition (if I remember correctly).
Much smaller supply = much higher price. CCP: 10+ years of Harvesting players Tears -á(latest efforts being Source Limited Edition, and Alliance Logo Revised Policies) |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
212
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Posted - 2014.05.22 18:17:00 -
[122] - Quote
Steve Ronuken wrote:(caveat: I haven't talked to ccp about the design goals. This is supposition)
Why drop things in lowsec?
To get people into lowsec, looking for low volume, high value things. More people in lowsec, even if they're just passing through, means more targets for the people that live there. Which is something that's sorely needed.
Talk to them about making the harvesting implants useful. Please, the range bonus is next to useless especially on the new updated hulk. No miner gives crap about mining range as the asteroids are not going anywhere. |
Zappity
Stay Frosty. A Band Apart.
1092
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Posted - 2014.05.22 21:23:00 -
[123] - Quote
Malcanis wrote:Zappity wrote:Nice changes but I would strongly prefer the HG were +5. I don't understand the point of learning implants (i.e. Improved) since the only gameplay these encourage is sitting in a station. Please allow us to play and interact with other ships (i.e. blowing them up) without losing training time. I may have ranted about this in the past. Edit: and thanks again for the buffs to lowsec. I hope the cumulative effect of all these new drops will work well. Actually, the simplest thing to do would be to just remove +5 learning implants. Once no one has to worry about them any more, the problem is solved. Works for me. But I sound ungrateful for the +4 change which is excellent in the absence of this. Zappity's Adventures for a taste of lowsec. |
Erutpar Ambient
The Flying Tigers Black Core Alliance
153
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Posted - 2014.05.23 05:20:00 -
[124] - Quote
TheMercenaryKing wrote:Steve Ronuken wrote:(caveat: I haven't talked to ccp about the design goals. This is supposition)
Why drop things in lowsec?
To get people into lowsec, looking for low volume, high value things. More people in lowsec, even if they're just passing through, means more targets for the people that live there. Which is something that's sorely needed. Talk to them about making the harvesting implants useful. Please, the range bonus is next to useless especially on the new updated hulk. No miner gives crap about mining range as the asteroids are not going anywhere. I completely agree with this.
Foz, do you have any numbers on how many of these are actually in use? Then we will also need to know the number of characters chribba has mining . These might have actually been a bit useful when mining battleships were a thing. But as of now they're obsolete. With the level of power some of the other sets provide would it really be totally out of the question to have this set provide a Yield bonus?
Here's some possibilities: Increased Yield Decreased mining laser/strip miner fitting requirements. Increase Ore bay size. Dramatically increase the EHP of Hulks?
So many OP stat buffs. Why not for mining too? |
Trillian Darkwater
ACME HARDWARE
8
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Posted - 2014.05.23 11:46:00 -
[125] - Quote
Seith Kali wrote:Make HG +5 please. Maybe even a progression of 1-3-5 ? |
Trillian Darkwater
ACME HARDWARE
8
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Posted - 2014.05.23 11:49:00 -
[126] - Quote
TheMercenaryKing wrote:Can you make it easier to get the harvesting implants, its too cost ineffective at the moment. To be honest, mining range is not as great as it sounds. Yeah, maybe make it a bonus to ore hold capacity or mining crystal damage ? Or maybe even have them affect the multiplier on crystals ? In our dreams, lol
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3317
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Posted - 2014.05.23 11:49:00 -
[127] - Quote
Harvest mining implants:
I've mentioned now As it was around a minute ago, no feedback yet.
Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no'
How would a mining laser cap usage change strike you?
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Omnathious Deninard
Novis Initiis
2360
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Posted - 2014.05.23 12:10:00 -
[128] - Quote
Steve Ronuken wrote:Harvest mining implants: I've mentioned now As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? Almost as useless as the range bonus.
Secondary problem is they still cost a massive amount of LP to buy and the only ORE mission agents are in null sec making doing missions for them a less than desirable choice. If you could try to get them to implement a liaison in high sec then a legitimate discussion about harvest implants might be brought up. -á --á |
Ravasta Helugo
Republic University Minmatar Republic
285
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Posted - 2014.05.23 12:31:00 -
[129] - Quote
Steve Ronuken wrote:Harvest mining implants: I've mentioned now As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? I have sub-optimal (sub-standard really) skills and still never have a problem with invuln + extractors capping out. Cap bonus will be worthless to me, much less someone with optimal skills.
I think a reduction in CPU for mining modules, or a CPU and PG reduction for extractors, is the best way forward. No effect on yield, but significantly stronger potential tank...? |
Harvey James
The Sengoku Legacy
819
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Posted - 2014.05.23 12:40:00 -
[130] - Quote
JP Nakamura wrote:Harvey James wrote:Cardano Firesnake wrote:CA-1 and CA-2 are soooooooooooo great. I use them 24/24. Even if their cost is above 45M now... im just sad thet i cant use the whole set .. 2bil each for the other 2 ... no consistency here at all Its all down to availability. CA-1 and CA-2 were last given out to all accounts Dec 2012 (2013? ... both? one of those) with random people getting one or the other. CA-3 and CA-4 were promo items from the Collectors Edition (if I remember correctly). Much smaller supply = much higher price.
indeed .. still makes me sad i would like too complete the set.. alas i cannot Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3318
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Posted - 2014.05.23 12:42:00 -
[131] - Quote
Ravasta Helugo wrote:Steve Ronuken wrote:Harvest mining implants: I've mentioned now As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? I have sub-optimal (sub-standard really) skills and still never have a problem with invuln + extractors capping out. Cap bonus will be worthless to me, much less someone with optimal skills. I think a reduction in CPU for mining modules, or a CPU and PG reduction for extractors, is the best way forward. No effect on yield, but significantly stronger potential tank...?
Bear in mind that with the changes coming in Kronos, you're getting a cycle time reduction, rather than a yield bonus, which can put more cap pressure in place.
Anyway, I've raised it as a concern, so we'll see what happens. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Harvey James
The Sengoku Legacy
819
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Posted - 2014.05.23 12:43:00 -
[132] - Quote
Omnathious Deninard wrote:Steve Ronuken wrote:Harvest mining implants: I've mentioned now As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? Almost as useless as the range bonus. Secondary problem is they still cost a massive amount of LP to buy and the only ORE mission agents are in null sec making doing missions for them a less than desirable choice. If you could try to get them to implement a liaison in high sec then a legitimate discussion about harvest implants might be brought up.
range is quite pointless .. barges can move you know .. yield,cycle time ... what else would be worth the expense and a implant slot... cap is quite unimportant as is fitting.. that and fitting implants already exist... overlap is pointless
perhaps a combo of yield ,cap use reduction, cycle time and range ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
213
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Posted - 2014.05.23 13:31:00 -
[133] - Quote
Omnathious Deninard wrote:Steve Ronuken wrote:Harvest mining implants: I've mentioned now As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? Almost as useless as the range bonus. Secondary problem is they still cost a massive amount of LP to buy and the only ORE mission agents are in null sec making doing missions for them a less than desirable choice. If you could try to get them to implement a liaison in high sec then a legitimate discussion about harvest implants might be brought up.
The aquisition of them and all ORE modules to be honest.
The only way I can see range being useful is if the asteroids moved. That would probably be a huge unlikely overhaul.
There are really 2 major mining boosts that people want: Cycle Time Yield
But i got to thinking, what if the implants for harvesting were like the Genolutions:
- Fitting bonus
- Yield bonus
- Cycle time
- Range bonus
- Ore bay bonus
With these, you would gain a minor boost to each bit, making the ship generally better, rather than one specific potentially too effective bonus?
(Edit, did not read the post above me complete) |
Ravasta Helugo
Republic University Minmatar Republic
285
|
Posted - 2014.05.23 14:05:00 -
[134] - Quote
TheMercenaryKing wrote:Omnathious Deninard wrote:Steve Ronuken wrote:Harvest mining implants: I've mentioned now As it was around a minute ago, no feedback yet. Yield I suspect is unlikely. Fitting requirements might be interesting, but possibly tricky. Ore bay: I suspect is a 'hell no' How would a mining laser cap usage change strike you? Almost as useless as the range bonus. Secondary problem is they still cost a massive amount of LP to buy and the only ORE mission agents are in null sec making doing missions for them a less than desirable choice. If you could try to get them to implement a liaison in high sec then a legitimate discussion about harvest implants might be brought up. The aquisition of them and all ORE modules to be honest. The only way I can see range being useful is if the asteroids moved. That would probably be a huge unlikely overhaul. There are really 2 major mining boosts that people want: Cycle Time Yield But i got to thinking, what if the implants for harvesting were like the Genolutions:
- Fitting bonus
- Yield bonus
- Cycle time
- Range bonus
- Ore bay bonus
With these, you would gain a minor boost to each bit, making the ship generally better, rather than one specific potentially too effective bonus? (Edit, did not read the post above me complete) I like this. Breaks the mold. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
0
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Posted - 2014.05.23 14:28:00 -
[135] - Quote
So, does this mean that all the low-grade implants in our heads become mid-grade? And therefore automatically +3 from +2? |
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CCP Fozzie
C C P C C P Alliance
10598
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Posted - 2014.05.23 15:06:00 -
[136] - Quote
Awkward Pi Duolus wrote:So, does this mean that all the low-grade implants in our heads become mid-grade? And therefore automatically +3 from +2?
Yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10598
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Posted - 2014.05.23 15:07:00 -
[137] - Quote
We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Harvey James
The Sengoku Legacy
819
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Posted - 2014.05.23 15:16:00 -
[138] - Quote
CCP Fozzie wrote:We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later.
Boo!!! why?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
213
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Posted - 2014.05.23 15:21:00 -
[139] - Quote
CCP Fozzie wrote:We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later.
NOOOOOOOOOOOOO!
Ok, so yeah, maybe balancing them for deployment in two weeks is too much.
But please also look at ORE missions and modules too. Last i checked it was heavily camped low-sec, some high-sec agents scattered around would be a positive. |
Michael Harari
Genos Occidere HYDRA RELOADED
1225
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Posted - 2014.05.23 15:34:00 -
[140] - Quote
CCP Fozzie wrote:We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later.
A quick change for edge would be to make it reduce both the chance of a side effect, as well as the severity of a side effect.
It still wouldnt be worth using, but it would be a lot better than it is now. |
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Dave Stark
5980
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Posted - 2014.05.23 15:59:00 -
[141] - Quote
Steve Ronuken wrote:Bear in mind that with the changes coming in Kronos, you're getting a cycle time reduction, rather than a yield bonus, which can put more cap pressure in place.
Anyway, I've raised it as a concern, so we'll see what happens.
bear in mind that until kronos, the cap gang link is also completely redundant and used by nobody. all kronos does is give people a reason to actually use it. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3318
|
Posted - 2014.05.23 16:22:00 -
[142] - Quote
An important note:
Later doesn't mean 'in 6 months or more' any more
With the new release schedule, it could be in [multiple of 6 weeks from a release date]
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
229
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Posted - 2014.05.23 16:23:00 -
[143] - Quote
CCP Fozzie wrote:We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later.
But Fozzie we all know you can't get any sleep when there are useless things you could make useful! I bet you even have statistics about how rarely some of these sets are used. =]
Here's hoping that the new 10 release per year system means that you can take a look at rebalancing some of these implants in an upcoming release, rather than having to wait until the winter "x-pac" to get them out... |
Tipa Riot
Federal Navy Academy Gallente Federation
0
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Posted - 2014.05.23 18:13:00 -
[144] - Quote
+1 for more options
But why do combat implants need learning attribute enhancements? Remove those completely and convert them into boosters. If players would honor a choice (and tradeoff) between faster skill training and PvP, why then keeping the attribute enhancement to the combat implant sets? |
Arronicus
X-Prot Greater Western Co-Prosperity Sphere
985
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Posted - 2014.05.23 20:59:00 -
[145] - Quote
Dave Stark wrote:Steve Ronuken wrote:Bear in mind that with the changes coming in Kronos, you're getting a cycle time reduction, rather than a yield bonus, which can put more cap pressure in place.
Anyway, I've raised it as a concern, so we'll see what happens. bear in mind that until kronos, the cap gang link is also completely redundant and used by nobody. all kronos does is give people a reason to actually use it.
The cap ganglink is important to my hulk fits due to how tight the capacitor is on active shield tank fits IF the mining laser cycle time link is running. The usefulness of it does depend on what you are mining, but in the case of ABC where you are in industrial siege, with mining implant in, the capacitor usage ganglink is very effective when running a nullsec active shield tank. Much more effective than running the shield capacitor usage link for capacitor.
And yes, it is used by many of us that actually mine. |
Anathema Device
State War Academy Caldari State
4
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Posted - 2014.05.23 22:35:00 -
[146] - Quote
For the future, I'd like to see some team ganglinks to extend the concept of NPC teams to players. Would use a fleet hierarchy, work off-grid, limited to a single solar system but not implement the fleet movement, location, information options of combat fleets. Corporate Management skills maybe required to fill FC, WC and SC positions. |
Mnemosyne Gloob
190
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Posted - 2014.05.24 00:06:00 -
[147] - Quote
I'm really interested how this 'lowsec only' part will turn out. I really really hope you don't take away from current droptables.
When you introduced highsec plexes in lowsec, you said they won't alter the spawnrates of what used to be in lowsec, yet i cannot help but feel that some of the lowsec only plexes are more rare now. Those are unrateds by the way, so probably 'noone cares' and my 'evidence' is anecdotal. Still, finding outposts/mannexes/annexes was in my opinion more common before we got all those things from hisec.
Anyway. Make it: frig NPC - low grade / cruiser NPC - med grade / battleship NPC - high grade. Currently we have: frig and cruiser - low grade (will be med grade) and battleship - high grade. Most of lowsec faction rats are cruisers so giving them the new low grades would be *trolol* ... |
Altalicious
State War Academy Caldari State
6
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Posted - 2014.05.24 03:28:00 -
[148] - Quote
Hmm. Sounds good so far. If I follow it correctly these implants will as items or BPCs? Get rid of the items and drop only BPCs. It would definitely change the impact that they would have. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
81
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Posted - 2014.05.24 11:13:00 -
[149] - Quote
Steve Ronuken wrote:An important note: Later doesn't mean 'in 6 months or more' any more With the new release schedule, it could be in [multiple of 6 weeks from a release date] We'll see, I'll keep you to this post. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3321
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Posted - 2014.05.24 17:49:00 -
[150] - Quote
Pertuabo Enkidgan wrote:Steve Ronuken wrote:An important note: Later doesn't mean 'in 6 months or more' any more With the new release schedule, it could be in [multiple of 6 weeks from a release date] We'll see, I'll keep you to this post.
To be clear:
I have no idea when, if indeed it happens, implant changes will happen.
It's just it doesn't need to be so long.
My personal 'does this need rebalanced' indicators are:
- Nobody uses it.
- Everyone uses it.
- It's a no-brainer to use.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
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