Rhamnousia
|
Posted - 2006.06.28 05:52:00 -
[1]
to be perfectly honest here,
suicidal ganking haulers in high-sec is nothing but pickin on the right moments, calculating the risk, and executing the actions.
this is a lose-win situation, and we know pretty f-ing well which side is winning big. i suggest if we make it a win-win situation, it's a fair fight.
how do we do this?
i think we should allow the industrial pilot to insure the cargo at 100% payout for a low cost. the pirates still get their loot, but the chance the unfortunate hauler that get ganked to lose over 2 billions isk is eliminated. it's a win-win situation. well, not a perfect win-win, but it's not a lose-win situation under this type of system.
otherwise, i would agree with the OP and others' suggestion of taking away the insurance payout of aggression acts in high-sec or aggresstion acts that involve concord. reduce the amount of isk gain would reduce the amount of crime committed. why? because EVE is, in fact, to a certain degree realistic. and no insurance in their right mind would pay for a damage done to insured property willingly.
and sum1 did mentioned that sec rating should mean sumthing other than:
1.0-0.5 = authority will protect you but not ur asset that get jettisoned upon the event of destroying of your ship.
0.4-0.1 = high-risk areas that infested with pirates. gate guns and station guns will protect anyone and not limited to above -5.0
0.0 = conquerable space, mostly owned by an alliance that will kill you on sight willingly.
- the game mechanic isn't broken when it allow pirate to make profit right under the "authority" nose. - the game mechanic isn't broken when it allow a player getting killed and lose their valuable cargo. - the game mechanic isn't broken when it allow other ppl to take advantages, and make profit on others' hard-work.
BUT
- the game mechanic IS broken when you can destroy ur ship willingly with the knowledge of doing so, and will lose nothing due to insurance. - the game mechanic IS broken when it allow criminals to operate AND protected by the "authority". - the game mechanic IS broken when it give the criminal to commit crime in the presence of the "authority" with no cost. (u'd hav to bribe the cops for that irl)
based on these points, i think....no, KNOW that suicidal ganking for profit in high sec is a problm and should be dealt with.
lemme tell ya a bit bout myself if u hav jumped to conclusion after reading my post.
im an anti-pirate who operate mostly in low-sec, not 0.0, but low sec, i do haul expensive cargo into high-sec to make profit times after times. i look where i step, i learn to adapt, and i hav never been ganked (but sure as hell been scanned) in my indy with over 300mils isk worth of cargo.
i would suggest my personal experiences for hauler with expensive cargo...
- look at the map - do it only RIGHT before or after downtime. - no wcs, 3 nanofibers/inertia stabs on lows will do u better good. - no cargo expanders, carry 6km3 and make it all the way is better than carry 9km3 and lose it all.
if a final word is allowed, /signed --------------------------------------- - yes, im a noob - yes, im a nut job - no, i dont give a .... about what u think of my noobness - now, tell me sumtime i dont know |