
Lolmer
GAU-8 Productions Executive Solution
9
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Posted - 2011.11.18 02:09:00 -
[1] - Quote
Chicken Pizza wrote: That would involve a great deal of re-coding. I take it you aren't familiar with programming. It may seem easy to you, but that's only because you aren't going to be the one wading through piles upon piles of lines.
Yes, this would be potentially game breaking. It changes the tactics of PvP and certain PvE aspects quite drastically. If all celestial objects in a solar system are constantly changing position, there are many, MANY game mechanics that will have to be redesigned in the ensuing chain reaction.
1. Warp disruption bubbles will no longer be viable on warp vectors because the vectors will be constantly changing. That will have to be rectified. Bubbles are a crucial part of nullsec PvP in many circumstances.
2. The distance to an anomaly upon entering through a stargate will never be predictable ever again. Some planets have a 30-40AU radius in their orbit around the sun. Some are even larger than that.
3. The element of surprise when a stealth bomber enters a system and tries to dscan an area normally close to the stargate loses said element because the anomaly is now 25AU away, and he couldn't find out until he jumped into the system.
4. CCP would have to figure out orbit paths for literally hundreds of thousands of celestial objects that take different amounts of time to revolve because it wouldn't "make sense" to people like you if they all had the same exact orbit duration.
5. What if a player is afk at a POS? Does he move with the POS? And what if he's orbiting the POS? I hope you're going to be writing the code for this so CCP doesn't have to.
6. Warping to different areas around a celestial would completely eliminate any risk factor whatsoever in bouncing planets for the already agile ships like Cynabals. There are other effects, but that was the most prominent one in my mind.
Fact is, CCP is already making a lot of coding changes, gameplay changes, aesthetic changes, etc. Why load their plate with more crap that just makes PvP harder for those of us who actually run ops and PvP? You should PvP more. It teaches you how the game should and should not be changed.
TLDR; All of your arguments are straw men. Please come back with valid issues that cannot be easily resolved or are not an issue (and in fact are even better for gameplay (e.g. #2 and #3)).
Only drastic changes if you don't think of reasonable solutions. Sure, you can make any change "game breaking" if you refuse to try and think around the box, or perhaps modify the idea to not be so drastic (e.g. see below). Sure, re-coding sucks, but they're doing some of this anyways and, if they have time, some of this would be pretty neat and add new dynamics.
#1: Depends on the rotation speed. If an object takes months to rotate around the sun then this has minimal impact to your bubbles, just "update" them every now and then. How fast do you think these celestial bodies and stargates will move through space? It's all configurable by CCP so as to not cause to cause this issue.
#2,3: Why should it be predictable? Predictable events are boring, especially when they should be moving around.
#4: So? Again not difficult (as someone who has written an admittedly rudimentary solarium in OpenGL with varying orbits for planets and moons).
#5: See #1, but can also ASSuME that if he is inside the POS shield his ship is keeping a relative speed with the POS. Outside the shield...well, that depends. Maybe set relative speed based on the closest celestial?
#6: And this is an issue...why? I believe the "random warp-to" spot would be relative to your starting location. So a fleet in the same spot warping to 30 km to the same celestial would land together, but someone on the other side of the solar system warping to that same celestial at 30 km would not land with that fleet, but on the other side of the planet + 30km.
So...because CCP is already working on projects we can't think of more cool ideas for future projects, even if some of them are trivial (not saying the above changes are trivial)? Perhaps you should PvP more yourself rather than getting all teary eyed that your target now has more options and variability. Things change, adapt or die. Oh, and HTFU. :) |