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Thread Statistics | Show CCP posts - 5 post(s) |
Darwinia
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Posted - 2006.06.06 07:07:00 -
[1]
In the next patch that is. ------------------------ I don't believe in sigs. |
ELECTR0FREAK
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Posted - 2006.06.06 07:39:00 -
[2]
The skill isn't seeded on market on SiSi, and I don't see it in the patch notes.
:Shakes magic 8-ball:
Looks like no.
-Electrofreak Discoverer of the Missile Damage Formula |
Kel Shek
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Posted - 2006.06.06 07:44:00 -
[3]
the sheer number of people who will come to the help channel going "omfg why can't I caontrol 6 droenes!! I train a month waiting for this skill and pay so much why don't it work!!1!!oneone!" when its actually put in, scares me,
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |
ELECTR0FREAK
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Posted - 2006.06.06 07:49:00 -
[4]
Edited by: ELECTR0FREAK on 06/06/2006 07:53:22
Yeah, for those people who aren't aware, this skill will only be useful to Carrier pilots. The skill itself does NOT increase the amount of drones you can use.
It increases the number of Drone Control Unit Is that can be fit onto the high slot of a capital ship. With Drone Control Unit Is having fitting requirements of 75,000 MW powergrid, I dont think you're going to be fitting them on much else. The Drone Control Unit I module itself allows the use of 1 additional drone. Due to carriers having 5 high slots, this brings the maximum number of drones (or fighters) that a Carrier can theoretically field up to 15, (provided you take the 2 months to train Carrier from IV to V).
-Electrofreak Discoverer of the Missile Damage Formula |
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Tuxford
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Posted - 2006.06.06 08:49:00 -
[5]
Edited by: Tuxford on 06/06/2006 08:54:07 We need some database changes to be able to seed it. The read part tells you when to expect next static, if you're too lazy to click the link it should be in a week or two.
Seems to be today -> clicky although I seem to have forgotten to notifiy someone about the DCU. _______________ |
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Grimpak
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Posted - 2006.06.06 08:55:00 -
[6]
Edited by: Grimpak on 06/06/2006 08:55:59
Originally by: Tuxford Edited by: Tuxford on 06/06/2006 08:54:07 We need some database changes to be able to seed it. The read part tells you when to expect next static, if you're too lazy to click the link it should be in a week or two.
Seems to be today -> clicky although I seem to have forgotten to notifiy someone about the DCU.
WHOOHOO!
edit: oh wait I read the red part
bleh -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Tuxford
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Posted - 2006.06.06 08:57:00 -
[7]
Originally by: Grimpak Edited by: Grimpak on 06/06/2006 08:55:59
Originally by: Tuxford Edited by: Tuxford on 06/06/2006 08:54:07 We need some database changes to be able to seed it. The read part tells you when to expect next static, if you're too lazy to click the link it should be in a week or two.
Seems to be today -> clicky although I seem to have forgotten to notifiy someone about the DCU.
WHOOHOO!
edit: oh wait I read the red part
bleh
Read my edit then
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ELECTR0FREAK
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Posted - 2006.06.06 09:09:00 -
[8]
Liek, omg, its Tux!
TUX! While you're here! Could you please confirm/deny that some carrier models have the incorrect size? If so is this going to be addressed? My Chimera is smaller than an Apoc.
And yes, I like to complain about that fact a lot.
-Electrofreak Discoverer of the Missile Damage Formula |
Asharaak
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Posted - 2006.06.06 10:19:00 -
[9]
Originally by: ELECTR0FREAK The Drone Control Unit I module itself allows the use of 1 additional drone. Due to carriers having 5 high slots, this brings the maximum number of drones (or fighters) that a Carrier can theoretically field up to 15, (provided you take the 2 months to train Carrier from IV to V).
I'm fairly sure fighters are not actually classed as drones - certainly not for any of the drone skills to apply to them. By the same logic this unit won't increase the number of fighters.
Perhaps we'll get Fighter Control Unit I at a later date
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Tuxford
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Posted - 2006.06.06 11:00:00 -
[10]
Originally by: Asharaak
Originally by: ELECTR0FREAK The Drone Control Unit I module itself allows the use of 1 additional drone. Due to carriers having 5 high slots, this brings the maximum number of drones (or fighters) that a Carrier can theoretically field up to 15, (provided you take the 2 months to train Carrier from IV to V).
I'm fairly sure fighters are not actually classed as drones - certainly not for any of the drone skills to apply to them. By the same logic this unit won't increase the number of fighters.
Perhaps we'll get Fighter Control Unit I at a later date
This really should be called fighter control unit, it increases number of fighters you can control _______________ |
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ElCoCo
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Posted - 2006.06.06 15:29:00 -
[11]
Originally by: Tuxford This really should be called fighter control unit, it increases number of fighters you can control
So when you have it "properly" working, will having the modules fitted increase the total ammount of normal drones you can control from your carrier or just fighters?
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Tuxford
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Posted - 2006.06.06 15:53:00 -
[12]
Originally by: Tuxford
Originally by: Grimpak Edited by: Grimpak on 06/06/2006 08:55:59
Originally by: Tuxford Edited by: Tuxford on 06/06/2006 08:54:07 We need some database changes to be able to seed it. The read part tells you when to expect next static, if you're too lazy to click the link it should be in a week or two.
Seems to be today -> clicky although I seem to have forgotten to notifiy someone about the DCU.
WHOOHOO!
edit: oh wait I read the red part
bleh
Read my edit then
bah slight misunderstanding, these changes didn't come in today, soon though. _______________ |
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Leandro Salazar
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Posted - 2006.06.06 16:23:00 -
[13]
Originally by: ElCoCo
Originally by: Tuxford This really should be called fighter control unit, it increases number of fighters you can control
So when you have it "properly" working, will having the modules fitted increase the total ammount of normal drones you can control from your carrier or just fighters?
Yeah, I would be interested in that too. Mainly because I am looking into starting down the dread training path soonish, and if these modules increase the number of drones for the Moros, I know which dread I will train for. So Tux, whats the real deal?
---------
Originally by: General Apocalypse the game is very well balanced
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Sarmaul
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Posted - 2006.06.06 16:24:00 -
[14]
Originally by: Leandro Salazar
Originally by: ElCoCo
Originally by: Tuxford This really should be called fighter control unit, it increases number of fighters you can control
So when you have it "properly" working, will having the modules fitted increase the total ammount of normal drones you can control from your carrier or just fighters?
Yeah, I would be interested in that too. Mainly because I am looking into starting down the dread training path soonish, and if these modules increase the number of drones for the Moros, I know which dread I will train for. So Tux, whats the real deal?
they will only be able to be fitted on carriers/motherships
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Tuxford
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Posted - 2006.06.06 16:24:00 -
[15]
Originally by: Leandro Salazar
Originally by: ElCoCo
Originally by: Tuxford This really should be called fighter control unit, it increases number of fighters you can control
So when you have it "properly" working, will having the modules fitted increase the total ammount of normal drones you can control from your carrier or just fighters?
Yeah, I would be interested in that too. Mainly because I am looking into starting down the dread training path soonish, and if these modules increase the number of drones for the Moros, I know which dread I will train for. So Tux, whats the real deal?
Moros's ability to use this module is precisely the reason why this hasn't been seeded. Yeah you can use more drones but you can only use it on motherships and carriers. _______________ |
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Noriath
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Posted - 2006.06.06 16:25:00 -
[16]
I'm just going to blatantly highjack this topic to say: Controll Units for Carriers only sucks!
Why can't normal droneships get something that acctually benefits their drones to fit in highslot?! I am sick of droneships with gun bonuses that have to use NOS to be effective.
There, I said it.
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HippoKing
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Posted - 2006.06.06 16:26:00 -
[17]
Originally by: Noriath I'm just going to blatantly highjack this topic to say: Controll Units for Carriers only sucks!
Why can't normal droneships get something that acctually benefits their drones to fit in highslot?! I am sick of droneships with gun bonuses that have to use NOS to be effective.
There, I said it.
because you have enough DPS alraedy
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Sarmaul
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Posted - 2006.06.06 16:30:00 -
[18]
They were originally going to be available for all ships. however, due to the removal of 15 drones and the l33t damage/hp bonuses instead, fitting 5 DCUs would double your damage output instead of increasing it by 50% for normal ships, 33.33% for drone ships and not really much at all for the Moros.
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ELECTR0FREAK
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Posted - 2006.06.06 16:33:00 -
[19]
Originally by: Noriath I'm just going to blatantly highjack this topic to say: Controll Units for Carriers only sucks!
Why can't normal droneships get something that acctually benefits their drones to fit in highslot?! I am sick of droneships with gun bonuses that have to use NOS to be effective.
There, I said it.
Yeah, in all seriousness, drone ships have way too much going for them already. Like the Ishtar needs a buff, or the Domi, or the Curse, etc etc.
-Electrofreak Discoverer of the Missile Damage Formula |
Laboratus
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Posted - 2006.06.06 16:33:00 -
[20]
Originally by: Sarmaul They were originally going to be available for all ships. however, due to the removal of 15 drones and the l33t damage/hp bonuses instead, fitting 5 DCUs would double your damage output instead of increasing it by 50% for normal ships, 33.33% for drone ships and not really much at all for the Moros.
With drone AI being what it is, the theoretical dps is kinda irrelevant, as the drones much rather shoot at gang members than anything hostile. And like to stop for a picnic once in a while.
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HippoKing
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Posted - 2006.06.06 16:41:00 -
[21]
Originally by: Laboratus
Originally by: Sarmaul They were originally going to be available for all ships. however, due to the removal of 15 drones and the l33t damage/hp bonuses instead, fitting 5 DCUs would double your damage output instead of increasing it by 50% for normal ships, 33.33% for drone ships and not really much at all for the Moros.
With drone AI being what it is, the theoretical dps is kinda irrelevant, as the drones much rather shoot at gang members than anything hostile. And like to stop for a picnic once in a while.
honestly, drones are not that bad. They are currently one of the most effective weapon systems (without a doubt THE most effective in some situations), and it is being suggested that you can double their DPS?
No thanks.
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ELECTR0FREAK
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Posted - 2006.06.06 16:48:00 -
[22]
Edited by: ELECTR0FREAK on 06/06/2006 16:48:57
^ Agreed with the above post. As a Carrier pilot, Domi pilot, and Gallente HAC pilot, I can fairly say that drones are more than powerful enough as is simply due to their versatility. Even looking past raw DPS, the ability to launch drones to change damage type, snipe, use EW, not run out of ammo, and hit targets of varying size is an advantage very few other ships have.
-Electrofreak Discoverer of the Missile Damage Formula |
ElCoCo
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Posted - 2006.06.06 16:55:00 -
[23]
And now that drones are a very good weapon of choice, maybe they should follow the ship holder when he warps/crashes ... ok tux? |
Stamm
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Posted - 2006.06.06 16:55:00 -
[24]
Small and medium sentry drones! Giving Stamm those little guys would make him happy :)
Oh, and T2 ones too...
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Sarmaul
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Posted - 2006.06.06 16:58:00 -
[25]
Originally by: Laboratus
Originally by: Sarmaul They were originally going to be available for all ships. however, due to the removal of 15 drones and the l33t damage/hp bonuses instead, fitting 5 DCUs would double your damage output instead of increasing it by 50% for normal ships, 33.33% for drone ships and not really much at all for the Moros.
With drone AI being what it is, the theoretical dps is kinda irrelevant, as the drones much rather shoot at gang members than anything hostile. And like to stop for a picnic once in a while.
that is the worst reason I've seen for a damage boost in a long time
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Alberta
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Posted - 2006.06.06 18:29:00 -
[26]
I wouldn't mind seeing drone navigation mods move to high slots tbh. Use your highs to reduce the damage delay. Admittedly it's more about me jet to find a setup where I can spare a med slot for one than any kind of balance thing, but I'm in a prawny mood.
My Thoughts on Game Balance |
Laboratus
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Posted - 2006.06.06 20:19:00 -
[27]
Originally by: Sarmaul
that is the worst reason I've seen for a damage boost in a long time
Just fix the drone AI. Having sinle shot t2 drones is just not funny.
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Noriath
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Posted - 2006.06.06 20:59:00 -
[28]
Originally by: ELECTR0FREAK Yeah, in all seriousness, drone ships have way too much going for them already. Like the Ishtar needs a buff, or the Domi, or the Curse, etc etc.
Droneships have nothing going for themselves, because droneships don't even exist. There is not a single drone ship in Eve that acctually gets all its bonuses to drones.
The drones themselves have no amazing DPS, are stupid as hell, can be shot down, are lost when you warp or jump, take forever to get to the target, and only have 60km range max.
The reason "Droneships" win against anyone is because they use NOS and EW at the same time, which allows them to disable both atacking and tanking of the enemy, not because drones are the best weapon ever made.
The ships you call droneships are a joke. They get gun bonuses that they don't use, and gain all their strength from nothing else then the fact that they have loads of unused slots that they can fill with NOS and EW, which are both overpowered, which in turn makes droneships seem strong, when in fact only NOS and EW are strong, drones suck.
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Stamm
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Posted - 2006.06.06 21:07:00 -
[29]
Originally by: Noriath
Originally by: ELECTR0FREAK Yeah, in all seriousness, drone ships have way too much going for them already. Like the Ishtar needs a buff, or the Domi, or the Curse, etc etc.
Droneships have nothing going for themselves, because droneships don't even exist. There is not a single drone ship in Eve that acctually gets all its bonuses to drones.
The drones themselves have no amazing DPS, are stupid as hell, can be shot down, are lost when you warp or jump, take forever to get to the target, and only have 60km range max.
The reason "Droneships" win against anyone is because they use NOS and EW at the same time, which allows them to disable both atacking and tanking of the enemy, not because drones are the best weapon ever made.
The ships you call droneships are a joke. They get gun bonuses that they don't use, and gain all their strength from nothing else then the fact that they have loads of unused slots that they can fill with NOS and EW, which are both overpowered, which in turn makes droneships seem strong, when in fact only NOS and EW are strong, drones suck.
Cap booster, ECCM, massive tank, and drones is the way I prefer to go. Using drones you don't need damage mods to do very respectable damage. And on cruisers 40KM range is great. As well as that, as long as I last unjammed long enough to sick my drones on you, try jamming those little buggers :)
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HippoKing
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Posted - 2006.06.06 21:14:00 -
[30]
Originally by: Noriath The ships you call droneships are a joke. They get gun bonuses that they don't use, and gain all their strength from nothing else then the fact that they have loads of unused slots that they can fill with NOS and EW, which are both overpowered, which in turn makes droneships seem strong, when in fact only NOS and EW are strong, drones suck.
So the point you are making is that currently droneships are overpowered in only 2/3 areas, and are balanced in one, and this is a grievous sin which must be corrected by making them overpowered in everything? Good God, you're right, thats a great idea! WTB Dominix
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