Aiyshimin
Imperial Collective Unsettled.
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Posted - 2014.06.04 14:24:00 -
[2] - Quote
Corraidhin Farsaidh wrote:Aiyshimin wrote:Creating always new PVE "content" is extremely costly and serves only a marginal clientele in EVE, who are categorically never satisfied anyway. It's a rational decision to focus on developing flexible game mechanics that provide enjoyment, challenges and player interaction on a long term basis.
If the hisec folks who like this sort of content are such a small number how come the PvP focused folks keep moaning about hisec numbers and profits? Done right it would not be costly, that's the whole point of Content Management. It would be simple to add new, remove old, balance loot etc across the board and on top of that add an underlying plot to the lore. Also don't forget that the marginal clientele underpin the industry of eve and will under no circumstances move to losec or null. They are paying customers too so if PvE is cut or nerfed you start to lose players and the bedrock of eve's economy. There needs to be both productive and enjoyable PvP *and* PvE for Eve to continue growing
Nobody moans about hisec numbers, most of the characters there are alts, bots and people on shopping trips or otherwise traversing hisec. Profits form hisec PVE are a separate issue and frankly those who keep whining about that are somehow obsessed- how much anyone else makes ISK shouldn't be an issue to anyone sane.
I don't agree with content creation being "simple"- you always need scriptwriting talent to write descriptions and stories, and developing development tools is itself costly. And in the end you will end up shooting red crosses, structures or picking up objects. On top of that, a typical mission runner does not in fact enjoy challenges or changes, but enjoys low-effort grinding gameplay. Otherwise they would not keep running the same handful of L4s year after year in the same ships and fits.
The mission runners of hisec do not in any way, shape or form underpin EVE's economy or industry, the people who keep our wheels rolling are an entirely separate demographic of much more invested and networked players spread across all over the space. Hisec mining plays a major role in supplying the industry, and until Crius manufacturing and R&I takes place in the safety of hisec, but that is going to change in a major way.
Anyway, this is all unrelated to PVE and actually just reinforces my point about the importance of focus on long-lasting game mechanics that allow people to be proactive components of the virtual world instead of content consumers.
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