DeathsEmbrace
Beyond Divinity Inc Excuses.
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Posted - 2011.11.17 20:22:00 -
[1] - Quote
Before people start flaming this post a little qualification. I am a pirate and have been for years, pvp is my profession, I have partaken in pvp in every environment in eve and tried nearly all the other professions there are in high sec (hs), Low sec (ls) and 00. The biggest issue, and has been for years, in eve is the balance of pilots in the three areas, or lack of pilots in some cases.
TL:DR GÇô Remove concordGÇÖs influence from hs incursion systems for the duration of the incursion, with the aim of encouraging hs pilots to emigrate from hs to ls and 00.
The vast majority of pilots live where it is safest in hs, followed by a large proportion in 00 with the block alliances and coalitions. ls has the smallest population due to it mainly being an area of transition from hs to 00. Some pilots just fly straight through ls, others live there on a permanent and temporary basis: pirates; some fw players; and some independents. IGÇÖd like to see the population in ls increase and the aim of this post is to try and encourage that. In these forums have been a multitude of ideas from increasing reward to match the risk involved in activities in ls, to ls only mini professions and tasks/content. In reality though all these ideas rely on the hs players having a need/want come to ls and as most will know, most hs players never want to come to ls. If they decide to move from hs its usually straight to 00 which is relatively safe compared with ls. IGÇÖd like to suggest working at this problem from a different angle. If the risk in hs was increased its population might not fear to move to ls or 00 as much. Equally, pvp within hs is very restricted and regulated which, whilst good for novice players and those not interested in pvp, doesnGÇÖt provide an adequate introduction into the pvp experience that they will experience in ls and 00.
My proposal is this, in hs GÇÿIncursion systemsGÇÖ concords influence is removed for the duration of the incursion. There are several direct consequences to this. Incursion fleets would have to consider other fleets and individual pilots as potential hazards. Incursion Systems would become dangerous to any and all occupants regardless of whether you are in the incursion plexGÇÖs or not. Hs would have its own areas where pvp is unrestricted and not bound by certain rules and regulations, providing a much better introduction to pvp. The indirect effects of this are several fold as-well. Firstly, depending on which constellations are affected by incursions would inadvertently affect hs logistic operations. Freighting goods and supplies would no longer be a GÇ£set destination, apply auto pilot, go make food and watch a movie.GÇ¥ Logistical runs would require careful planning and if necessary escorting and co operation. All forms of industry and pve within the influence of the Incursions would be vulnerable to pvp and would have to account for that vulnerability. Any novice pilots or pvp training hs corps would have unregulated pvp areas where they could learn the ropes and experience pvp in full without the side effects or loosing sec status, or gate guns, or bubbles.
So how does this help with relocating hs dwellers, I hear you ask? Firstly it removes the safety net in hs wherever there is an incursion but only for the incursions duration, effectively encouraging and in some cases forcing hs pilots to risk themselves and their assets. It provides a mobile and unregulated pvp area in which hs pilots whom have never considered pvp, due to GÇ£enter ls or 00 and you will dieGÇ¥ mentality, an opportunity to try pvp and learn/experience pvp without worrying about some of the negative side effects found in ls and 00. Lastly, from a role play perspective, incursions systems are systems where Concord itself is at war with the Sansha Nation and thus are completely tied up with controlling and repelling the Sansha incursion, therefore neglecting its policing role for the duration of the incursion.
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