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Author |
Thread Statistics | Show CCP posts - 47 post(s) |
Mishima Reika
Perkone Caldari State
1
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Posted - 2014.06.06 04:51:00 -
[301] - Quote
Quote:[ 2014.06.03 21:16:21 ] (notify) You cannot remove this module as it is still recovering from its last period of operation and will be for the next 39 minutes and 4 seconds.
Happens after undocking, trying a new fit, then docking again and trying to unfit a 10MN MWD
Logging Off/On fixed it.
(Not sure it is a Kronos' specific issue) |
Niclas Miula
Iskman and Plex
1
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Posted - 2014.06.06 06:22:00 -
[302] - Quote
I absolutly miss the most important thing for this update. Where is the Kronos-Trailer? The last thing I saw was just the FanFast-Trailer. |
Cypherous
Liberty Rogues Aprilon Dynasty
118
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Posted - 2014.06.06 07:17:00 -
[303] - Quote
Amber Solaire wrote:Cypherous wrote:Amber Solaire wrote:Cypherous wrote:Thibault Etienne wrote:Frieghter nerfed beyond belief. Any role you said. Any role. Took away cargo and HP gave us 3 slots that fit absoluly nothing of use! Cargo expanders :P Or bulkheads if you want to tank Hardly nothing >.> I take it you have not tried this yourself. With 2 Expanded Cargohold IIs fitted, cargo hold is smaller than pre-patch (add a bulkhead to the mix, and it reduces your cargo by 11% again) ...oh and there are no other modules that can be fitted, as a CPU of 1.3 doesn`t go very far... CCP needs to drastically rethink this, as the only people it helps are the pirates... So fit 3 expanders and you'll find your cargo improved over the pre-patch stats, you do have 3 low slots ....and a very nice hull of only 62k strength
Welcome to the world of ships with slots, its called a tradeoff for having more options than you did before |
Cypherous
Liberty Rogues Aprilon Dynasty
118
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Posted - 2014.06.06 07:21:00 -
[304] - Quote
Well firstly, sell orders are set by players so has nothing to do with drop rates, secondly, do you not see from your own graph that there was a massive spike in the number of them purchased, see the bars along the bottom, which reduced supply thereby bumping up the price, someone made some speculative purchases of them on the 4th of june by the looks of it, maybe they figured they would be needed for these new warp speed rigs or something :P |
James Amril-Kesh
4S Corporation Goonswarm Federation
10311
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Posted - 2014.06.06 07:51:00 -
[305] - Quote
On a completely unrelated note: CCP you really need to take a look at DST overloading in w-space systems with Red Giant effects. No, this isn't it at all. Make it more... psssshhhh. |
Alice Krige
Galactic Kingdom
0
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Posted - 2014.06.06 12:29:00 -
[306] - Quote
Cypherous wrote:Well firstly, sell orders are set by players so has nothing to do with drop rates, secondly, do you not see from your own graph that there was a massive spike in the number of them purchased, see the bars along the bottom, which reduced supply thereby bumping up the price, someone made some speculative purchases of them on the 4th of june by the looks of it, maybe they figured they would be needed for these new warp speed rigs or something :P
Well, currently one can't get new ones as the complexes spawn with empty(!) cans... |
Emmy Mnemonic
Svea Rike Fatal Ascension
17
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Posted - 2014.06.06 12:42:00 -
[307] - Quote
Posted here before, but no answer from CCP. Previously, CCP has always had a policy that if you could use something before the patch, you should be able to use them after the patch. Not this time! T2 sentry drones now require faction drone specialization. So I can't use what I could before the patch.
A corpmate of mine petitioned this, and got this answer:
"Lead GM Lelouch" wrote:Hello there, I've looked into this matter for you and I am afraid this is indeed intentional. CCP Fozzie, one of the Game Designers responsible for the Drone changes in Kronos, commented on the Tech II sentry drone changes in the following forum thread with a confirmation to this effect: https://forums.eveonline.com/default.aspx?g=posts&m=4427204#post4427204Here's the quote: Player question - "Can you address the question of access to racial T2 sentries for those with Sentry Drone Interfacing trained to V. As it stands, those with that skill will lose access to existing weapons when the requirement for racial skills is implemented. Will those pilots receive the minimum level of racial skill to compensate?" CCP Fozzie's response - "Players will not be given racial drone spec skills. We're announcing this change early so that players have plenty of time to train the skills before the patch." CCP Customer Support will regrettably not be able to issue SP/Drone Specialization skills as compensation for these changes since this was an intentional change made by our development team. Thank you for your understanding.
I'm apparantly one of the few EVE-players that actually didn't read page 19 in that looong thread, and thus never noticed this change that was so clearly adressed in due time by you CCP Fozzie! :-) I did however read the entire patch notes, and didn't see this anywhere stated in that!
It is as it is, patchday is over, patch of the patch is over and it's probably too late to do amything about this I guess. I will have to do like everyone else that used to be able to use T2 sentry drones before the pacth without having faction specialization trained, invest some 36 M ISK and skill all to lvl1 at least times several pilots/accounts. I'm not space-poor but not space-rich either, but I guess I'll get along in the end.
But it would be refreshing if someone from CCP could comment on this, and possibly admit it was not the best adress of a significant change you have ever done, and possibly also admit you forgot this in the patch notes or something? A small "I'm sorry" perhaps?
Also, a comment on the rise in NPC prices for these skillbooks would be welcome! Why did you raise the prices from 2 M ISK to 9 M ISK for faction drone specialization? What was the rationale behind that? |
Datchy
Republic Military School Minmatar Republic
0
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Posted - 2014.06.06 13:11:00 -
[308] - Quote
After initial update to overview when entering a new system everything on the overview stops updating. In other words the overview becomes static, it doesn't show new information and doesn't erase old information.
I have hade this since first Kronos (june 3) |
bonobko
Aliastra Gallente Federation
1
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Posted - 2014.06.06 14:30:00 -
[309] - Quote
CCP RedDawn wrote:CCP RedDawn wrote:bonobko wrote:The cans in Cosmos archeology sites seem to get refilled after 20 minutes now, cargo scanner shows new stuff but after hacking the can there is nothing when you open the can (even tho the scanner still shows loot inside) Yeah, some of them work, some of them appear to refill but don't contain anything. This is the issue. Working on it now, as well as the double failure issue with containers within data and relic sites. Will keep you all in the loop. Update: The issue with Hacking and Archaeology containers not exploding after a double fail has been fixed and will come out tomorrow. (The inability to hack them and the locked analyzer module issues were symptoms of this) The refilling of the COSMOS containers has been fixed and will be released on Tuesday.
What I found:
Entering the cosmos hacking/archeology site for the first time allows you to get loot from all cans (if someone didnt mess them uo before you got there, see below). There is 20 minutes timer to respawn the loot in cans.
But the cans dont "lock" themselves within those 20 minutes and you can access the can even without the use of analyzer. Normally you would get message "you need special equipment to access..." if you try to open can after they newly respawned . You can also activate analyzer on these newly respawned cans and successfully hack them, but doing so will get the can stuck without giving you any loot and it becomes stuck until downtime.
One can reset all the hacked cans by (everybody) leaving the site and on coming back all newly respawned cans or hacked cans will be properly reset "in locked state" and now saying "you need special equipment to access..." . After hacking this cans with analyzer you get loot and can wait for another 20 minute cycle. But you will need to leave the site before trying to hack these cans again.
Another thing: leaving any loot inside the hacked cans will get them stuck same way until downtime no matter what...
Hopefully this will get the bugs resolved soon, so we can get to continue our hunt for eve riches in cosmos sites back to normal..
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CCP RedDawn
C C P C C P Alliance
448
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Posted - 2014.06.06 15:02:00 -
[310] - Quote
bonobko wrote:CCP RedDawn wrote:CCP RedDawn wrote:bonobko wrote:The cans in Cosmos archeology sites seem to get refilled after 20 minutes now, cargo scanner shows new stuff but after hacking the can there is nothing when you open the can (even tho the scanner still shows loot inside) Yeah, some of them work, some of them appear to refill but don't contain anything. This is the issue. Working on it now, as well as the double failure issue with containers within data and relic sites. Will keep you all in the loop. Update: The issue with Hacking and Archaeology containers not exploding after a double fail has been fixed and will come out tomorrow. (The inability to hack them and the locked analyzer module issues were symptoms of this) The refilling of the COSMOS containers has been fixed and will be released on Tuesday. What I found: Entering the cosmos hacking/archeology site for the first time allows you to get loot from all cans (if someone didnt mess them uo before you got there, see below). There is 20 minutes timer to respawn the loot in cans. But the cans dont "lock" themselves within those 20 minutes and you can access the can even without the use of analyzer. Normally you would get message "you need special equipment to access..." if you try to open can after they newly respawned . You can also activate analyzer on these newly respawned cans and successfully hack them, but doing so will get the can stuck without giving you any loot and it becomes stuck until downtime. One can reset all the hacked cans by (everybody) leaving the site and on coming back all newly respawned cans or hacked cans will be properly reset "in locked state" and now saying "you need special equipment to access..." . After hacking this cans with analyzer you get loot and can wait for another 20 minute cycle. But you will need to leave the site before trying to hack these cans again. Another thing: leaving any loot inside the hacked cans will get them stuck same way until downtime no matter what... Hopefully this will get the bugs resolved soon, so we can get to continue our hunt for eve riches in cosmos sites back to normal..
This is fixed and will be deployed on Tuesday. Thanks for highlighting it though. Team Space Glitter |
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Viktarian
Old Spice Syndicate Sailors of the Sacred Spice
0
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Posted - 2014.06.06 15:56:00 -
[311] - Quote
Just hacked 4 of the Contested Guristas sites, all showed full before hacking but were empty upon completion. |
XxRTEKxX
That Escalated Quickly Nerfed Alliance Go Away
133
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Posted - 2014.06.06 16:56:00 -
[312] - Quote
SD5 and CD5 before Kronos, exactly what should we have now? My Advanced Drone Avionics is at 3? I thought that would be at lvl5.
Edit: nevermind, Ewar drones is now Advanced Avi. My Drone Avi is at 5. All is correct. |
Carissaz
Exploding Camels Goonswarm Federation
0
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Posted - 2014.06.06 17:18:00 -
[313] - Quote
Post patch the amount of fuel used to bridge covert ops ships is not working as intended. Here are my repro steps:
Using a Redeemer with JFC 4 and bridging a unfit Viator:
Open bridged ( I used QPO to VFK ) Have Viator jump through the portal
Outcome: Fuel used is about 6k Expected Outcome: Fuel used 1744
http://evemaps.dotlan.net/jump/Redeemer,554,B:Viator=1/QPO-WI:VFK-IV
I also tried this with a T3 Strat Cruiser with same results.
Also posted here:
https://forums.eveonline.com/default.aspx?g=posts&t=350254&find=unread |
James Amril-Kesh
4S Corporation Goonswarm Federation
10347
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Posted - 2014.06.06 21:57:00 -
[314] - Quote
Thibault Etienne wrote:Frieghter nerfed beyond belief. Any role you said. Any role. Took away cargo and HP gave us 3 slots that fit absoluly nothing of use! They ADDED HP, they didn't take any away. No, this isn't it at all. Make it more... psssshhhh. |
James Amril-Kesh
4S Corporation Goonswarm Federation
10347
|
Posted - 2014.06.06 22:17:00 -
[315] - Quote
Actually they lowered Viator mass in Kronos to 1E7 kg instead of 1.115E7 kg, so your expected fuel use should actually be 1565 He isotopes.
But yeah, 6k, that's a pretty big problem. No, this isn't it at all. Make it more... psssshhhh. |
Len Ross
The Scope Gallente Federation
21
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Posted - 2014.06.06 22:20:00 -
[316] - Quote
2 of my online friends with Macs have left eve for ever due to you increasing the mac spec without due notice. |
KIller Wabbit
The Scope Gallente Federation
602
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Posted - 2014.06.06 23:48:00 -
[317] - Quote
Len Ross wrote:2 of my online friends with Macs have left eve for ever due to you increasing the mac spec without due notice.
That's the problem with immersion - you don't see the meta come after you.
CCP : voluntary in-Game notification mailing list. Also - 8/10 of people I've asked didn't even know about calendar notifications, so those aren't working so well. CCP .. always first with the wrong stuff
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Roxin8
Rock Hounds Mining
0
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Posted - 2014.06.07 00:52:00 -
[318] - Quote
Orca cargo capacity not calculating properly with skill ups?
Cargo capacity should be 30,000 m3 with 5% bonus to cargo hold capacity per skill level in Industrial Command Ships?
I have Industrial Command Ships trained to level 3 but am only showing 30,750 m3 for the cargo hold.
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Goomba dindin
State War Academy Caldari State
0
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Posted - 2014.06.07 09:32:00 -
[319] - Quote
Don't know if this has been mentioned already.
When using DST's Fleet members don't see the full m3 of the Fleet hanger they only see the base 50,000m3.
Bug or as intended? |
Oraac Ensor
School of Applied Knowledge Caldari State
525
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Posted - 2014.06.07 10:56:00 -
[320] - Quote
Cypherous wrote:Well firstly, sell orders are set by players so has nothing to do with drop rates, secondly, do you not see from your own graph that there was a massive spike in the number of them purchased, see the bars along the bottom, which reduced supply thereby bumping up the price, someone made some speculative purchases of them on the 4th of june by the looks of it, maybe they figured they would be needed for these new warp speed rigs or something :P Do you not see the contradiction here? |
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Cypherous
Liberty Rogues Aprilon Dynasty
118
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Posted - 2014.06.07 13:17:00 -
[321] - Quote
Oraac Ensor wrote:Cypherous wrote:Well firstly, sell orders are set by players so has nothing to do with drop rates, secondly, do you not see from your own graph that there was a massive spike in the number of them purchased, see the bars along the bottom, which reduced supply thereby bumping up the price, someone made some speculative purchases of them on the 4th of june by the looks of it, maybe they figured they would be needed for these new warp speed rigs or something :P Do you not see the contradiction here?
What contradiction, the players purchased the items which reduced supply on the market, what exactly are you even talking about lol
If someone purchased all the lowest priced orders then whatever is left are the higher priced orders, which, by default, would bump the average price of the item as the lowest priced available order would be higher than the current one :P |
Oraac Ensor
School of Applied Knowledge Caldari State
525
|
Posted - 2014.06.07 15:17:00 -
[322] - Quote
Cypherous wrote:Oraac Ensor wrote:Cypherous wrote:Well firstly, sell orders are set by players so has nothing to do with drop rates, secondly, do you not see from your own graph that there was a massive spike in the number of them purchased, see the bars along the bottom, which reduced supply thereby bumping up the price, someone made some speculative purchases of them on the 4th of june by the looks of it, maybe they figured they would be needed for these new warp speed rigs or something :P Do you not see the contradiction here? What contradiction, the players purchased the items which reduced supply on the market, what exactly are you even talking about lol If someone purchased all the lowest priced orders then whatever is left are the higher priced orders, which, by default, would bump the average price of the item as the lowest priced available order would be higher than the current one :P I don't dispute that, but you are only explaining the second statement I highlighted.
My point is that it contradicts the first. |
Cypherous
Liberty Rogues Aprilon Dynasty
118
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Posted - 2014.06.07 15:43:00 -
[323] - Quote
Oraac Ensor wrote:Cypherous wrote:Oraac Ensor wrote:Cypherous wrote:Well firstly, sell orders are set by players so has nothing to do with drop rates, secondly, do you not see from your own graph that there was a massive spike in the number of them purchased, see the bars along the bottom, which reduced supply thereby bumping up the price, someone made some speculative purchases of them on the 4th of june by the looks of it, maybe they figured they would be needed for these new warp speed rigs or something :P Do you not see the contradiction here? What contradiction, the players purchased the items which reduced supply on the market, what exactly are you even talking about lol If someone purchased all the lowest priced orders then whatever is left are the higher priced orders, which, by default, would bump the average price of the item as the lowest priced available order would be higher than the current one :P I don't dispute that, but you are only explaining the second statement I highlighted. My point is that it contradicts the first.
I'm still not entirely sure what it is you're after, the prices went up because someone purchased a large bulk of the wheels, what relation does this have to drop rates?
Do you have any actual sources other than someone making a speculative purchase based on the warp speed mods that have yet to drop anywhere? |
Oraac Ensor
School of Applied Knowledge Caldari State
525
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Posted - 2014.06.07 15:53:00 -
[324] - Quote
Cypherous wrote:I'm still not entirely sure what it is you're after, the prices went up because someone purchased a large bulk of the wheels, what relation does this have to drop rates? [Sigh] Reduced supply.
Decreased drop rate and player buy-out both reduce supply.
You are contradicting yourself by saying that price is not affected by reduced supply in the first case but is in the second. |
Cypherous
Liberty Rogues Aprilon Dynasty
118
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Posted - 2014.06.07 16:06:00 -
[325] - Quote
Oraac Ensor wrote:Cypherous wrote:I'm still not entirely sure what it is you're after, the prices went up because someone purchased a large bulk of the wheels, what relation does this have to drop rates? [Sigh] Reduced supply. Decreased drop rate and player buy-out both reduce supply. You are contradicting yourself by saying that price is not affected by reduced supply in the first case but is in the second.
/me facedesks
The evidence you pointed out only points out someone purchased the items, it doesn't show that supply from sites aka drop rates, actually changed at all, please cite evidence showing the drop rates themselves are down when you say Quote:"Obviously you ****** something up with drop rates, spawn rates, or both. Please fix."
Because its not a case of "obviously" when you're looking at markets the day after a patch and there was a massive spike in people purchasing the item you claim was affected >.> |
Oraac Ensor
School of Applied Knowledge Caldari State
525
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Posted - 2014.06.07 16:42:00 -
[326] - Quote
Cypherous wrote:/me facedesks The evidence you pointed out only points out someone purchased the items, it doesn't show that supply from sites aka drop rates, actually changed at all, please cite evidence showing the drop rates themselves are down when you say Quote:"Obviously you ****** something up with drop rates, spawn rates, or both. Please fix." Because its not a case of "obviously" when you're looking at markets the day after a patch and there was a massive spike in people purchasing the item you claim was affected >.> I didn't point out any evidence - that isn't my post.
I don't really care how accurate James Amril-Kesh's evidence is. Your claim that drop rate doesn't affect price is just plain wrong and you contradicted yourself later in the same post.
If you can't see that, I'm sorry, but I can't put it any simpler. |
Cypherous
Liberty Rogues Aprilon Dynasty
118
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Posted - 2014.06.07 17:01:00 -
[327] - Quote
Oraac Ensor wrote:Cypherous wrote:/me facedesks The evidence you pointed out only points out someone purchased the items, it doesn't show that supply from sites aka drop rates, actually changed at all, please cite evidence showing the drop rates themselves are down when you say Quote:"Obviously you ****** something up with drop rates, spawn rates, or both. Please fix." Because its not a case of "obviously" when you're looking at markets the day after a patch and there was a massive spike in people purchasing the item you claim was affected >.> I didn't point out any evidence - that isn't my post. I don't really care how accurate James Amril-Kesh's evidence is. Your claim that drop rate doesn't affect price is just plain wrong and you contradicted yourself later in the same post. If you can't see that, I'm sorry, but I can't put it any simpler.
This is why i hate forums too many idiots, i only pointed out that HIS claims that the price was affected by drop rates was incorrect given HIS evidence which showed the spike in market purchases for that item, if you're not going to pay attention to that then thats not my problem, i did not at any point claim that the price of all items were unaffected by drop rates |
Oraac Ensor
School of Applied Knowledge Caldari State
525
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Posted - 2014.06.07 17:33:00 -
[328] - Quote
Cypherous wrote:This is why i hate forums too many idiots, So stop posting, then we'll have one less.
Cypherous wrote:i only pointed out that HIS claims that the price was affected by drop rates was incorrect given HIS evidence which showed the spike in market purchases for that item, if you're not going to pay attention to that then thats not my problem, i did not at any point claim that the price of all items were unaffected by drop rates Nope. You made a plain, unqualified statement: Cypherous wrote:Well firstly, sell orders are set by players so has nothing to do with drop rates, There's nothing in those words to indicate that they referred only to the case in point. Maybe that's what you meant, but it's not what you said. |
Killtito Cordeiro
Stalking Dragons
0
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Posted - 2014.06.07 19:23:00 -
[329] - Quote
Hello
I have one big problem...
Seen de update of kronos my launcher don't update...
I have this message:
"the server you are connecting to could not be reached please check your internet settings and restart the eve launcher the url that could not be reached was: HTTP:\\cdn1.eveonline.com/793961/repairdata_793961.dat"
I tried download de client again and have the same problem...
Any help... |
P4thfinder
the muppets DARKNESS.
0
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Posted - 2014.06.07 19:32:00 -
[330] - Quote
I had the same problem and it was a dns problem...
Try to use the Google dns: 8.8.8.8 |
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