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Gevlon Goblin
Science and Trade Institute Caldari State
236
|
Posted - 2014.06.03 19:03:00 -
[1] - Quote
There isn't a day without someone posting tears on this forum because his shiny was suicide ganked. They usually demand suicide ganking to be removed. Even more victims just quit silently.
I've never lost cargo to suicide gankers, despite most of my income comes from hauling implants and other small but expensive stuff between trade hubs. Why? Not because the game taught me, but because I've read up, asked around and sit behind EFT a lot. My suggestion is to fix that with a simple mission from the career agent.
The mission looks normal and innocent enough. A courier mission to transport cargo in the T1 industrial you got as reward in the previous step. The mission text has fitting advice and warns of suicide gankers. The trick is that the cargo is so large that with newbie skills, you have to take two turns in a tanked industrial. Or you can fit nothing but cargo expanders in the lows, instead of the Damage Control and armor tank for Gallente and Amarr, fitting modules for the shield tank for Caldari and Minmatar (remember, newbie, low skills). The time bonus of the mission is large for a newbie (2M for example), but the time to complete it for the bonus is only possible if he makes the transport in one run. There is also a "high" collateral (1M is a fortune for a newbie, that's two T1 frigs).
In the target system he has to warp to a deadspace complex (to lock out random players interfering) with a mock stargate to deliver the cargo to. NPC pirates named "Capsuleer suicide ganker" jump on him as he approaches the "gate". If he followed the fitting advice, he has enough EHP with newbie skills to survive in deep hull. If he fitted full cargo expanders, he is dead before Concord arrives (Concord responds as they would to a player suicide ganker). He isn't podded though, so he can watch as "Hauler of the gank crew" goes suspect on his wreck and steals what's dropped. Then the Concord Police Captain messages him "Warp your pod off and read my mail!". In the first half of the mail, he get the fitting advice repeated and some more info about suicide ganking. This time he'll read it, since he lost his ship, the mission collateral and probably an underwear. After he returns to the career agent, the mission is acceptable again, so after he farmed for a new hauler, he can complete it - if he tanks his hauler properly. He can keep the mail of the Concord Police Captain and read the second half with fitting ideas to other haulers, EHP/ISK ratios, typical gank ships and other useful info when he'll need it.
This idea would utilize the "learn while doing" and force the player to not ignore gankers, without the punishment being devastating. Losing a ship, fitting, 1M collateral stings a newbie but doesn't ruin him, like flying everything he has in a zero tank Iteron. Also, the mission finally ends with him surviving a suicide gank in hull and being able to loot the ganker ships for meta blasters, faction antimatter ammo and such usual ganker drops. My blog: greedygoblin.blogspot.com |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
28
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Posted - 2014.06.03 19:10:00 -
[2] - Quote
Supported. When I was suicide ganked for the first time long ago, I actually submitted a ticket thinking this is some kind of game mechanics' exploit. As SG became so ubiqiutous and integral part of game world, new players should be familiarized with it from the baby steps. Survey/voting system inbuilt to the game client:-álink |

w3ak3stl1nk
Hedion University
62
|
Posted - 2014.06.03 20:43:00 -
[3] - Quote
There are a lot of things that could be introduced in tutorials. Besides this the new player training sessions need to be converted to tutorials. +1 anyways Is that my two cents or yours? |

Walter Hart White
Heisenberg Minings
49
|
Posted - 2014.06.03 21:39:00 -
[4] - Quote
T1 industrials are unavailable for trial users, would not work. |

Next Zunn
Energy Industries Energy Alliance
6
|
Posted - 2014.06.03 23:46:00 -
[5] - Quote
No need to be so detailed with the mission...
Standard courier mission, your granted some random frigate before the mission, given 5m3 of whatever and sent to a mock Stargate to deliver the item and then an NPC blows you up, a pop up can then explain suicide tankers and how you shouldn't fly what you can't afford, even in high sec.
+1 though. Good idea. |

Alternative Splicing
Center for Advanced Studies Gallente Federation
45
|
Posted - 2014.06.04 00:35:00 -
[6] - Quote
The most effective teachers are other players, who would be wise enough to say that you are -never- safe, and the most you can do is mitigate risk. Giving people canned, campy, staged missions survivable with an once of tank would just make the tears even better when they are targeted by a determined gank. Plus there are so many other ways for bad things to happen to people - scams, awox, etc; do all of these need missions too?
NPCs shouldn't handhold, because ultimately they are bad stewards of players. Players will always find some way to get at each other which isnt explicitly outlined. Then who is responsible?
Highsec breeds easy prey. |

DJ FunkyBacon
Eve Radio Corporation
271
|
Posted - 2014.06.04 02:17:00 -
[7] - Quote
The tutorials do a fair job of explaining that you're not safe, and the advanced military career agent goes into stuff like ship loss and various aspects of PVP play. You already can't read any overview about Eve without mention of suicide ganking or "griefing". Just how much hand holding do you want here Gevlon? I have zero sympathy for people mewling over losing stuff. Live and learn.
Or you could channel some of your goon rage into educating the masses about these easily preventable situations in highsec. Unfortunately, we both know it wouldn't make a lick of difference, and neither would plastering it on the gate billboards of every system or blasting it all over the TV in the CQ. There is no logi in this game for lazy ignorance. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Hasril Pux
Red Cabal
66
|
Posted - 2014.06.04 03:09:00 -
[8] - Quote
DJ FunkyBacon wrote:The tutorials do a fair job of explaining that you're not safe, and the advanced military career agent goes into stuff like ship loss and various aspects of PVP play. You already can't read any overview about Eve without mention of suicide ganking or "griefing". Just how much hand holding do you want here Gevlon? I have zero sympathy for people mewling over losing stuff. Live and learn.
Or you could channel some of your goon rage into educating the masses about these easily preventable situations in highsec. Unfortunately, we both know it wouldn't make a lick of difference, and neither would plastering it on the gate billboards of every system or blasting it all over the TV in the CQ. There is no logi in this game for lazy ignorance.
No. But this blog post by Feyd rings sharply of truth. Clear unavoidable terms before they take a single step would go a long way towards informing new players of the true nature of this game. And it might even harden their resolve right from the beginning. If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

Amenity Project
Hedion University Amarr Empire
15
|
Posted - 2014.06.04 03:39:00 -
[9] - Quote
Hasril Pux wrote:DJ FunkyBacon wrote:The tutorials do a fair job of explaining that you're not safe, and the advanced military career agent goes into stuff like ship loss and various aspects of PVP play. You already can't read any overview about Eve without mention of suicide ganking or "griefing". Just how much hand holding do you want here Gevlon? I have zero sympathy for people mewling over losing stuff. Live and learn.
Or you could channel some of your goon rage into educating the masses about these easily preventable situations in highsec. Unfortunately, we both know it wouldn't make a lick of difference, and neither would plastering it on the gate billboards of every system or blasting it all over the TV in the CQ. There is no logi in this game for lazy ignorance. No. But this blog post by Feyd rings sharply of truth. Clear unavoidable terms before they take a single step would go a long way towards informing new players of the true nature of this game. And it might even harden their resolve right from the beginning. CCP and us need these kids. They buy PLEX and bring us content.
Besides, there's no amount of education that prevents this from happening.
There's no reason to make these people not waste tons of money on PLEX. If they were reasonable, they wouldn't have thrown it away invested it in the first place. They would have informed themselves.
As they obviously aren't and haven't, no amount of education will change anything.
Gevlon Goblin on his clueless quest. |

Gevlon Goblin
Science and Trade Institute Caldari State
240
|
Posted - 2014.06.04 04:38:00 -
[10] - Quote
Walter Hart White wrote:T1 industrials are unavailable for trial users, would not work. So the tutorials could only be completed after he subscribed. That would be terrible.
DJ FunkyBacon wrote:The tutorials do a fair job of explaining that you're not safe, and the advanced military career agent goes into stuff like ship loss and various aspects of PVP play. You already can't read any overview about Eve without mention of suicide ganking or "griefing". No, the tutorials give you a free, unfit frig to lose on purpose. It's a bit different from losing a ship you didn't mean to lose. Also, most players don't read forums or participate in the community (hint: CSM election numbers), so the millions post won't help them at all. Also, we are talking about new players. Do you seriously expect them to read EVE sites before getting into the game? My blog: greedygoblin.blogspot.com |
|

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
272
|
Posted - 2014.06.04 04:53:00 -
[11] - Quote
Gevlon Goblin wrote:Walter Hart White wrote:T1 industrials are unavailable for trial users, would not work. So the tutorials could only be completed after he subscribed. That would be terrible. DJ FunkyBacon wrote:The tutorials do a fair job of explaining that you're not safe, and the advanced military career agent goes into stuff like ship loss and various aspects of PVP play. You already can't read any overview about Eve without mention of suicide ganking or "griefing". No, the tutorials give you a free, unfit frig to lose on purpose. It's a bit different from losing a ship you didn't mean to lose. Also, most players don't read forums or participate in the community (hint: CSM election numbers), so the millions post won't help them at all. Also, we are talking about new players. Do you seriously expect them to read EVE sites before getting into the game?
I did, but I accept that I'm the minority. Overall though I am pretty much in agreement with Funky in that I don't believe we need a whole elaborate mission setup to get the point across...or worse, confuse the point. Last thing we need is newbies falsely believing that NPC "suicide gankers" are out to get them (even if their name is "capsuleer suicide ganker"). I would be fine with a popup explaining the nature of EvE however (as mentioned in the above linked blog post). Something to click through when making a new character. |

DJ FunkyBacon
Eve Radio Corporation
272
|
Posted - 2014.06.04 04:57:00 -
[12] - Quote
Gevlon Goblin wrote:Do you seriously expect them to read EVE sites before getting into the game?
Actually, I do. I know I read up on a game, and ask people about it before I spend money on it. That's just common sense... which I realize is in short supply with some people. CSM9 Factional Warfare/Lowsec Representative Radio Host, Blogger, Lowsec Resident, PvP Afficionado. http://funkybacon.blogspot.com http://twitter.com/FunkyBacon |

Chicken Exroofer
Regional Assault and Recon
9
|
Posted - 2014.06.04 05:45:00 -
[13] - Quote
If the real nature of Eve was relayed to John Q. Neverplayedorheardofitbefore, There would never be any new players, ever.
If I had not had it explained to me in no uncertain terms by a friend on TS before I ever played, and blindly went about what I thought I was supposed to do based on the tutorials, (mine, explore, mission) , I would have lasted a month max beyond the trial.
And never came back. Since I had this knowledge relayed to me ahead of time, and vast amounts of info about how to survive and prosper, now I have 4 active accounts.
The Op's idea for a complex mission/tutorial is a good idea, thumbs up there.
But if there was truth in advertising, Eve's brochure would read
"The game where everyone, and everything, is trying to kill you, scam you, steal your stuff, loot your wreck, and then sell you new ships so they can blow you up again. And all of this is not only condoned by the game developer, but actively encouraged. So Harden The F*** Up"
|

Hasril Pux
Red Cabal
71
|
Posted - 2014.06.04 19:36:00 -
[14] - Quote
Amenity Project wrote: CCP and us need these kids. They buy PLEX and bring us content.
They also rant on the forums and cause high-sec nerfs that ultimately take content away from us. The very brief amount of time that an uninformed rage-quitter spends in the game doesn't add much in the way of content at all compared to what their negative metrics and feedback end up taking away.
Amenity Project wrote:Besides, there's no amount of education that prevents this from happening. I'm not talking about education. I'm not agreeing with the OP about his mission ideas. But frankly, it's not like he's suggesting nerfs to make players safer. In a way he's asking for EvE's introduction to be more honest and up front about the gameplay.
Amenity Project wrote:There's no reason to make these people not waste tons of money on PLEX. If they were reasonable, they wouldn't have thrown it away invested it in the first place. They would have informed themselves.
As they obviously aren't and haven't, no amount of education will change anything.
Gevlon Goblin on his clueless quest.
DJ FunkyBacon wrote:Gevlon Goblin wrote:Do you seriously expect them to read EVE sites before getting into the game? Actually, I do. I know I read up on a game, and ask people about it before I spend money on it. That's just common sense... which I realize is in short supply with some people.
Don't get me wrong. I'm not a fan of Ripard Teg (may he burn in hell rest in peace) or his ilk. But on the opposite side of that coin, it seems rather extremist to scoff at ideas that promote a better informed player base. To say that people ought to know where to look to inform themselves is rather elitist. It goes a long way toward furthering the divide between people in the know and people who get overwhelmed and shut out. If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

Jenn aSide
Smokin Aces.
6655
|
Posted - 2014.06.04 19:57:00 -
[15] - Quote
DJ FunkyBacon wrote:Gevlon Goblin wrote:Do you seriously expect them to read EVE sites before getting into the game? Actually, I do. I know I read up on a game, and ask people about it before I spend money on it. That's just common sense... which I realize is in short supply with some people.
Funny how the guy scoffed at the idea of being an informed consumer lol. Like the idea of being knowledgeable and responsible was so foreign as to be down right alien.
I'd heard of EVE but didn't try it to 2007 after talking to friends who played and reading everything I could Google about it. That's how I new the game was for me. |

Xe'Cara'eos
A Big Enough Lever
199
|
Posted - 2014.06.04 20:34:00 -
[16] - Quote
I had a friend who 'explained' the game for me - he explained nothing, and when I joined I kept asking him questions (my own private help channel) - he never mentioned suicide ganking until I lost a thrasher to a ferox (SG) - a character creation warning like the one linked in the blog above would have gone a long way.
Also @DJ funky bacon - if a game has a 'free trial' I would imagine it's reasonable that some people will use the trial to see what it's like for themselves rather than spending 20hrs or so reading up on it. however there is no way you will experience enough in that trial - especially since you can't fly gank target ships For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Gevlon Goblin
Science and Trade Institute Caldari State
243
|
Posted - 2014.06.05 04:00:00 -
[17] - Quote
Jenn aSide wrote:Funny how the guy scoffed at the idea of being an informed consumer lol. Like the idea of being knowledgeable and responsible was so foreign as to be down right alien.
I'd heard of EVE but didn't try it to 2007 after talking to friends who played and reading everything I could Google about it. That's how I new the game was for me. I applaud your intelligence and preparation. However if being intelligent and prepared is a pre-requisite of playing EVE... I hope CCP can live on 5-10K customers. My blog: greedygoblin.blogspot.com |

Vincintius Agrippa
F L O O D
54
|
Posted - 2014.06.05 04:26:00 -
[18] - Quote
DJ FunkyBacon wrote:The tutorials do a fair job of explaining that you're not safe, and the advanced military career agent goes into stuff like ship loss and various aspects of PVP play. You already can't read any overview about Eve without mention of suicide ganking or "griefing". Just how much hand holding do you want here Gevlon? I have zero sympathy for people mewling over losing stuff. Live and learn.
Or you could channel some of your goon rage into educating the masses about these easily preventable situations in highsec. Unfortunately, we both know it wouldn't make a lick of difference, and neither would plastering it on the gate billboards of every system or blasting it all over the TV in the CQ. There is no logi in this game for lazy ignorance.
Unfortunately, most people stop paying attention to the tutorials after the first week or so. A year on and I have still yet to complete any path. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
802
|
Posted - 2014.06.05 08:46:00 -
[19] - Quote
Chicken Exroofer wrote:If the real nature of Eve was relayed to John Q. Neverplayedorheardofitbefore, There would never be any new players, ever. If I had not had it explained to me in no uncertain terms by a friend on TS before I ever played, and blindly went about what I thought I was supposed to do based on the tutorials, (mine, explore, mission) , I would have lasted a month max beyond the trial. And never came back. Since I had this knowledge relayed to me ahead of time, and vast amounts of info about how to survive and prosper, now I have 4 active accounts. The Op's idea for a complex mission/tutorial is a good idea, thumbs up there. But if there was truth in advertising, Eve's brochure would read "The game where everyone, and everything, is trying to kill you, scam you, steal your stuff, loot your wreck, and then sell you new ships so they can blow you up again. And all of this is not only condoned by the game developer, but actively encouraged. So Harden The F*** Up" Possibly, "there's your problem!"  If there is a mechanic in EvE that would actively discourage new players or cause them to quit when they discover it, does it not make more sense to clearly identify what that problem is, find a balanced solution and implement it, rather than making a mission to train people about the problem? Of course there are those who do not believe that new players for EvE are required, unless they are the "right stuff" but that is another problem altogether. 
There is one EvE. Many people. Many lifestyles. WE are EvE |

Beta Maoye
21
|
Posted - 2014.06.05 08:49:00 -
[20] - Quote
w3ak3stl1nk wrote:There are a lot of things that could be introduced in tutorials. Besides this the new player training sessions need to be converted to tutorials. +1 anyways
New players training sessions provide some very good and essential information of the game. However, factors such as time zone, work schedule, family time, can influence whether player can join the live traning sessions. CCP should produce videos of new player training sessions, particularly about PVP. Players can be directed to these videos at the end of turtorial missions.
Although the game enviornment is constantly changing, some basic procedures of PVP never change. To survive from PVP activities, new players has to think like a PVPer. Training sessions should teach them things like, where is a good place to set up gate camp, how to do gate camp, how to de-cloak a ship, how to use scout ship to find target, how to make a safe spot, how to use d-scan to locate target, how to assess target - shield/armor/hull/speed/engagement range/weapon/ammo, when to use ECM, dampener, disruptor, how to fit my ship to gain possible advantages from the assessment of target.
A training session don't need to be too long. 15 minutes per video session is good. Educate new players some general procedures of PVP, they will be able to assess the risk involved themselves. They might even be able to start having fun in PVP. Less griefs and whines. More long term players in EVE. More fun in EVE universe. More revenue to CCP. |
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baltec1
Bat Country Goonswarm Federation
11817
|
Posted - 2014.06.05 09:09:00 -
[21] - Quote
The people who get ganked with overstuffed haulers are the same people that skip the tutorials anyway. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Velicitia
Arma Artificer
2332
|
Posted - 2014.06.05 10:07:00 -
[22] - Quote
Walter Hart White wrote:T1 industrials are unavailable for trial users, would not work.
This.
There are already at least two (if not more) missions of "go here, and die". There is also at least one of "go here, get the thing, and GTFO before they hotdrop you" (slightly different wording, but you get the idea). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
34
|
Posted - 2014.06.05 10:13:00 -
[23] - Quote
baltec1 wrote:The people who get ganked with overstuffed haulers are the same people that skip the tutorials anyway. Wrong. My only time I was a victim of SG I was autopiloting frigate with frac module through hisec space. I've done all the tutorials, and even read guides and forums occasionally. It was around a half of year of my active sub, and I still hadn't been informed about possibility of such thing, despite being a member of nullsec corp. No one ever mentioned it, for some reason. Survey/voting system inbuilt to the game client:-álink |

Debora Tsung
The Investment Bankers Guild
1102
|
Posted - 2014.06.05 10:19:00 -
[24] - Quote
lol, I just had a case of reading failure 101 and thought you wanted to prepare newbies to be suicide gankers. xD Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Atram41
Pator Tech School Minmatar Republic
0
|
Posted - 2014.06.05 13:21:00 -
[25] - Quote
DJ FunkyBacon wrote:The tutorials do a fair job of explaining that you're not safe, and the advanced military career agent goes into stuff like ship loss and various aspects of PVP play. You already can't read any overview about Eve without mention of suicide ganking or "griefing". Just how much hand holding do you want here Gevlon? I have zero sympathy for people mewling over losing stuff. Live and learn.
Or you could channel some of your goon rage into educating the masses about these easily preventable situations in highsec. Unfortunately, we both know it wouldn't make a lick of difference, and neither would plastering it on the gate billboards of every system or blasting it all over the TV in the CQ. There is no logi in this game for lazy ignorance. Disagree entirely.
The tutorials do a terrible job explaining the risks of being suicide ganked, and mention little to nothing of traps, baiting and scams. There is little to no indication of any sort of metagaming in them. It simply shows you basic game mechanics and prepares you at best to lose a couple more in NPC missions as you get the hang of things. A simulation of the player experience in EVE is what should be largely represented in the tutorials.
There are many players who do not know what EVE is all about before they play as well. Yes, many of us read all the stories before we dive in. Many others simply see a space MMO and think "what the hell". Someone with a wife, a job and some other major hobbies is only going to have limited time with the game. They will spend most of this time reading up on game mechanics and how to do things. There introduction to the metagaming will come 3 months in when they lose 40% of their assets in a T1 hauler thinking someone exploited the game against them.
If you don't think it would make a difference anyways, why even have a tutorial then? Maybe we should get CCP to just tell new players to use Google . There was a speech at Fanfest for the New PLayer Experience, and they specifically stated they wanted to adapt the tutorial to represent the true nature of EVE closely. Under that guise Gevlon's idea fits in perfectly.
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
471
|
Posted - 2014.06.05 13:53:00 -
[26] - Quote
I have another idea: introduce an Advanced Tutorial where new players need to complete simple objectives (courier, PVE, whatever) with other players hunting them. NPCs are stupid and no where near as challenging as actual players.
Gevlon, you're more patient than me, I'm sure you can think of all the details.
Some ideas are in this thread I made some time ago. |

Gevlon Goblin
Science and Trade Institute Caldari State
251
|
Posted - 2014.06.05 17:52:00 -
[27] - Quote
Debora Tsung wrote:lol, I just had a case of reading failure 101 and thought you wanted to prepare newbies to be suicide gankers. xD Actually it's not a bad idea. A piracy career mission arc could teach people who to canflip, steal from missions and yes, suicide gank. This would not only open these professions but also warn them of their existence. My blog: greedygoblin.blogspot.com |

Frostys Virpio
The Mjolnir Bloc The Bloc
1108
|
Posted - 2014.06.05 18:13:00 -
[28] - Quote
baltec1 wrote:The people who get ganked with overstuffed haulers are the same people that skip the tutorials anyway.
Possibly but even if you did it all, nothing in it would really tell you about what can eb done by player to you. Most people bitching about ganking probably do so because concord does not do what they were expecting. Knowing concord will intervein might make you belive it will always be fast. Nowhere in the game is it told that the response time might be too slow to save your ship.
The first time I saw concord intervein, my ship was actually far into structure when it just killed everybody attacking me. I already knew about the mecanic of response time but anybody who has his first impression like that could easily think they will always appear in time to save you.
I'm not saying the mecanic should change, I'm saying the information could probably be given in a better way. |

w3ak3stl1nk
Hedion University
63
|
Posted - 2014.06.06 02:53:00 -
[29] - Quote
Gevlon Goblin wrote:Debora Tsung wrote:lol, I just had a case of reading failure 101 and thought you wanted to prepare newbies to be suicide gankers. xD Actually it's not a bad idea. A piracy career mission arc could teach people who to canflip, steal from missions and yes, suicide gank. This would not only open these professions but also warn them of their existence. Piracy career agents might be interesting... I think thukker is the only high sec npc pirate corp... Could be wrong though Is that my two cents or yours? |

Gevlon Goblin
Science and Trade Institute Caldari State
253
|
Posted - 2014.06.06 18:14:00 -
[30] - Quote
w3ak3stl1nk wrote: Piracy career agents might be interesting... I think thukker is the only high sec npc pirate corp... Could be wrong though
Guristas and co could have agents hiding in a deadspace complex in the newbie system. The newbie is sent there by the normal career agent to kill pirates, but there he finds no red crosses, just a mission agent. My blog: greedygoblin.blogspot.com |
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