|Posted - 2014.06.05 05:00:00 -
 - Quote
1. FW missions are vitally important to isk making in FW. Allot of people complain about a lack of Bs or BC fleets but for Winmatar personally, high LP and relatively easy isk making at T4 allows us to do this. ( Even in Amarr Millita. ) Allot of what I am seeing is " It's too easy to do FW missions etc etc. However keep in mind the process of even getting to T4 to make those missions worth while it is easily 1-2 months of plexing and grinding systems.
2. The imbalance is easy to see, Target paints make Amarr missions hard, Damps make Gallente missions hard forcing you to fly bigger or be super awesome in an SB. I'm passive about the difficulty of the missions because the harderd the Gal/Amarr missions are generally means that their LP is worth more as opposed to Minmatar missions.
What to do?
The biggest issue I see, and is being discussed here is that LP PAYOUT IS TOO HIGH FOR HOW EASY IT IS>. and that few groups spend a long time grinding systems and plexing then countless others mooch off of the efforts with minimal work in the actually FW mechanics of space.
So a solution or something for a change; what if there was a system that could "count" FW efforts. For example, a system that can calculate the amount of Plexes, Ihubs, or WT killed a Corp/Alliance participated in. And using that calculation award that Alliance/Corp an LP payout bonus that shows their participation in FW. The bonus would of course be capped at a certain point.
Maybe an easy way to think of it is like there is a Militia wide Tier level, but what if your Corp/Alliance had one too?
Another thing to consider:
Making missions require bigger ships or gangs would be difficult because 1. Pirates would be all over those likes bees to honey. And while it may bring fights, it may completely prevent you from finishing the mission resulting in standings loss, or you loose your whole fleet then you spend the next week trying to gain LP just to make up for the ships you lost.
2. Gate camps suck.
3. If LP becomes significantly harder to come by Fights and the size of Fights in FW may GREATLY down scale because no one has the isk to afford those ships or willingness to risk them.
4. As easy as FW missions are the "Climb" to get there is hard. This cannot be forgotten when considering how to change FW missions.