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Vas Eldryn
71
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Posted - 2014.06.05 05:09:00 -
[1] - Quote
just a thought, feel free to troll me to hell
With cov ops ships usually being slightly weaker then their prey the opening shot means everything, With the exception of bombs should SB's, Recons and BLOPS get a damage multiplier or auto crit on their 1st shot within a couple of seconds of dropping cloak?
Maybe with a timer that prevents the mechanic been exploited?
call it a stealth attack, surprise attack, whatever. |
Destination SkillQueue
Are We There Yet
6463
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Posted - 2014.06.05 05:38:00 -
[2] - Quote
How about an ability for the shot to disrupt the target ship or "stun" it for a few seconds. We could call the ability 'cheap shot' and it would be exclusive for rogue ships. It could have some kind of diminishing returns(DR) to keep the abuse to a minimum. |
Meandering Milieu
House Aratus Fatal Ascension
65
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Posted - 2014.06.05 05:47:00 -
[3] - Quote
Destination SkillQueue wrote:How about an ability for the shot to disrupt the target ship or "stun" it for a few seconds. We could call the ability 'cheap shot' and it would be exclusive for rogue ships. It could have some kind of diminishing returns(DR) to keep the abuse to a minimum.
http://i.imgur.com/eMKbZpL.jpg |
Debora Tsung
The Investment Bankers Guild
1102
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Posted - 2014.06.05 06:20:00 -
[4] - Quote
ROFL, awesome stuff. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Bohneik Itohn
Periphery Bound
226
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Posted - 2014.06.05 13:51:00 -
[5] - Quote
So instead of trying to rip something from a fantasy RPG and expecting it to be appropriate for Eve, why don't you apply game mechanics to it?
You could try allowing any ship capable of fitting a covert ops cloak the ability to overheat their high slots for 1 cycle before dropping cloak or while waiting for the target timer to wear off for cruisers, at the cost of three or four times the normal heat damage to those modules. If those modules are fired within their next cycle time, the damage for both cycles is applied, plus the overheating bonus, minus whatever other factors are at play such as transversal, range, etc... If you don't fire within that second cycle, you burned the crap out of your high modules for nothing and start the fight at a severe disadvantage. Wait, CCP kills kittens now too?!-á-á - Freyya |
Shivanthar
Ace's and Eight's Brothers of Tangra
95
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Posted - 2014.06.05 14:03:00 -
[6] - Quote
Destination SkillQueue wrote:How about an ability for the shot to disrupt the target ship or "stun" it for a few seconds. We could call the ability 'cheap shot' and it would be exclusive for rogue ships. It could have some kind of diminishing returns(DR) to keep the abuse to a minimum.
rofl lmao xDDD
Also this was the first thing that came to my mind Half the lies they tell about me aren't true. |
Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
34
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Posted - 2014.06.05 14:41:00 -
[7] - Quote
BACKSTAB! That were great days indeed. Unfortunatually, EVE's mechanics can't distinguish hide from front. Survey/voting system inbuilt to the game client:-álink |
w3ak3stl1nk
Hedion University
63
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Posted - 2014.06.05 23:06:00 -
[8] - Quote
5 launchers would be nice, even if cpu and power don't go up. Is that my two cents or yours? |
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