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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Dealth Striker
Striker Ltd
31
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Posted - 2014.06.11 23:37:00 -
[61] - Quote
Callic Veratar wrote:mynnna wrote:I see a LOT of words here, and none of them are doing anything to explain how this would produce interesting gameplay. Interesting gameplay is highly subjective. If the mechanics are changed from something simple like press button get minerals to an involved process (at least slightly involved as too much gets bad fast). It changes the mining from mine ore-refine-sell minerals to mine ore-sell ore/buy ore-refine-sell minerals. It's the same reason to get rid of OGB, it's a thing that's there that nobody needs to really thing about beyond having a single alt around to take care of it. My off the cuff solution might not be interesting or compelling, but it's not meant to be the end of the discussion, only a beginning (though it seems like it's already closed from the dev's view). Further on my suggestion, if volume is used as the factor for reprocessing, it increases the value of compression and creates diversity in what, now, is a very flat market.
You have to leave it instant for the new reprocessing nerf. CCP cannot let a new player have time to realize how much of a reprocessing nerf there now is.
Striker Out!! |
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CCP Punkturis
C C P C C P Alliance
5325
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Posted - 2014.06.12 00:01:00 -
[62] - Quote
Jinn Aideron wrote:CCP Punkturis wrote:Quote: ,,, If you need an explicit, in-window drop target for this to work, why not have one? Mockup ... why had implemented something similar to this (except cooler, sorry!) but then figured out it wasn't consistent with anything else in EVE so right click (yay) has to do for now Lol, it had better been cooler because this one took a handful of minutes in PS, and I wasn't paid. We'll make do with processing either way. But everyone loves functional.
well mine hand animations *crosses hands* Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Wydo
Loc-Nar Support Services
0
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Posted - 2014.06.12 00:42:00 -
[63] - Quote
Two inputs:
First: I am sure you all are addressing this with some sort of global mechanic, but wanted to point it out anyway.
I had several compressed blocks in a contract to me prior to you porting the tranquility mirror to singularity. Blocks did not update in number to reflect the appropriate amount of ore they actually contained.
Once the contract was accepted they dropped into my hanger but had the Crius reprocessing values. Can we expect that currently compressed ore blocks will update in numbers to reflect the ore value of them when this patch goes live? Or should we make sure to refine all existing blocks prior to the patch?
Second item:
When refining in a station, you get a pop up window that shows what you are reprocessing, how much it will refine into, and what the yield (percentage is). When refining in an array, it happens instantaneously with no such window. I know I can go back and figure out the yield, but I have no indication of what that is in the array. Is the intention to keep this mechanic this way or will there be a reprocessing window added at a later date. There are pros and cons to both, just curious.
BTW -- LOVE the instant compression in the POS array. So happy you have not added any ridiculous complexity to this! |
Adunh Slavy
1491
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Posted - 2014.06.12 00:51:00 -
[64] - Quote
Cristl wrote:
Instant things
+1, nothing should be instant. Time and effort are the only things that have value in Eve. Removing the time and effort of something reduces its value. Even if it just 15 minutes for a process, that is enough. Also it's just enough time to fly to a station, swap loads, chit chat a bit and load up the array again. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
Sentient Blade
Crisis Atmosphere
1266
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Posted - 2014.06.12 04:24:00 -
[65] - Quote
CCP Punkturis wrote:well mine hand animations *crosses hands*
Well, deployables now perform an action by being drag-dropped over a hotzone ("space") and that is a recent UI change which works really well. So why not run with it? I'm confident more contextual drag-drop options would be well received rather than menus.
PS: The UI concept has merit, take station services, I can forsee click-dragging assets over the repair service icon, or the reprocessing icon. Maybe a trash can entry at the bottom of the tree-view which allows assets to be destroyed (with confirmation of course) when dropped over, or dragging them over the market icon to sell.
Maybe dragging any ship over the undock icon would make that ship active and immediately begin the undock process?
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Velicitia
Arma Artificer
2364
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Posted - 2014.06.12 10:32:00 -
[66] - Quote
Xercodo wrote:I might be mistaken, but the 10 second working time of the arrays isn't being used at all and is running instant as far as I can tell
confirming you're (partially) wrong
The repro module does in fact have a working delay. Compression mod is running instant. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Darkblad
Hilfe is like free Entertainment
268
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Posted - 2014.06.12 10:47:00 -
[67] - Quote
Velicitia wrote:The repro module does in fact have a working delay. Maybe you had a server delay. During my tests (highsec reproc array) it was more like this.
EVE Infolinks -+-áOld and new-áPortraits |
Peter Drakon
Independent Traders and Builders Chained Reactions
11
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Posted - 2014.06.12 11:47:00 -
[68] - Quote
CCP Punkturis wrote:implemented something similar to this (except cooler, sorry!) but then figured out it wasn't consistent with anything else in EVE...well mine hand animations *crosses hands*
Radial menus and inventory window tree are both new things that wasn't consistent with the previous UI designs. New things, if intuitive and practical, are not a bad thing imo, and the base of the UI functionality is over 10 years old.
If you think it's cool and nice, then fight for it, and put it into SiSi - the crowd will judge it. Based on previous stuff coming from your team I think we'll like it. |
Qoi
Exert Force
11
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Posted - 2014.06.12 11:54:00 -
[69] - Quote
That is one slick reprocessing interface! No "Request Quote" button? MAGIC!
The warning for expensive items is incorrect, it says "Warning: non-repackaged and valuable item" for some of my items. (For example a stack of 1700 Graviton Reactor Units .. pretty sure you can't stack non-repackaged items!) |
Darkblad
Hilfe is like free Entertainment
268
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Posted - 2014.06.12 12:09:00 -
[70] - Quote
CCP Punkturis wrote:it wasn't consistent with anything else in EVE so right click (yay) has to do for now not consistent as in: Position and hints to settings menus NES as a whole Launch (only) the new deployables by drag & drop
Especially the last point is not consistent but very comfortable. And still, other items keep the requirement to anchor them on right click (I'm aware of that to change this there's way more work involved). Why not provide some new and comfortable functionality and change existing features once the time is right?
Don't get me wrong. I really appreciate many of the recent changes to the EVE UI. EVE Infolinks -+-áOld and new-áPortraits |
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Darkblad
Hilfe is like free Entertainment
268
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Posted - 2014.06.12 12:21:00 -
[71] - Quote
CCP Ytterbium wrote:Darkblad wrote:No copy paste functionaliy for entries in the reprocessing offer window Also: If I remember correctly, a block of compressed ore is made of a batch of the raw ore (100 units). Now let's take Arkonor as an example (the batch got added 1275 Units of Mexallon as announced in the Fortune favors the bold Devblog) Here's the minerals of a batch, the quantites are from left to right 6905 x Tritanium, 1275 x Mexallon 115 x Zydrine 230 x Megacyte On Sisi, however, one unit of compressed Arkonor contains 7672 Tritanium 1420 Mexallon 128 Zydrine 256 Megacyte Roughly 111 % of the minerals of a batch. And the blueprints for compressed [whatever] are still present in the market Same applies to ice, like Thick blue IceCompressed stuff also contains roughly 111 % of the raw ice. Thanks for pointing this out, this will be taken care of. Confirmed this being fixed as of build 797200 \o/
There's still that yellow "!" in the reprocessing window strangely attached to the compressed variant. EVE Infolinks -+-áOld and new-áPortraits |
Velicitia
Arma Artificer
2367
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Posted - 2014.06.12 15:44:00 -
[72] - Quote
Darkblad wrote:Velicitia wrote:The repro module does in fact have a working delay. Maybe you had a server delay. During my tests (highsec reproc array) it was more like this.
could be -- I only tried a handful of times, then got annoyed that the numbers were all wrong. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Cristl
Perkone Caldari State
129
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Posted - 2014.06.12 17:59:00 -
[73] - Quote
CCP Ytterbium wrote:We have seen your post on the General Discussion forums before.
We considered having Reprocessing take time early on the Industry overhaul process, but we quickly dropped that idea. Mainly because this activity isn't just something that only is used by Industrialist people. It's also used by players that want to quickly reprocess loot, or quickly get rid of hangar items.
Thank you for the reply. But then why not just send the reprocessing skills to the learning-skills graveyard, give everyone perfect refine, and refund skillpoints?
Are you suggesting that at the moment people are enjoying the reprocessing mechanic? Would removing skills step on certain people's gameplay? Let's face it, giving all people perfect refine would change nothing for those who already had skills, change nothing for those who never intended to get the skills, and actually benefit those who wish to train for or with partial skills already trained. We all win (or break even). Hurrah! Down with pointless training!
It is just a silly job that an alt needs to do. Remove the skills or tie them to a task with non-zero duration please. |
Alain Colcer
Agiolet Security and Logistics
105
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Posted - 2014.06.13 00:11:00 -
[74] - Quote
I would like to raise what i consider an important point here, and has to do with current TQ "usability" of refining, vs singularity values.
On this character (my main), i have enough refining skills to have perfect refine for loot (scrapmetal) and all high-sec ores (from veld up to jaspet). This include extensive work on standings for several NPC corporations. Trained such skills on a PvP oriented character to support past corp activities.
I just connected to SISI and reviewed by how much i will be affected, it turns out i only get 65% for the ores in the same NPC stations......which is a drastic drop. I don't mind lossing the yield from NPC loot, because that required nerfing to boost mining as a profession....but i can no longer buy ore from the market and refine it myself.....without incurring in a heavy economic loss.
Would it be possible to consider refunding refining skills? i will train an alt to serve the same function, but it has no purpose to be trained to the new required levels on my main which is not an industrialist (albeit it has basic skills to work with tech1 refining and ammo production).
Its not a whine about the whole change, since i really like the new balance towards miners and ore extraction acquiring importance.....but my abilities are moving from "useful" towards the "not bother" category...and albeit there has been past rebalances with skills....this is the first one that actually hurts not specialized choices.... |
Laendra
Wildly Inappropriate Goonswarm Federation
49
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Posted - 2014.06.13 03:31:00 -
[75] - Quote
Having problems figuring out how to reprocess in an outpost. IIRC, ALL outposts are supposed to allow that now??? |
Sales Alt negrodamus
SalesAltCorp
1
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Posted - 2014.06.13 06:13:00 -
[76] - Quote
Has any thought been given to moongoo alchemy?
Currently you can refine unrefined moongoo alchemy product for 100% if you work at it. But with Crius, the most you can get with perfect everything is only like 73%.
So if coaliitions decide to increase R32/R64 moon goo prices overnight by at least 25%, there's absolutely nothing people can do compared to now with alchemy.
Is this intended? |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
710
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Posted - 2014.06.13 16:14:00 -
[77] - Quote
Alain Colcer wrote:I would like to raise what i consider an important point here, and has to do with current TQ "usability" of refining, vs singularity values.
On this character (my main), i have enough refining skills to have perfect refine for loot (scrapmetal) and all high-sec ores (from veld up to jaspet). This include extensive work on standings for several NPC corporations. Trained such skills on a PvP oriented character to support past corp activities.
I just connected to SISI and reviewed by how much i will be affected, it turns out i only get 65% for the ores in the same NPC stations......which is a drastic drop. I don't mind lossing the yield from NPC loot, because that required nerfing to boost mining as a profession....but i can no longer buy ore from the market and refine it myself.....without incurring in a heavy economic loss.
Would it be possible to consider refunding refining skills? i will train an alt to serve the same function, but it has no purpose to be trained to the new required levels on my main which is not an industrialist (albeit it has basic skills to work with tech1 refining and ammo production).
Its not a whine about the whole change, since i really like the new balance towards miners and ore extraction acquiring importance.....but my abilities are moving from "useful" towards the "not bother" category...and albeit there has been past rebalances with skills....this is the first one that actually hurts not specialized choices....
Perfect refine in hisec was trivial to obtain. Soon, in order to get the same amount of minerals as "perfect" one has to actually train perfect skills, get perfect standings, and use the best implant.
In other words, perfect refine now actually requires perfection instead of mediocrity.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Velicitia
Arma Artificer
2375
|
Posted - 2014.06.13 20:21:00 -
[78] - Quote
TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Rivr Luzade
Coreli Corporation Ineluctable.
565
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Posted - 2014.06.13 21:46:00 -
[79] - Quote
Velicitia wrote:TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all...
Why so? You get more than perfect in POS and even more than that perfect in player outposts. |
Darkblad
Hilfe is like free Entertainment
269
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Posted - 2014.06.13 21:53:00 -
[80] - Quote
Rivr Luzade wrote:Velicitia wrote:TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all... Why so? You get more than perfect in POS and even more than that perfect in player outposts. This and who knows what future exploration will add to the game in terms of further improvements to the Crius maximum yield close to what's referred to as 100 % of an ore's content from then onwards.
Current 100 % will be achievable from day 1 of Crius. EVE Infolinks -+-áOld and new-áPortraits |
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Alain Colcer
Agiolet Security and Logistics
105
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Posted - 2014.06.13 22:16:00 -
[81] - Quote
Soldarius wrote:Alain Colcer wrote:I would like to raise what i consider an important point here, and has to do with current TQ "usability" of refining, vs singularity values.
On this character (my main), i have enough refining skills to have perfect refine for loot (scrapmetal) and all high-sec ores (from veld up to jaspet). This include extensive work on standings for several NPC corporations. Trained such skills on a PvP oriented character to support past corp activities.
I just connected to SISI and reviewed by how much i will be affected, it turns out i only get 65% for the ores in the same NPC stations......which is a drastic drop. I don't mind lossing the yield from NPC loot, because that required nerfing to boost mining as a profession....but i can no longer buy ore from the market and refine it myself.....without incurring in a heavy economic loss.
Would it be possible to consider refunding refining skills? i will train an alt to serve the same function, but it has no purpose to be trained to the new required levels on my main which is not an industrialist (albeit it has basic skills to work with tech1 refining and ammo production).
Its not a whine about the whole change, since i really like the new balance towards miners and ore extraction acquiring importance.....but my abilities are moving from "useful" towards the "not bother" category...and albeit there has been past rebalances with skills....this is the first one that actually hurts not specialized choices.... Perfect refine in hisec was trivial to obtain. Soon, in order to get the same amount of minerals as "perfect" one has to actually train perfect skills, get perfect standings, and use the best implant. In other words, perfect refine now actually requires perfection instead of mediocrity.
hence my point to ask for considering refunding skills ....since mediocrity is no longer a possibility ....you need perfect skills to obtain the same results as before.... |
SalvorHardin
Komintern.
0
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Posted - 2014.06.14 01:24:00 -
[82] - Quote
When you reprocessing from corp hangar, is there a way to choose where the output result will be transfered? Right now Iam only able to transfer it to my personnal hangar. |
Sales Alt negrodamus
SalesAltCorp
2
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Posted - 2014.06.14 01:46:00 -
[83] - Quote
Alain Colcer wrote:
hence my point to ask for considering refunding skills ....since mediocrity is no longer a possibility ....you need perfect skills to obtain the same results as before....
do you have a reading disability?
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Darkblad
Hilfe is like free Entertainment
269
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Posted - 2014.06.14 07:17:00 -
[84] - Quote
Sales Alt negrodamus wrote:[quote=Alain Colcer]do you have a reading disability? His complaint is that he no longer can achieve what's 100 % reprocessing yield now with mediocre skills. As he'd rather choose to train skills for maximum Ore reprrocessing on an alt, he wants to have the option to get the SP refunded on his more combat oriented main character, as he will not train the missing skill levels on that one. No reading comprehension here. Currently Ref 5, RefEff 4 and Processing 1 are enough to achieve 100 % on a 50 % base station. Training Processing for all Highsec Ores, Jaspet results in a total of 394.265 SP. EVE Infolinks -+-áOld and new-áPortraits |
Brainless Bimbo
Pator Tech School Minmatar Republic
78
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Posted - 2014.06.15 10:08:00 -
[85] - Quote
see below
hit quote not edit, genius i know already dead, just haven-¦t fallen over yet.... |
Brainless Bimbo
Pator Tech School Minmatar Republic
78
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Posted - 2014.06.15 10:09:00 -
[86] - Quote
Brainless Bimbo wrote:Personally i would like to see every station with a Base 33% Efficiency with character standings with the relevant NPC corp raising the efficiency level at 2% per level of standing.
((33% Base Station Equipment) + (Standings x 0.02 )) x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) )
This would stop finding the right station picked based on crude base efficiency and make other less used stations and systems be used, no more everyone in one 50% station and zero in another 33% of the same corp in the same system.
already dead, just haven-¦t fallen over yet.... |
Velicitia
Arma Artificer
2378
|
Posted - 2014.06.15 11:02:00 -
[87] - Quote
Rivr Luzade wrote:Velicitia wrote:TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all... Why so? You get more than perfect in POS and even more than that perfect in player outposts.
Because there are currently bots and super-multiboxers who are competing with me from the near complete safety of NPC corps.
My feeling is that they shouldn't be able to reside in the near-complete safety of a NPC corp AND get "100%" refine.
Furthermore, without any implants or re-mapped attributes ... it takes a grand total of 60 days to get L5 ore processing skills (bit longer if they need Cybernetics 5). While there will be many people who are taken by surprise, the "big players" (if you will) will have already fixed their skills, or are nearly done doing so. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Darkblad
Hilfe is like free Entertainment
269
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Posted - 2014.06.15 11:33:00 -
[88] - Quote
Velicitia wrote:Rivr Luzade wrote:Velicitia wrote:TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all... Why so? You get more than perfect in POS and even more than that perfect in player outposts. Because there are currently bots and super-multiboxers who are competing with me from the near complete safety of NPC corps. They shouldn't be able to do this. Edit --> yeah, I can gank them, or inform CODE about them ... but "wardec his refining corp, and nuke the POS" should also be a valid option. Furthermore, without any implants or re-mapped attributes ... it takes a grand total of 60 days to get L5 ore processing skills (bit longer if they need Cybernetics 5). While there will be many people who are taken by surprise, the "big players" (if you will) will have already fixed their skills, or are nearly done doing so. Taking the risk of wardecs by creating a player corporation provides the advantage to anchor a POS in Highsec. There you can achieve around 104% of what those NPC corporation players can achieve. And I still can't see a disadvantage in raising the bar to gain maximum results when it comes to the character's part of reprocessing. Striving for perfection by training skills plays a major role in other parts of the game already. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like free Entertainment
269
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Posted - 2014.06.15 13:11:00 -
[89] - Quote
Darkblad wrote:Edit, while I'm at it: Two compressed variants contain raw ore quantities that are no multiple of 100 pre Crius - Crokite (1250 units) and Pyroxeres (49.950 units). I didn't get to spare some on Sisi before deployment and can't test. However, adjusting the quantities of compressed variants results in values a basic ore batch contains. This would mean the loss of half a batch for each block when Crius goes live - if there's no other adjustment, which I can't check myself. Still wondering about this. I've created a sheet to show the impact of the "half future batch" within currently existing blocks. EVE Infolinks -+-áOld and new-áPortraits |
Rivr Luzade
Coreli Corporation Ineluctable.
568
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Posted - 2014.06.15 13:38:00 -
[90] - Quote
Velicitia wrote:Rivr Luzade wrote:Velicitia wrote:TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all... Why so? You get more than perfect in POS and even more than that perfect in player outposts. Because there are currently bots and super-multiboxers who are competing with me from the near complete safety of NPC corps. They shouldn't be able to do this. Edit --> yeah, I can gank them, or inform CODE about them ... but "wardec his refining corp, and nuke the POS" should also be a valid option.
Why should they not be allowed to use game mechanics? Where's the problem? They cannot use POS, or use POS on an unrelated alt. You can do all that too.
Velicitia wrote:Furthermore, without any implants or re-mapped attributes ... it takes a grand total of 60 days to get L5 ore processing skills (bit longer if they need Cybernetics 5). While there will be many people who are taken by surprise, the "big players" (if you will) will have already fixed their skills, or are nearly done doing so.
That problem will always arise with change. Be happy that you learned of the change with ample warning and had the chance to do necessary changes to your brain mapping before the changes hit. Why care about someone who's your competition? |
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