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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Ytterbium
C C P C C P Alliance
3550

|
Posted - 2014.06.10 13:25:00 -
[1] - Quote
Hello people,
With Singularity open for feedback we would like to hear what you have to say about the new features coming for Crius. This particular thread is to discuss reprocessing changes, mainly:
- Reprocessing skill and formula changes
- Compression changes
- Reprocessing UI changes
For more details, please refer to this particular blog. Starbase improvements will be discussed in another thread. |
|

Sales Alt negrodamus
SalesAltCorp
1
|
Posted - 2014.06.10 14:14:00 -
[2] - Quote
Alright, I'll start.
* Reprocessing shows a bonus from scrapmetal processing, and I don't have that skill.
Its' kinda unclear if you don't realize how the multipliers work. I'd suggest simply not showing it at all. |

Vicar2008
Mindstar Technology Get Off My Lawn
97
|
Posted - 2014.06.10 14:32:00 -
[3] - Quote
Sales Alt negrodamus wrote:Alright, I'll start.
* Reprocessing shows a bonus from scrapmetal processing, and I don't have that skill.
Its' kinda unclear if you don't realize how the multipliers work. I'd suggest simply not showing it at all.
Or show your current skills are contributing corretly so you have an idea what you may want to train up more etc to get better multiplyers? |
|

CCP Punkturis
C C P C C P Alliance
5277

|
Posted - 2014.06.10 14:53:00 -
[4] - Quote
Vicar2008 wrote:Sales Alt negrodamus wrote:Alright, I'll start.
* Reprocessing shows a bonus from scrapmetal processing, and I don't have that skill.
Its' kinda unclear if you don't realize how the multipliers work. I'd suggest simply not showing it at all. Or show your current skills are contributing corretly so you have an idea what you may want to train up more etc to get better multiplyers?
we decided to have the skill in the list even if you don't have it so you could see it and think "oh hey, I should train that skill!" Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
|

Darkblad
Hilfe is like free Entertainment
267
|
Posted - 2014.06.10 15:15:00 -
[5] - Quote
No copy paste functionaliy for entries in the reprocessing offer window 
Also: If I remember correctly, a block of compressed ore is made of a batch of the raw ore (100 units). Now let's take Arkonor as an example (the batch got added 1275 Units of Mexallon as announced in the Fortune favors the bold Devblog) Here's the minerals of a batch, the quantites are from left to right 6905 x Tritanium, 1275 x Mexallon 115 x Zydrine 230 x Megacyte
On Sisi, however, one unit of compressed Arkonor contains 7672 Tritanium 1420 Mexallon 128 Zydrine 256 Megacyte
Roughly 111 % of the minerals of a batch.
And the blueprints for compressed [whatever] are still present in the market EVE Infolinks -+-áOld and new-áPortraits |

Saint Michaels Soul
PCG Enterprises
11
|
Posted - 2014.06.10 16:11:00 -
[6] - Quote
The blog doesn't mention being able to switch to another method of viewing the inputs and outputs, specifically in textual/list format.
This looks like it's forcing me to use icons, rather than use the text list view that I prefer (due to actually liking the "spreadsheets in space" look) in my inventory. Not a problem if you can't switch, I'll just have to learn to use the icon view. |

Aryth
GoonWaffe Goonswarm Federation
1553
|
Posted - 2014.06.10 16:13:00 -
[7] - Quote
Man, the art team really phone it in on the new reprocessing button eh. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Irregessa
Obfuscation and Reflections
110
|
Posted - 2014.06.10 16:16:00 -
[8] - Quote
I reprocessed 100K units of veldspar in a Reprocessing array. Reprocessing 5, Reprocessing Efficiency 5, Veldspar Processing 4. I got 53% efficiency (220K out of 415K contained in the ore).
Something is not right here. |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1050
|
Posted - 2014.06.10 16:41:00 -
[9] - Quote
Sales Alt negrodamus wrote:Alright, I'll start.
* Reprocessing shows a bonus from scrapmetal processing, and I don't have that skill.
Its' kinda unclear if you don't realize how the multipliers work. I'd suggest simply not showing it at all.
Eve is a game designed for intelligent individuals, if every thing that might confuse some people were hidden, it'd quickly become a very dumbed down and frustrating to use game. Seeing possible options like this laid out for you not only shows players what else they can train for increased efficiency without having to refer to external sites, but shows that there IS something that they could train up to increase that efficiency. As such, I think Eve players are better as a whole with it there, and some individuals being confused, and asking. |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1050
|
Posted - 2014.06.10 16:52:00 -
[10] - Quote
Darkblad wrote:
Also: If I remember correctly, a block of compressed ore is made of a batch of the raw ore (100 units).
While correct for Arkonor and a couple others, this is incorrect for most other ores.
Compression values chart
Ore refine values
You'll notice in most cases the volume of minerals in 1 compressed ore block is not 100 units of the raw ore, so it's not safe to maintain this assumption, while it does work for your arkonor example.
|

Velicitia
Arma Artificer
2359
|
Posted - 2014.06.10 16:54:00 -
[11] - Quote
Irregessa wrote:I reprocessed 100K units of veldspar in a Reprocessing array. Reprocessing 5, Reprocessing Efficiency 5, Veldspar Processing 4. I got 53% efficiency (220K out of 415K contained in the ore).
Something is not right here.
Tried it again using a 4% refining implant, got the exact same amount of tritanium back as without.
Confirming POS refineries are low, although I ended up with only 51.8% total yield in the POS.
Skills --> 5/5/5 Refining, Refinery Efficiency, Veldspar Processing Batch --> 1 x veldspar (100 units) Tax --> 5% (as listed in game -- standings actually bring this down to approximately 3.1% based on real losses)
Overall -> "70% yield" in station, according to ingame repro window
POS Result -- 215 Raw Spreadsheet Result (POS) -- 311.25
For reference, stations seem to be OK: Station Result -- 289 Raw Spreadsheet Result (Station) -- 289.67
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
|

CCP Ytterbium
C C P C C P Alliance
3553

|
Posted - 2014.06.10 16:59:00 -
[12] - Quote
Darkblad wrote:No copy paste functionaliy for entries in the reprocessing offer window  Also: If I remember correctly, a block of compressed ore is made of a batch of the raw ore (100 units). Now let's take Arkonor as an example (the batch got added 1275 Units of Mexallon as announced in the Fortune favors the bold Devblog) Here's the minerals of a batch, the quantites are from left to right 6905 x Tritanium, 1275 x Mexallon 115 x Zydrine 230 x Megacyte On Sisi, however, one unit of compressed Arkonor contains 7672 Tritanium 1420 Mexallon 128 Zydrine 256 Megacyte Roughly 111 % of the minerals of a batch. And the blueprints for compressed [whatever] are still present in the market Same applies to ice, like Thick blue IceCompressed stuff also contains roughly 111 % of the raw ice.
Thanks for pointing this out, this will be taken care of. |
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CCP Ytterbium
C C P C C P Alliance
3553

|
Posted - 2014.06.10 17:05:00 -
[13] - Quote
Irregessa wrote:I reprocessed 100K units of veldspar in a Reprocessing array. Reprocessing 5, Reprocessing Efficiency 5, Veldspar Processing 4. I got 53% efficiency (220K out of 415K contained in the ore).
Something is not right here.
Tried it again using a 4% refining implant, got the exact same amount of tritanium back as without.
It's not on Singularity yet, but it will be soon.
Oh yes my precious, it will. |
|

Rowells
Unknown Soldiers Fidelas Constans
752
|
Posted - 2014.06.10 17:05:00 -
[14] - Quote
other than the blueprints and hard values, has the way compression on the rorqual changed at all?
I can't seem to get sisi to work... |

Aryth
GoonWaffe Goonswarm Federation
1553
|
Posted - 2014.06.10 17:06:00 -
[15] - Quote
Can we get a fresh mirror? I am sure lots of us have been skill training in preparation for this. Would love to be able to test with recent Tranq skills.
Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Cristl
Perkone Caldari State
128
|
Posted - 2014.06.10 17:26:00 -
[16] - Quote
I've asked this before, but I'd love an official response (and if there's a time to ask, it's now).
Almost all industrial processes in Eve require time: whether it be researching, copying, mining or building, your character has to wait it out. However, you can smelt millions of tons of ore instantly.
Isn't that both counter-intuitive and somewhat counter to general Eve principles? Most stuff is designed to take time and be faster with more corpmates involved. But the refining requirements of an entire alliance can be done by a single character.
It's weird. Let me just say that I don't want to arbitrarily increase anyone's grind, but assigning skills to tasks with instant duration is bad game design. It allows single alts to do the work of nations, and means that newbies with mediocre refining skills cannot market those skills.
Obviously refining could be set up and left while you did other things or logged off. Also, aspects such as mining, manufacturing or copying could be sped up to compensate GÇô there's no need for the overall time to market for goods to increase.
If refining took time, there would be a refining mini-profession: more people would need to chip-in in larger corporations, and newbies with fair-to-middling refining skills could still be of use. Imagine if they could accept refining contracts from industrial big-shots and make a little extra cash while they run their level two missions. It's an MMO remember: the more interaction the better.
And if POSes then needed an extra buff to refining (over the proposed buff in Crius), who would object?
ps. If they want to combine refining and reprocessing into one word, then smelting would make more sense than reprocessing. |

Aryth
GoonWaffe Goonswarm Federation
1553
|
Posted - 2014.06.10 17:33:00 -
[17] - Quote
Also a -22% ME Marauder team is hilariously overpowered. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Darkblad
Hilfe is like free Entertainment
268
|
Posted - 2014.06.10 18:02:00 -
[18] - Quote
Rowells wrote:other than the blueprints and hard values, has the way compression on the rorqual changed at all?
I can't seem to get sisi to work... The Compression Array works fine. Select something first and right click that.
(Though the presence of compression blueprints might be a hint to that it doesn't work for the Rorqual yet) EVE Infolinks -+-áOld and new-áPortraits |

Jinn Aideron
36
|
Posted - 2014.06.10 18:11:00 -
[19] - Quote
- There is no multi-selection in reprocessing window. -- You are presented with very nice visual clues, warning signs, etc. When you then want to ACT on these, you have so select,right-click,remove every single element on its own!
- Allow us to DRAG things out of the window for 'remove', just as we now drag them in to 'add'.
When I picture this window in its finished state: awesome! Can't wait.
Stealth deletes are bad. |

Rowells
Unknown Soldiers Fidelas Constans
752
|
Posted - 2014.06.10 18:18:00 -
[20] - Quote
Darkblad wrote:Rowells wrote:other than the blueprints and hard values, has the way compression on the rorqual changed at all?
I can't seem to get sisi to work... The Compression Array works fine. Select something first and right click that. (Though the presence of compression blueprints might be a hint to that it doesn't work for the Rorqual yet) I got sis to work and tested it on rorqual. It is instantaneous (cheers of happiness) and simple. Relieved they didn't leave my baby behind on these changes. and yes all my bpos are gone, with a decent return from CCP.
Gonna get to work trying out the other reprocessing stuff. |

Darkblad
Hilfe is like free Entertainment
268
|
Posted - 2014.06.10 18:28:00 -
[21] - Quote
Arronicus wrote:Darkblad wrote:
Also: If I remember correctly, a block of compressed ore is made of a batch of the raw ore (100 units).
While correct for Arkonor and a couple others, this is incorrect for most other ores. Compression values chartOre refine valuesYou'll notice in most cases the volume of minerals in 1 compressed ore block is not 100 units of the raw ore, so it's not safe to maintain this assumption, while it does work for your arkonor example. It changed to "100 units buld a block" after release of the blog. CCP Ytterbium announced that change on March 31. EVE Infolinks -+-áOld and new-áPortraits |

Rowells
Unknown Soldiers Fidelas Constans
752
|
Posted - 2014.06.10 18:31:00 -
[22] - Quote
were all stations supposed to recieve reproccessing arrays or was I mistaken? |

Jinn Aideron
38
|
Posted - 2014.06.10 18:40:00 -
[23] - Quote
Aryth wrote:Man, the art team really phone it in on the new reprocessing button eh. Both industry and its derivative reprocessing icon scale down really badly in Neocom. Tiny outline plus antialiasing...
And frankly, Industrial Revolution age archetype "factory" iconography was the best you could come up with for a warp-driven space game civilization? (These ill-sized side windows on it? Hilariously bad. )
Personally, I'm dreading the time when all icons, the Store being the sole exception, will have turned single-color, blunt, uninspired, not telling anything anymore.

Stealth deletes are bad. |

mynnna
GoonWaffe Goonswarm Federation
3595
|
Posted - 2014.06.10 19:10:00 -
[24] - Quote
Arronicus wrote:Sales Alt negrodamus wrote:Alright, I'll start.
* Reprocessing shows a bonus from scrapmetal processing, and I don't have that skill.
Its' kinda unclear if you don't realize how the multipliers work. I'd suggest simply not showing it at all. Eve is a game designed for intelligent individuals, if every thing that might confuse some people were hidden, it'd quickly become a very dumbed down and frustrating to use game. Seeing possible options like this laid out for you not only shows players what else they can train for increased efficiency without having to refer to external sites, but shows that there IS something that they could train up to increase that efficiency. As such, I think Eve players are better as a whole with it there, and some individuals being confused, and asking. Might be true but (and I say this without seeing what he's looking at) "fighting the interface" is dumb no matter how smart the players are supposed to be.
So here I suppose it's a matter of whether the info is being conveyed clearly or not. Member of the Goonswarm Economic Warfare Cabal |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3406
|
Posted - 2014.06.10 19:19:00 -
[25] - Quote
Just tried reprocessing a couple of things in station.
I'm seeing a consistant set of multipliers, but an inconsistant percentage return.
Equipment array is showing 56% Fuel blocks are showing 49%
(scrap metal reprocessing 2 1.1 multiplier shown., no standings in station 0.95 multiplier) Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |
|

CCP Punkturis
C C P C C P Alliance
5305

|
Posted - 2014.06.10 20:32:00 -
[26] - Quote
mynnna wrote:Arronicus wrote:Sales Alt negrodamus wrote:Alright, I'll start.
* Reprocessing shows a bonus from scrapmetal processing, and I don't have that skill.
Its' kinda unclear if you don't realize how the multipliers work. I'd suggest simply not showing it at all. Eve is a game designed for intelligent individuals, if every thing that might confuse some people were hidden, it'd quickly become a very dumbed down and frustrating to use game. Seeing possible options like this laid out for you not only shows players what else they can train for increased efficiency without having to refer to external sites, but shows that there IS something that they could train up to increase that efficiency. As such, I think Eve players are better as a whole with it there, and some individuals being confused, and asking. Might be true but (and I say this without seeing what he's looking at) "fighting the interface" is dumb no matter how smart the players are supposed to be. So here I suppose it's a matter of whether the info is being conveyed clearly or not.
agree with the fighting the interface part, but don't judge stuff you haven't seen  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
|
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CCP Punkturis
C C P C C P Alliance
5305

|
Posted - 2014.06.10 20:33:00 -
[27] - Quote
Jinn Aideron wrote:- There is no multi-selection in reprocessing window. -- You are presented with very nice visual clues, warning signs, etc. When you then want to ACT on these, you have so select,right-click,remove every single element on its own!
- Allow us to DRAG things out of the window for 'remove', just as we now drag them in to 'add'.
When I picture this window in its finished state: awesome!  Can't wait.
unfortunately dragging items out of the window and dropping them somewhere in the void doesn't work very well in EVE so we couldn't make that happen this time
multiselect is something we might look into Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
|

Noriko Mai
1380
|
Posted - 2014.06.10 21:34:00 -
[28] - Quote
CCP Punkturis wrote:Jinn Aideron wrote:- There is no multi-selection in reprocessing window. -- You are presented with very nice visual clues, warning signs, etc. When you then want to ACT on these, you have so select,right-click,remove every single element on its own!
- Allow us to DRAG things out of the window for 'remove', just as we now drag them in to 'add'.
When I picture this window in its finished state: awesome!  Can't wait. unfortunately dragging items out of the window and dropping them somewhere in the void doesn't work very well in EVE so we couldn't make that happen this time multiselect is something we might look into multiselect, multiselect, multiselect, multiselect, multiselect, multiselect, *stomp stomp*  |
|

CCP Punkturis
C C P C C P Alliance
5307

|
Posted - 2014.06.10 21:40:00 -
[29] - Quote
Noriko Mai wrote:CCP Punkturis wrote:Jinn Aideron wrote:- There is no multi-selection in reprocessing window. -- You are presented with very nice visual clues, warning signs, etc. When you then want to ACT on these, you have so select,right-click,remove every single element on its own!
- Allow us to DRAG things out of the window for 'remove', just as we now drag them in to 'add'.
When I picture this window in its finished state: awesome!  Can't wait. unfortunately dragging items out of the window and dropping them somewhere in the void doesn't work very well in EVE so we couldn't make that happen this time multiselect is something we might look into multiselect, multiselect, multiselect, multiselect, multiselect, multiselect, *stomp stomp* 
worst case scenario you just close the window and open it again and don't add ALL THE ITEMS, but just the ones you're going to reprocess  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
|

Darkblad
Hilfe is like free Entertainment
268
|
Posted - 2014.06.10 22:26:00 -
[30] - Quote
looks @CCP_Punkturis, pointing at https://twitter.com/Darkblad_eve/status/448194987843678208 EVE Infolinks -+-áOld and new-áPortraits |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1050
|
Posted - 2014.06.10 22:28:00 -
[31] - Quote
Darkblad wrote:Arronicus wrote:Darkblad wrote:
Also: If I remember correctly, a block of compressed ore is made of a batch of the raw ore (100 units).
While correct for Arkonor and a couple others, this is incorrect for most other ores. Compression values chartOre refine valuesYou'll notice in most cases the volume of minerals in 1 compressed ore block is not 100 units of the raw ore, so it's not safe to maintain this assumption, while it does work for your arkonor example. It changed to "100 units buld a block" after release of the blog. CCP Ytterbium announced that change on March 31.
No clue how I missed that one; thanks |

Tash'k Omar
0ne Percent. Odin's Call
26
|
Posted - 2014.06.10 22:47:00 -
[32] - Quote
Cristl wrote:I've asked this before, but I'd love an official response (and if there's a time to ask, it's now).
Almost all industrial processes in Eve require time: whether it be researching, copying, mining or building, your character has to wait it out. However, you can smelt millions of tons of ore instantly.
Isn't that both counter-intuitive and somewhat counter to general Eve principles? Most stuff is designed to take time and be faster with more corpmates involved. But the refining requirements of an entire alliance can be done by a single character.
It's weird. Let me just say that I don't want to arbitrarily increase anyone's grind, but assigning skills to tasks with instant duration is bad game design. It allows single alts to do the work of nations, and means that newbies with mediocre refining skills cannot market those skills.
Obviously refining could be set up and left while you did other things or logged off. Also, aspects such as mining, manufacturing or copying could be sped up to compensate GÇô there's no need for the overall time to market for goods to increase.
If refining took time, there would be a refining mini-profession: more people would need to chip-in in larger corporations, and newbies with fair-to-middling refining skills could still be of use. Imagine if they could accept refining contracts from industrial big-shots and make a little extra cash while they run their level two missions. It's an MMO remember: the more interaction the better.
And if POSes then needed an extra buff to refining (over the proposed buff in Crius), who would object?
ps. If they want to combine refining and reprocessing into one word, then smelting would make more sense than reprocessing.
As much as I would hate having to wait for reprocessing, I think this is a very interesting idea, and overall would be happy if it were implemented.
It would also allow you to tweak the Rorqual to make it a viable ship again (Add the ability to reprocess with bonus to speed/yield). |

Circumstantial Evidence
128
|
Posted - 2014.06.10 23:24:00 -
[33] - Quote
CCP Punkturis wrote:worst case scenario you just close the window and open it again and don't add ALL THE ITEMS, but just the ones you're going to reprocess  Please bring back my spreadsheets-in-space, so I can have friendly, visually oriented checkboxes to un-check The "input materials" pane looks like an inventory window that is set to view contents as icons. OK... I just found "remove item" on the context menu per item, so base functionality is somewhat preserved. But... a "spreadsheet" - um, bad word - a "list" view (optional) with checkboxes to un-check, should also be possible, and would preserve expectations. Please consider adding the familiar icon/list/details buttons that are present in the upper right of inventory windows, to this UI.  |

Circumstantial Evidence
128
|
Posted - 2014.06.11 00:39:00 -
[34] - Quote
- Tooltip text: "Warning: non-repackaged and valuable item"
I think this should be: "...OR valuable item" (Because the warning is shown for "valuable" items that are packaged, with the quantity text box visible.)
- Assembled (non-repackaged) items with low value may not always show the Warning icon.
Example: Tech 1 100mm armor plates (all meta levels) - just stripped from a ship... no warning icon.
- "-1" quantity shown for assembled (non-repackaged) item looks odd.
I don't think it should be necessary to display a quantity text box, assembled items can't be stacked.
|

Kenneth Feld
Habitual Euthanasia Pandemic Legion
66
|
Posted - 2014.06.11 00:45:00 -
[35] - Quote
Reprocessed roughly 4 billion minerals in various amounts
No matter what, volume was ALWAYS 0.07m3
It basically only counts one of each mineral in the output screen it seems, it forgets to multiply by the number of each of the reprocessed minerals. |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
3567
|
Posted - 2014.06.11 04:45:00 -
[36] - Quote
We need a list view so we can copy pasta things into our spreadsheets :3 The Drake is a Lie |

Velicitia
Arma Artificer
2360
|
Posted - 2014.06.11 11:20:00 -
[37] - Quote
Tash'k Omar wrote:Cristl wrote:I've asked this before, but I'd love an official response (and if there's a time to ask, it's now).
Almost all industrial processes in Eve require time: whether it be researching, copying, mining or building, your character has to wait it out. However, you can smelt millions of tons of ore instantly.
Isn't that both counter-intuitive and somewhat counter to general Eve principles? Most stuff is designed to take time and be faster with more corpmates involved. But the refining requirements of an entire alliance can be done by a single character.
It's weird. Let me just say that I don't want to arbitrarily increase anyone's grind, but assigning skills to tasks with instant duration is bad game design. It allows single alts to do the work of nations, and means that newbies with mediocre refining skills cannot market those skills.
Obviously refining could be set up and left while you did other things or logged off. Also, aspects such as mining, manufacturing or copying could be sped up to compensate GÇô there's no need for the overall time to market for goods to increase.
If refining took time, there would be a refining mini-profession: more people would need to chip-in in larger corporations, and newbies with fair-to-middling refining skills could still be of use. Imagine if they could accept refining contracts from industrial big-shots and make a little extra cash while they run their level two missions. It's an MMO remember: the more interaction the better.
And if POSes then needed an extra buff to refining (over the proposed buff in Crius), who would object?
ps. If they want to combine refining and reprocessing into one word, then smelting would make more sense than reprocessing. As much as I would hate having to wait for reprocessing, I think this is a very interesting idea, and overall would be happy if it were implemented. It would also allow you to tweak the Rorqual to make it a viable ship again (Add the ability to reprocess with bonus to speed/yield).
TBH, it's because repro is "backwards" from everything else.
Mining is the time-sink ... and repro is the "instant" (well except in POS, which takes 10 sec).
Manufacturing, Research, etc have the "instant" at the beginning (BP -> Install -> Mats + Cost Confirmation -> Accept) and then the time-sink is afterwards. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Darkblad
Hilfe is like free Entertainment
268
|
Posted - 2014.06.11 11:39:00 -
[38] - Quote
Velicitia wrote:Mining is the time-sink ... and repro is the "instant" (well except in POS, which takes 10 sec). POS Reprocessing currently happens instantly as well - at least the highsec usable "Reprocessing Array". The attribute isn't active (neither is the yield multiplier). EVE Infolinks -+-áOld and new-áPortraits |

AZON21AUG
Super Luminous Goonswarm Federation
0
|
Posted - 2014.06.11 11:44:00 -
[39] - Quote
Built a new amarr factory outpost, unable to reprocess in it. Did this change from the original plan of having all outposts able to reprocess? |

AZON21AUG
Super Luminous Goonswarm Federation
0
|
Posted - 2014.06.11 11:49:00 -
[40] - Quote
Also, I would like to suggest that Minmatar Refining Outposts get the same base rate as the intensive refining array of 54%, then give a straight 2%/upgrade for 56/58/60. Still gives the same max. |

RainReaper
RRN Enterprise
1
|
Posted - 2014.06.11 12:46:00 -
[41] - Quote
hey uh on the test server i tried to reprocess a civilian miner. it worked and well it gave me 7 mechanical parts, 2 laser focusing crystals, 4 photon microprocessors and 7 electronic parts. as well as some mexalon nocxium pyerite and tritanium. i belive this is a bug? |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
706
|
Posted - 2014.06.11 15:34:00 -
[42] - Quote
RainReaper wrote:hey uh on the test server i tried to reprocess a civilian miner. it worked and well it gave me 7 mechanical parts, 2 laser focusing crystals, 4 photon microprocessors and 7 electronic parts. as well as some mexalon nocxium pyerite and tritanium. i belive this is a bug?
Now that would be hilarious if it made it to TQ. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
706
|
Posted - 2014.06.11 15:40:00 -
[43] - Quote
RainReaper wrote:hey uh on the test server i tried to reprocess a civilian miner. it worked and well it gave me 7 mechanical parts, 2 laser focusing crystals, 4 photon microprocessors and 7 electronic parts. as well as some mexalon nocxium pyerite and tritanium. i belive this is a bug?
Now that would be funny if it made it to TQ. Who needs silly things like Neodymium, Dysprosium, or Technetium when one has an infinite free source of Civilian Miner Is at every station in the game? Capital-G. Capital-G. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

RainReaper
RRN Enterprise
1
|
Posted - 2014.06.11 15:46:00 -
[44] - Quote
Soldarius wrote:RainReaper wrote:hey uh on the test server i tried to reprocess a civilian miner. it worked and well it gave me 7 mechanical parts, 2 laser focusing crystals, 4 photon microprocessors and 7 electronic parts. as well as some mexalon nocxium pyerite and tritanium. i belive this is a bug? Now that would be funny if it made it to TQ. Who needs silly things like Neodymium, Dysprosium, or Technetium when one has an infinite free source of Civilian Miner Is at every station in the game? Capital-G. Capital-G.
my toughts exactly lol who needs an unbroken game anyways right? lol |

Jinn Aideron
38
|
Posted - 2014.06.11 16:04:00 -
[45] - Quote
CCP Punkturis wrote:Jinn Aideron wrote:- There is no multi-selection in reprocessing window. -- You are presented with very nice visual clues, warning signs, etc. When you then want to ACT on these, you have so select,right-click,remove every single element on its own!
- Allow us to DRAG things out of the window for 'remove', just as we now drag them in to 'add'.
When I picture this window in its finished state: awesome!  Can't wait. unfortunately dragging items out of the window and dropping them somewhere in the void doesn't work very well in EVE so we couldn't make that happen this time multiselect is something we might look into Hello, CCP Punkturis, o/ thanks for your time! 
If you need an explicit, in-window drop target for this to work, why not have one? Mockup
Cheers!
Stealth deletes are bad. |

Jinn Aideron
38
|
Posted - 2014.06.11 16:11:00 -
[46] - Quote
CCP Punkturis wrote:worst case scenario you just close the window and open it again and don't add ALL THE ITEMS, but just the ones you're going to reprocess  Solid fallback position indeed.
But in general I believe we can all agree that destroying one's reference, by closing the window with all the 'hint' icons, in order to create a sub-selection thereof, for another try, kind of goes in the face of batch processing, and brings us back to doing it little by little.

Stealth deletes are bad. |

Lord Alex2
Packet Loss Ltd.
0
|
Posted - 2014.06.11 16:55:00 -
[47] - Quote
I get "You are not within maximum transfer distance" for Intensive Processing Arrays even though I am ~900m from it.
http://i.imgur.com/Zb1fvK1.jpg
Also I noticed that you have to be 3km from arrays in general - compare to the old way when you could access |
|

CCP Ytterbium
C C P C C P Alliance
3558

|
Posted - 2014.06.11 17:03:00 -
[48] - Quote
Cristl wrote:I've asked this before, but I'd love an official response (and if there's a time to ask, it's now).
Almost all industrial processes in Eve require time: whether it be researching, copying, mining or building, your character has to wait it out. However, you can smelt millions of tons of ore instantly.
Isn't that both counter-intuitive and somewhat counter to general Eve principles? Most stuff is designed to take time and be faster with more corpmates involved. But the refining requirements of an entire alliance can be done by a single character.
It's weird. Let me just say that I don't want to arbitrarily increase anyone's grind, but assigning skills to tasks with instant duration is bad game design. It allows single alts to do the work of nations, and means that newbies with mediocre refining skills cannot market those skills.
Obviously refining could be set up and left while you did other things or logged off. Also, aspects such as mining, manufacturing or copying could be sped up to compensate GÇô there's no need for the overall time to market for goods to increase.
If refining took time, there would be a refining mini-profession: more people would need to chip-in in larger corporations, and newbies with fair-to-middling refining skills could still be of use. Imagine if they could accept refining contracts from industrial big-shots and make a little extra cash while they run their level two missions. It's an MMO remember: the more interaction the better.
And if POSes then needed an extra buff to refining (over the proposed buff in Crius), who would object?
ps. If they want to combine refining and reprocessing into one word, then smelting would make more sense than reprocessing.
We have seen your post on the General Discussion forums before.
We considered having Reprocessing take time early on the Industry overhaul process, but we quickly dropped that idea. Mainly because this activity isn't just something that only is used by Industrialist people. It's also used by players that want to quickly reprocess loot, or quickly get rid of hangar items. |
|
|

CCP Ytterbium
C C P C C P Alliance
3558

|
Posted - 2014.06.11 17:06:00 -
[49] - Quote
Rowells wrote:were all stations supposed to recieve reproccessing arrays or was I mistaken?
No, we're not changing the availability of the different Industry service - we are just removing manufacturing / science slots. |
|
|

CCP Ytterbium
C C P C C P Alliance
3558

|
Posted - 2014.06.11 17:06:00 -
[50] - Quote
Steve Ronuken wrote:Just tried reprocessing a couple of things in station.
I'm seeing a consistant set of multipliers, but an inconsistant percentage return.
Equipment array is showing 56% Fuel blocks are showing 49%
(scrap metal reprocessing 2 1.1 multiplier shown., no standings in station 0.95 multiplier)
(just an edit to be clear: I've stuck in a bug report)
Thanks, will have a look. |
|
|

CCP Ytterbium
C C P C C P Alliance
3558

|
Posted - 2014.06.11 17:08:00 -
[51] - Quote
RainReaper wrote:hey uh on the test server i tried to reprocess a civilian miner. it worked and well it gave me 7 mechanical parts, 2 laser focusing crystals, 4 photon microprocessors and 7 electronic parts. as well as some mexalon nocxium pyerite and tritanium. i belive this is a bug?
Oh yes it is. |
|

Callic Veratar
603
|
Posted - 2014.06.11 18:10:00 -
[52] - Quote
CCP Ytterbium wrote:Cristl wrote:I've asked this before, but I'd love an official response (and if there's a time to ask, it's now).
Almost all industrial processes in Eve require time: whether it be researching, copying, mining or building, your character has to wait it out. However, you can smelt millions of tons of ore instantly.
Isn't that both counter-intuitive and somewhat counter to general Eve principles? Most stuff is designed to take time and be faster with more corpmates involved. But the refining requirements of an entire alliance can be done by a single character.
It's weird. Let me just say that I don't want to arbitrarily increase anyone's grind, but assigning skills to tasks with instant duration is bad game design. It allows single alts to do the work of nations, and means that newbies with mediocre refining skills cannot market those skills.
Obviously refining could be set up and left while you did other things or logged off. Also, aspects such as mining, manufacturing or copying could be sped up to compensate GÇô there's no need for the overall time to market for goods to increase.
If refining took time, there would be a refining mini-profession: more people would need to chip-in in larger corporations, and newbies with fair-to-middling refining skills could still be of use. Imagine if they could accept refining contracts from industrial big-shots and make a little extra cash while they run their level two missions. It's an MMO remember: the more interaction the better.
And if POSes then needed an extra buff to refining (over the proposed buff in Crius), who would object?
ps. If they want to combine refining and reprocessing into one word, then smelting would make more sense than reprocessing. We have seen your post on the General Discussion forums before. We considered having Reprocessing take time early on the Industry overhaul process, but we quickly dropped that idea. Mainly because this activity isn't just something that only is used by Industrialist people. It's also used by players that want to quickly reprocess loot, or quickly get rid of hangar items.
That feels like a pretty weak argument to not have it take time. It sounds to me like it's the precise reason why it should take time. Someone who's not into industry can reprocess but it'll be slow and inefficient much in the same way that if they want to build something or transport large quantities of goods the same thing will happen.
There's already refining arrays in stations, refining could be added to the science window as a new job. Select everything you want to refine, install refining job. The stuff disappears from your inventory and (volume / speed)s later, it's done and ready to dump back out.
Everyone can have one reprocess job at a time that runs somewhere around 1000m3/s. Add in a couple skills that let you parallelize 6 reprocessing jobs at 1500m3/s. Anyone can still refine, but you need to train to do it efficiently.
This will put an even harder cap on gun-mining (which is mostly dead now) and hopefully the personal desire to remove all modules from NPC wrecks, including faction and officer stuff. |

Bridgette d'Iberville
Better Killing Through Chemistry
255
|
Posted - 2014.06.11 18:21:00 -
[53] - Quote
Callic Veratar wrote:Reprocessing Taking Time Argument.
I'm actually a fan of reprocessing taking time, but I tend to prefer the facilitation of specialized professions over every capsuleer being able to do just about anything. With that said, I think you need to jettison the realism argument. You can dock a battleship in a station and undock in a matter of seconds. Additionally, in a matter of a few seconds you can strip it of massive armor plates and replace the internal structure with lightweight materials. Surely that process should take more time than a few seconds, right? "I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion." |

mynnna
GoonWaffe Goonswarm Federation
3595
|
Posted - 2014.06.11 18:54:00 -
[54] - Quote
Callic Veratar wrote:CCP Ytterbium wrote:Cristl wrote:I've asked this before, but I'd love an official response (and if there's a time to ask, it's now).
Almost all industrial processes in Eve require time: whether it be researching, copying, mining or building, your character has to wait it out. However, you can smelt millions of tons of ore instantly.
Isn't that both counter-intuitive and somewhat counter to general Eve principles? Most stuff is designed to take time and be faster with more corpmates involved. But the refining requirements of an entire alliance can be done by a single character.
It's weird. Let me just say that I don't want to arbitrarily increase anyone's grind, but assigning skills to tasks with instant duration is bad game design. It allows single alts to do the work of nations, and means that newbies with mediocre refining skills cannot market those skills.
Obviously refining could be set up and left while you did other things or logged off. Also, aspects such as mining, manufacturing or copying could be sped up to compensate GÇô there's no need for the overall time to market for goods to increase.
If refining took time, there would be a refining mini-profession: more people would need to chip-in in larger corporations, and newbies with fair-to-middling refining skills could still be of use. Imagine if they could accept refining contracts from industrial big-shots and make a little extra cash while they run their level two missions. It's an MMO remember: the more interaction the better.
And if POSes then needed an extra buff to refining (over the proposed buff in Crius), who would object?
ps. If they want to combine refining and reprocessing into one word, then smelting would make more sense than reprocessing. We have seen your post on the General Discussion forums before. We considered having Reprocessing take time early on the Industry overhaul process, but we quickly dropped that idea. Mainly because this activity isn't just something that only is used by Industrialist people. It's also used by players that want to quickly reprocess loot, or quickly get rid of hangar items. That feels like a pretty weak argument to not have it take time. It sounds to me like it's the precise reason why it should take time. Someone who's not into industry can reprocess but it'll be slow and inefficient much in the same way that if they want to build something or transport large quantities of goods the same thing will happen. There's already refining arrays in stations, refining could be added to the science window as a new job. Select everything you want to refine, install refining job. The stuff disappears from your inventory and (volume / speed)s later, it's done and ready to dump back out. Everyone can have one reprocess job at a time that runs somewhere around 1000m3/s. Add in a couple skills that let you parallelize 6 reprocessing jobs at 1500m3/s. Anyone can still refine, but you need to train to do it efficiently. This will put an even harder cap on gun-mining (which is mostly dead now) and hopefully the personal desire to remove all modules from NPC wrecks, including faction and officer stuff.
I see a LOT of words here, and none of them are doing anything to explain how this would produce interesting gameplay. Member of the Goonswarm Economic Warfare Cabal |

Destitute Tehol Beddict
ROC Incorporated The ROC
27
|
Posted - 2014.06.11 19:07:00 -
[55] - Quote
I tried the new interface out and right now my biggest complaint is that the reprocessing window takes a long time to pop after selecting my inventory and pressing reprocess.
Have about 324 items and it takes roughly 30-40 seconds for the reprocessing window to load... dragging and dropping produces similar results |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
3568
|
Posted - 2014.06.11 19:16:00 -
[56] - Quote
I might be mistaken, but the 10 second working time of the arrays isn't being used at all and is running instant as far as I can tell The Drake is a Lie |

Callic Veratar
603
|
Posted - 2014.06.11 19:30:00 -
[57] - Quote
mynnna wrote:I see a LOT of words here, and none of them are doing anything to explain how this would produce interesting gameplay.
Interesting gameplay is highly subjective. If the mechanics are changed from something simple like press button get minerals to an involved process (at least slightly involved as too much gets bad fast). It changes the mining from mine ore-refine-sell minerals to mine ore-sell ore/buy ore-refine-sell minerals.
It's the same reason to get rid of OGB, it's a thing that's there that nobody needs to really thing about beyond having a single alt around to take care of it. My off the cuff solution might not be interesting or compelling, but it's not meant to be the end of the discussion, only a beginning (though it seems like it's already closed from the dev's view).
Further on my suggestion, if volume is used as the factor for reprocessing, it increases the value of compression and creates diversity in what, now, is a very flat market. |

The Ironfist
Nordgoetter Northern Associates.
22
|
Posted - 2014.06.11 21:08:00 -
[58] - Quote
Callic Veratar wrote:mynnna wrote:I see a LOT of words here, and none of them are doing anything to explain how this would produce interesting gameplay. Interesting gameplay is highly subjective. If the mechanics are changed from something simple like press button get minerals to an involved process (at least slightly involved as too much gets bad fast). It changes the mining from mine ore-refine-sell minerals to mine ore-sell ore/buy ore-refine-sell minerals. It's the same reason to get rid of OGB, it's a thing that's there that nobody needs to really thing about beyond having a single alt around to take care of it. My off the cuff solution might not be interesting or compelling, but it's not meant to be the end of the discussion, only a beginning (though it seems like it's already closed from the dev's view). Further on my suggestion, if volume is used as the factor for reprocessing, it increases the value of compression and creates diversity in what, now, is a very flat market.
I don't think your idea for new game-play has value. Why? Because right now everyone big into industry whatever its in highsec building battleship hulls or in lowsec building caps or nullsec building titans already has a reprocessing / refining alt. Given that especially capital and supercapital building requires you to have a least 10 capital building alts there is no way people will enlist others to refine their stuff for them. Because its simply an unnecessary risk. Instead we will all simply apply plex for extra training slots to our accounts and train our production/capital production alts for perfect refining as well.
You suggestion raises the already pretty high bar for high profit industry activities such as capital building.
Also for your comments on compression after the industry changes go live compression WILL have value there is no need to try and add more to it. Because for capital building in low and supercapital building in null you will NEED compression and one hell of a lot of ORE will go there..
|
|

CCP Punkturis
C C P C C P Alliance
5324

|
Posted - 2014.06.11 21:46:00 -
[59] - Quote
Jinn Aideron wrote:CCP Punkturis wrote:Jinn Aideron wrote:- There is no multi-selection in reprocessing window. -- You are presented with very nice visual clues, warning signs, etc. When you then want to ACT on these, you have so select,right-click,remove every single element on its own!
- Allow us to DRAG things out of the window for 'remove', just as we now drag them in to 'add'.
When I picture this window in its finished state: awesome!  Can't wait. unfortunately dragging items out of the window and dropping them somewhere in the void doesn't work very well in EVE so we couldn't make that happen this time multiselect is something we might look into Hello, CCP Punkturis, o/ thanks for your time!  If you need an explicit, in-window drop target for this to work, why not have one? Mockup Cheers!
why had implemented something similar to this (except cooler, sorry!) but then figured out it wasn't consistent with anything else in EVE so right click (yay) has to do for now  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
|

Jinn Aideron
38
|
Posted - 2014.06.11 23:24:00 -
[60] - Quote
CCP Punkturis wrote:Quote: ,,, If you need an explicit, in-window drop target for this to work, why not have one? Mockup ... why had implemented something similar to this (except cooler, sorry!) but then figured out it wasn't consistent with anything else in EVE so right click (yay) has to do for now  Lol, it had better been cooler because this one took a handful of minutes in PS, and I wasn't paid. 
We'll make do with processing either way. But everyone loves functional.
Stealth deletes are bad. |

Dealth Striker
Striker Ltd
31
|
Posted - 2014.06.11 23:37:00 -
[61] - Quote
Callic Veratar wrote:mynnna wrote:I see a LOT of words here, and none of them are doing anything to explain how this would produce interesting gameplay. Interesting gameplay is highly subjective. If the mechanics are changed from something simple like press button get minerals to an involved process (at least slightly involved as too much gets bad fast). It changes the mining from mine ore-refine-sell minerals to mine ore-sell ore/buy ore-refine-sell minerals. It's the same reason to get rid of OGB, it's a thing that's there that nobody needs to really thing about beyond having a single alt around to take care of it. My off the cuff solution might not be interesting or compelling, but it's not meant to be the end of the discussion, only a beginning (though it seems like it's already closed from the dev's view). Further on my suggestion, if volume is used as the factor for reprocessing, it increases the value of compression and creates diversity in what, now, is a very flat market.
You have to leave it instant for the new reprocessing nerf. CCP cannot let a new player have time to realize how much of a reprocessing nerf there now is.
Striker Out!! |
|

CCP Punkturis
C C P C C P Alliance
5325

|
Posted - 2014.06.12 00:01:00 -
[62] - Quote
Jinn Aideron wrote:CCP Punkturis wrote:Quote: ,,, If you need an explicit, in-window drop target for this to work, why not have one? Mockup ... why had implemented something similar to this (except cooler, sorry!) but then figured out it wasn't consistent with anything else in EVE so right click (yay) has to do for now  Lol, it had better been cooler because this one took a handful of minutes in PS, and I wasn't paid.  We'll make do with processing either way.  But everyone loves functional.
well mine hand animations *crosses hands* Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
|

Wydo
Loc-Nar Support Services
0
|
Posted - 2014.06.12 00:42:00 -
[63] - Quote
Two inputs:
First: I am sure you all are addressing this with some sort of global mechanic, but wanted to point it out anyway.
I had several compressed blocks in a contract to me prior to you porting the tranquility mirror to singularity. Blocks did not update in number to reflect the appropriate amount of ore they actually contained.
Once the contract was accepted they dropped into my hanger but had the Crius reprocessing values. Can we expect that currently compressed ore blocks will update in numbers to reflect the ore value of them when this patch goes live? Or should we make sure to refine all existing blocks prior to the patch?
Second item:
When refining in a station, you get a pop up window that shows what you are reprocessing, how much it will refine into, and what the yield (percentage is). When refining in an array, it happens instantaneously with no such window. I know I can go back and figure out the yield, but I have no indication of what that is in the array. Is the intention to keep this mechanic this way or will there be a reprocessing window added at a later date. There are pros and cons to both, just curious.
BTW -- LOVE the instant compression in the POS array. So happy you have not added any ridiculous complexity to this! |

Adunh Slavy
1491
|
Posted - 2014.06.12 00:51:00 -
[64] - Quote
Cristl wrote:
Instant things
+1, nothing should be instant. Time and effort are the only things that have value in Eve. Removing the time and effort of something reduces its value. Even if it just 15 minutes for a process, that is enough. Also it's just enough time to fly to a station, swap loads, chit chat a bit and load up the array again. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Sentient Blade
Crisis Atmosphere
1266
|
Posted - 2014.06.12 04:24:00 -
[65] - Quote
CCP Punkturis wrote:well mine hand animations *crosses hands*
Well, deployables now perform an action by being drag-dropped over a hotzone ("space") and that is a recent UI change which works really well. So why not run with it? I'm confident more contextual drag-drop options would be well received rather than menus.
PS: The UI concept has merit, take station services, I can forsee click-dragging assets over the repair service icon, or the reprocessing icon. Maybe a trash can entry at the bottom of the tree-view which allows assets to be destroyed (with confirmation of course) when dropped over, or dragging them over the market icon to sell.
Maybe dragging any ship over the undock icon would make that ship active and immediately begin the undock process?
|

Velicitia
Arma Artificer
2364
|
Posted - 2014.06.12 10:32:00 -
[66] - Quote
Xercodo wrote:I might be mistaken, but the 10 second working time of the arrays isn't being used at all and is running instant as far as I can tell
confirming you're (partially) wrong 
The repro module does in fact have a working delay. Compression mod is running instant. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Darkblad
Hilfe is like free Entertainment
268
|
Posted - 2014.06.12 10:47:00 -
[67] - Quote
Velicitia wrote:The repro module does in fact have a working delay. Maybe you had a server delay. During my tests (highsec reproc array) it was more like this.
EVE Infolinks -+-áOld and new-áPortraits |

Peter Drakon
Independent Traders and Builders Chained Reactions
11
|
Posted - 2014.06.12 11:47:00 -
[68] - Quote
CCP Punkturis wrote:implemented something similar to this (except cooler, sorry!) but then figured out it wasn't consistent with anything else in EVE...well mine hand animations *crosses hands*
Radial menus and inventory window tree are both new things that wasn't consistent with the previous UI designs. New things, if intuitive and practical, are not a bad thing imo, and the base of the UI functionality is over 10 years old.
If you think it's cool and nice, then fight for it, and put it into SiSi - the crowd will judge it. Based on previous stuff coming from your team I think we'll like it.  |

Qoi
Exert Force
11
|
Posted - 2014.06.12 11:54:00 -
[69] - Quote
That is one slick reprocessing interface! No "Request Quote" button? MAGIC!
The warning for expensive items is incorrect, it says "Warning: non-repackaged and valuable item" for some of my items. (For example a stack of 1700 Graviton Reactor Units .. pretty sure you can't stack non-repackaged items!) |

Darkblad
Hilfe is like free Entertainment
268
|
Posted - 2014.06.12 12:09:00 -
[70] - Quote
CCP Punkturis wrote:it wasn't consistent with anything else in EVE so right click (yay) has to do for now  not consistent as in: Position and hints to settings menus NES as a whole Launch (only) the new deployables by drag & drop
Especially the last point is not consistent but very comfortable. And still, other items keep the requirement to anchor them on right click (I'm aware of that to change this there's way more work involved). Why not provide some new and comfortable functionality and change existing features once the time is right?
Don't get me wrong. I really appreciate many of the recent changes to the EVE UI. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
268
|
Posted - 2014.06.12 12:21:00 -
[71] - Quote
CCP Ytterbium wrote:Darkblad wrote:No copy paste functionaliy for entries in the reprocessing offer window  Also: If I remember correctly, a block of compressed ore is made of a batch of the raw ore (100 units). Now let's take Arkonor as an example (the batch got added 1275 Units of Mexallon as announced in the Fortune favors the bold Devblog) Here's the minerals of a batch, the quantites are from left to right 6905 x Tritanium, 1275 x Mexallon 115 x Zydrine 230 x Megacyte On Sisi, however, one unit of compressed Arkonor contains 7672 Tritanium 1420 Mexallon 128 Zydrine 256 Megacyte Roughly 111 % of the minerals of a batch. And the blueprints for compressed [whatever] are still present in the market Same applies to ice, like Thick blue IceCompressed stuff also contains roughly 111 % of the raw ice. Thanks for pointing this out, this will be taken care of. Confirmed this being fixed as of build 797200 \o/
There's still that yellow "!" in the reprocessing window strangely attached to the compressed variant. EVE Infolinks -+-áOld and new-áPortraits |

Velicitia
Arma Artificer
2367
|
Posted - 2014.06.12 15:44:00 -
[72] - Quote
Darkblad wrote:Velicitia wrote:The repro module does in fact have a working delay. Maybe you had a server delay. During my tests (highsec reproc array) it was more like this.
could be -- I only tried a handful of times, then got annoyed that the numbers were all wrong. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Cristl
Perkone Caldari State
129
|
Posted - 2014.06.12 17:59:00 -
[73] - Quote
CCP Ytterbium wrote:We have seen your post on the General Discussion forums before.
We considered having Reprocessing take time early on the Industry overhaul process, but we quickly dropped that idea. Mainly because this activity isn't just something that only is used by Industrialist people. It's also used by players that want to quickly reprocess loot, or quickly get rid of hangar items.
Thank you for the reply. But then why not just send the reprocessing skills to the learning-skills graveyard, give everyone perfect refine, and refund skillpoints?
Are you suggesting that at the moment people are enjoying the reprocessing mechanic? Would removing skills step on certain people's gameplay? Let's face it, giving all people perfect refine would change nothing for those who already had skills, change nothing for those who never intended to get the skills, and actually benefit those who wish to train for or with partial skills already trained. We all win (or break even). Hurrah! Down with pointless training!
It is just a silly job that an alt needs to do. Remove the skills or tie them to a task with non-zero duration please. |

Alain Colcer
Agiolet Security and Logistics
105
|
Posted - 2014.06.13 00:11:00 -
[74] - Quote
I would like to raise what i consider an important point here, and has to do with current TQ "usability" of refining, vs singularity values.
On this character (my main), i have enough refining skills to have perfect refine for loot (scrapmetal) and all high-sec ores (from veld up to jaspet). This include extensive work on standings for several NPC corporations. Trained such skills on a PvP oriented character to support past corp activities.
I just connected to SISI and reviewed by how much i will be affected, it turns out i only get 65% for the ores in the same NPC stations......which is a drastic drop. I don't mind lossing the yield from NPC loot, because that required nerfing to boost mining as a profession....but i can no longer buy ore from the market and refine it myself.....without incurring in a heavy economic loss.
Would it be possible to consider refunding refining skills? i will train an alt to serve the same function, but it has no purpose to be trained to the new required levels on my main which is not an industrialist (albeit it has basic skills to work with tech1 refining and ammo production).
Its not a whine about the whole change, since i really like the new balance towards miners and ore extraction acquiring importance.....but my abilities are moving from "useful" towards the "not bother" category...and albeit there has been past rebalances with skills....this is the first one that actually hurts not specialized choices.... |

Laendra
Wildly Inappropriate Goonswarm Federation
49
|
Posted - 2014.06.13 03:31:00 -
[75] - Quote
Having problems figuring out how to reprocess in an outpost. IIRC, ALL outposts are supposed to allow that now??? |

Sales Alt negrodamus
SalesAltCorp
1
|
Posted - 2014.06.13 06:13:00 -
[76] - Quote
Has any thought been given to moongoo alchemy?
Currently you can refine unrefined moongoo alchemy product for 100% if you work at it. But with Crius, the most you can get with perfect everything is only like 73%.
So if coaliitions decide to increase R32/R64 moon goo prices overnight by at least 25%, there's absolutely nothing people can do compared to now with alchemy.
Is this intended? |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
710
|
Posted - 2014.06.13 16:14:00 -
[77] - Quote
Alain Colcer wrote:I would like to raise what i consider an important point here, and has to do with current TQ "usability" of refining, vs singularity values.
On this character (my main), i have enough refining skills to have perfect refine for loot (scrapmetal) and all high-sec ores (from veld up to jaspet). This include extensive work on standings for several NPC corporations. Trained such skills on a PvP oriented character to support past corp activities.
I just connected to SISI and reviewed by how much i will be affected, it turns out i only get 65% for the ores in the same NPC stations......which is a drastic drop. I don't mind lossing the yield from NPC loot, because that required nerfing to boost mining as a profession....but i can no longer buy ore from the market and refine it myself.....without incurring in a heavy economic loss.
Would it be possible to consider refunding refining skills? i will train an alt to serve the same function, but it has no purpose to be trained to the new required levels on my main which is not an industrialist (albeit it has basic skills to work with tech1 refining and ammo production).
Its not a whine about the whole change, since i really like the new balance towards miners and ore extraction acquiring importance.....but my abilities are moving from "useful" towards the "not bother" category...and albeit there has been past rebalances with skills....this is the first one that actually hurts not specialized choices....
Perfect refine in hisec was trivial to obtain. Soon, in order to get the same amount of minerals as "perfect" one has to actually train perfect skills, get perfect standings, and use the best implant.
In other words, perfect refine now actually requires perfection instead of mediocrity.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Velicitia
Arma Artificer
2375
|
Posted - 2014.06.13 20:21:00 -
[78] - Quote
TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Rivr Luzade
Coreli Corporation Ineluctable.
565
|
Posted - 2014.06.13 21:46:00 -
[79] - Quote
Velicitia wrote:TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all...
Why so? You get more than perfect in POS and even more than that perfect in player outposts. |

Darkblad
Hilfe is like free Entertainment
269
|
Posted - 2014.06.13 21:53:00 -
[80] - Quote
Rivr Luzade wrote:Velicitia wrote:TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all... Why so? You get more than perfect in POS and even more than that perfect in player outposts. This and who knows what future exploration will add to the game in terms of further improvements to the Crius maximum yield close to what's referred to as 100 % of an ore's content from then onwards.
Current 100 % will be achievable from day 1 of Crius. EVE Infolinks -+-áOld and new-áPortraits |

Alain Colcer
Agiolet Security and Logistics
105
|
Posted - 2014.06.13 22:16:00 -
[81] - Quote
Soldarius wrote:Alain Colcer wrote:I would like to raise what i consider an important point here, and has to do with current TQ "usability" of refining, vs singularity values.
On this character (my main), i have enough refining skills to have perfect refine for loot (scrapmetal) and all high-sec ores (from veld up to jaspet). This include extensive work on standings for several NPC corporations. Trained such skills on a PvP oriented character to support past corp activities.
I just connected to SISI and reviewed by how much i will be affected, it turns out i only get 65% for the ores in the same NPC stations......which is a drastic drop. I don't mind lossing the yield from NPC loot, because that required nerfing to boost mining as a profession....but i can no longer buy ore from the market and refine it myself.....without incurring in a heavy economic loss.
Would it be possible to consider refunding refining skills? i will train an alt to serve the same function, but it has no purpose to be trained to the new required levels on my main which is not an industrialist (albeit it has basic skills to work with tech1 refining and ammo production).
Its not a whine about the whole change, since i really like the new balance towards miners and ore extraction acquiring importance.....but my abilities are moving from "useful" towards the "not bother" category...and albeit there has been past rebalances with skills....this is the first one that actually hurts not specialized choices.... Perfect refine in hisec was trivial to obtain. Soon, in order to get the same amount of minerals as "perfect" one has to actually train perfect skills, get perfect standings, and use the best implant. In other words, perfect refine now actually requires perfection instead of mediocrity.
hence my point to ask for considering refunding skills ....since mediocrity is no longer a possibility ....you need perfect skills to obtain the same results as before.... |

SalvorHardin
Komintern.
0
|
Posted - 2014.06.14 01:24:00 -
[82] - Quote
When you reprocessing from corp hangar, is there a way to choose where the output result will be transfered? Right now Iam only able to transfer it to my personnal hangar. |

Sales Alt negrodamus
SalesAltCorp
2
|
Posted - 2014.06.14 01:46:00 -
[83] - Quote
Alain Colcer wrote:
hence my point to ask for considering refunding skills ....since mediocrity is no longer a possibility ....you need perfect skills to obtain the same results as before....
do you have a reading disability?
|

Darkblad
Hilfe is like free Entertainment
269
|
Posted - 2014.06.14 07:17:00 -
[84] - Quote
Sales Alt negrodamus wrote:[quote=Alain Colcer]do you have a reading disability? His complaint is that he no longer can achieve what's 100 % reprocessing yield now with mediocre skills. As he'd rather choose to train skills for maximum Ore reprrocessing on an alt, he wants to have the option to get the SP refunded on his more combat oriented main character, as he will not train the missing skill levels on that one. No reading comprehension here. Currently Ref 5, RefEff 4 and Processing 1 are enough to achieve 100 % on a 50 % base station. Training Processing for all Highsec Ores, Jaspet results in a total of 394.265 SP. EVE Infolinks -+-áOld and new-áPortraits |

Brainless Bimbo
Pator Tech School Minmatar Republic
78
|
Posted - 2014.06.15 10:08:00 -
[85] - Quote
see below
hit quote not edit, genius i know already dead, just haven-¦t fallen over yet.... |

Brainless Bimbo
Pator Tech School Minmatar Republic
78
|
Posted - 2014.06.15 10:09:00 -
[86] - Quote
Brainless Bimbo wrote:Personally i would like to see every station with a Base 33% Efficiency with character standings with the relevant NPC corp raising the efficiency level at 2% per level of standing.
((33% Base Station Equipment) + (Standings x 0.02 )) x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) )
This would stop finding the right station picked based on crude base efficiency and make other less used stations and systems be used, no more everyone in one 50% station and zero in another 33% of the same corp in the same system.
already dead, just haven-¦t fallen over yet.... |

Velicitia
Arma Artificer
2378
|
Posted - 2014.06.15 11:02:00 -
[87] - Quote
Rivr Luzade wrote:Velicitia wrote:TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all... Why so? You get more than perfect in POS and even more than that perfect in player outposts.
Because there are currently bots and super-multiboxers who are competing with me from the near complete safety of NPC corps.
My feeling is that they shouldn't be able to reside in the near-complete safety of a NPC corp AND get "100%" refine.
Furthermore, without any implants or re-mapped attributes ... it takes a grand total of 60 days to get L5 ore processing skills (bit longer if they need Cybernetics 5). While there will be many people who are taken by surprise, the "big players" (if you will) will have already fixed their skills, or are nearly done doing so. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Darkblad
Hilfe is like free Entertainment
269
|
Posted - 2014.06.15 11:33:00 -
[88] - Quote
Velicitia wrote:Rivr Luzade wrote:Velicitia wrote:TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all... Why so? You get more than perfect in POS and even more than that perfect in player outposts. Because there are currently bots and super-multiboxers who are competing with me from the near complete safety of NPC corps. They shouldn't be able to do this. Edit --> yeah, I can gank them, or inform CODE about them ... but "wardec his refining corp, and nuke the POS" should also be a valid option. Furthermore, without any implants or re-mapped attributes ... it takes a grand total of 60 days to get L5 ore processing skills (bit longer if they need Cybernetics 5). While there will be many people who are taken by surprise, the "big players" (if you will) will have already fixed their skills, or are nearly done doing so. Taking the risk of wardecs by creating a player corporation provides the advantage to anchor a POS in Highsec. There you can achieve around 104% of what those NPC corporation players can achieve. And I still can't see a disadvantage in raising the bar to gain maximum results when it comes to the character's part of reprocessing. Striving for perfection by training skills plays a major role in other parts of the game already. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
269
|
Posted - 2014.06.15 13:11:00 -
[89] - Quote
Darkblad wrote:Edit, while I'm at it: Two compressed variants contain raw ore quantities that are no multiple of 100 pre Crius - Crokite (1250 units) and Pyroxeres (49.950 units). I didn't get to spare some on Sisi before deployment and can't test. However, adjusting the quantities of compressed variants results in values a basic ore batch contains. This would mean the loss of half a batch for each block when Crius goes live - if there's no other adjustment, which I can't check myself. Still wondering about this. I've created a sheet to show the impact of the "half future batch" within currently existing blocks. EVE Infolinks -+-áOld and new-áPortraits |

Rivr Luzade
Coreli Corporation Ineluctable.
568
|
Posted - 2014.06.15 13:38:00 -
[90] - Quote
Velicitia wrote:Rivr Luzade wrote:Velicitia wrote:TBH, I'm still a bit on the fence that you can be "perfect" in NPC stations at all... Why so? You get more than perfect in POS and even more than that perfect in player outposts. Because there are currently bots and super-multiboxers who are competing with me from the near complete safety of NPC corps. They shouldn't be able to do this. Edit --> yeah, I can gank them, or inform CODE about them ... but "wardec his refining corp, and nuke the POS" should also be a valid option.
Why should they not be allowed to use game mechanics? Where's the problem? They cannot use POS, or use POS on an unrelated alt. You can do all that too.
Velicitia wrote:Furthermore, without any implants or re-mapped attributes ... it takes a grand total of 60 days to get L5 ore processing skills (bit longer if they need Cybernetics 5). While there will be many people who are taken by surprise, the "big players" (if you will) will have already fixed their skills, or are nearly done doing so.
That problem will always arise with change. Be happy that you learned of the change with ample warning and had the chance to do necessary changes to your brain mapping before the changes hit. Why care about someone who's your competition? |

Lanek Thall
Hypnotoad Systems Brothers of Tangra
1
|
Posted - 2014.06.15 17:30:00 -
[91] - Quote
Ok, I have read a lot of stuff about this, tried it on sisi and just need a simple answer....
In null sec, will I get more minerals refining at an outpost than I would at a POS regardless of any skills I may have?
cheers |

Darkblad
Hilfe is like free Entertainment
269
|
Posted - 2014.06.15 17:37:00 -
[92] - Quote
Lanek Thall wrote:Ok, I have read a lot of stuff about this, tried it on sisi and just need a simple answer....
In null sec, will I get more minerals refining at an outpost than I would at a POS regardless of any skills I may have?
cheers Depends on the Outpost/Upgrade Level. Use this overview. Intensive Array is the one you can only use in Lowsec/Nullsec. Skills have influence on the yield for Arrays, Outposts and Stations. EVE Infolinks -+-áOld and new-áPortraits |

Jimtom
Stealth Tactics and Reconnaissance Service Rebel Alliance of New Eden
23
|
Posted - 2014.06.15 19:30:00 -
[93] - Quote
CCP Punkturis wrote:Jinn Aideron wrote:- There is no multi-selection in reprocessing window. -- You are presented with very nice visual clues, warning signs, etc. When you then want to ACT on these, you have so select,right-click,remove every single element on its own!
- Allow us to DRAG things out of the window for 'remove', just as we now drag them in to 'add'.
When I picture this window in its finished state: awesome!  Can't wait. unfortunately dragging items out of the window and dropping them somewhere in the void doesn't work very well in EVE so we couldn't make that happen this time multiselect is something we might look into
Shame you couldnt make dragging it out of the window happen it seemed to be a intuitive way of removing things :P |

Velicitia
Arma Artificer
2381
|
Posted - 2014.06.15 23:23:00 -
[94] - Quote
Darkblad wrote:Taking the risk of wardecs by creating a player corporation provides the advantage to anchor a POS in Highsec. There you can achieve around 104% of what those NPC corporation players can achieve. And I still can't see a disadvantage in raising the bar to gain maximum results when it comes to the character's part of reprocessing. Striving for perfection by training skills plays a major role in other parts of the game already.
I'm saying that a 4% boost isn't really that much of a carrot, and you should (probably) NOT be able to get "perfect" refining at all whatsoever while using NPC Refineries.
Why should someone who chooses to play "alone" in a NPC corp be able to refine anywhere near as well as someone taking the risk of a POS?
Let's be honest here ... with only 4% difference, we're talking about 42k trit from a Mackinaw's ore hold (37,500 M3 --- 1.05 vs 1.09m units). At current local (buy order) prices, that's 213k ISK ... or about 11 fuel blocks...
Rivr Luzade wrote:Why should they not be allowed to use game mechanics? Where's the problem? They cannot use POS, or use POS on an unrelated alt. You can do all that too.
Why should they be allowed to achieve the equivalent of "100% refine" in an NPC station?
Rivr Luzade wrote: That problem will always arise with change. Be happy that you learned of the change with ample warning and had the chance to do necessary changes to your brain mapping before the changes hit. Why care about someone who's your competition?
I've had 5/5/5 skills since 2008. This change affects my training plan in no way whatsoever, for the people whose plans have to change ... meh.
I'm arguing that "oh, another 60 days to perfect" is really nothing, as it will only change the playing field for a few months (or less!) until people wise up and train the skills.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Laendra
Wildly Inappropriate Goonswarm Federation
49
|
Posted - 2014.06.16 05:36:00 -
[95] - Quote
Laendra wrote:Having problems figuring out how to reprocess in an outpost. IIRC, ALL outposts are supposed to allow that now??? Devblog wrote: Little outpost on the prairie
Player-built outposts are currently very biased regarding reprocessing. Minmatar outposts have a default 35% output and all others have none. Currently there is not much of a choice on that regard.
In the same vein, there is not so much of an incentive to upgrade an outpost for better reprocessing yields, since perfect reprocessing rates are so easily achieved.
After the summer expansion, all outposts will now have a default 50% reprocessing rate (on all items, including ore, ices, ships, ammunition etcGǪ). However:
Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%) Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%)
In practice, that means that someone with perfect skills, implant and standings refining at a fully upgraded Minmatar outpost will receive 14.4% more reprocessed minerals than currently.
However, it is true not everyone has the resources or organization to own outposts, which brings us to the next point.
Verified that only the Minmatar outposts have refining capability from scratch, contrary to the quoted devblog. |

Rivr Luzade
Coreli Corporation Ineluctable.
568
|
Posted - 2014.06.16 08:30:00 -
[96] - Quote
Velicitia wrote: I've had 5/5/5 skills since 2008. This change affects my training plan in no way whatsoever, for the people whose plans have to change ... meh.
I'm arguing that "oh, another 60 days to perfect" is really nothing, as it will only change the playing field for a few months (or less!) until people wise up and train the skills.
Well, that can't be helped, skill-Training is not an endless process. Though, 60 days is only for the High sec ores (if at all); if you want all Ore Processing skills at V, it's going to take a lot longer. But even then, it's only a couple of months and you are done, which is intended. There are only so many ores for which you can train processing skills. If you compare that to Gunnery or Ships, it's only natural that it takes not as much time as these 2 categories have a lot more things to consider and train for.
Velicitia wrote:I'm saying that a 4% boost isn't really that much of a carrot, and you should (probably) NOT be able to get "perfect" refining at all whatsoever while using NPC Refineries.
This argument is flawed, because it depends on what you take as perfect. You obviously take the NPC-Station result as perfect, which, for my understanding, is not the case. Perfect is the Sov-00-Minmatar outpost and compared to that, NPC stations are utterly inferior. They certainly give almost the same reprocessing yield as they do now, but in the new scheme of things, they are very far from perfect. |

Velicitia
Arma Artificer
2381
|
Posted - 2014.06.16 09:30:00 -
[97] - Quote
Rivr Luzade wrote:Velicitia wrote: I've had 5/5/5 skills since 2008. This change affects my training plan in no way whatsoever, for the people whose plans have to change ... meh.
I'm arguing that "oh, another 60 days to perfect" is really nothing, as it will only change the playing field for a few months (or less!) until people wise up and train the skills.
Well, that can't be helped, skill-Training is not an endless process. Though, 60 days is only for the High sec ores (if at all); if you want all Ore Processing skills at V, it's going to take a lot longer. But even then, it's only a couple of months and you are done, which is intended. There are only so many ores for which you can train processing skills. If you compare that to Gunnery or Ships, it's only natural that it takes not as much time as these 2 categories have a lot more things to consider and train for. Velicitia wrote:I'm saying that a 4% boost isn't really that much of a carrot, and you should (probably) NOT be able to get "perfect" refining at all whatsoever while using NPC Refineries.
This argument is flawed, because it depends on what you take as perfect. You obviously take the NPC-Station result as perfect, which, for my understanding, is not the case. Perfect is the Sov-00-Minmatar outpost and compared to that, NPC stations are utterly inferior. They certainly give almost the same reprocessing yield as they do now, but in the new scheme of things, they are very far from perfect.
You should really train reading comprehension to Level 1.
I KNOW it doesn't take that long to train the 5/5/5 skills up. I KNOW that I'm limiting myself to hisec. Where do you think that there are people hiding in NPC corps for "safety" so they can mine with limited outside interference?
As we are talking specifically about hisec carebears who currently hide in NPC corps, and not sov null outposts -- why is my argument of "4% boost, which barely covers the cost of a small tower (given current mineral prices) is not enough of a carrot for people to start risking POS" flawed?
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Rivr Luzade
Coreli Corporation Ineluctable.
568
|
Posted - 2014.06.16 09:54:00 -
[98] - Quote
Velicitia wrote: I KNOW it doesn't take that long to train the 5/5/5 skills up. I KNOW that I'm limiting myself to hisec. Where do you think that there are people hiding in NPC corps for "safety" so they can mine with limited outside interference?
As we are talking specifically about hisec carebears who currently hide in NPC corps, and not sov null outposts -- why is my argument of "4% boost, which barely covers the cost of a small tower (given current mineral prices) is not enough of a carrot for people to start risking POS" flawed?
I don't have problems with limited outside interference. A PC can simply be dissolved and reformed, if a wardec hits and no interference happens either. Besides, miners "hiding" in NPC are not the biggest problem in my opinion. Gank pilots hiding in NPC corps are.
It is flawed in the way that you think these players only should do reprocessing in these POSes. That's not how CCP seems to have intended their use; instead you should move all your industry activities there.  |

Velicitia
Arma Artificer
2381
|
Posted - 2014.06.16 15:34:00 -
[99] - Quote
Rivr Luzade wrote:Velicitia wrote: I KNOW it doesn't take that long to train the 5/5/5 skills up. I KNOW that I'm limiting myself to hisec. Where do you think that there are people hiding in NPC corps for "safety" so they can mine with limited outside interference?
As we are talking specifically about hisec carebears who currently hide in NPC corps, and not sov null outposts -- why is my argument of "4% boost, which barely covers the cost of a small tower (given current mineral prices) is not enough of a carrot for people to start risking POS" flawed?
I don't have problems with limited outside interference. A PC can simply be dissolved and reformed, if a wardec hits and no interference happens either. Besides, miners "hiding" in NPC are not the biggest problem in my opinion. Gank pilots hiding in NPC corps are.
But that's against the spirit of EVE (both cases, actually).
Quote:It is flawed in the way that you think these players only should do reprocessing in these POSes. That's not how CCP seems to have intended their use; instead you should move all your industry activities there. 
Well, this is the "Reprocessing" sticky ... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Rivr Luzade
Coreli Corporation Ineluctable.
569
|
Posted - 2014.06.16 16:20:00 -
[100] - Quote
Velicitia wrote: But that's against the spirit of EVE (both cases, actually).
Which spirit are you talking about? If you want a realistic picture on the spirit of EVE, I suggest you to read this topic.
But in any case, and to not let it drift too far off into other topics; I don't see a problem with using game mechanics and features. They are there, they can be used and in fact are used if you don't want to expose yourself to the hypocritical loveliness (replace with a more colorful term of your choice) of the other players. If you do that, you have very limited choice in reaping the benefits of a lot of the game's mechanics. If you, however, want to expose yourself to the loveliness of the game, you have to do it full-scale to get a chance for the rewards. Not just cherrypicking and expecting to get the full land of milk and honey treatment. |

KiltedWarrior
BlackWatch Industrial Group Brothers of Tangra
1
|
Posted - 2014.06.16 19:45:00 -
[101] - Quote
CCP Ytterbium wrote:Rowells wrote:were all stations supposed to recieve reproccessing arrays or was I mistaken? No, we're not changing the availability of the different Industry service - we are just removing manufacturing / science slots.
Quoted from the devblog:
"Little outpost on the prairie
Player-built outposts are currently very biased regarding reprocessing. Minmatar outposts have a default 35% output and all others have none. Currently there is not much of a choice on that regard.
In the same vein, there is not so much of an incentive to upgrade an outpost for better reprocessing yields, since perfect reprocessing rates are so easily achieved.
After the summer expansion, all outposts will now have a default 50% reprocessing rate (on all items, including ore, ices, ships, ammunition etcGǪ). However:
Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%) Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%) In practice, that means that someone with perfect skills, implant and standings refining at a fully upgraded Minmatar outpost will receive 14.4% more reprocessed minerals than currently."
So which is it? Are the non-Minmatar outposts getting the ability to refine or not?
|

Alain Kinsella
126
|
Posted - 2014.06.16 20:55:00 -
[102] - Quote
Is there a way to tell what your final reprocess % is, when using the Refining Arrays in a POS? It only shows 52%, but I believe that is the base value (skills should raise this).
The new Refine interface is not instant, and will show you the refine % (with modifiers) at the station. The POS module is instant, so I don't have feedback on what the final refine/waste is.
PS - stop making me glance at Null more. Every time I compare just Masalla (0.8) with the Null seed station, I'm getting a 20% refine boost just by working from Null NPC stations. Mind you, if the POS module starts at 52% and is modified by skills, you're encouraged to refine there instead of High as well (barring good standings et al).
This has also made me review my stock of unused modules at home. I've been melting all kinds of stuff down like crazy, since I have good enough standing that I have no tax...
Ambssador from Uru.-á (Search this term to find my site)
Currently Retired (pending changes to RL concerns).-á Have Fun y'all.
|

Setta Codie
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.06.17 08:40:00 -
[103] - Quote
Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the intensive refining array at the pos but I have no idea of the % |

Velicitia
Arma Artificer
2383
|
Posted - 2014.06.17 15:01:00 -
[104] - Quote
Rivr Luzade wrote:Velicitia wrote: But that's against the spirit of EVE (both cases, actually).
Which spirit are you talking about?  If you want a realistic picture on the spirit of EVE, I suggest you to read this topic. But in any case, and to not let it drift too far off into other topics; I don't see a problem with using game mechanics and features. They are there, they can be used and in fact are used if you don't want to expose yourself to the hypocritical loveliness (replace with a more colorful term of your choice) of the other players. If you do that, you have very limited choice in reaping the benefits of a lot of the game's mechanics. If you, however, want to expose yourself to the loveliness of the game, you have to do it full-scale to get a chance for the rewards. Not just cherrypicking and expecting to get the full land of milk and honey treatment.
Explain to me how "multiple outposts in a single system" is the spirit of EVE?
I was saying this
Quote: Besides, miners "hiding" in NPC are not the biggest problem in my opinion. Gank pilots hiding in NPC corps are.
is outside the spirit of eve in the sense that your actions should have consequences ... and that "solo play" is generally not as good as "group play".
Back on topic of reprocessing ...
I still haven't seen an argument against my original statement of "well, I'm kind of on the fence about [hisec] NPC stations having 'perfect' refine".
Yes, I realize that it's hardly "perfect", if we're considering all tracts of space -- but I'm trying to keep this limited to hisec.
Max skills, implant, no taxes
POS (by extension "player corp") --> "100%" NPC (by extension "NPC Corp") --> "96%"
Risks: POS -> tower loss due to war, gankers, NPC -> gankers
Investments POS -> tower, refinery, (possibly compression array, defenses), defense fleet, fuel, stront, barges, orca. NPC -> barges and orca.
The 4% boost in refining is about enough that one Mack load of Veld will cover a small tower's fuel for an hour.
There's not enough of a carrot here to draw hisec miners out of NPC corps (or, alternatively, there's not enough of a stick to force them out).
Would it really be that bad to have (for example) a 10% loss in NPC stations compared to POS? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Laendra
Wildly Inappropriate Goonswarm Federation
49
|
Posted - 2014.06.17 15:17:00 -
[105] - Quote
Honestly, there is nothing preventing a NPC corp player from having an alt corp sitting idle whilst they build up ore to refine, alt corp drops a pos + refinery, refines, yanks the pos and goes back to being idle. Very little risk involved. |

Velicitia
Arma Artificer
2383
|
Posted - 2014.06.17 16:10:00 -
[106] - Quote
Laendra wrote:Honestly, there is nothing preventing a NPC corp player from having an alt corp sitting idle whilst they build up ore to refine, alt corp drops a pos + refinery, refines, yanks the pos and goes back to being idle. Very little risk involved.
true ... but at least there, you can take control of all the moons in a system to force them out.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

bcpror9981
EVE Protection Agency Bloodline.
10
|
Posted - 2014.06.18 03:22:00 -
[107] - Quote
KiltedWarrior wrote:CCP Ytterbium wrote:Rowells wrote:were all stations supposed to recieve reproccessing arrays or was I mistaken? No, we're not changing the availability of the different Industry service - we are just removing manufacturing / science slots. Quoted from the devblog: "Little outpost on the prairie Player-built outposts are currently very biased regarding reprocessing. Minmatar outposts have a default 35% output and all others have none. Currently there is not much of a choice on that regard. In the same vein, there is not so much of an incentive to upgrade an outpost for better reprocessing yields, since perfect reprocessing rates are so easily achieved. After the summer expansion, all outposts will now have a default 50% reprocessing rate (on all items, including ore, ices, ships, ammunition etcGǪ). However: Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%) Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%) In practice, that means that someone with perfect skills, implant and standings refining at a fully upgraded Minmatar outpost will receive 14.4% more reprocessed minerals than currently." So which is it? Are the non-Minmatar outposts getting the ability to refine or not?
Thats a shot to the ballz if they dont do that
|

Bugsy VanHalen
Society of lost Souls
1029
|
Posted - 2014.06.18 03:37:00 -
[108] - Quote
CCP Ytterbium wrote:Darkblad wrote:No copy paste functionaliy for entries in the reprocessing offer window  Also: If I remember correctly, a block of compressed ore is made of a batch of the raw ore (100 units). Now let's take Arkonor as an example (the batch got added 1275 Units of Mexallon as announced in the Fortune favors the bold Devblog) Here's the minerals of a batch, the quantites are from left to right 6905 x Tritanium, 1275 x Mexallon 115 x Zydrine 230 x Megacyte On Sisi, however, one unit of compressed Arkonor contains 7672 Tritanium 1420 Mexallon 128 Zydrine 256 Megacyte Roughly 111 % of the minerals of a batch. And the blueprints for compressed [whatever] are still present in the market Same applies to ice, like Thick blue IceCompressed stuff also contains roughly 111 % of the raw ice. Thanks for pointing this out, this will be taken care of. wasn't there some mention of this, because the new reprocessing perfect skills are only ~74% or what ever, the yield of everything was increased so we would get the same minerals as we do now, from the same size batch. Actually perfect skills will a maxed outpost was a little better yield than current. "14.4% more reprocessed minerals than currently." |

Darkblad
Hilfe is like free Entertainment
269
|
Posted - 2014.06.18 06:08:00 -
[109] - Quote
Bugsy VanHalen wrote:CCP Ytterbium wrote:Darkblad wrote:No copy paste functionaliy for entries in the reprocessing offer window  Also: If I remember correctly, a block of compressed ore is made of a batch of the raw ore (100 units). Now let's take Arkonor as an example (the batch got added 1275 Units of Mexallon as announced in the Fortune favors the bold Devblog) Here's the minerals of a batch, the quantites are from left to right 6905 x Tritanium, 1275 x Mexallon 115 x Zydrine 230 x Megacyte On Sisi, however, one unit of compressed Arkonor contains 7672 Tritanium 1420 Mexallon 128 Zydrine 256 Megacyte Roughly 111 % of the minerals of a batch. And the blueprints for compressed [whatever] are still present in the market Same applies to ice, like Thick blue IceCompressed stuff also contains roughly 111 % of the raw ice. Thanks for pointing this out, this will be taken care of. wasn't there some mention of this, because the new reprocessing perfect skills are only ~74% or what ever, the yield of everything was increased so we would get the same minerals as we do now, from the same size batch. Actually perfect skills will a maxed outpost was a little better yield than current. "14.4% more reprocessed minerals than currently." The values I stated in my post were both the quantities before reprocessing. These are now shown in the info window. It got corrected, but at the time of writing this post, a block of compressed ore contained roughly 11 % more (before reprocessing) than a batch of raw ore (before reprocessing as well). Interestingly, 11 % more is around the value that base material requirements of blueprints got increased. But anyway, Sisi now states similar mineral quantities for raw and compressed ore. EVE Infolinks -+-áOld and new-áPortraits |

Vitank
Miners In Possession Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.06.20 11:44:00 -
[110] - Quote
Quote:Quoted from the devblog:.... After the summer expansion, all outposts will now have a default 50% reprocessing rate (on all items, including ore, ices , ships, ammunition etcGǪ). ..... Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%)Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%) ......
Oh mighty CCP Ytterbium, master of Reprocessing all things! 
Please, confirm the plan is still to give Amarr, Caldari and Gallente Player Built Outpost the ability to reprocess Ore/Ice as stated in the Dev Blog 
Cheers |

Callic Veratar
603
|
Posted - 2014.06.20 15:57:00 -
[111] - Quote
Metal Scraps currently reprocess at 100%. After Crius, they should drop down to 54%. I'm not sure it's important enough, but has there been any consideration to increasing the trit contents by 90-100% to make up the difference? Making them worth less may be intended, though at some point they might as well just be removed from the game. |

DaReaper
Net 7 The Last Brigade
671
|
Posted - 2014.06.23 20:48:00 -
[112] - Quote
Darkblad wrote:Velicitia wrote:Mining is the time-sink ... and repro is the "instant" (well except in POS, which takes 10 sec). POS Reprocessing currently happens instantly as well - at least the highsec usable "Reprocessing Array". The attribute isn't active (neither is the yield multiplier).
no, currently, as in right now on TQ, it takes 3 hours to run a full refining job on the array. annoying as hell. which is why i'm very happy for the 10 sec delay 10 years of eve... yea i'm an addict |

Darkblad
Hilfe is like Free Entertainment
277
|
Posted - 2014.06.23 21:04:00 -
[113] - Quote
DaReaper wrote:Darkblad wrote:Velicitia wrote:Mining is the time-sink ... and repro is the "instant" (well except in POS, which takes 10 sec). POS Reprocessing currently happens instantly as well - at least the highsec usable "Reprocessing Array". The attribute isn't active (neither is the yield multiplier). no, currently, as in right now on TQ, it takes 3 hours to run a full refining job on the array. annoying as hell. which is why i'm very happy for the 10 sec delay With "currently" I referred to the current state on Singularity at the time I posted that. Also notice the "highsec usable Reprocessing Array" which hints that.
The wording was so as the quoted post stated the 10 seconds duration that were visible in the attributes of the array.
EVE Infolinks -+-áOld and new-áPortraits |

Jed Clampett
The Order Of Viision
19
|
Posted - 2014.06.25 09:21:00 -
[114] - Quote
RainReaper wrote:hey uh on the test server i tried to reprocess a civilian miner. it worked and well it gave me 7 mechanical parts, 2 laser focusing crystals, 4 photon microprocessors and 7 electronic parts. as well as some mexalon nocxium pyerite and tritanium. i belive this is a bug?
Is reprocessing of station containers/vaults/warehouses going to come back? Right now its disabled on Tranquility.
Which is sort of silly considering there are BPOs, that they require a freighter to move, and are just a modest pile of Trit.
|
|

CCP Ytterbium
C C P C C P Alliance
3626

|
Posted - 2014.06.25 10:12:00 -
[115] - Quote
KiltedWarrior wrote:CCP Ytterbium wrote:Rowells wrote:were all stations supposed to recieve reproccessing arrays or was I mistaken? No, we're not changing the availability of the different Industry service - we are just removing manufacturing / science slots. Quoted from the devblog: "Little outpost on the prairie Player-built outposts are currently very biased regarding reprocessing. Minmatar outposts have a default 35% output and all others have none. Currently there is not much of a choice on that regard. In the same vein, there is not so much of an incentive to upgrade an outpost for better reprocessing yields, since perfect reprocessing rates are so easily achieved. After the summer expansion, all outposts will now have a default 50% reprocessing rate (on all items, including ore, ices, ships, ammunition etcGǪ). However: Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%) Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%) In practice, that means that someone with perfect skills, implant and standings refining at a fully upgraded Minmatar outpost will receive 14.4% more reprocessed minerals than currently." So which is it? Are the non-Minmatar outposts getting the ability to refine or not?
Apples and oranges, but I guess I didn't explain myself clearly.
- NPC stations and conquerable stations are not getting any service change.
- Player outposts will get the reprocessing facilities as quote above.
- Slots are going away on everything. NPC stations, conquerable stations, outposts, starbases.
|
|
|

CCP Ytterbium
C C P C C P Alliance
3626

|
Posted - 2014.06.25 10:18:00 -
[116] - Quote
Setta Codie wrote:Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the intensive refining array at the pos but I have no idea of the %
Yes, we wanted to introduce the new UI for Starbase Reprocessing Arrays as well, but all software developers that volunteered to look into the POS code started behaving strangely. Two of them got seizures while drooling everywhere and one had to be locked down for yelling "oh my god, it's full of stars" non-stop.
Not pretty, so we'll have to make due without it so far. |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1457
|
Posted - 2014.06.25 12:00:00 -
[117] - Quote
have you considered giving us a mobile deployable instead ?
or would that take too long/ be too messy/complicated ? GRRR Goons |

Darkblad
Hilfe is like Free Entertainment
277
|
Posted - 2014.06.25 15:52:00 -
[118] - Quote
Darkblad wrote:Darkblad wrote:Edit, while I'm at it: Two compressed variants contain raw ore quantities that are no multiple of 100 pre Crius - Crokite (1250 units) and Pyroxeres (49.950 units). I didn't get to spare some on Sisi before deployment and can't test. However, adjusting the quantities of compressed variants results in values a basic ore batch contains. This would mean the loss of half a batch for each block when Crius goes live - if there's no other adjustment, which I can't check myself. Still wondering about this. I've created a sheet to show the impact of the "half future batch" within currently existing blocks. The new mirror didn't convert TQ blocks. One block still is one block on Sisi. What is planned to be done to them when crius gets deployed? How are those two special ores to be converted?
EVE Infolinks -+-áOld and new-áPortraits |

Jon Lucien
GoonWaffe Goonswarm Federation
42
|
Posted - 2014.06.25 15:59:00 -
[119] - Quote
CCP Ytterbium wrote:Apples and oranges, but I guess I didn't explain myself clearly.
- NPC stations and conquerable stations are not getting any service change.
- Player outposts will get the reprocessing facilities as quote above.
- Slots are going away on everything. NPC stations, conquerable stations, outposts, starbases.
So then what is the non-upgraded difference between the minmatar outpost and the other racial variants? |

Potions Master
Friar's Club
5
|
Posted - 2014.06.25 19:42:00 -
[120] - Quote
CCP Ytterbium wrote:Setta Codie wrote:Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the intensive refining array at the pos but I have no idea of the % Yes, we wanted to introduce the new UI for Starbase Reprocessing Arrays as well, but all software developers that volunteered to look into the POS code started behaving strangely. Two of them got seizures while drooling everywhere and one had to be locked down for yelling "oh my god, it's full of stars" non-stop. Not pretty, so we'll have to make due without it so far.
The more you mention how scary the pos code is, the more curious I am to see it... Contact me and I'll sign an NDA, give blood samples, whatever you desire. Perhaps this is one of many things you need to go open source with so the player base can attempt to help you with it.
I assume the difficulty lies in all the entity object entanglements like I saw in that fanfest presentation.... and the corp entanglements.... Or that whoever worked on this part of the code didn't leave adequate comments. Or that it is 50,000 lines long.... |

Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
504
|
Posted - 2014.06.26 08:25:00 -
[121] - Quote
...or all of the above, plus half a dozen other things.
POS rewrite is desperately needed...
|

Darkblad
Hilfe is like Free Entertainment
277
|
Posted - 2014.06.26 09:01:00 -
[122] - Quote
Jon Lucien wrote:CCP Ytterbium wrote:Apples and oranges, but I guess I didn't explain myself clearly.
- NPC stations and conquerable stations are not getting any service change.
- Player outposts will get the reprocessing facilities as quote above.
- Slots are going away on everything. NPC stations, conquerable stations, outposts, starbases.
So then what is the non-upgraded difference between the minmatar outpost and the other racial variants? I wonder as well, as the quote CCP Ytterbium refers to is from the devblog. And those yields got changed by CCP Ytterbium later, as quoted here:
CCP Ytterbium wrote:Update:[*] Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged. As a table here EVE Infolinks -+-áOld and new-áPortraits |
|

CCP Ytterbium
C C P C C P Alliance
3627

|
Posted - 2014.06.26 16:32:00 -
[123] - Quote
Jon Lucien wrote:CCP Ytterbium wrote:Apples and oranges, but I guess I didn't explain myself clearly.
- NPC stations and conquerable stations are not getting any service change.
- Player outposts will get the reprocessing facilities as quote above.
- Slots are going away on everything. NPC stations, conquerable stations, outposts, starbases.
So then what is the non-upgraded difference between the minmatar outpost and the other racial variants?
Latest plan is:
- Default outpost gives 50%, Minmatar gives 52% reprocessing rates on everything.
- Upgrades on non-Minmatar outposts give extra ore and ice reprocessing yield, up to 52%, 54% and 57%
- Upgrades on Minmatar outposts give extra ore and ice reprocessing yield, up to 53%, 56% and 60%
|
|

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
62
|
Posted - 2014.06.26 16:54:00 -
[124] - Quote
Do you not think that only giving a 1% bonus on the first upgrade to the mimatar station to be a little skewed.
|

DissentersWillAbhor
T.S.O.E Research And Development TSOE Consortium
2
|
Posted - 2014.06.26 17:05:00 -
[125] - Quote
Fredric Wolf wrote:Do you not think that only giving a 1% bonus on the first upgrade to the mimatar station to be a little skewed.
IIRC, the devblog had it at 54%/57%/60% |

Killian Redbeard
3dge of D4rkness
49
|
Posted - 2014.06.27 20:42:00 -
[126] - Quote
I just did some testing on SISI. Here is my feedback.
I put up a hisc POS to use the Reprocessing Array
I reprocessed 1 unit of Glacial Mass. At NPC station with 70% I got 48 heavy water, 288 hydrogen isotopes and 24 liquid ozone.
At the POS I got only 35 heavy water, 215 hydrogen Isotopes and 18 liquid ozone. That is 52% refine rate. Does not look like your skills are being applied to the Reprocessing array.
If you can not give the same window for reprocessing at a POS as you do in station can you at least give show the % somewhere? When you access in the Reprocessing array inventory can you put your refine % in that window so you know before refining what the % will be.
I have max skills for refining ice and hi-sec ores
|

Kenneth Feld
Habitual Euthanasia Pandemic Legion
78
|
Posted - 2014.06.27 23:04:00 -
[127] - Quote
Fredric Wolf wrote:Do you not think that only giving a 1% bonus on the first upgrade to the mimatar station to be a little skewed.
Maybe, but the fact we get 3% better over the end is much better than the other way |

Regan Rotineque
Arch Angels Assault Force The Kadeshi
356
|
Posted - 2014.06.28 15:36:00 -
[128] - Quote
Question - im in null
@ Minmatar Outpost - and when i reprocess I can see "50%" at the top of the screen in the reprocessing window.
When I hover over it it says
50% base yield 1.0x bonus from Scrapmetal Processing 1.0x reduction from station owner tax
But there is no tax from station owner.....we own the station......is this reduction correct? Is it an NPC tax ?
|

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1609
|
Posted - 2014.06.28 15:43:00 -
[129] - Quote
Potions Master wrote:CCP Ytterbium wrote:Setta Codie wrote:Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the intensive refining array at the pos but I have no idea of the % Yes, we wanted to introduce the new UI for Starbase Reprocessing Arrays as well, but all software developers that volunteered to look into the POS code started behaving strangely. Two of them got seizures while drooling everywhere and one had to be locked down for yelling "oh my god, it's full of stars" non-stop. Not pretty, so we'll have to make due without it so far. The more you mention how scary the pos code is, the more curious I am to see it... Contact me and I'll sign an NDA, give blood samples, whatever you desire. Perhaps this is one of many things you need to go open source with so the player base can attempt to help you with it. I assume the difficulty lies in all the entity object entanglements like I saw in that fanfest presentation.... and the corp entanglements.... Or that whoever worked on this part of the code didn't leave adequate comments. Or that it is 50,000 lines long.... well, POS were introduced in 2004/05 or thereabouts.
2006/08, POSes were continuously changed as sov tools until they were removed from the equation some 4 or so years ago.
my guess is, they started with the first code and then build everything on top of it? should be scary to watch at the damn thing [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Aquila Sagitta
Blue-Fire
341
|
Posted - 2014.06.28 20:06:00 -
[130] - Quote
I filled a intensive reprocessing array with compressed veld (200k m3) and reprocessed it. Which put out ~3 million m3 several times the size of the arrays capacity.
I'd suggest adding a mineral hold to the Reprocessing arrays where reprocessing jobs get placed.
Also is there a reason the array has such small capacity? 200k seems like an arbitrary limitation when reprocessing is instant. Blue-Fire Best Fire |

Laendra
Wildly Inappropriate Goonswarm Federation
50
|
Posted - 2014.06.28 20:58:00 -
[131] - Quote
Aquila Sagitta wrote:I filled a intensive reprocessing array with compressed veld (200k m3) and reprocessed it. Which put out ~3 million m3 several times the size of the arrays capacity.
I'd suggest adding a mineral hold to the Reprocessing arrays where reprocessing jobs get placed.
Also is there a reason the array has such small capacity? 200k seems like an arbitrary limitation when reprocessing is instant.
It has always overloaded the array after processing a full batch. Nothing new there. No "mineral" bay needed
Small capacity probably stems from the desire to limit "free" storage space....although, honestly, I don't see the need for a 200k limit anymore....1m would probably be around the right value. |

Laendra
Wildly Inappropriate Goonswarm Federation
50
|
Posted - 2014.06.28 20:59:00 -
[132] - Quote
Regan Rotineque wrote:Question - im in null
@ Minmatar Outpost - and when i reprocess I can see "50%" at the top of the screen in the reprocessing window.
When I hover over it it says
50% base yield 1.0x bonus from Scrapmetal Processing 1.0x reduction from station owner tax
But there is no tax from station owner.....we own the station......is this reduction correct? Is it an NPC tax ?
And what is 1.0x zero? |

Laendra
Wildly Inappropriate Goonswarm Federation
50
|
Posted - 2014.06.28 21:01:00 -
[133] - Quote
CCP Ytterbium wrote:Jon Lucien wrote:CCP Ytterbium wrote:Apples and oranges, but I guess I didn't explain myself clearly.
- NPC stations and conquerable stations are not getting any service change.
- Player outposts will get the reprocessing facilities as quote above.
- Slots are going away on everything. NPC stations, conquerable stations, outposts, starbases.
So then what is the non-upgraded difference between the minmatar outpost and the other racial variants? Latest plan is:
- Default outpost gives 50%, Minmatar gives 52% reprocessing rates on everything.
- Upgrades on non-Minmatar outposts give extra ore and ice reprocessing yield, up to 52%, 54% and 57%
- Upgrades on Minmatar outposts give extra ore and ice reprocessing yield, up to 53%, 56% and 60%
I still think the default for Minmatar Service outposts should be 54% (same as intensive reprocessing array) for Ore and Ice, with the upgrades each giving 2%, giving us 56%, 58% and 60%.
Honestly, I don't think anyone gives a hoot about the extra 2% scrapmetal processing.
And the upgrades on non-Minmatar could be limited to the 2% as well, giving 52%, 54% and 56% |

Aquila Sagitta
Blue-Fire
345
|
Posted - 2014.06.30 04:39:00 -
[134] - Quote
Laendra wrote:Aquila Sagitta wrote:I filled a intensive reprocessing array with compressed veld (200k m3) and reprocessed it. Which put out ~3 million m3 several times the size of the arrays capacity.
I'd suggest adding a mineral hold to the Reprocessing arrays where reprocessing jobs get placed.
Also is there a reason the array has such small capacity? 200k seems like an arbitrary limitation when reprocessing is instant. It has always overloaded the array after processing a full batch. Nothing new there. No "mineral" bay needed Small capacity probably stems from the desire to limit "free" storage space....although, honestly, I don't see the need for a 200k limit anymore....1m would probably be around the right value.
I suggested a mineral bay just so that you don't break immersion. The mineral bay would only be one way. Only minerals coming directly from a reprocessing job could be stored there. But this might indicate a greater problem in which mineral volume needs to be readjusted. A block of compressed Arkonor is 3.08m3. After reprocessing its 27 times larger. This is where the problem is. Ice is much better in this regard. Compressed Glacial Mass is 100m3 and after reprocessing its 86m3.
Shouldn't it be easier to move refined materials then to move raw? Ore compression should make it easier for miners to move large amounts of ore to the reprocessing plant, not make moving minerals easier. Blue-Fire Best Fire |

Souichiro Suigetsu
Ember Inc. Curatores Veritatis Alliance
1
|
Posted - 2014.06.30 09:07:00 -
[135] - Quote
hey there,
i tested the new compressing on the Rorqual and the Array.
I recognized that the new pressing for each ore stack (100er) gets one Compressed ore, thats fine.
But the Compressed Ore i have stored in Station will lose a lots of worth as theyre number didn-¦t Change. So dunno if this was just a bug on Sisi which didn-¦t Change the compressed ore Count on Station. Or if i should refine all my Compressed Ore before Cruius and not getting the new yields from Crius.
Best regards |

Yinmatook
Skilled Refugees Carthaginian Naval Supply Industries
15
|
Posted - 2014.07.01 12:20:00 -
[136] - Quote
I see the refining array (POS Module) is still doing the base 52% and ignoring your skills and implants. It is becoming more than a little annoying to log in and reprocess 1 unit of compressed ore every patch to see if this gets fixed.
Where is this bug on your list of things to fix (top, middle, bottom...)? Is there a patch notes for SiSi someplace so we don't have to test everything, so we know what has been worked on and what we should be testing to help the most? |

Darkblad
Hilfe is like free Entertainment
302
|
Posted - 2014.07.01 12:35:00 -
[137] - Quote
Souichiro Suigetsu wrote:hey there,
i tested the new compressing on the Rorqual and the Array.
I recognized that the new pressing for each ore stack (100er) gets one Compressed ore, thats fine.
But the Compressed Ore i have stored in Station will lose a lots of worth as theyre number didn-¦t Change. So dunno if this was just a bug on Sisi which didn-¦t Change the compressed ore Count on Station. Or if i should refine all my Compressed Ore before Cruius and not getting the new yields from Crius.
Best regards I've also been hoping to see adjustments to kronos ore blocks during the last mirror. I just appears that there was no script run to bring those kronos blocks to crius blocks - which should be like: kronos ore count of a block divided by hundred = crius block count.
(still I'm interested especially in pyroxeres and crokite, due to them having current ore quantities that are no multiple of 100) EVE Infolinks -+-áOld and new-áPortraits |

Laendra
Wildly Inappropriate Goonswarm Federation
50
|
Posted - 2014.07.01 12:46:00 -
[138] - Quote
Yinmatook wrote:Is there a patch notes for SiSi someplace so we don't have to test everything, so we know what has been worked on and what we should be testing to help the most?
Can't like this post enough |

constructum
Void Engineers Permanent Transience
3
|
Posted - 2014.07.04 00:47:00 -
[139] - Quote
Is it possible to get some sort of UI pop up for reprocessing at a pos to get expected values out. Currently ore just immidiately turns into minerals with no idea whether it is anywhere close to correct amounts or if skills/implants are properly being applied |

Darkblad
Hilfe is like Free Entertainment
308
|
Posted - 2014.07.04 04:20:00 -
[140] - Quote
constructum wrote:Is it possible to get some sort of UI pop up for reprocessing at a pos to get expected values out. Currently ore just immidiately turns into minerals with no idea whether it is anywhere close to correct amounts or if skills/implants are properly being applied Maybe at a later date but for now:
CCP Ytterbium wrote:Setta Codie wrote:Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the intensive refining array at the pos but I have no idea of the % Yes, we wanted to introduce the new UI for Starbase Reprocessing Arrays as well, but all software developers that volunteered to look into the POS code started behaving strangely. Two of them got seizures while drooling everywhere and one had to be locked down for yelling "oh my god, it's full of stars" non-stop. Not pretty, so we'll have to make due without it so far. Taken from this post.
EVE Infolinks -+-áOld and new-áPortraits |
|

CCP Ytterbium
C C P C C P Alliance
3665

|
Posted - 2014.07.04 11:47:00 -
[141] - Quote
Yinmatook wrote:I see the refining array (POS Module) is still doing the base 52% and ignoring your skills and implants. It is becoming more than a little annoying to log in and reprocess 1 unit of compressed ore every patch to see if this gets fixed.
Where is this bug on your list of things to fix (top, middle, bottom...)?
[EDIT] Ok - I went back and re-read the comments for the reprocessing changes... I see that skills are not supposed to apply to the pos refinery modules. Well... darn... The request for a SiSi patch notes remains...
Is there a patch notes for SiSi someplace so we don't have to test everything, so we know what has been worked on and what we should be testing to help the most?
That's an old thread. Skills are supposed to apply to POS reprocessing arrays, it's just not in yet. |
|

Careby
188
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Posted - 2014.07.07 15:49:00 -
[142] - Quote
CCP Ytterbium wrote:...Skills are supposed to apply to POS reprocessing arrays, it's just not in yet.
This morning I logged on to Singularity to get a feel for exactly how the upcoming reprocessing changes will affect me. It turns out that it's still a bit too early for such testing, as the proposed changes have not yet all made it to the test server. As noted, the POS Reprocessing Array currently has a much lower efficiency than a 50% station, presumably because the skills don' t yet apply.
So I'll just ask it this way: Will the difference in final (net) yield of a Reprocessing Array (0.52 yield multiplier) and an NPC station (50%) with perfect standings be the 2% difference in base yield?
Sarcasm is OP |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3506
|
Posted - 2014.07.07 16:18:00 -
[143] - Quote
Careby wrote:CCP Ytterbium wrote:...Skills are supposed to apply to POS reprocessing arrays, it's just not in yet. This morning I logged on to Singularity to get a feel for exactly how the upcoming reprocessing changes will affect me. It turns out that it's still a bit too early for such testing, as the proposed changes have not yet all made it to the test server. As noted, the POS Reprocessing Array currently has a much lower efficiency than a 50% station, presumably because the skills don' t yet apply. So I'll just ask it this way: Will the difference in final (net) yield of a Reprocessing Array (0.52 yield multiplier) and an NPC station (50%) with perfect standings be the 2% difference in base yield?
Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) )
So nope.
Your skills multiply the 2% up into a larger number.
so, say you have all the skills at max.
0.50 x 1.15 x 1.1 x 1.1 x 1.04 = 0.72358 0.52 x 1.15 x 1.1 x 1.1 x 1.04 = 0.7525232
so it's a bit more than 2%. Not a huge deal more, admittedly, but more.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Careby
188
|
Posted - 2014.07.07 17:40:00 -
[144] - Quote
Steve Ronuken wrote:...so it's a bit more than 2%. Not a huge deal more, admittedly, but more.
Thanks Steve. That makes sense.
Sarcasm is OP |

Souichiro Suigetsu
Ember Inc. Curatores Veritatis Alliance
1
|
Posted - 2014.07.07 20:13:00 -
[145] - Quote
Darkblad wrote:Souichiro Suigetsu wrote:hey there,
i tested the new compressing on the Rorqual and the Array.
I recognized that the new pressing for each ore stack (100er) gets one Compressed ore, thats fine.
But the Compressed Ore i have stored in Station will lose a lots of worth as theyre number didn-¦t Change. So dunno if this was just a bug on Sisi which didn-¦t Change the compressed ore Count on Station. Or if i should refine all my Compressed Ore before Cruius and not getting the new yields from Crius.
Best regards I've also been hoping to see adjustments to kronos ore blocks during the last mirror. I just appears that there was no script run to bring those kronos blocks to crius blocks - which should be like: kronos ore count of a block divided by hundred = crius block count. (still I'm interested especially in pyroxeres and crokite, due to them having current ore quantities that are no multiple of 100)
Iam still interested if CCP is going to do something about this before launch,
because i mined and safed like 8b in compressed ore now and hoped i could get some more percentages of minerales as i have a lvl 5 reprocessing char with imp and null minmatar station acces. Would a shame if i safed it for wastes. |

TheManWhoWalks
TheCorporation The Predictables
0
|
Posted - 2014.07.07 20:46:00 -
[146] - Quote
Agreed, still waiting to see if it's better to refine the blocks of Ore before Crius or afterward? Or will it be a wash, which I'm fine with as well. Referencing many many blocks of ore here. Thanks. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
122
|
Posted - 2014.07.07 20:56:00 -
[147] - Quote
I think I have an answer to this from an earlier post, but I wanted to double-check:
The POS refinery structure is not going to be getting the reprocessing UI window popup that reprocessing in an station/outpost gets, correct? It's going to just be click "Reprocess" and hope everything works out okay?
I really feel that adding this UI to the POS structure is important, if not for the sake of consistency, than for the sake of user sanity. I understand that the POS code is supposedly quite a mess, but quite frankly I see that as a poor excuse. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Darkblad
Hilfe is like Free Entertainment
333
|
Posted - 2014.07.07 22:24:00 -
[148] - Quote
Bronson Hughes wrote:I think I have an answer to this from an earlier post, but I wanted to double-check:
The POS refinery structure is not going to be getting the reprocessing UI window popup that reprocessing in an station/outpost gets, correct? It's going to just be click "Reprocess" and hope everything works out okay?
I really feel that adding this UI to the POS structure is important, if not for the sake of consistency, than for the sake of user sanity. I understand that the POS code is supposedly quite a mess, but quite frankly I see that as a poor excuse. Correct. They wanted to add an UI to POS reprocessing first. But after some volunteer DEVs risked their mental health by looking at the POS code, they decided to add that when the POS system gets an overhaul later. At least that's what CCP Ytterbium reported here. 
EVE Infolinks -+-áOld and new-áPortraits |

Bugsy VanHalen
Society of lost Souls
1035
|
Posted - 2014.07.08 02:11:00 -
[149] - Quote
TheManWhoWalks wrote:Agreed, still waiting to see if it's better to refine the blocks of Ore before Crius or afterward? Or will it be a wash, which I'm fine with as well. Referencing many many blocks of ore here. Thanks.
According to what I read, the max reprocessing value will be around 78%, but I believe they are adjusting the ore compositions to give more minerals per unit, by an amount that will give i believe it was a 74% refine the same output you currently get with a 100% refine. (which if I recall correctly, is the new perfect at a 50% facility) So if you do have max skills, and an implant, and use a 52-56% facility, you will get more minerals than you can get now. but only by a few percent. |

TheManWhoWalks
TheCorporation The Predictables
0
|
Posted - 2014.07.08 03:12:00 -
[150] - Quote
Ty for the response. |

Souichiro Suigetsu
Ember Inc. Curatores Veritatis Alliance
1
|
Posted - 2014.07.08 03:24:00 -
[151] - Quote
Bugsy VanHalen wrote:TheManWhoWalks wrote:Agreed, still waiting to see if it's better to refine the blocks of Ore before Crius or afterward? Or will it be a wash, which I'm fine with as well. Referencing many many blocks of ore here. Thanks. According to what I read, the max reprocessing value will be around 78%, but I believe they are adjusting the ore compositions to give more minerals per unit, by an amount that will give i believe it was a 74% refine the same output you currently get with a 100% refine. (which if I recall correctly, is the new perfect at a 50% facility) So if you do have max skills, and an implant, and use a 52-56% facility, you will get more minerals than you can get now. but only by a few percent.
as i read your just wrong, 76- 78% or something like that will be maxed out yes but that will be 14,4% above 100% now so you will get more minerals if you got perfect skills 4% imp and tier3 minnie station.
and thats no answer to my questions -> whats happening to the compressed ore when i take them into crius as it was on sisi they-¦ll get worthless
for example you need actually 1000 units Arkonor for 1 commpressed block after crius you-¦ll just need 100 arkonor
so if i keep my 150 compressed arkonor blocks they got cut in woth by 10 times and this problem will be on every other Ore even more worse for example Veldspar 133.000 units of Veldspar are needed now after crius 100 well thats a cut 133 times.
So if they don-¦t multiply the compressed blocks out there as they did not on the Testserver i think iam not the only one who gets depressed. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
124
|
Posted - 2014.07.08 20:08:00 -
[152] - Quote
CCP Ytterbium wrote:Setta Codie wrote:Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the intensive refining array at the pos but I have no idea of the % Yes, we wanted to introduce the new UI for Starbase Reprocessing Arrays as well, but all software developers that volunteered to look into the POS code started behaving strangely. Two of them got seizures while drooling everywhere and one had to be locked down for yelling "oh my god, it's full of stars" non-stop. Not pretty, so we'll have to make due without it so far. If you don't mind me asking, what happened to the devs who looked at the POS code long enough to get the new research/manufacturing UI added to POS labs/production arrays? Were they feeling particularly fortified at the time, or is only the code dealing very specifically with POS refining structures seizure-inducing? Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Velicitia
Arma Artificer
2412
|
Posted - 2014.07.11 11:12:00 -
[153] - Quote
Bronson Hughes wrote:CCP Ytterbium wrote:Setta Codie wrote:Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the intensive refining array at the pos but I have no idea of the % Yes, we wanted to introduce the new UI for Starbase Reprocessing Arrays as well, but all software developers that volunteered to look into the POS code started behaving strangely. Two of them got seizures while drooling everywhere and one had to be locked down for yelling "oh my god, it's full of stars" non-stop. Not pretty, so we'll have to make due without it so far. If you don't mind me asking, what happened to the devs who looked at the POS code long enough to get the new research/manufacturing UI added to POS labs/production arrays? Were they feeling particularly fortified at the time, or is only the code dealing very specifically with POS refining structures seizure-inducing?
The latter most likely.
RIGHT NOW (TQ)
POS Refining -> right click, you get 75% (unless ice, then 100%). POS Manufacturing -> exactly the same UI as stations.
CRIUS: POS Refining -> right click, you get xx% (based on skills). No additional UI, because it needs added in somehow, and POS code is seizure-inducing.
POS Manufacturing -> replace "call S&I window" with "Call new S&I window". One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Alexander Lion
Dragon Clan Nulli Secunda
7
|
Posted - 2014.07.15 13:18:00 -
[154] - Quote
Sry for not reading all the pages but will there ever be the possibility to compress gasses? |

Mackenzie Nolen
XYJAX
4
|
Posted - 2014.07.16 00:30:00 -
[155] - Quote
There's been a lot of disagreement over whether this should be called refining, reprocessing, recycling, etc.
I propose we scrap ALL of that and call the action "baconizing". I expect to see this change implemented for Crius. Thanks! |

Darkblad
Hilfe is like Free Entertainment
348
|
Posted - 2014.07.16 14:14:00 -
[156] - Quote
Darkblad wrote:Darkblad wrote:Darkblad wrote:Edit, while I'm at it: Two compressed variants contain raw ore quantities that are no multiple of 100 pre Crius - Crokite (1250 units) and Pyroxeres (49.950 units). I didn't get to spare some on Sisi before deployment and can't test. However, adjusting the quantities of compressed variants results in values a basic ore batch contains. This would mean the loss of half a batch for each block when Crius goes live - if there's no other adjustment, which I can't check myself. Still wondering about this. I've created a sheet to show the impact of the "half future batch" within currently existing blocks. The new mirror didn't convert TQ blocks. One block still is one block on Sisi. What is planned to be done to them when crius gets deployed? How are those two special ores to be converted? It appears like Sisi ran a conversion script to convert existing blocks to Crius quantities. This time I had one block of Pyroxeres and Crokite ready. Just made it to check for them now that Sisi was up (just a few moments before the emergency restart) The results are like this.
12 compressed Crokite which is like 1200 units of raw ore compressed (12 x 100) 500 compressed Pyroxeres, which is like 50,000 units of raw ore compressed (500 x 100)
If this script will run during Crius deployment, the result will be:
Get 50 units of Pyroxeres (within a compressed block), as today 49,950 units of raw Pyroxeres are required to compress Lose 50 units of Crokite (that were within a compressed block) as today 1,250 units of raw Crokite are required to compress EVE Infolinks -+-áOld and new-áPortraits |

Anna Ohu
Black Thorne Corporation Black Thorne Alliance
2
|
Posted - 2014.07.17 06:46:00 -
[157] - Quote
Steve Ronuken wrote:
Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) )
For NPC Station Refining (now called reprocessing?) the new equation with implant is as follows:
Station Equipment + 37.5 * (1+ (refining skill * .03)) * (1+ (refining efficiency skill*.02)) * (1+ (ore specific skill * .02)) * (1 + Implant bonus in decimal format) = effective refining yield (before taxes)
and the tax rate at NPC stations will still be:
5-( .75 * your NPC standings) = tax rate
Can someone please confirm or correct me please? (and info on what the equation will be for POS would be great too) The 37.5 is the inherent ability to "refine" ore or has this been thrown out? |

Darkblad
Hilfe is like Free Entertainment
348
|
Posted - 2014.07.17 07:09:00 -
[158] - Quote
Anna Ohu wrote:Steve Ronuken wrote:
Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) )
For NPC Station Refining (now called reprocessing?) the new equation with implant is as follows: Station Equipment + 37.5 * (1+ (refining skill * .03)) * (1+ (refining efficiency skill*.02)) * (1+ (ore specific skill * .02)) * (1 + Implant bonus in decimal format) = effective refining yield (before taxes) and the tax rate at NPC stations will still be: 5-( .75 * your NPC standings) = tax rate Can someone please confirm or correct me please? (and info on what the equation will be for POS would be great too) The 37.5 is the inherent ability to "refine" ore or has this been thrown out? Old formula. The 37,5 personal modifier is gone. New Formula (including reprocessing implant yield modifier)
InstallationBase x (1 + Reprocessing Skill Level x 0,03) x (1 + Reprocessing Efficiency Skill Level x 0,02) x (1 + Ore Processing Skill Level x 0,02) x (1 + Implant Bonus)
So for all skills @ level 5, with a 4 % implant in your head and at a 50 % base yield station:
50% x 1,15 x 1,1 x 1,1 x 1,04 = 72,358 %
Once you can login to Sisi again, tooltips when hovering items in the (station/outpost) reprocessing window will show you the station base yield and multipliers) Same skills are planned to apply to POS Reprocessing arrays as well (with their base yield being 52%/54%) - once CCP makes it to implement that.
As for the station take (reprocessing tax), this is not planned to change. Station tax should still range von 80% (at -10 standing) to 0% (at 6,67/3,34 standing, depending on the station take base)
Devblog:
Reprocess all the Things Devblog wrote:As such, we are planning to change the formula to the following: Reprocessing yield: Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) ) - We are removing the 0.375 base multiplier, instead having the station equipment directly multiplied by skills in the new formula. We are primarily doing this to increase the importance of finding the right station, while achieving our goal to reduce reprocessing efficiency. It is also important to note that NPC station reprocessing rates are not being changed for now.
- Refining now gives 3% instead of 2%, Refining Efficiency and Ore Specialization skills only giving 2% each instead of 4% and 5% respectively.
EVE Infolinks -+-áOld and new-áPortraits |
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CCP Ytterbium
C C P C C P Alliance
3673

|
Posted - 2014.07.17 17:02:00 -
[159] - Quote
Unsticked and locked.
Please post feedback in the Crius consolidation thread, and don't forget we have a known issue thread as well. |
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