Pages: [1] 2 :: one page |
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Paladinhunt
Iridius Alteria
39
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Posted - 2014.06.10 22:45:00 -
[1] - Quote
Discluding allternate characters, How many new players has EVE gained this past year. I'm curious since if CCP is now overhauling much of eve's oldest features will it help retain these new people. |
Abrazzar
Vardaugas Family
3762
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Posted - 2014.06.10 22:52:00 -
[2] - Quote
Overhauling all the old features will help retaining all the old people that went on hiatus because nothing old was overhauled. In fact this neglect was one of the reasons for the summer of rage. Sovereignty and Population New Mining Mechanics |
Paladinhunt
Iridius Alteria
39
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Posted - 2014.06.10 23:00:00 -
[3] - Quote
Was industry the oldest feature people wanted worked on first? or are starbases more prevalent? |
Joshua Foiritain
Coreli Corporation Ineluctable.
810
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Posted - 2014.06.10 23:22:00 -
[4] - Quote
Paladinhunt wrote:Was industry the oldest feature people wanted worked on first?
Not really but since a lot of systems are interconnected the industry stuff was the best place to start. Theres a chart in the fanfest keynote presentation that shows the order they're updating the various systems in. DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |
Jonah Gravenstein
Machiavellian Space Bastards
18712
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Posted - 2014.06.10 23:24:00 -
[5] - Quote
In the past both industry and POS/starbases have left a lot to be desired, especially with regards to the UI.
The industry UI upgrade looks pretty good, and I'm hoping that the deployable structures that we've recently seen are the first steps to making POS's and starbases more user friendly, at present they're arcane. Eve is an introduction to teamwork, paranoia, dealing with consequences, coping with loss, economics, long term planning, bartering, astronomy, and the theory of space submarine travel.
Nil mortifi sine lucre |
James Amril-Kesh
4S Corporation Goonswarm Federation
10425
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Posted - 2014.06.10 23:34:00 -
[6] - Quote
Paladinhunt wrote:Discluding The word is "excluding".
And there have been a ton of changes this past year. The patch notes list all of them. No, this isn't it at all. Make it more... psssshhhh. |
Nevyn Auscent
Broke Sauce
1369
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Posted - 2014.06.10 23:42:00 -
[7] - Quote
Paladinhunt wrote:Was industry the oldest feature people wanted worked on first? or are starbases more prevalent? Since the Industry overhaul also included significant overhauls to POS's, both groups win. More work needs doing on POS's, but they certainly did gain a lot. |
Brooks Puuntai
Solar Nexus.
1994
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Posted - 2014.06.11 01:37:00 -
[8] - Quote
Paladinhunt wrote:Was industry the oldest feature people wanted worked on first? or are starbases more prevalent?
It was the most logical.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Webvan
All Kill No Skill
7822
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Posted - 2014.06.11 01:57:00 -
[9] - Quote
116 new pilots created in the last hour on tranquility. Industry statistics, excluding the f2p model, turnover is roughly ~30% Three character per account, so I would roughly guess that in the past hour, we have roughly 10 new player accounts created while some 10 vet accounts expired, if active accounts are holding at a stable level. This is during peak time, so working out statistics would need to match the hourly and daily averages which is something I totally don't want to do But for the past peak hour, probably 10. |
AnotherUseless Alt
Caldari Provisions Caldari State
30
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Posted - 2014.06.11 02:20:00 -
[10] - Quote
Webvan wrote:116 new pilots created in the last hour on tranquility. Industry statistics, excluding the f2p model, turnover is roughly ~30% Three character per account, so I would roughly guess that in the past hour, we have roughly 10 new player accounts created while some 10 vet accounts expired, if active accounts are holding at a stable level. This is during peak time, so working out statistics would need to match the hourly and daily averages which is something I totally don't want to do But for the past peak hour, probably 10.
EVE <> the general industry.....
99.9% alts..... "Self help is all in your head" |
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Herzog Wolfhammer
Sigma Special Tactics Group
4993
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Posted - 2014.06.11 03:22:00 -
[11] - Quote
Allow ships to warp system to system without gates then watch the numbers change. Bring back DEEEEP Space! |
Rob Kashuken
School of Applied Knowledge Caldari State
42
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Posted - 2014.06.11 03:40:00 -
[12] - Quote
I started playing the game in Feb this year, and now have 4 alts (4 accounts), 3 are in started corps still, 1 (main) in a large player based corp, living in null. Amusingly enough, this character (my oldest, but not my main) not only is a missioner, but also currently 'leveling his raven', as expressed elsewhere in the forums. I figure that this character is the one that I can play around with and make more mistakes on without blundering into anything.
My moving from another MMO to EVE wasn't a result of news about new features, the revamp of older systems or anything like that, it was more a combination of the downward spiral of the MMO that I was playing, and seeing the news and media of the epic large-scale fights (B-R5RB 1 & Asakai), coupled with what was advised as the challenging learning curve of the game.
Sadly, these sorts of epic battles would appear to be a thing of the past, given what I understand to be some sort of agreement between the major nullsec alliances, or at least, until someone either screws up a mechanic, or decides to fall out of their tree.
I read up on the game for about 2-3 months before I downloaded the trial - both here, community threads on other forums I participate in, and places like Reddit - perhaps that makes me slightly unusual, as I came in expecting a free-for-all pvp, and a challenging learning cliff.
I view the discussion about game mechanic revamps being tied to new players as a bit of a misdirection - they're new, so it is irrelevant to them whether industry, combat, marketing or whatever has changed, because it is all new to them (and will be so for some time, as they progress further into the game. Personally, from those I've interacted with, many more are attracted by either the challenging nature of the game, and/or the open nature of the player-created content, in particular the previously mentioned epic battles.
Yes, changes in mechanics do help - whilst I've not got an indy alt, the Crius changes I am finding interesting, as another facet of the game that I may wish to explore later on.
If we're talking about new player retention, then that is a much more difficult thing to quantify, as the reasons behind people leaving are many and varied. Some will leave by ragequitting when their new shiny gets blown up on undock - chances are that this game just wasn't for them. Some will leave owing to game mechanism irritations - I would hope that these would be addressed by developers in due course, whilst also providing new and updated systems to also retain the longer term players. Others owing to RL commitments, or an inability to fund/plex their accounts. Some will leave owing to boredom, because they've not developed a particular focus in the sandbox, and they're used to other MMO's chained missions / raids that are present - there's so many possible reasons for people to leave (both old and new) that the only real way that CCP could quantify this would be to undertake an exit survey to people's email addresses after a period of account inactivity.
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Sibyyl
Gallente Federation
1570
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Posted - 2014.06.11 03:40:00 -
[13] - Quote
Herzog Wolfhammer wrote:Allow ships to warp system to system without gates then watch the numbers change. Ok?
https://wiki.eveonline.com/en/wiki/Cynosural_field https://wiki.eveonline.com/en/wiki/Jump_Bridge .. when everything else is gone .. |
Scipio Artelius
The Vendunari End of Life
1842
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Posted - 2014.06.11 03:48:00 -
[14] - Quote
Herzog Wolfhammer wrote:Allow ships to warp system to system without gates then watch the numbers change.
You believe having to use gates is the reason more new people don't create accounts? Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
Brendan Anneto
Gladiators of Rage Fidelas Constans
32
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Posted - 2014.06.11 04:22:00 -
[15] - Quote
Herzog Wolfhammer wrote:Allow ships to warp system to system without gates then watch the numbers change.
Did you get podded on a gate camp. If so.... I also will laugh at your calamity; I will mock when your terror comes, When your terror comes like a storm, And your destruction comes like a whirlwind, When distress and anguish come upon you.-á-á Proverbs 1:26-27 |
D20 Rollings
Science and Trade Institute Caldari State
16
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Posted - 2014.06.11 04:31:00 -
[16] - Quote
Herzog Wolfhammer wrote:Allow ships to warp system to system without gates then watch the numbers change.
Ohh...you dropped troll bait.
Without gatecamps, how will players get kills?
Shame on you. I've... seen things you people wouldn't believe...-á Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannh+ñuser Gate. All those... moments... will be lost in time, like -átears... in... rain. Time... to die... |
Shell Scott
State War Academy Caldari State
3
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Posted - 2014.06.11 04:38:00 -
[17] - Quote
Me, I'm new and I can't find my ass with two hands and a gps. Soup brahs? |
Webvan
All Kill No Skill
7824
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Posted - 2014.06.11 04:47:00 -
[18] - Quote
AnotherUseless Alt wrote:EVE <> the general industry..... 99.9% alts..... No it's not that high/low or EVE would be increasing/decreasing. Some f2p's have very high turnover, but as you move towards games more based on the skill game rather than the cash game, you generally come of with 30% figures across the board. Turnover is generally one leaving while being replaced with a new subscriber, and usually measured in increments of ~90 days (avg minimum of short term subscribers). No game retains 99.9% (including alts which I figured in as well as trial accounts not retaining), or you would see dramatic subscription increases. Though that happens to an extent, it's often short tern and will eventually go into gradual decline (or evening out so to say), such as months after the release of a new and anticipated game which happens to retain players at the usual statistical standards. This has been true even since UO, has been pretty standard for over a decade.
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Matilda Cecilia Fock
Pator Tech School Minmatar Republic
98
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Posted - 2014.06.11 06:49:00 -
[19] - Quote
Funny mistery: on May 25th, Humble Bundle offered EVE Online. 28,000+ packages were sold and 6,300 additional characters were created that day (8,800 versus an average of 2,500 per day).
Yet, the other 22,000 new accounts are nowhere to be seen yet, despite the Geckos... Q: So many well known dev's left lately, should we be worried? A: (Jester): Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.
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DJentropy Ovaert
The Conference Elite CODE.
312
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Posted - 2014.06.11 07:21:00 -
[20] - Quote
Matilda Cecilia Fock wrote:Funny mistery: on May 25th, Humble Bundle offered EVE Online. 28,000+ packages were sold and 6,300 additional characters were created that day (8,800 versus an average of 2,500 per day). Yet, the other 22,000 new accounts are nowhere to be seen yet, despite the Geckos...
Saving them all for later use to AWOX all of the corps. ALL of them. :-) |
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DrSmegma
Smegma United
262
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Posted - 2014.06.11 07:36:00 -
[21] - Quote
Paladinhunt wrote:Discluding Ew. Excluding. Space lonely? www.multicamchat.com |
Webvan
All Kill No Skill
7829
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Posted - 2014.06.11 09:15:00 -
[22] - Quote
DrSmegma wrote:Paladinhunt wrote:Discluding Ew. Excluding. I think I think it means to take a butcher knife and hack off pieces discluding them into the trash can... Usage: "I discluded this thread into the trashcan after hacking it to pieces with a bloody butcher knife" Discluded. |
Nami Kumamato
School of Applied Knowledge Caldari State
200
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Posted - 2014.06.11 12:02:00 -
[23] - Quote
DrSmegma wrote:Paladinhunt wrote:Discluding Ew. Excluding.
Latin discludere GÇ£to shut apartGÇ¥
Verb[edit]disclude (third-person singular simple present discludes, present participle discluding, simple past and past participle discluded)
1.(nonstandard) To disclose, make known. 2.(nonstandard) To exclude, not include; to remove from inclusion. Please disclude me from further discussions on this topic.
BAM! Education!
"And now my ship is oh so cloaked and fit It never felt so good, I never felt so hid" - Ramona McCandless, Untitled |
Kaarous Aldurald
ROC Deep Space The ROC
6949
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Posted - 2014.06.11 12:04:00 -
[24] - Quote
Paladinhunt wrote:Discluding allternate characters, How many new players has EVE gained this past year. I'm curious since if CCP is now overhauling much of eve's oldest features will it help retain these new people.
Improving the game does not stop at the new player experience. Nor should it start there. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Ramona McCandless
The McCandless Clan
5195
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Posted - 2014.06.11 12:07:00 -
[25] - Quote
This thread is now about some of our favourite words
flense (flns) tr.v. flensed, flens-+ing, flens-+es To strip the blubber or skin from "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |
Elmonky
Titans of The Short Bus Universal Consortium
32
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Posted - 2014.06.11 12:09:00 -
[26] - Quote
Nerf new players!
Also I would genuinely love for some Alliance related anything in game. Also Fedos, Doomsday carrying Battleships and for the love of GOD fix the corporation roles so they don't have super secret hidden roles.
Also hangar audting
and stuff |
Nami Kumamato
School of Applied Knowledge Caldari State
202
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Posted - 2014.06.11 12:10:00 -
[27] - Quote
Ramona McCandless wrote:This thread is now about some of our favourite words
flense (flns) tr.v. flensed, flens-+ing, flens-+es To strip the blubber or skin from
I see your flense and I raise you :
tittynope n. GÇô a small quantity of something left over
"And now my ship is oh so cloaked and fit It never felt so good, I never felt so hid" - Ramona McCandless, Untitled |
Ramona McCandless
The McCandless Clan
5195
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Posted - 2014.06.11 12:15:00 -
[28] - Quote
Nami Kumamato wrote:Ramona McCandless wrote:This thread is now about some of our favourite words
flense (flns) tr.v. flensed, flens-+ing, flens-+es To strip the blubber or skin from I see your flense and I raise you : tittynope n. GÇô a small quantity of something left over
Often after a spot of flensing "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |
Nami Kumamato
School of Applied Knowledge Caldari State
203
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Posted - 2014.06.11 12:17:00 -
[29] - Quote
Ramona McCandless wrote:Nami Kumamato wrote:Ramona McCandless wrote:This thread is now about some of our favourite words
flense (flns) tr.v. flensed, flens-+ing, flens-+es To strip the blubber or skin from I see your flense and I raise you : tittynope n. GÇô a small quantity of something left over Often after a spot of flensing
You win this one! (wiping milk of the keyboard) / 10
"And now my ship is oh so cloaked and fit It never felt so good, I never felt so hid" - Ramona McCandless, Untitled |
James Amril-Kesh
4S Corporation Goonswarm Federation
10428
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Posted - 2014.06.11 12:39:00 -
[30] - Quote
James Amril-Kesh wrote:Paladinhunt wrote:Discluding The word is "excluding". And there have been a ton of changes this past year. The patch notes list all of them. I like how nobody called me out on giving an answer COMPLETELY irrelevant to what the OP was asking. No, this isn't it at all. Make it more... psssshhhh. |
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