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phillip duncan
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Posted - 2006.06.15 22:57:00 -
[1]
Just read an article about how some ingame comunites are dealing with rule breakers in game. Could this work for Eve do you think?
http://technology.guardian.co.uk/weekly/story/0,,1797198,00.html
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Drizit
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Posted - 2006.06.16 00:03:00 -
[2]
Linky for ya
It could work if the devs allowed it to. --
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St Dragon
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Posted - 2006.06.16 00:24:00 -
[3]
Edited by: St Dragon on 16/06/2006 00:26:28 Nope wont work in eve because eve is already based on reputation.
Also Piracy in eve is a recogised reputation Also Mercenery is a recognised reputation Mining is a recognised reputation Trading is a recognised reputation.
Point is any of these comunities such as the traders can give a negative reputation rating to anyone in the other job areas even to ther own area for example.
Trader A is head of a medium sized mining corp [say 40 members] and has friends in 2 other similar corps. Trader A finds a new trading rout which say 1 other person is using. To get rid of him Trader A orders everyone in his corp to give a negative rating to that rival trader. He then asks his friends to get there corps to do the same as favour.
End result Rival trader suddenly finds his reputation has droped a lot overnight and he can now not trade competitavly.
Of course it depends on how such a system operates and what penalties are applied.
[what happens if BOB as a whole decided to give max negative to there rivals] [what hapens when the rivals do the same] [simple most people have a negative rating].
Also giving low ratings to abusive people wont be effective because it would be sanctioned by there corp. And most of them who are not in a corp eiother are alts or dont care at all. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
Drizit
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Posted - 2006.06.16 00:56:00 -
[4]
I was thinking more along the lines of policing without using rep as a guide. Similar to getting a merc corp to wardec a corp or individual who has been griefing you. With the current system of not being able to wardec noob corps, it makes it impossible.
But for this to work, you would have to provide proof of griefing to the ones that will sort them out for you.
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phillip duncan
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Posted - 2006.06.16 13:01:00 -
[5]
My first thoughts were of a solution to ISK farming. It could work something like this: If number of player X has filed complaint within period y, a scale of sanctions comes into play. The sactions are tempary loss of Faction standing(bad citizan) resulting in increased fee's to use the market etc. as the number of complaints drops there faction standing is restored.
If suffucent people report isk farmers there faction stadning could go to below -5. Next time they jump or dock they go boom
ISD would have to monitor/approve sanctions and only characters older them 16 days could file the complaint, this to stop someone using a number of trail/new alts to file the complaint. One inportant factor, the player should not gain by filing the compalint. Or should they, an informance bonus would encurage people to report them.
Also I think they should be applied by the NPC corp as punishment as if the player is in a player corp theses is already solutions (POD,POD and POD again)
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Flyyn
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Posted - 2006.06.16 13:35:00 -
[6]
Maybe if a player recieved so many complaints from the MAIN character of a post trail account, he could get security hits against them. There by slowly forceing him away from high empire security into lower security as time goes by and his actions continue.
If he choses to stay on that path he could be banned from Empire space into low and even 0.0 space till he improved his security status by ratting the belts...
This is as bad as it can get, but don't bet on it. |
Jon Hawkes
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Posted - 2006.06.16 14:06:00 -
[7]
Quote: The players of World of Warcraft were left with a similar conundrum in March... The death of a member of the community inspired her fellow gamers to hold a virtual funeral, which was raided by a malicious mob that made short work of the mourners... None the less, the mourners were outraged, not at the penalties their characters would have to suffer...
First time I've seen "World of Warcraft" and "penalties" in the same sentance!
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St Dragon
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Posted - 2006.06.16 14:29:00 -
[8]
Originally by: Drizit I was thinking more along the lines of policing without using rep as a guide. Similar to getting a merc corp to wardec a corp or individual who has been griefing you. With the current system of not being able to wardec noob corps, it makes it impossible.
But for this to work, you would have to provide proof of griefing to the ones that will sort them out for you.
HMM i think you need to explain in explicit detail as this would be a MAJOUR and IMPORTANT CORE change.
Of course not saying this is really needed for eve tho. But it is fun to speculate and who knows someone might hit on a decent idea. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
Ghoest
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Posted - 2006.06.16 15:04:00 -
[9]
The article is mostly crap IMO>
Blizz didnt ban people for greifing they banned them for exploiting.
Wherever you went - here you are.
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Tristan Acoma
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Posted - 2006.06.16 16:43:00 -
[10]
My thoughts:
There is a difference between game mechanics and game rules. People define griefing in many ways - some miners think that pirating = griefing, for example. Unacceptable behaviour (griefing) like popping up 50 convo windows and genrally making the -game- unplayable should be dealt with harshly.
Corporate Infiltration (violation of basic trust), scams, low density smacktalk, other inter-charachter nastyness (podding someone 30 times for revenge) aren't griefing in the sense of the above - and in EVE, you're allowed to be good, evil, anything in-between as long as it stays in the game.
The problem with userbase police is twoflod:
#1 - Many players don't bother to read the rules. Hell, many newbs don't bother to do the tutorial, etc! When you have 'community based' policing with out some sort of stated law system or accountabiltiy (filing false reports, etc) you wind up having a popularity contest, not a police force.
#2 - The players that -do- understand the rules may try to change them - look at the forum policy. The direction of the game then goes into the hands of the community (with those pros/cons).... but what about the majority of players who don't want to "get involved" in the "out of game" politics? You wind up having a narrow segment (think the 'forum people') having more say over people who are in EVE for the fun of playing and don't want the policitcal stuff with the rules.
Just some food for thought before you cheer this too loudly :)
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Leon 026
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Posted - 2006.06.17 17:51:00 -
[11]
Quote: The players of World of Warcraft were left with a similar conundrum in March... The death of a member of the community inspired her fellow gamers to hold a virtual funeral, which was raided by a malicious mob that made short work of the mourners... None the less, the mourners were outraged, not at the penalties their characters would have to suffer...
I saw that video. Good stuff.
Honestly, conducting an out-of-game funeral in-game is just as lame as some asshats celebrating marriages using pixel representation.
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[20:05:51] Cyshade > Leon 026, making Crow BPO owners trillionaires since 29.08.2005
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Scoundrelus
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Posted - 2006.06.17 17:58:00 -
[12]
Originally by: Leon 026
Quote: The players of World of Warcraft were left with a similar conundrum in March... The death of a member of the community inspired her fellow gamers to hold a virtual funeral, which was raided by a malicious mob that made short work of the mourners... None the less, the mourners were outraged, not at the penalties their characters would have to suffer...
I saw that video. Good stuff.
Honestly, conducting an out-of-game funeral in-game is just as lame as some asshats celebrating marriages using pixel representation.
Personally I heard that it was a girl who died because she was arranging a huge guild event and didn't sleep or eat or anything for a while.
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