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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zhilia Mann
Tide Way Out Productions
2103
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Posted - 2014.06.20 08:19:00 -
[31] - Quote
Dally Lama wrote:This guy right here tanks 18,000 DPS per second with a full set of crystal implants and max links. 8,000 DPS per second without links or implants. The ultimate bait ship.
Any ship that can accelerate its tank would be the ultimate bait ship. Which is why we can't actually do it. |
Dally Lama
Republic University Minmatar Republic
17
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Posted - 2014.06.20 08:22:00 -
[32] - Quote
Zhilia Mann wrote:Dally Lama wrote:This guy right here tanks 18,000 DPS per second with a full set of crystal implants and max links. 8,000 DPS per second without links or implants. The ultimate bait ship. Any ship that can accelerate its tank would be the ultimate bait ship. Which is why we can't actually do it. I don't quite understand what you mean by the last sentence. Why can't we? Are you referencing the temporary nature of the tank due to the necessity to overheat? New Fitting Window | Exact Distances Above 10km | Remove all inactive contacts |
Zhilia Mann
Tide Way Out Productions
2103
|
Posted - 2014.06.20 08:30:00 -
[33] - Quote
Dally Lama wrote:Zhilia Mann wrote:Dally Lama wrote:This guy right here tanks 18,000 DPS per second with a full set of crystal implants and max links. 8,000 DPS per second without links or implants. The ultimate bait ship. Any ship that can accelerate its tank would be the ultimate bait ship. Which is why we can't actually do it. I don't quite understand what you mean by the last sentence. Why can't we? Are you referencing the temporary nature of the tank due to the necessity to overheat?
Damage per second per second. It's a unit of acceleration of damage. |
Dally Lama
Republic University Minmatar Republic
19
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Posted - 2014.06.20 09:54:00 -
[34] - Quote
Zhilia Mann wrote:Dally Lama wrote:Zhilia Mann wrote:Dally Lama wrote:This guy right here tanks 18,000 DPS per second with a full set of crystal implants and max links. 8,000 DPS per second without links or implants. The ultimate bait ship. Any ship that can accelerate its tank would be the ultimate bait ship. Which is why we can't actually do it. I don't quite understand what you mean by the last sentence. Why can't we? Are you referencing the temporary nature of the tank due to the necessity to overheat? Damage per second per second. It's a unit of acceleration of damage. Hmm... am I ignorantly confused, or am I being trolled?
New Fitting Window | Exact Distances Above 10km | Remove all inactive contacts |
Taegessia
Perkone Caldari State
5
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Posted - 2014.06.20 13:29:00 -
[35] - Quote
Boyamin wrote:use nano's. Avoid shield extenders and inertia stabs because they decrease your lock time. This is a bit misguided.
Inertia stabilizers while makes you been targeted faster, they reduce your align time by many times the loss in lock time. Say you fit 3 x meta4 istabs to a mastodon, that reduces lock time by say a cruiser by merely 0.1secs while reducing your align time by 7-8 seconds. A large shield extender will reduce lock time by the same amount most of the times, 0.1 secs.
The loss is negligible and considering the fact that we can only reduce align time so much in trasnsports it doesn't really matter if your transport can align in 10secs or in 10.2secs (because you use istabs\extender), if there is a gank you are going to get locked in both cases. Someone will use istabs more for reducing travel time and less for actually escaping a gank .
You can use nanos but only if speed is a factor (sometimes it isn't) and you don't mind the penalty in EHP, otherwise istabs, assuming you have the free lows. The new looks of the Typhoon hulls are-áamazing!! It's like flying-áa Battlestar Galactica with a Tengu bow :)
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Boyamin
Filthy Peasants
2
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Posted - 2014.06.20 20:07:00 -
[36] - Quote
Taegessia wrote: This is a bit misguided. Istabs while make you been targeted faster, they reduce your align time by many times the loss in lock time.
Say you fit 3 x meta 4 istabs to a mastodon, that reduces lock time by say a cruiser by merely 0.1sec while reducing your align time by 7-8 sec. A large shield extender will reduce lock time by the same amount most of the times, 0.1 sec.
I'm looking at it from the BR point of view, a gank in HS will usually happen on the land-in from inbound gate to a popular station, the sniping ship will have pre-decided to volley you as soon as you land. This is why lock time is important. 0.1seconds is a little arbitrary, since the sniper will be sensor boosted, but if so it can mean you land on another server tick, so yeh it's important.
I'm unsure I would ever bother with a DST. Why do they even exist? |
Taegessia
Perkone Caldari State
5
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Posted - 2014.06.20 22:45:00 -
[37] - Quote
Boyamin wrote:I'm looking at it from the BR point of view, a gank in HS will usually happen on the land-in from inbound gate to a popular station, the sniping ship will have pre-decided to volley you as soon as you land. This is why lock time is important. 0.1seconds is a little arbitrary, since the sniper will be sensor boosted, but if so it can mean you land on another server tick, so yeh it's important.
I'm unsure I would ever bother with a DST. Why do they even exist?
For BRs, I think its a bit pointless to make this kind of argument, mainly because of the cloak. In HS, someone should always warp to 0km distance when he wants to dock to a popular station, and be cloaked while in warp. That way the "sniper" has near zero room to react because if you land at 0km distance you will manually insta-dock. If it lands you at 2km, you need more or less 4sec to reach auto-dock distance. You can reduce that time with an afterburner. There isn't much time for the ganker to do anything. Most likely he will completely ignore you (or not even see you since you suddenly de-cloaked at land-in) because you are a BR and there would be many more (and easier) targets around that popular station to choose from. In contrast, align time is very important when you undock from that popular station, no matter what ship you are in.
0.1sec is an accurate value, even for a T1 cruiser with 3 x scripted Sensor boosters.
I believe they exist to reduce alignment time what else? The benefits of reducing alignment time are obvious, especially in ships with high alignment times, like transports. Someone that travels great distances in hisec with a Transport could potentially save a respectable amount of time (and reduce risk of getting ganked as a side effect) with a few istabs. I'm by no way suggesting to use only istabs in the lows or that istabs should be always used. I'm only saying that they are valid modules to use to any ship in any space. The new looks of the Typhoon hulls are-áamazing!! It's like flying-áa Battlestar Galactica with a Tengu bow :)
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