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Thread Statistics | Show CCP posts - 1 post(s) |
Niriana Arwella
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Posted - 2006.06.16 02:41:00 -
[1]
So I've been trying to gather info on how to set up the best Death star pos that can be: - It's going to be for defence vs battleships and dreadnought, though shooting down cruiser/frigates that come and try to bleed the pos of ammo would perhaps be a good idea aswell. - What race control tower should I go for (large of course) are they all the same? - Weaponry, are all weaponry just as good? I would guess artillery has a better alpha strike as it has ingame, missiles hit all the time, but might have troubles actually hitting battleships coming in at sniper ranges, and hybrid/lasers are generally the same? - hardeners. what ratio is best for hardeners vs weaponry? - misc. Is there anything else i might want, a ship maintinence array and a corp hangar might be mandatory for a pos if people are gonna hide inside, unless they take up to much grid and stuff?
hope to get good answers :)
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Aeaus
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Posted - 2006.06.16 03:27:00 -
[2]
Read the guide on turret placement, here is how it should be setup though.
1 x Amarr POS (Biggest PW, biggest shield) 1 x Ship Maintenance + 1 x Corp Hangar Array (at a least to give the defenders some help).
2 x EM Hardeners 1 x Kinetic Hardener 2 x Thermal Harders
Hardeners allow your POS life span to increase greatly, add more if you can get them on there.
2 x Large Beam Laser 4 x Medium Beam Laser
Then add some EW (Scrambling and Webifying, along with some ECM).
Fill the rest of the tower with lots of small beam batteries and some small pulse batteries.
This won't stop the majority of attacks, but it will be able to put the pain on, and if you set standings to focus fire you might be able to eliminate a lot of targets. I doubt you'd have the DPS to kill a dread however.
My Guides (Recomended Reading) |
Niriana Arwella
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Posted - 2006.06.16 03:54:00 -
[3]
where's the guide to turret placement? and there's no way of putting up a tower sizeable enough to kill dreads? I have at least seen towers with 6 large artilleries and stuff like that, but I'm a newbie when it comes to damage amount and the like
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Saliador
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Posted - 2006.06.16 08:33:00 -
[4]
I recently checked the shield numbers and apparently they've been changed...the Caldari towers now have 25% more shields than Amarr. Coupled with its bonus to Citadel launchers I'd have to say a Caldari tower can also put the hurt on an attacking fleet, as long as you have a few guns to hit smaller ships too. 12-16 Citadel launchers can actually threaten a dread, especially when it runs out of Stront and is trying to warp back to refuel.
Also, I've noticed a trend towards using Minmatar towers with lots of arty. The ability to tailor damage coupled with the tower's bonus to range and the excellent alpha strike of artillery batteries seems to be a big draw there. I've heard such a tower could kill a dread if it suffers from lag before entering seige mode.
-------- - Saliador Galactic Liberation Forces |
franny
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Posted - 2006.06.16 10:36:00 -
[5]
short version of placement 1) short range guns close to the bubbles edge 2) don't cluster the guns to much(missile launchers can be clustered, with secure can(s) parked with them for extra/different ammo) (i'd recomend eve-search for finding the long version)
a web or 2 will make any cruiser/smaller have a bad day ----------------------------------------- TCC Diplomatic core + combat pilot talk or shoot, makes no difference to me :) |
Niriana Arwella
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Posted - 2006.06.16 17:29:00 -
[6]
what about stealth emitters, anyone have any experince with them?
and is there any complete setup threads for death stars?
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Jallen
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Posted - 2006.06.17 02:18:00 -
[7]
Stealth Emitters aren't seeded.
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Niriana Arwella
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Posted - 2006.06.17 06:29:00 -
[8]
well that explains the lack of them :) does anyone have a full proven setup for me? pretty please? =)
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Amthrianius
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Posted - 2006.06.17 21:21:00 -
[9]
Originally by: Aeaus Read the guide on turret placement, here is how it should be setup though.
1 x Amarr POS (Biggest PW, biggest shield) 1 x Ship Maintenance + 1 x Corp Hangar Array (at a least to give the defenders some help).
2 x EM Hardeners 1 x Kinetic Hardener 2 x Thermal Harders
Hardeners allow your POS life span to increase greatly, add more if you can get them on there.
2 x Large Beam Laser 4 x Medium Beam Laser
Then add some EW (Scrambling and Webifying, along with some ECM).
Fill the rest of the tower with lots of small beam batteries and some small pulse batteries.
This won't stop the majority of attacks, but it will be able to put the pain on, and if you set standings to focus fire you might be able to eliminate a lot of targets. I doubt you'd have the DPS to kill a dread however.
Thats not a death star...
A citroen 2cv could cough on that and break it, and fyi amarr doesnt have large shield :p) ---------------
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Niriana Arwella
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Posted - 2006.06.18 17:11:00 -
[10]
ok so if that's a poor death star, can someone give me an example of a good one?
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O Thief
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Posted - 2006.06.18 17:52:00 -
[11]
Here is a good one, which will instapop a dread before it enters seige mode (lag on warp-in to a POS normally ensures this happens).
Large Minmatar Tower 8 Large Artillery Batteries 5 Shield Hardeners Scram/Web Small lasers for small ships
4 with EMP, 4 with Depleted Uranium to cover all damage types.
If you manually adjust standings to focus fire on a single dread, its going down, and fast.
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Vishnej
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Posted - 2006.06.18 20:06:00 -
[12]
Edited by: Vishnej on 18/06/2006 20:12:17 Here's what I came up with as an official build for my former alliance: Minmatar 7 Large Artillery 2 Large Autocannon 2 Stasis Webification Batteries 2 Warp Scrambling Batteries 1 Warp Disruption Battery 2 Ballistic Deflection Arrays 2 Explosion Dampening Arrays 1 Heat Dissipation Array
Which puts you at 100% powergrid and 23% CPU. This can be bastardized slightly to take advantage of the CPU - I had alternate builds for an ore refinery, an ice refinery, MoonMining/simple + advanced reactors.
Your goal with a battle POS is to pop battleships so that your fleet can kill their dreadnoughts.
10+ dread pilots will be able to tank any tower easily, and take it to reinforced before their siegemode runs out on a cargobay full of stront.
3+ pilots who know what they're doing will be able to tank any tower with t2 mods, and destroy it over the course of several hours, if they have logistics.
One dread pilot who knows what he's doing, equipped with faction gear, will be able to tank any tower indefinitely, but not do enough damage to take it out very quickly.
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Ashvul
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Posted - 2006.06.18 20:21:00 -
[13]
an amarr tower with as many artillery as you can possibly fit will make a support fleet impossible for any dreads that decide to come siege you, though no pos setup can kill a dread, unless he warps to one to go afk not knowing there is an unfriendly tower there.
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Amthrianius
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Posted - 2006.06.18 22:28:00 -
[14]
Originally by: Ashvul an amarr tower with as many artillery as you can possibly fit will make a support fleet impossible for any dreads that decide to come siege you, though no pos setup can kill a dread, unless he warps to one to go afk not knowing there is an unfriendly tower there.
With the rof bonus on minmatar tower a minnie tower outdamages it, not to mention the double range bonuses.
You can do the hardened pos setup Vinshej recommended (stolen from ATUK :p) or the unhardened deathstars
1 Minmatar Tower 15 Large Autocannons Dual Web Dual Disrupt Single Scrambler
or for range
1 Minmatar Tower 10 Large Arties Dual Web Dual Disrupt Single Scrambler
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Niriana Arwella
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Posted - 2006.06.20 21:32:00 -
[15]
thanks for the replies =) have a good setup for the pos now. Concerning ammo for the projectile cannons, what would be a good ammo setup? this is my current setup: 6 large artillery 1 large autocannon 4 small autocannon 1 corp hangar 1 ship maintinence array 2 explosive hard. 2 kinetic hard. 1 thermal hard. 2 warp disruptors 2 warp scramblers 3 webifiers
what would be good ammo types for these turrets?
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Duradam
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Posted - 2006.06.21 03:53:00 -
[16]
Keep all types on hand. :)
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Getin MaBelly
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Posted - 2006.06.21 21:16:00 -
[17]
Edited by: Getin MaBelly on 21/06/2006 21:16:52 damn alt
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Gummeladi
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Posted - 2006.06.21 21:16:00 -
[18]
Amarr Tower + 24guns = Deathstar Ours is alive and kicking after a failed attack involving about 12 cap ships
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Akuma Gouki
Amarr Orion Ore International Interstellar Alcohol Conglomerate
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Posted - 2006.11.07 07:18:00 -
[19]
Alright, so this is my first time putting up a POS, and I already have a large Amarr tower. I want to turn it into a deathstar (Yarrr!). I'm told I need one of each hardener, and I already have a ship maintenance array and a corporate hanger array up. So what else do I need?.. can anyone offer specific reccommendations? I intend to keep with the racial bonuses and use laser turrets, and will try to avoid the missiles/torps as I understand they are worthless during reinforced mode.
Please help me out guys.
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Arimai
hirr Morsus Mihi
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Posted - 2006.11.07 07:41:00 -
[20]
Edited by: Arimai on 07/11/2006 07:42:43
Originally by: Vishnej Edited by: Vishnej on 18/06/2006 20:19:42 Edited by: Vishnej on 18/06/2006 20:12:17 Minmatar 7 Large Artillery 2 Large Autocannon 2 Stasis Webification Batteries 2 Warp Scrambling Batteries 1 Warp Disruption Battery 2 Ballistic Deflection Arrays 2 Explosion Dampening Arrays 1 Heat Dissipation Array
Good one. Basically if you plan to defend your tower when it comes out of reinforced, you'll like hardening a lot. Also makes taking down n towers a ****ty job, since you'll need ~15 dreads to do it in 4 cycles.
A pure AC fit will make it too easy to warp a longrange fleet in. Dreads practically will have to sit in AC range for the siege to be reasonably quick (80+KM is a waste of time and not easier to defend your dreads then when they are at 50) A fit with a lot of artys, even though it lacks some dps, is good anti-fleet and will prevent most (bs) fleets to sit at the pos, except if they have a very specific support setup which I wont list here.
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Lanfear's Bane
Shih Yang Tong Pirate Coalition
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Posted - 2006.11.07 16:12:00 -
[21]
Nice thread.
Shame that many Bothan's died to bring us this information.
Lanfear's Bane. _ _ _
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Marcus TheMartin
Gallente CURSED LEGION OF DOOM Pirate Coalition
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Posted - 2006.11.07 18:08:00 -
[22]
Originally by: Lanfear's Bane Nice thread.
Shame that many Bothan's died to bring us this information.
Lanfear's Bane.
Lmao. But having a deathstar is appealing lol. But setting up to lag pop some one seems kinda lame
The Best Thing I've ever seen in local chat [15:17:21] sotmassacer > can someone give me a big battleship for a while
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Tanila01
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Posted - 2006.11.07 20:39:00 -
[23]
nobody use tracking array for pos ?
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ElCoCo
KIA Corp
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Posted - 2006.11.08 21:19:00 -
[24]
Is it legal to "manualy" aim the turrets btw? |
The Anointed
Caldari KR0M The Red Skull
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Posted - 2006.11.08 23:33:00 -
[25]
Originally by: O Thief
If you manually adjust standings to focus fire on a single dread, its going down, and fast.
I'd rather not loose my account for the sake of killing a dread.
Iirc, using standings to focus fire, has been said to be an exploit.
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Grinkur
Imperial Academy
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Posted - 2006.11.09 00:11:00 -
[26]
Edited by: Grinkur on 09/11/2006 00:12:01 There are 3 different approaches:
1) Large Amarr with a mix of lasers and projectiles
Goal is to have as few guns as possible, high alpha strike, decent dps and mixed dmg types to pop as many BS as possible
2) Large Minnie with projectiles, less alpha, better dps, better range, mixed dmg types
3) Large Caldari with hardeners and lots of EW. Just don't let them put it into reinforced
If you plan to deploy a fleet to defend your POS i would say that the third is the best approach as a hardened caldari tower takes longer to take down and the enemy support fleet will have a hard time fighting you since they are being ECM'd, dampened, webified and scrambled by the tower.
If you are not going to defend the tower with a fleet any tower will fall if attacked by a few competent pilots.
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Orrin Danestarr
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Posted - 2006.11.09 15:18:00 -
[27]
Edited by: Orrin Danestarr on 09/11/2006 15:22:25 Edited by: Orrin Danestarr on 09/11/2006 15:21:36 Edited by: Orrin Danestarr on 09/11/2006 15:19:49 What about a caldari tower with as many torpedo launchers or cruise launchers as you can fit after you ewar set up????
4 EW batteries - CPU: 100, PG: 100,000 (10m isk) *2 Warp Scrambler - CPU: 50, PG: 50,000 ( 5m isk) 1 Stasis Webbifier - CPU: 25, PG: 50,000 ( 5m isk) 4 Sensor Dampeners - CPU: 100, PG: 50,000 ( 5m isk) Totals: CPU: 275, PG: 250,000 Cost: ( 467m isk )
Something on the order of 30 torpedo launchers or 60 Cruise missile batteries
"Imagination is the key that unlocks the door." - ME |
Salvis Tallan
Gallente Team Condor
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Posted - 2006.11.09 15:39:00 -
[28]
I really wish there were mines, you could have so much fun setting traps and defending a pos like this ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |
Proxay
Gallente Fallen Angel's Xelas Alliance
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Posted - 2006.11.10 11:40:00 -
[29]
Edited by: Proxay on 10/11/2006 11:41:00 Fairly evil pos i was thinking about doing;
1x Large Gallente tower 1x Corp hanger/ship maint array
1x Stasis web 1x Warp disruptor
2x EM Shield Hardners 2x EX Shield Hardners
5x Large Railgun (5x Antimatter XL) 3x Medium art (2x EMP L, 1x Nuclear L) 3x Small art (2x Nuclear M, 1x EMP M)
DPS isn't awesome, nor should it kill a dread, but it'll definately put the hurt on battleships with all 4 damage types and lots of them.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.11.10 15:29:00 -
[30]
Seleene posted some good ideas in another post that was a few weeks old.
Basically S/M/L turrets all have the same range. The only changing factor is damage/rof/tracking.
So many small guns, and a few webbers should annihilate any smaller ships; meanwhile 2 or so large arties have the chance of scoring a wrecking hit on anything larger.
What I do the rest of the time - Vote for a Jita bypass! |
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