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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Organic Lager
Devils Diciples League of Infamy
66
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Posted - 2014.07.09 22:29:00 -
[2371] - Quote
Organic Lager wrote:Galaxy Pig wrote:Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.
That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all. Code doesn't make money on their purging of bots from high sec? How about on the sale of permits?
Are you the guys who blasted the empty freighter that started this threadnaught? |
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ISD Decoy
ISD Community Communications Liaisons
135
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Posted - 2014.07.10 00:10:00 -
[2372] - Quote
Please do not post kill mail links outside of Crime & Punishment. Please also stay on topic.
Thanks! ISD Decoy Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Christina Project
Deeper Feelings Inc.
232
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Posted - 2014.07.10 01:04:00 -
[2373] - Quote
Organic Lager wrote:Galaxy Pig wrote:Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.
That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all. Code doesn't make money on their purging of bots from high sec? How about on the sale of permits? Oh boy, if they sell ten permits a day, they make 100 Million ISK.
From ten people.
For a year!
Wow ! :O
Sounds like it's promising exponential growth in the near future! Deeper Feelings Inc. - Selling reality ... as fiction. ;) http://residentoutlaw.tumblr.com - #3 Uedama. sigh... can't even make a proper sig. :/
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Organic Lager
Devils Diciples League of Infamy
66
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Posted - 2014.07.10 01:06:00 -
[2374] - Quote
Christina Project wrote:Organic Lager wrote:Galaxy Pig wrote:Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.
That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all. Code doesn't make money on their purging of bots from high sec? How about on the sale of permits? Oh boy, if they sell ten permits a day, they make 100 Million ISK. From ten people. For a year! Wow ! :O Sounds like it's promising exponential growth in the near future!
Invest now and get in on the ground floor. |
Chopper Rollins
Brutor Tribe Minmatar Republic
885
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Posted - 2014.07.10 01:08:00 -
[2375] - Quote
Tippia wrote:... The fact that an organisation such as CODE only really succeeds at any level against paper-thin and unfitted ships also perfectly illustrates the imbalance. So yes. It is far too difficult GÇö neither the level of organisation nor the very narrow target selection should be necessary.
This neatly shows why highsec is WAY safe. Not TOO safe, but definitely WAY.
Goggles. Making me look good. Making you look good. |
Christina Project
Deeper Feelings Inc.
232
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Posted - 2014.07.10 01:10:00 -
[2376] - Quote
Chopper Rollins wrote:Tippia wrote:... The fact that an organisation such as CODE only really succeeds at any level against paper-thin and unfitted ships also perfectly illustrates the imbalance. So yes. It is far too difficult GÇö neither the level of organisation nor the very narrow target selection should be necessary. This neatly shows why highsec is WAY safe. Not TOO safe, but definitely WAY. If you read it correctly ... ... then you can see what Tippia is actually saying.
KILL ALL THE THINGS !!!!!!!!!!!! Deeper Feelings Inc. - Selling reality ... as fiction. ;) http://residentoutlaw.tumblr.com - #3 Uedama. sigh... can't even make a proper sig. :/
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Kaidu Kahn
POT Corp Semper Ardens Alliance
66
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Posted - 2014.07.10 04:45:00 -
[2377] - Quote
Christina Project wrote:Organic Lager wrote:Galaxy Pig wrote:Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.
That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all. Code doesn't make money on their purging of bots from high sec? How about on the sale of permits? Oh boy, if they sell ten permits a day, they make 100 Million ISK. From ten people. For a year! Wow ! :O Sounds like it's promising exponential growth in the near future!
Growth is directly proportional to how ever many people they can extort, con, lie, harass, strongarm or scam into paying them for their imaginary worthless permits.
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Hasikan Miallok
Republic University Minmatar Republic
937
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Posted - 2014.07.10 05:09:00 -
[2378] - Quote
Kaidu Kahn wrote:Christina Project wrote:Organic Lager wrote:Galaxy Pig wrote:Carebears see the fact that we still operate as proof of some glaring imbalance. Since we operate at a loss, they've graduated to complaining that we simply spend less money than we kershplode. NOT PROFIT, just spend less.
That coupled with their incessant complaint, even in the wake of a massive freighter buff and it's sister barge buff, should be the final proof to CCP that they'll never let up until they've trammeled us all. Code doesn't make money on their purging of bots from high sec? How about on the sale of permits? Oh boy, if they sell ten permits a day, they make 100 Million ISK. From ten people. For a year! Wow ! :O Sounds like it's promising exponential growth in the near future! Growth is directly proportional to how ever many people they can extort, con, lie, harass, strongarm or scam into paying them for their imaginary worthless permits.
Its not like Code have any significant meta effect in game. They exploit some money and cause some grief for new players and are probably a severe annoyance for the dozen or so mining corps who operate out of that handful of systems between Hek and Dodixie where Code are really active but otherwise life in EVE goes on. It's not like you are going to regularly bump into them even in Ammatar space neverlone in losec or Stain or Providence.
CODE are sorta like the infamous bandits lurking in the Khyber Pass last century, more of a tourist attraction than a danger.
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Christina Project
Deeper Feelings Inc.
234
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Posted - 2014.07.10 06:20:00 -
[2379] - Quote
Errr No.
CODE actually altered the reality of highsec significantly... and it's not done! You're just oblivious about what you're even talking about.
And HighSec is where most people live, so do tell me how that has no effect on the game, with lots of people constantly being reminded of it's existence!
Plus it created the antiganking movements, getting carebears together to actually do something!
Every day! Deeper Feelings Inc. - Selling reality ... as fiction. ;) http://residentoutlaw.tumblr.com - #3 Uedama. sigh... can't even make a proper sig. :/
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Remiel Pollard
The Vigilance Institute
3857
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Posted - 2014.07.10 06:31:00 -
[2380] - Quote
Hasikan Miallok wrote:
Its not like Code have any significant meta effect in game.
I could write a book on the meta-effects that CODE have had on this game, starting with the content of this thread. It would make two chapters at least.
But because I'm too lazy to write books, I'm gonna go play KSP instead. You don't scare me. I've been to Jita.
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malcovas Henderson
THoF
207
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Posted - 2014.07.10 07:40:00 -
[2381] - Quote
Hasikan Miallok wrote:
Its not like Code have any significant meta effect in game. They exploit some money and cause some grief for new players and are probably a severe annoyance for the dozen or so mining corps who operate out of that handful of systems between Hek and Dodixie where Code are really active but otherwise life in EVE goes on. It's not like you are going to regularly bump into them even in Ammatar space neverlone in losec or Stain or Providence.
CODE are sorta like the infamous bandits lurking in the Khyber Pass last century, more of a tourist attraction than a danger.
There is a noise in New Eden. That noise is growing louder, and louder each day that passes. The louder this noise gets, the more it gets heard.......... |
Christina Project
Deeper Feelings Inc.
235
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Posted - 2014.07.10 08:10:00 -
[2382] - Quote
malcovas Henderson wrote:Hasikan Miallok wrote:
Its not like Code have any significant meta effect in game. They exploit some money and cause some grief for new players and are probably a severe annoyance for the dozen or so mining corps who operate out of that handful of systems between Hek and Dodixie where Code are really active but otherwise life in EVE goes on. It's not like you are going to regularly bump into them even in Ammatar space neverlone in losec or Stain or Providence.
CODE are sorta like the infamous bandits lurking in the Khyber Pass last century, more of a tourist attraction than a danger.
There is a noise in New Eden. That noise is growing louder, and louder each day that passes. The louder this noise gets, the more it gets heard.......... I'm sorry, that's me. I just can't contain myself and all the neighbors suddenly started to join in too. Guess they enjoy hearing me screaming half the day.
I apologize for any inconvinience this might cause, but nature demands it from me. Deeper Feelings Inc. - Selling reality ... as fiction. ;) http://residentoutlaw.tumblr.com - #3 Uedama. sigh... can't even make a proper sig. :/
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Opertone
Deep Core Mining Inc. Caldari State
290
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Posted - 2014.07.10 09:01:00 -
[2383] - Quote
ganking freighters have positive impact on both PVP and PVE aspects
my applause to the gankers
Moving freighters around will require a lot more attention than autopiloting brainlessly and with game window minimized. It will add excitement to frieghter pilots, extra adrenalin and more eye cleansing tears. Which all have beneficial health effects.
From PvP point of view - freighter pilots will now have use for 'eyes', scouts and hired bodygaurds.
When enough frieghters get killed, the transportation business will become more competitive, thus more motivating, the profits and margins will return to active players. |
Grog Aftermath
Need more grog
2
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Posted - 2014.07.10 09:25:00 -
[2384] - Quote
Opertone wrote:Moving freighters around will require a lot more attention than autopiloting brainlessly and with game window minimized. It will add excitement to frieghter pilots, extra adrenalin and more eye cleansing tears. Which all have beneficial health effects.
Nothing wrong with autopilot (although it's become use at own risk) don't see it adding excitement, just an adrenalin rush, sense of relief they made it or tears if they didn't.
Opertone wrote:From PvP point of view - freighter pilots will now have use for 'eyes', scouts and hired bodygaurds.
Using scouts is a bit difficult if you have only one character, hiring bodyguards may make the trip not cost effective.
Opertone wrote:When enough frieghters get killed, the transportation business will become more competitive, thus more motivating, the profits and margins will return to active players.
You mean only the larger more organised corps will be able to compete especially the corps that are aligned with the gankers in some way.
Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.
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malcovas Henderson
THoF
207
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Posted - 2014.07.10 10:07:00 -
[2385] - Quote
Grog Aftermath wrote:
Using scouts is a bit difficult if you have only one character, hiring bodyguards may make the trip not cost effective.
If you have made it to flying a Freighter without making friends. Then you should not be playing MMO's
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Grog Aftermath
Need more grog
2
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Posted - 2014.07.10 10:10:00 -
[2386] - Quote
malcovas Henderson wrote:Grog Aftermath wrote:
Using scouts is a bit difficult if you have only one character, hiring bodyguards may make the trip not cost effective.
If you have made it to flying a Freighter without making friends. Then you should not be playing MMO's
Doesn't mean your friends will always be online when you are.
There's many MMO players that play a solo game, not the best way to play an MMO but they still do it. |
malcovas Henderson
THoF
207
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Posted - 2014.07.10 10:20:00 -
[2387] - Quote
Grog Aftermath wrote:malcovas Henderson wrote:Grog Aftermath wrote:
Using scouts is a bit difficult if you have only one character, hiring bodyguards may make the trip not cost effective.
If you have made it to flying a Freighter without making friends. Then you should not be playing MMO's Doesn't mean your friends will always be online when you are. There's many MMO players that play a solo game, not the best way to play an MMO but they still do it.
Then you wait until you have some friends online. Or gods forbid Shuttlebus haul.
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Opertone
Deep Core Mining Inc. Caldari State
291
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Posted - 2014.07.10 10:44:00 -
[2388] - Quote
enlighten me...
shuttlebus? *
What is that? (How does it work?) |
baltec1
Bat Country Goonswarm Federation
12305
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Posted - 2014.07.10 10:56:00 -
[2389] - Quote
Grog Aftermath wrote:
Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.
An average of about 6 a day out of tens of thousands of trips. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Grog Aftermath
Need more grog
3
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Posted - 2014.07.10 11:08:00 -
[2390] - Quote
baltec1 wrote:Grog Aftermath wrote:
Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.
An average of about 6 a day out of tens of thousands of trips.
If that's about right, then I don't see what all the fuss is about. |
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Arkady Romanov
GoonWaffe Goonswarm Federation
276
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Posted - 2014.07.10 11:18:00 -
[2391] - Quote
Grog Aftermath wrote:If that's about right, then I don't see what all the fuss is about.
Exactly.
The thing to be fussing about is the fact that that number is so low. |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
381
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Posted - 2014.07.10 12:42:00 -
[2392] - Quote
Grog Aftermath wrote:baltec1 wrote:Grog Aftermath wrote:
Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.
An average of about 6 a day out of tens of thousands of trips. If that's about right, then I don't see what all the fuss is about. All of the fuss is because there are few things more loud than a carebear who just got his stuff exploded. Then, as soon as one cranks up, these threads begin to act as an echo chamber. |
Soylent Jade
New Order Logistics CODE.
132
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Posted - 2014.07.10 12:50:00 -
[2393] - Quote
Hasikan Miallok wrote: Its not like Code have any significant meta effect in game. They exploit some money and cause some grief for new players and are probably a severe annoyance for the dozen or so mining corps who operate out of that handful of systems between Hek and Dodixie where Code are really active but otherwise life in EVE goes on. It's not like you are going to regularly bump into them even in Ammatar space neverlone in losec or Stain or Providence.
CODE are sorta like the infamous bandits lurking in the Khyber Pass last century, more of a tourist attraction than a danger.
Confirming new players fly freighters. Making hisec better...one Catalyst at a time
minerbumping.com |
Organic Lager
Devils Diciples League of Infamy
66
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Posted - 2014.07.10 13:32:00 -
[2394] - Quote
baltec1 wrote:Grog Aftermath wrote:
Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.
An average of about 6 a day out of tens of thousands of trips.
Is this actually out of line? Do you have proof of tens of thousands per day? How many tens?
Freighter hull 1.3b Cargo 15b
Price per jump 500m per 1b worth of cargo, based off standard delivery from push industries.
For a fully loaded charon assuming 50000m3 = 1b then the max trip would be 15b in the hold and the pilot is looking at 7.5m per jump.
16.3b / 7.5m = 2170 successful jumps to pay off 1 gank
2170 jumps * 6 ganks = 13,000 successful jumps per day
Now add in room for profit, as any business major will tell you that should be 5x cost minimum.
13,000 x 5 = tens of thousands
This of course assumes the shipper doesn't ever have to make a jump out of his way to pick up / drop off additional cargo. |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
385
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Posted - 2014.07.10 13:52:00 -
[2395] - Quote
Organic Lager wrote:baltec1 wrote:Grog Aftermath wrote:
Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.
An average of about 6 a day out of tens of thousands of trips. Is this actually out of line? Do you have proof of tens of thousands per day? How many tens? Freighter hull 1.3b Cargo 15b Price per jump 500m per 1b worth of cargo, based off standard delivery from push industries. For a fully loaded charon assuming 50000m3 = 1b then the max trip would be 15b in the hold and the pilot is looking at 7.5m per jump. 16.3b / 7.5m = 2170 successful jumps to pay off 1 gank 2170 jumps * 6 ganks = 13,000 successful jumps per day Now add in room for profit, as any business major will tell you that should be 5x cost minimum. 13,000 x 5 = tens of thousands This of course assumes the shipper doesn't ever have to make a jump out of his way to pick up / drop off additional cargo. Right, now you need to adjust your numbers for the fact that it's only 6 ganks out of how many active freighters? For those six pilots, it's "omg, I'm screwed". For the others who didn't get ganked, it's just another day being an oversized gopher. |
Sibyyl
Gallente Federation
2347
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Posted - 2014.07.10 13:56:00 -
[2396] - Quote
Organic Lager wrote:16.3b / 7.5m = 2170 successful jumps to pay off 1 gank I think the point being made is:
1. Isn't it worth taking precautions (fitting, scouting, webbing) so as to avoid losing money to a gank?
2. Why would anyone assume that a job SHOULD pay XYZ amount? There is no minimum wage or guaranteed raises in EVE. Threats could easily eat into profit that translates into razor thin margins. This in turn will force other emergent gameplay (fun-motivated, profit-motivated, or both). .. when everything else is gone .. |
Organic Lager
Devils Diciples League of Infamy
66
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Posted - 2014.07.10 14:06:00 -
[2397] - Quote
Organic Lager wrote:baltec1 wrote:Grog Aftermath wrote:
Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt.
An average of about 6 a day out of tens of thousands of trips. Is this actually out of line? Do you have proof of tens of thousands per day? How many tens? Freighter hull 1.3b Cargo 15b Price per jump 500m per 1b worth of cargo, based off standard delivery from push industries. For a fully loaded charon assuming 50000m3 = 1b then the max trip would be 15b in the hold and the pilot is looking at 7.5m per jump. 16.3b / 7.5m = 2170 successful jumps to pay off 1 gank 2170 jumps * 6 ganks = 13,000 successful jumps per day Now add in room for profit, as any business major will tell you that should be 5x cost minimum. 13,000 x 5 = tens of thousands This of course assumes the shipper doesn't ever have to make a jump out of his way to pick up / drop off additional cargo.
Lets work it from the gank side because math is fun
Gank nados required 20 Gank nado cost 90m
Cost to gank 1.8b Loot from gank 15b/2 = 7.5b
6 ganks a day Cost 10.8b Loot 45b Profit 34.2b Split between 20 pilots 1.71b/day Roughly 71m/hour
I know its not the same 20 pilots playing 24 hours a day getting all 6 ganks but it should divide down to 6 teams of 20 guys working 4 hours a day to the same resolve.
Yup seems in line with skills required, isk committed and actual work involved.
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Organic Lager
Devils Diciples League of Infamy
66
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Posted - 2014.07.10 14:12:00 -
[2398] - Quote
Sibyyl wrote:Organic Lager wrote:16.3b / 7.5m = 2170 successful jumps to pay off 1 gank I think the point being made is: 1. Isn't it worth taking precautions (fitting, scouting, webbing) so as to avoid losing money to a gank? 2. Why would anyone assume that a job SHOULD pay XYZ amount? There is no minimum wage or guaranteed raises in EVE. Threats could easily eat into profit that translates into razor thin margins. This in turn will force other emergent gameplay (fun-motivated, profit-motivated, or both).
1. Yes, 110% yes. Players should always fit properly and play intently if you don't you get punished. That being said the balance seems right and of course those that don't play properly will pay for those that do.
2. How else would you recommend we balance activities in eve if not an hourly isk generation model? |
Christina Project
Deeper Feelings Inc.
246
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Posted - 2014.07.10 14:17:00 -
[2399] - Quote
Grog Aftermath wrote:baltec1 wrote:Grog Aftermath wrote:Would be interesting to see what percentage of freighters get ganked, although it's area specific no doubt. An average of about 6 a day out of tens of thousands of trips. If that's about right, then I don't see what all the fuss is about. The fuss is the same that hypocrits make all over the world. There is something they don't like and everybody has to suffer for it.
It's the consequence of the empathyless, emotionless and shallow world people are being confronted with, which not only creates these monsters ... ... ever heard of the stereotype hypocrit US American *****?! It's true! ... ... but also gives them power.
And of course these people scream up, when there's something they don't like, completely ignoring that they are gigantic assholes that should be purged. The fact that it's their own fault if they hate something is oblivious to them.
If we could get rid of these people, we certainly had much less of these sick freaks around. Deeper Feelings Inc. - Selling reality ... as fiction. ;) http://residentoutlaw.tumblr.com - #3 Uedama. sigh... can't even make a proper sig. :/
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Lady Areola Fappington
2013
|
Posted - 2014.07.10 14:37:00 -
[2400] - Quote
I love how people think that 10mil ISK permit fee matters nowdays.
Sure, it did in the beginning, but we've since evolved from a "goods" (collecting permits to fund ganks) to a "service" (providing amazingly funny stories, killmails, and rage tears) based economy.
Yes, people throw ISK at us for our shenanigans! People with very deep pockets. They like the content we provide, they send us (lots and lots) of ISK, we generate more content.
So yes, please organize a mass "never pay the permit fee" campaign. I hope it really takes off. Plenty more targets then, so we can generate the lols that our billions+ ISK every month backers enjoy. This thread officially has 25% more pssssssshhh than leading competitors. Rick Moranis was never put on death row for shrinking his children. New York exists outside the mind of Billy Joel. A French press is not lifting weights with your tongue out. Lena Dunham is not a girl ventriloquist. |
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