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Omnathious Deninard
Novis Initiis
2402
|
Posted - 2014.06.20 06:59:00 -
[1] - Quote
CCP Bayesian wrote:A good pass on the loot across the exploration sites is in our backlog. Now would be a good time for us as players to give feedback on what we would like to see as loot for exploration.
Keeping a few things in mind
- Risk vs Reward
- There are no wrong opinions is a brainstorming session.
- Keep things reasonable if you want them to be takes serously.
The Sites that could be looked at are
- Data Sites
- Relic Sites
- Ghost Sties
- DED Complexes
- Unrated Combat Signatures
- Combat Anomalies (Maybe)
Also try to provide feedback on site difficulity comnpaired to allowable ship types for each site. -á --á |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1033
|
Posted - 2014.06.20 07:33:00 -
[2] - Quote
Data = fine Relic = fine Ghost sites = some of the stuff is deadended right now, because it seems CCP hasn't delivered part of the vision, bit of a captains quarter door effect in progress. DED complexes = fine Unrated complexes = fine (the only issue with these is frequency of breaking of the escalation chain). Combat anomolies = fine (they escalate to a ded)
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Talia Valta
Valta Industries
10
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Posted - 2014.06.20 08:47:00 -
[3] - Quote
I picked up a couple of tech 2 rig bpc's last night.
The only trouble with this is the lack of all the resources to make the t2 rigs.
I can get 75% of the resources where I am, but the other 25% is in another region.
Can this be adjusted or is it part of the overall game plan?
Other than this little gripe, I consider the sites to be fine. |
Loraine Gess
Confedeferate Union of Tax Legalists
402
|
Posted - 2014.06.20 10:12:00 -
[4] - Quote
Talia Valta wrote: Can this be adjusted or is it part of the overall game plan?
What the hell do you think? |
Webvan
All Kill No Skill
8269
|
Posted - 2014.06.20 11:33:00 -
[5] - Quote
Add new data sites, like the old data sites. Like how the current data sites should have been added not replaced over the old ones. Rat spawns, cans, no mini-game, no special rigs or modules needed (apart from the old hacking module), no cargo scanners needed, put them in everyplace but highsec.
Just like the old sites, but a new name would be fine. Don't care about uber loot, it was just fun and worth doing. The return of the fighting hacking explorers. Was a good part of this game, missed by many for the gaming content, not just loot arguments as it seems to be now. |
Chumski Albino
Pator Tech School Minmatar Republic
0
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Posted - 2014.06.20 17:13:00 -
[6] - Quote
Webvan wrote:Rat spawns, cans, no mini-game, no special rigs or modules needed (apart from the old hacking module), no cargo scanners needed, put them in everyplace but highsec.
Just run combat sites? |
Jenn aSide
Smokin Aces.
6806
|
Posted - 2014.06.20 17:37:00 -
[7] - Quote
Loot must be rare for you to call it loot. That is all |
Toddfish
Multiplex Gaming The Bastion
24
|
Posted - 2014.06.20 19:33:00 -
[8] - Quote
I think there needs to an addition of a new type of loot in the data/relic sites. Loot, similar to the overseer effects in DED sites, with an NPC seeded market that is independent from salvage/invention materials (and the associated production/markets). This loot would allow for the adjusting of rewards based on risk without impacting other aspects of the game by increasing/decreasing supply. It would also hopefully prevent the crashing of market value to do increased supply, like what happened with the release of Odyssey)
As for the other sites (Ghost, DED, etc.) I think the loot is fine. There are some aspects of the mechanics that I'd like changed (like having Ghost Sites require scan probes rather than just showing up on the on-board scanner), but that's a different discussion. I also think it would be nice to have additional difficulties/tiers of data/relic sites. Increasing the depth of the exploration profession |
Chumski Albino
Pator Tech School Minmatar Republic
0
|
Posted - 2014.06.20 19:56:00 -
[9] - Quote
Toddfish wrote:I think there needs to an addition of a new type of loot in the data/relic sites. Loot, similar to the overseer effects in DED sites, with an NPC seeded market that is independent from salvage/invention materials (and the associated production/markets). This loot would allow for the adjusting of rewards based on risk without impacting other aspects of the game by increasing/decreasing supply. It would also hopefully prevent the crashing of market value to do increased supply, like what happened with the release of Odyssey).
While I understand your concern for being at the mercy of demand/supply shifts to profit from your favorite and one of my favorite activities, I very much disagree with this. More isk faucets are the last thing this game needs in general. IMHO if they do anything for exploration in that vein, CCP could put in a token for some SOE LP (which is always in high demand due to pretty much all of their rewards being useful to explorers, combat scanners, and wormhole residents alike). That wouldn't simply inject more isk, and it would also put downward pressure on the SOE LP that makes the SOE faction ships relatively expensive.
Toddfish wrote: I think if the range of skill books dropped was expanded, that alone could almost cover this need. There is already an NPC seeded market and some of the books can be quite valuable. It would be awesome to see a Caldari Carrier skill book drop while running a site.
Sure. I see nothing wrong with player competition to NPC seeded markets.
Toddfish wrote:As for the other sites (Ghost, DED, etc.) I think the loot is fine. There are some aspects of the mechanics that I'd like changed (like having Ghost Sites require scan probes rather than just showing up on the on-board scanner), but that's a different discussion. I also think it would be nice to have additional difficulties/tiers of data/relic sites.
Agree about the Ghost and DED, but I don't support adding arbitrary tiers to data/relics. I'd be quite sad if newbros were unable to do nullsec sites because they didn't spend a month training V's. That's not a solution to the saturation problem (well, it is in the short-run), it's just an un-fun stopgap. |
Seven Koskanaiken
The Shadow Plague The Bastion
1299
|
Posted - 2014.06.20 22:39:00 -
[10] - Quote
Webvan wrote:Add new data sites, like the old data sites. Like how the current data sites should have been added not replaced over the old ones. Rat spawns, cans, no mini-game, no special rigs or modules needed (apart from the old hacking module), no cargo scanners needed, put them in everyplace but highsec.
Just like the old sites, but a new name would be fine. Don't care about uber loot, it was just fun and worth doing. The return of the fighting hacking explorers. Was a good part of this game, missed by many for the gaming content, not just loot arguments as it seems to be now.
An idea is that the current data and relic sites could escalate into combat data and combat relics. Pure hackers can sell on the bookmarks on as ratters do sometimes for anomaly escalations.
Aside from that drones sites are in need of serious love, the lower level unrated needs to be looked at as well.
Ghost sites are...a bit of meh. In game play and isk. The empires don't want us there but we can breeze through with the loot in high sec no problem....hmm.
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Webvan
All Kill No Skill
8270
|
Posted - 2014.06.20 23:29:00 -
[11] - Quote
Seven Koskanaiken wrote:
An idea is that the current data and relic sites could escalate into combat data and combat relics. Pure hackers can sell on the bookmarks on as ratters do sometimes for anomaly escalations.
Aside from that drones sites are in need of serious love, the lower level unrated needs to be looked at as well.
Ghost sites are...a bit of meh. In game play and isk. The empires don't want us there but we can breeze through with the loot in high sec no problem....hmm.
Problem with that is that it gives you a predefined location, much like a mission or a ded site (general system). Cambat hacking, a big draw was the search, then into the site with expectation of battle, the unknown, it woke you up on the warp-in. Then even while you were hacking, more rats could spawn. You could also keep an eye out for other players, to fight, ignore, or run. Running star system after star system, searching, through all areas of the game, searching for a site, then diving into battle, into the unknown, with a ship not just like the next ship but often unique to the player.
They did this whole revamp for new players, used it as a marketing gimmick to get new players in the game through website adverts. Then used the carrot of loot to make it a "success" (which drove down loot prices). Like they did with bounty hunting, though that was more just about marketing gimmick alone, for new players, as there is no real bounty hunting system us vets can recognize. Not saying they should remove the new system, just that adding back the old system as another system would be the way to go. We'd might even start seeing threads in this forum again about the gameplay of it, were so many such threads, rather than just loot discussions/complaints. |
Toddfish
Multiplex Gaming The Bastion
24
|
Posted - 2014.06.21 00:08:00 -
[12] - Quote
Chumski Albino wrote:While I understand your concern for being at the mercy of demand/supply shifts to profit from your favorite and one of my favorite activities, I very much disagree with this. More isk faucets are the last thing this game needs in general. I don't really see how the value of data/relic sites can be increased using the current loot that is found within them. If they increase the drop rate the markets will compensate with decreasing prices (as happened with Odyssey). If they decrease the drop rate the prices might eventually increase, but the immediate change would be a decrease in the site's value. I'm guessing there would also be backlash for the effect of salvage value on rig prices if things increased to pre-Odyessey levels.
The same would be true for almost anything purely market driven. If it started to drop in data/relic sites at significant rates, the prices would just go down. The loot would have to either be new (like the Mordu's and Ghost Site loot), managed at some level by NPCs, or it's just the same cycle all over again.
Chumski Albino wrote:IMHO if they do anything for exploration in that vein, CCP could put in a token for some SOE LP (which is always in high demand due to pretty much all of their rewards being useful to explorers, combat scanners, and wormhole residents alike). That wouldn't simply inject more isk, and it would also put downward pressure on the SOE LP that makes the SOE faction ships relatively expensive. I like this idea.
Chumski Albino wrote:I don't support adding arbitrary tiers to data/relics. I'd be quite sad if newbros were unable to do nullsec sites because they didn't spend a month training V's. That's not a solution to the saturation problem (well, it is in the short-run), it's just an un-fun stopgap. My goal with tiered sites is to allow newbros to prosper from the current data/relic sites... and have progression (with added risk/reward) for exploration vets. I think the sites that currently exist should remain (no rats, etc.). That way a newbro can still do sites in null (solo, in a frig, with minimal skills), just not all of them. As the newbro skills up there would be a progression of sites to gap between the current ones and the pure combat DED sites. I kinda think of it like the different levels of anoms.
Increasing the depth of the exploration profession |
Jeremiah Saken
The Fall of Leviathan
57
|
Posted - 2014.06.21 09:01:00 -
[13] - Quote
Chumski Albino wrote:... I don't support adding arbitrary tiers to data/relics. I'd be quite sad if newbros were unable to do nullsec sites because they didn't spend a month training V's. That's not a solution to the saturation problem (well, it is in the short-run), it's just an un-fun stopgap.
We already have tiers in exploration. Some null cans are easier than others and with loot spread among (not tied to can difficulty level) newbros have access to null anyway. I don't support this. If we can do anything from day 0 why bother with skills anyway? Player must put some effort to expand his game avatar to do better things. For now it's like lvl 3 skills are enough for null sec exploration with the most valuable loot. You can't do lvl4 securities in cruiser, can you? There is no risk vs rewards in non combat exploration (or very little, low-sec maybe) so there must be some other thresholds.
Basically we went from hardcore, good isk making profession to very easy, isk grind second activity.
Relic sites are good, just put best loot to hardest cans. it's salvaging with hacking device so maybe some new items in there.
Data sites. Why data cores weight so much? Memory cards becomes smaller and smaller every year, this things are 1m3. More BPC variety. No matter what sec statuts i get same copies from cans. Bacon tastes so much better when it's marinated in vegan tears.-á |
Conjaq
Cause For Concern Easily Excited
9
|
Posted - 2014.06.21 11:45:00 -
[14] - Quote
Tauranon wrote:Data = fine Relic = fine Ghost sites = some of the stuff is deadended right now, because it seems CCP hasn't delivered part of the vision, bit of a captains quarter door effect in progress. DED complexes = fine Unrated complexes = fine (the only issue with these is frequency of breaking of the escalation chain). Combat anomolies = fine (they escalate to a ded)
I second this.
Unrated complexes, needs abit more consistency regarding their escalation chances.. but otherwise it's pretty much perfect.
The differences between the factions are very unbalanced tho.. Serpentis faction sites are very easy, while sansha / blood raiders are extremely hard soloey because of neuts.
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Taegessia
Perkone Caldari State
5
|
Posted - 2014.06.21 13:09:00 -
[15] - Quote
Conjaq wrote:The differences between the factions are very unbalanced tho.. Serpentis faction sites are very easy, while sansha / blood raiders are extremely hard soloey because of neuts.
Blood Raiders neut, Sansha track disrupt. The new looks of the Typhoon hulls are-áamazing!! It's like flying-áa Battlestar Galactica with a Tengu bow :)
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Vincent Athena
V.I.C.E.
2792
|
Posted - 2014.06.21 13:37:00 -
[16] - Quote
I remember seeing, long ago, a post from CCP saying exploration should produce more ISK per hour than any other in-space activity. More than mining, more than missions. In high sec, it surely does not do that. L4 missions are still king.
What could be done? Simply increasing the amount of loot from data and relic sites will not work, the market will just tank even worse than now. I suggest increasing the breadth of loot, that is, increasing the loot types. For example;
Right now you occasionally get skillbooks as loot, but only a few types. Add more types, possibly every skillbook in the game. Keep the drop rate of any one book to a low value, so the market will not tank. But as there are so many skillbooks, there will still be alot of them dropping, adding value.
Have BPOs drop (yes, I said originals). Again, include many types, maybe every one in the game. Again, insure the drop rate of any one type is low, well below the current NPC sale rate, so the price will not tank.
Many modules have no faction or deadspace versions. For example, cap rechargers and drone enhancement modules. Add those to the game, and have them drop at exploration sites. http://vincentoneve.wordpress.com/ |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1044
|
Posted - 2014.06.21 14:10:00 -
[17] - Quote
Toddfish wrote: My goal with tiered sites is to allow newbros to prosper from the current data/relic sites... and have progression (with added risk/reward) for exploration vets. I think the sites that currently exist should remain (no rats, etc.). That way a newbro can still do sites in null (solo, in a frig, with minimal skills), just not all of them. As the newbro skills up there would be a progression of sites to gap between the current ones and the pure combat DED sites. I kinda think of it like the different levels of anoms.
That is the role that highsec deds perform.
I have an indy alt with distinctly lesser combat skills than this one, and it can do serpentis phi, gurista scout outpost and mul zatar with a vexor. It can also get into the ded3s. I bought it a vexor recently, and within 2 hours of buying and fitting it, I'd probed down 2 gurista guerilla grounds, and looted 200m from the second one.
That's exactly the thing new explorers wanting to move to combat should do. They might get outraced a few times, but sooner or later they'll jackpot and be able to buy themselves a navy cruiser.
Trying to live in null as a newbie with a relatively sluggish non covops warping cruiser with imperfect avoidance skills both SP and pilot related is too harsh, and residents like me will rapidly wear down the loot value by being able to speed run the newbie stuff (for obvious reasons we'll prioritise any content that earns more than ratting until it doesn't), and a stratios is just too expensive for a newbie to lose.
The reasons that makes nullsec exploration works for newbies without rats, is because frigates are all agile, and because it doesn't destroy game balance if a t2 covops ship has 1 drone or 1 gun, and the imicus, magnate and the like have 3 drones and can beat a covops in head-to-head combat, which allows the new player a reasonable defence against older players in the better hacking ships.
They can't balance combat ships further along the tree in the same way.
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1044
|
Posted - 2014.06.21 14:28:00 -
[18] - Quote
Vincent Athena wrote:I remember seeing, long ago, a post from CCP saying exploration should produce more ISK per hour than any other in-space activity. More than mining, more than missions. In high sec, it surely does not do that. L4 missions are still king.
I don't think its a problem. The pilot that can earn 100m/hr in missions in battleships could also have specialized in hacs with the same amount of sp invested and earned 100m/hr hunting scout outposts.
There is no way any market for highsec relics can stay up when its accessible by newbie ships like the imicus.
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Jeremiah Saken
The Fall of Leviathan
57
|
Posted - 2014.06.21 23:06:00 -
[19] - Quote
Tauranon wrote:There is no way any market for highsec relics can stay up when its accessible by newbie ships like the imicus. Can we make exploration newbros friendly (low Sp and cheap ships) with good amount IKS to earn? We can't. It doesn't matter how you will change loot tables. It matters what you need to do to get the loot.
Now we have curious situation. You can earn same amount of money in Lvl4's as in null non combat exploration. Only lvl 4's need few more millions of SP to drive through. Risk vs reward? a joke. If risk vs reward was the main cause for sites profitability low sec should pay the most. Bacon tastes so much better when it's marinated in vegan tears.-á |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1048
|
Posted - 2014.06.22 09:11:00 -
[20] - Quote
Jeremiah Saken wrote:Tauranon wrote:There is no way any market for highsec relics can stay up when its accessible by newbie ships like the imicus. Can we make exploration newbros friendly (low Sp and cheap ships) with good amount IKS to earn? We can't. It doesn't matter how you will change loot tables. It matters what you need to do to get the loot. Now we have curious situation. You can earn same amount of money in Lvl4's as in null non combat exploration. Only lvl 4's need few more millions of SP to drive through. Risk vs reward? a joke. If risk vs reward was the main cause for sites profitability low sec should pay the most.
Except most scanboat pilots not having implants (unlike mission runners), and for the scanboat pilots having to traverse non valuable space to start and for scanboat pilots getting killed, or even worse, having to do the pod-walk of shame home. My api doesn't pull, so when I kill a 3 month old scanboat pilot, nobody knows. Trust me I kill quite a few.
There are now plenty of things in lowsec that pay well nowadays, it has been thoroughly revitalized (and as an ex lowsec operator, I approve). |
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Jeremiah Saken
The Fall of Leviathan
58
|
Posted - 2014.06.23 08:55:00 -
[21] - Quote
How about adding some ISK rewards for hacking cans in data/relics? It would make exploration independent from market in some way. Completely random amounts. We would have options: cherry pick best cans or hack all and count for luck at ISK rewards. Risk vs reward also, explorer will stay on site longer. Bacon tastes so much better when it's marinated in vegan tears.-á |
DeMichael Crimson
Republic University Minmatar Republic
27444
|
Posted - 2014.06.24 07:32:00 -
[22] - Quote
Omnathious Deninard wrote:CCP Bayesian wrote:A good pass on the loot across the exploration sites is in our backlog. Now would be a good time for us as players to give feedback on what we would like to see as loot for exploration. Keeping a few things in mind
- Risk vs Reward
- There are no wrong opinions is a brainstorming session.
- Keep things reasonable if you want them to be takes serously.
The Sites that could be looked at are
- Data Sites
- Relic Sites
- Ghost Sties
- DED Complexes
- Unrated Combat Signatures
- Combat Anomalies (Maybe)
Also try to provide feedback on site difficulty compared to allowable ship types for each site. Well, as others have stated, each specific type of exploration site within the various Factions space needs to be equal, both in amount of loot drops, escalations and percent chance to spawn. For example, all 'Watch' sites and their escalations should have the same percentage chance to spawn, have same level of difficulty and same chance of loot drop. The same goes for Anomalies.
As for the loot tables themselves, Rogue Drone sites need a lot of attention. CCP promised a loot table for Rogue Drones years ago when Alloys and Compounds were removed. Rogue Drone loot could be a mixture of items belonging to the various Empires, completely random. Sentient Drones could drop random Faction / Deadspace loot along with their usual Drone materials.
Someone also mentioned Ghost Sites should be probed out for access. I agree. Also the spawn timer for when the 'Ghosts' show up needs to be increased.
Personally I don't like the Mini Hacking Game so I haven't been doing any hacking sites. I'd rather have those sites be like the old sites.
System scanner should only show Anomalies, not Signatures.
I could go on and on ..........
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Kremlyn Aldard
Interstellar Nuclear Penguins Brothers of Tangra
2
|
Posted - 2014.06.24 07:39:00 -
[23] - Quote
the basic remedy:
Lessen the weight of data site loot and keep the loot as it is. When deep in null, 60 jumps away from home, it's impossible to carry datacores even if you have cargo expanders. It's just not worth it. And data materials - heat sinks, mech parts and so on - can't be carried at all. What's the point carrying 150k worth of material? It seems silly that almost every can contians something of use to industrialists but can't be carried.
And a wish list:
For sites to contain codes that when hacked lead to information to the whereabouts of an agent who sets you off on a paper trail mission.
For archaeology to be about uncovering hidden aspects of lore - leading to story-based missions, escalating.
For sites to be more varied. How come each faction has identical relic sites?
Increased chance of BPOs. The bpcs that drop are pretty redundant.
Got more ideas but have to go out.... |
Jeremiah Saken
The Fall of Leviathan
58
|
Posted - 2014.06.24 08:18:00 -
[24] - Quote
DeMichael Crimson wrote:As for the loot tables themselves, Rogue Drone sites need a lot of attention. CCP promised a loot table for Rogue Drones years ago when Alloys and Compounds were removed. Rogue Drone loot could be a mixture of items belonging to the various Empires, completely random. Sentient Drones could drop random Faction / Deadspace loot along with their usual Drone materials.
Maybe merge data/relics for drones and rename them drones sites with mix loot from both types. Machines are taking all "garbage" from space to build their "nests".
Kremlyn Aldard wrote:Lessen the weight of data site loot and keep the loot as it is. When deep in null, 60 jumps away from home, it's impossible to carry datacores even if you have cargo expanders. It's just not worth it.
Agree datacores are not worth to pick up (null). I think it was 1m3 by default, nobody actually thought how much they should weight. Decresing chance of BPC's is a must. They are garbage right now. Current data vs relics at my cargo bay is 80 vs 380. I'm hacking 1 per 6 cans at data sites. It's even worse than before. Exploring null is an expedition, unless you live there you must be carefull what you take to cargobay. At first i was taking all but soon i was chocked with worthless, heavy loot.
Kremlyn Aldard wrote:For sites to be more varied. How come each faction has identical relic sites?
Sites with generate landscape instead of premade would be great. I'm tired of relic sites in angels region that looks like ambushed colonization convoy. It looks awesome for first few times but 5 in a row is just boring. Bacon tastes so much better when it's marinated in vegan tears.-á |
Chenguang Hucel-Ge
Garoun Investment Bank Gallente Federation
3
|
Posted - 2014.06.24 09:04:00 -
[25] - Quote
Data - fine Relic - fine Ghost sites - cutting time in half or reward by 25% is kinda desirable. DED - fine, but drone ones are broken as drones themselves. They need some love. Unrated - fine. Anoms - fine
P.S. I find a little problem in inconsistency of plexes though. Same objects may be found both in destructible and undestructible forms. |
Narla Asketa
Stay Frosty. A Band Apart.
0
|
Posted - 2014.06.24 10:40:00 -
[26] - Quote
DeMichael Crimson wrote:Omnathious Deninard wrote:CCP Bayesian wrote:A good pass on the loot across the exploration sites is in our backlog. Now would be a good time for us as players to give feedback on what we would like to see as loot for exploration. Keeping a few things in mind
- Risk vs Reward
- There are no wrong opinions is a brainstorming session.
- Keep things reasonable if you want them to be takes serously.
The Sites that could be looked at are
- Data Sites
- Relic Sites
- Ghost Sties
- DED Complexes
- Unrated Combat Signatures
- Combat Anomalies (Maybe)
Also try to provide feedback on site difficulty compared to allowable ship types for each site. Well, as others have stated, each specific type of exploration site within the various Factions space needs to be equal, both in amount of loot drops, escalations and percent chance to spawn. For example, all 'Watch' sites and their escalations should have the same percentage chance to spawn, have same level of difficulty and same chance of loot drop. The same goes for Anomalies. As for the loot tables themselves, Rogue Drone sites need a lot of attention. CCP promised a loot table for Rogue Drones years ago when Alloys and Compounds were removed. Rogue Drone loot could be a mixture of items belonging to the various Empires, completely random. Sentient Drones could drop random Faction / Deadspace loot along with their usual Drone materials. Someone also mentioned Ghost Sites should be probed out for access. I agree. Also the spawn timer for when the 'Ghosts' show up needs to be increased. Personally I don't like the Mini Hacking Game so I haven't been doing any hacking sites. I'd rather have those sites be like the old sites. System scanner should only show Anomalies, not Signatures. I could go on and on .......... DMC
Drone-¦s have a loot table since Kronos. At least the sentient-¦s drop faction loot now (e.g. https://eve-central.com/home/quicklook.html?typeid=33848) |
Omnathious Deninard
Novis Initiis
2414
|
Posted - 2014.06.24 15:24:00 -
[27] - Quote
Drone loot table consists of: Sentient Drone Damage Amplifier Sentient Omnidirectional Tracking Enhancer Sentient Omnidirectional Tracking Computer Sentient Drone Navigation Computer Drone Nexus Chip(s) https://forums.eveonline.com/default.aspx?g=posts&t=353416&find=unread |
Jonas Staal
The Echo Initiative
66
|
Posted - 2014.07.01 11:39:00 -
[28] - Quote
Omnathious Deninard wrote:Drone loot table consists of: Sentient Drone Damage Amplifier Sentient Omnidirectional Tracking Enhancer Sentient Omnidirectional Tracking Computer Sentient Drone Navigation Computer Drone Nexus Chip(s)
Havent seen a single drop other than drone parts though.
The question is, which npc's drop this? Are they all the sentients that you come accros? |
Omnathious Deninard
Novis Initiis
2429
|
Posted - 2014.07.01 11:47:00 -
[29] - Quote
Jonas Staal wrote:Omnathious Deninard wrote:Drone loot table consists of: Sentient Drone Damage Amplifier Sentient Omnidirectional Tracking Enhancer Sentient Omnidirectional Tracking Computer Sentient Drone Navigation Computer Drone Nexus Chip(s) Havent seen a single drop other than drone parts though. The question is, which npc's drop this? Are they all the sentients that you come accros? I haven't seen any drop either, but yes they are supposed to drop from Sentient drones. It's just a very small loot table and I think it could use some extra or new things to add to it. Exploration Loot T3 Balance Concept |
Jeremiah Saken
The Fall of Leviathan
59
|
Posted - 2014.07.01 12:19:00 -
[30] - Quote
Did pre-odyssey cans at data/relics or what they were called before, needed skill to hack?
Bacon tastes so much better when it's marinated in vegan tears.-á |
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