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Ordo Abchao
AbChao
0
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Posted - 2014.06.21 00:30:00 -
[1] - Quote
Simplified Scenario:
'A' engages 'B' at station,'A' is yellow flagged
Sentries fire,' B' does not engage 'A'
'A' warps out, then back in (within 30 seconds)
Players 'A' is NO LONGER FLAGGED, players shows up neutral on overview and local.
My question is... what happened to the flag?
Seems unfair to be able to openly aggress people with out sentries AND the ability to support the aggressed.
I should mention that I witnessed this happen twice. |
Doctor Mordecai
Sebiestor Tribe Minmatar Republic
0
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Posted - 2014.06.21 00:46:00 -
[2] - Quote
Sentries only agress when they see an act that gives a flag now.
If you warp off and back again you won't be targets by the sentries if you engage your victim again. If you engage a new victim you will get another flag and they will open up on you.
Crimewatch 2 yay for low sec! |
Ordo Abchao
AbChao
0
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Posted - 2014.06.21 01:09:00 -
[3] - Quote
This doesn't explain why he no longer had the yellow flag from aggressing another player. |
Doctor Mordecai
Sebiestor Tribe Minmatar Republic
0
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Posted - 2014.06.21 01:46:00 -
[4] - Quote
True enough, and my first answer to pretty much all overview issues is generally the settings are borked so recheck them.
If all is as it should be then grab a screen shot or two and send in a ticket. |
Mnemosyne Gloob
193
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Posted - 2014.06.21 11:10:00 -
[5] - Quote
they should still be suspect, but as the former agressor now has a 'limited engagement' with guy on station, the stationsentries will ignore further agression to guy on station from that character. |
Ordo Abchao
AbChao
0
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Posted - 2014.06.21 11:52:00 -
[6] - Quote
To add details and re-iterate:
Two people saw this happen twice in a row (that is, the aggressor engaging in front of sentries, leave, and warp back in losing the 'suspect' flag). If it was overview settings, it was an anomaly that affected two people at the same time, twice, but no more.
And there was no 'Limited engagement' timer as the aggressed never attacked the aggressor, yet there was no 'suspect' or 'criminal' flagging.
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
721
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Posted - 2014.06.21 12:11:00 -
[7] - Quote
Only other thing I can think of is: he was suspect from before and you were a legal target. So by the time he warped back in he had lost the suspect flag he had gained from a previous action (done 15 minutes eariler).
If not, it must be a bug.
AFAIK there should be no way you can 'lose' a suspect flag before the 15-min timer runs out. |
Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
296
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Posted - 2014.06.21 14:13:00 -
[8] - Quote
Mnemosyne Gloob wrote:they should still be suspect, but as the former agressor now has a 'limited engagement' with guy on station, the stationsentries will ignore further agression to guy on station from that character.
Incorrect. You do not get a limited engagement when you aggress another player. Its the other way around, the aggressed person has a limited engagement with the person that aggressed.
If it worked the other way around, jump freighters would be dying everywhere in lowsec. ie Aggress them when they jump in to system, warp to the highsec out gate. What for you 1 minute weapons timer to expire, jump through the gate, and wait for the freighter to jump through. Once the freighter was in highsec, aggress and kill them with your limited engagement.
The sentry guns only fire when you commit an act which lowers your security status within 150km from the entity the guns are protecting. You don't get a second (or third) security hit for shooting the same person without a session change. So, warping off and back is not a session change, so you don't take a sec hit for shooting them again which means the guns won't fire on you again.
As far as the suspect flag, I'm suspecting it has something to do with your overview. They should stay flagged for 15 minutes.
http://community.eveonline.com/news/dev-blogs/introducing-the-new-and-improved-crimewatch/ QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
Ordo Abchao
AbChao
0
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Posted - 2014.06.21 15:06:00 -
[9] - Quote
Andre Vauban wrote: As far as the suspect flag, I'm suspecting it has something to do with your overview. They should stay flagged for 15 minutes.
Again, two people did not see the suspect flag after the aggressor warped back in. The flagging showed on the overview before, and after this engagement.
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Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
296
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Posted - 2014.06.21 18:05:00 -
[10] - Quote
Ordo Abchao wrote:Andre Vauban wrote: As far as the suspect flag, I'm suspecting it has something to do with your overview. They should stay flagged for 15 minutes.
Again, two people did not see the suspect flag after the aggressor warped back in. The flagging showed on the overview before, and after this engagement.
File a bug then. I've never seen this happen and I kill neutrals on gates using the shoot/warp out/warp in mechanic everyday. I always have a suspect flag. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
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Garr Earthbender
Justified Chaos
209
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Posted - 2014.06.22 00:20:00 -
[11] - Quote
Funny one I had the other day, I podded a non-pirate on station in low sec, warped away in 25% structure in my frig, then warped back to collect the corpse. Cause that's important. Corpse hangers are VERY IMPORTANT. After I warped back I got 1 shot by the station guns.
Is this supposed to happen? Cause it doesn't seem right to me. -Scissors is overpowered, rock is fine. -Paper |
Crosi Wesdo
War and Order Repeat 0ffenders
946
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Posted - 2014.06.22 00:55:00 -
[12] - Quote
Ordo Abchao wrote:Simplified Scenario:
'A' engages 'B' at station,'A' is yellow flagged
Sentries fire,' B' does not engage 'A'
'A' warps out, then back in (within 30 seconds)
Players 'A' is NO LONGER FLAGGED, players shows up neutral on overview and local.
My question is... what happened to the flag?
Seems unfair to be able to openly aggress people with out sentries AND the ability to support the aggressed.
I should mention that I witnessed this happen twice.
The flag is still there and active but doesnt show as a limited engagement from you to him only the other way around. You can still engage at will within 5 minutes.
One thing that i have noticed, if A shoots B then warps before the sentries land a shot, the sentries will agrees on A's return to field. So you must take one volley from sentries in order for this strategy to work. |
Mnemosyne Gloob
193
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Posted - 2014.06.22 02:17:00 -
[13] - Quote
Andre Vauban wrote:Incorrect. You do not get a limited engagement when you aggress another player who is not flagged.
i must be doing it wrong then.
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Doctor Mordecai
24th Imperial Crusade Amarr Empire
0
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Posted - 2014.06.22 02:33:00 -
[14] - Quote
I thought you got a LE flag whenever you engage or are engaged by another player? regardless of what flags are present for either party to ensure that everyone will always have the 'right to defend' themselves? |
Ordo Abchao
AbChao
0
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Posted - 2014.06.22 02:40:00 -
[15] - Quote
Doctor Mordecai wrote:I thought you got a LE flag whenever you engage or are engaged by another player? regardless of what flags are present for either party to ensure that everyone will always have the 'right to defend' themselves? LE only happens when the engagement in mutual. IE. criminal flagged in engaged by a neutral, the engagement is then flagged LE.
https://wiki.eveonline.com/en/wiki/Crimewatch
It's the same with duels. |
Doctor Mordecai
24th Imperial Crusade Amarr Empire
0
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Posted - 2014.06.22 02:55:00 -
[16] - Quote
Ordo Abchao wrote:Doctor Mordecai wrote:I thought you got a LE flag whenever you engage or are engaged by another player? regardless of what flags are present for either party to ensure that everyone will always have the 'right to defend' themselves? LE only happens when the engagement in mutual. IE. criminal flagged in engaged by a neutral, the engagement is then flagged LE. Example: 'A' engages 'B'> 'A' is criminally flagged for the engagement>'B' returns fire and the flag between the two is now an LE. https://wiki.eveonline.com/en/wiki/CrimewatchIt's the same with duels.
Ah there you go.
I'm used to being suspect/outlaw so was always the receiver of an LE when people 'aggressed' me. |
Krazie Hanaya
Benevolent Buccaneers
5
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Posted - 2014.06.22 06:08:00 -
[17] - Quote
What I don't understand is why sentries lose the flag to shoot at someone just because they warp away. If someone invokes sentry rage, that rage should last until the end of the status that initiated it and not be reset by warping away. Essentially I suppose, if someone triggers a sentry, perhaps there should be a concurrent status to suspect or LE or whatever in which the sentries will from any station/gate of that faction will fire at the target until the status goes away (probably 15 minutes). This way people can't just open fire near a sentry, warp away and back and be fine. They should be automatically fired at for the duration of the status regardless of where they warp to, if sentries exist where they warp out. |
Erehwon Rorschach
Justified Chaos
107
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Posted - 2014.06.25 12:01:00 -
[18] - Quote
It goes through a progressive stage of less safety as you come from hi-sec > low-sec > 0.0
This progression is perfectly fine. NPC/Concord/Gate Guns etc should have less effect as system security status is lower. It also helps to get you use to the idea of having less protection.
Because your mum just couldn't say no. |
Inxentas Ultramar
Ultramar Independent Contracting
1328
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Posted - 2014.06.26 14:49:00 -
[19] - Quote
Garr Earthbender wrote:Funny one I had the other day, I podded a non-pirate on station in low sec, warped away in 25% structure in my frig, then warped back to collect the corpse. Cause that's important. Corpse hangers are VERY IMPORTANT. After I warped back I got 1 shot by the station guns.
Is this supposed to happen? Cause it doesn't seem right to me.
This is not supposed to happen except in a very obscure situation: when you have shot a player belonging to an NPC corp and then warp to a station belonging to said NPC corp. Then the guns still respond. It's ******** and gives players an advantage for being in an NPC corp, but that's how it works. |
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