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Lunkwill Khashour
Ministry of War Amarr Empire
205
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Posted - 2014.06.26 22:40:00 -
[1] - Quote
The current list IMO is: 1. Phoenix 2. Naglfar 3. Moros 4. Revelation
Explanation: The Moros gets highest dps but it's therm/kin. The Naglfar does the same effective damage vs. anything without a therm/kin hole while burning less ammo, overheating better, staying above jump cap and being able to tank at the same time.
The Revelation is a straight up worse Moros.
The Phoenix does best dps vs anything due to torpedoes doing pure damage. Has the best tank while full gank fitted and needs no cap. For sub-caps, your target needs to be not only webbed but also painted but any decent support fleet for blab dreads should supply that. Bonus for having best alpha in the game.
Notes: Dreads can be used for multiple things: - shooting subcaps - shooting structures/caps - suicide dropping vs supercaps - escalations in W-space And depending on fleet sizes, tanking one to survive a single siege cycle is more than worth it.
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Lunkwill Khashour
Ministry of War Amarr Empire
205
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Posted - 2014.06.27 18:09:00 -
[2] - Quote
Reactive hardeners are useless. Phoenix lives by alpha. You'll only be hit once and that's it, so your hardener won't ever have time to adjust.
Example for subcap work:
[Phoenix, Subcap] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Domination Target Painter Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Capital Neutron Saturation Injector I Shield Boost Amplifier II
Siege Module II Citadel Cruise Launcher I, Guristas Nova Citadel Cruise Missile Citadel Cruise Launcher I, Guristas Nova Citadel Cruise Missile Citadel Cruise Launcher I, Guristas Nova Citadel Cruise Missile
Capital Warhead Rigor Catalyst I Capital Warhead Rigor Catalyst I Capital Warhead Flare Catalyst I
You'll need some implants to handle CPU or alternative put some isk in CPU efficient faction items. This Phoenix does its own target painting so you just need webbing support, like any blap dread.
Versus a standard Baltech Megathron: - 3 of these will alpha (about 165k volley vs 135k EHP) - the volley comes every 15s - lock time is 20s - it will tank the damage output of 33 Baltech megas for as long as cap lasts (> 2 min) - range is from 0km to however far your support can web - this is without heat, links or drugs on either side
The Moros seems great but versus the Baltech omnitank Fusion is 19% more effective than Antimatter and Explosive 23% more effective. |
Lunkwill Khashour
Ministry of War Amarr Empire
206
|
Posted - 2014.06.28 09:10:00 -
[3] - Quote
Chris Winter wrote: Your math is awful.
A single target painter isn't anywhere near enough to apply full damage to a battleship. Even if it's webbed to a standstill, you'll still be doing much less than full damage to the target.
Look up the missile damage formula (or heck, just use EFT) and then re-do your numbers.
3 Phoenix = 3 painters. A Baltech megathron will have 900m sig radius without MWD when triple painted. The same thing happens to cruisers or battlecruisers if they've activated their MWD.
A citadel cruise missile with 2 rigors has an explosion radius of 1083m. Each phoenix volley does 83k. The megathron wont take full damage but still enough to be 3-volleyed. |
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