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Debora Tsung
The Investment Bankers Guild
1158
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Posted - 2014.07.01 20:24:00 -
[31] - Quote
Tchulen wrote:seriously? With all the things that could be fixed and/or added you want the devs to spend the time to unpick the code just so you can spin your ship in the third axis and reposition all space based structures so they either have "down" pointing at the nearest gravity well or just have everything randomly positioned?
Always remember, the art team doesn't fix sov warfare.
That's for the other guys in the team. ^^
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
824
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Posted - 2014.07.01 20:29:00 -
[32] - Quote
This would be really awesome- especially with stations facing downwards towards the surface of what they're orbiting, at the very least- unlock the camera, allow for ship rotation (barrel roll ), and give it a better immersion- I wouldn't miind one bit!
But I'd sure like the high-res texture pack first "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Nariya Kentaya
Phoenix funds
1410
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Posted - 2014.07.01 20:53:00 -
[33] - Quote
wopolusa wrote:So firstly, before any jimmies get rustled, EVE may work like it does purely due to engine limitations and if that is the case then so be it. Problem(though it's more of a missed opportunity than a problem)So currently everything about EVE is created to give a sense of up and down. stations, acceleration gates and even your ships are positioned to give us a sense of direction as we play. But as you know space is quite the opposite to our Earth-based assumptions that everything must have an up and down. And it's not that it doesn't work like it is. But I feel there's that lack of immersion and confusion that space brings. Everything can feel a bit flattened out at times. At least for me. Solution:-Hence I'd suggesting, for a start, removing the camera limitations. The camera should be able to be flipped and spun beyond the 180 degree (or more like 175) arc that it currently can in any 'direction'. -And Beyond that Changing a lot of the entities like stations to not all sit in this 'correct' vertical position would add to give a bit less of a sense of direction to players. -Finally, and the most controversial of all would be to give ships pitch and roll, beyond their automatic settings as they are now. Even if it was as basic as automatically associating the top of the ship to face the direction you are turning. Questions ? Improvements ? Hate ? Am I missing something awfully obvious ? Lets hear it Technically, as long as you are in a solar system, THERE IS an "up and down", in that their is a solar plane planets revolve around, they dont all just fly in random directions. this mostly-flat plane can be called "level" or "ground" for the system, meaning for navigation and coordinates functions on a map, there becomes an "up" and a "down".
Any species that wanted to truly LIVE in space, would use this plane, since it allows for ease of transition and positioning between entities. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5691
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Posted - 2014.07.01 22:09:00 -
[34] - Quote
I'm just going to chime in and say that the absolute up-down-left-right thing was most likely done for two good reasons;
- it is easier and more intuitive for people to understand. The "submarine physics" in EVE were installed for the same reason. True zero-g physics completely turn off some people due to how frustrating it can be just to perform a simple maneuver (without heavy computer assistance).
- apparently a good chunk of the game population get disoriented and motion sick. There is a small threadanought in General Discussion where people are asking for the gate jump animation to be completely turned off. A few of my own alliancemates cannot fly anything smaller than a cruiser because anything faster makes their stomachs flip.
No matter what, something like this would have to be completely optional.
However... if it is introduced and is made optional I am pretty sure most people will leave it "OFF" for the reasons I stated above... and because it also makes more tactical sense (for PvP) to leave it off. It is already too easy to become disoriented.
I'll file this under the "would be nice, but not necessary" tab. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
wopolusa
The Southern Legion Final Resolution.
11
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Posted - 2014.07.02 07:45:00 -
[35] - Quote
For people who easily get motion sick I can agree entirely, and making this optional would be necessary. But I think for most other players this would be more of a matter of getting used to than 'hindering' the experience. I think one fault in pvp is that a lot of players, especially new, treat pvp like the 'tabletop' 2D sort of experience you get in most games, particularly first person shooters. |
Fer'isam K'ahn
None Of One
180
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Posted - 2014.07.02 08:33:00 -
[36] - Quote
ShahFluffers wrote:- apparently a good chunk of the game population get disoriented and motion sick. There is a small threadanought in General Discussion where people are asking for the gate jump animation to be completely turned off. A few of my own alliancemates cannot fly anything smaller than a cruiser because anything faster makes their stomachs flip. I was one of them then but I find nothing wrong with rolling the ship or using the camera. The problem with the motion sickness was the camera wiggle in the end, which has been removed.
It is mostly the 'out of control' situation that makes people sick, the same as in cars, driving = no problem, passenger = sick. Controlling the camera = fine, camera doing weird things (tracking) = vomit. Convincing yourself that you are actually flying an airplane and are not subject to the whims of another or the wind, but actively diving and weaving through the air can reduce air sickness .. just a hint.
ShahFluffers wrote: I'll file this under the "would be nice, but not necessary" tab.
Yes, agreed.
But otherwise, I see technically, game mechanic and immersion wise no issue to be able to 'roll' the ship. Are you sure your issues aren't elsewhere ?! |
Georg Papandreou
Alpha-Delta
2
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Posted - 2014.07.04 13:10:00 -
[37] - Quote
I posted this aerlier in the general Features & Ideas Discussion and Fer'isam K'ahn was kind enough to point me here so here goes:
This has been on my mind for quite sometime, so I finally thought "why not make a suggestion to ccp about it".
This is just an "artistic" personal opinion, or suggestion if you like, about how i see the stations in orbit moving closer to the moon or planet they orbit around. I always thought that in real life orbit radius is not as wide as it seems to be in game. I think the result is more impressive, but then again that's just me. Please find attached three images I made quickly in Photoshop. Also note than like this, you will have different view of tha planet depending on from which direction you apporach to dock. It can be above, below or on the side. That will give interesting variation. Maybe the station "down" verical axis (Z axis if you like) can always be pointing to the planet's core to keep things consistent and simple. (This is not always the case in my images but I was trying different things). Comments and opinions are welcome.
G.A.P.
https://www.dropbox.com/s/64xketbzg1qh0xv/test01.jpg
https://www.dropbox.com/s/iigd4x8mc3ddnvu/test02.jpg
https://www.dropbox.com/s/49yj8rux4wag3vg/test03.jpg |
Tyrone Alyeh
Dark Matter Specialists Reckoning Star Alliance
1
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Posted - 2014.07.04 19:46:00 -
[38] - Quote
Jenn aSide wrote:Grobalobobob Bob wrote:+1 makes sense.. Space has no up, nor down. 'Science fiction space' does have an up and down. EVE has an up and down because disorienting your video game players would be a stupid business decision lol. EVE is a game, but not a simulation.
Yeah because making space look more space-y would be such a terrible business decision.
Is a world without up-and-down too hardcore for you? WoW has a very clearly defined up&down. |
Tyrone Alyeh
Dark Matter Specialists Reckoning Star Alliance
1
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Posted - 2014.07.04 19:51:00 -
[39] - Quote
Tchulen wrote:seriously? With all the things that could be fixed and/or added you want the devs to spend the time to unpick the code just so you can spin your ship in the third axis and reposition all space based structures so they either have "down" pointing at the nearest gravity well or just have everything randomly positioned?
Really?
Jees. I'm just glad you have next to no input into what CCP actually do for their customers.
It's a "nice" idea in theory but would give almost no practical use. Every time this has been discussed in the past the conclusion has been that it's way too much old code unscrambling and that at some point, when they have other more useful reasons to unpick the code, this would eventually get done but hell, purposing devs purely to do this would just be plain dumb.
The list of things that are more productive for CCP to do for the game is a very long list indeed.
That said, don't let me stop you discussing how cool it would be.
Should the game just go back to shitcan 2003 graphics forever because graphics don't actually improve the gaming experience?
You should contact Sony about their PS4, as well as essentially every video game and hardware developer from the last decade. They're all living in some fantasy world where they're convinced that nice graphics and heavy immersion actually makes for a better game. Imagine that.
Tchulen wrote:the conclusions have generally been that this was probably badly coded in the first place and they don't want to touch it as it's probably a mine field. If it were "pretty damned easy" they would have already done it, n'est-ce pas?
Are you claiming that CCP has already thought up every idea we could possibly post on the forums, and have either already implemented them or already discarded them because they are too difficult or impossible?
Welp, **** me then. Time we pack up these suggestion forums for good, boys. Turns out CCP already thought of everything! |
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