| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Gabriel Karade
Noir. Noir. Mercenary Group
187
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Posted - 2014.07.06 15:10:00 -
[1] - Quote
WarFireV wrote: Something that has been brought up a few times, but has not been talked about here yet is the idea of better terrain on the Eve map. Most of the North and the South of the map are flat plains with a bunch of forest for people to hind in(NPC nullsec/lowsec). This make them both very easy to invade. It is just down right impossible for someone to not have a foothold some where if they actually invade.
Any place there is actually some type of gap on the map becomes very powerful to those that own it. I can explain, the dronelands is basically a valley surround by a huge mountain range. There are a few paths you can invade with subcaps, but if you want capitals in there, you have only two ways to get in. There are a few more gaps in the map, like the divide between catch and delve, but not a whole lot more.
Adding in more gaps or some sort of blocks for jump drive. Forcing people to have to use certain gates/systems to go into certain regions, this would go along way to helping out in an overall SOV change. Maybe even moving the NPC nullsec pockets so people cant only just base out of them to defend/attack entire regions. Although let me be clear, if that was the only thing done it would be terrible.
That's a really good point, the landscape in Eve is generally far too 'flat'; having more 'mountains' and 'valleys' - gaps between regions/pockets of space that cannot be traversed by jump drives - would shake things up significantly.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Gabriel Karade
Noir. Suddenly Spaceships.
205
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Posted - 2014.10.06 18:41:00 -
[2] - Quote
baltec1 wrote:Toriessian wrote:SFM Hobb3s wrote:baltec1 wrote:I already have a dread fit that can roam with cruiser gangs  Very cool. Also adding pods to overview. Sounds like hes gonna need a few boots with that fleet to act as logi too now. As a side note carriers can warp faster than frigates and still be surprisingly effective at their job. Love to see you try to explain that one when both have 3 rig slots and one has 30% of the warp speed of the other.... 
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Gabriel Karade
Noir. Suddenly Spaceships.
205
|
Posted - 2014.10.06 19:16:00 -
[3] - Quote
baltec1 wrote:Gabriel Karade wrote:Love to see you try to explain that one when both have 3 rig slots and one has 30% of the warp speed of the other....  Hel hits over 6 AU, assault frigates go 5.5 AU. Unlike the assault frigate the Hel can afford to use those rig slots for warp speed and still be viable for fleet work. Realistically these things will be keeping to battleship and cruiser speeds and used as super heavy logistics. Oh knock it off...
Comparing one with a full set of high-grade ascendency implants, 3 low slot modules and 3 T2 rigs vs nothing in the latter.... 
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Gabriel Karade
Noir. Suddenly Spaceships.
205
|
Posted - 2014.10.06 19:20:00 -
[4] - Quote
baltec1 wrote:Gabriel Karade wrote: Oh knock it off... Comparing one with a full set of high-grade ascendency implants, 3 low slot modules and 3 T2 rigs vs nothing in the latter....  Fit up said assault frigate as the primary ship in a fleet, see how well you do against anything. I'm not interested, I'm simply calling you out on your utter bollocks blanket statement.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Gabriel Karade
Noir. Suddenly Spaceships.
205
|
Posted - 2014.10.06 19:22:00 -
[5] - Quote
P.s I suppose the Hel swaps out implants too when he gets to a fight? 
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
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