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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
14
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Posted - 2014.09.23 12:26:00 -
[1681] - Quote
Aryndel Vyst wrote:You could have summed this post up by just saying "Hey here's how I want to fix nullsec: Remove jump drives"
Because that's pretty much what you are saying. That's been suggested already in another thread, to a deluge of howling and butthurt whining. Not sure if the commenter was a troll but it was very entertaining. |
Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
14
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Posted - 2014.09.23 12:36:00 -
[1682] - Quote
In nulsec there is a split between the PvP and the PvE elements of the game, PvE being the mining and manufacturing. PvP is in nulsec, whereas the PvE is in the "safe" area of hisec. This is obviously what the nulsec megablobs want: to fight without having danger to the resupply interfering with their fun.
Removing jump drives would solve the problem, in time. Certainly removing jump freighters from the game would have the same effect, while allowing the other capitals to function as now. Or maybe just disable jump drives in hisec? I'm sure with some joined-up thinking the stranglehold on nulsec can be loosened, in a simple and easy-to-manage way, software-wise. |
Felix Judge
Gallente Volunteer Defense Forces Spaceship Samurai
10
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Posted - 2014.09.23 12:47:00 -
[1683] - Quote
Anthar Thebess wrote:[...] 1 Limiting JB/Jump Drive/Titan Bridge projection is the first thing that must happen - and asap - this will be the thing that will generate content for every one , as this will totally shift current combat mechanic. How will this change the current state of sov affairs, which is: sov is decided in fights at predetermined points of time, which leads to huge amounts of pilots all piled in one system at the same time (one word: TiDi!), and to the n+1 group practically always winning?
Anthar Thebess wrote:3. Creating occupancy based sov. Yay for that. |
Dream Five
Renegade Pleasure Androids
394
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Posted - 2014.09.23 14:07:00 -
[1684] - Quote
Wouldn't this make logistics super difficult and nobody will basically want to live in NULL? Plus the fights will be stagnated on a single key system (region entries). With current jump range you can atleast spread out and scatter an attack on sov. Tbh I think this these changes will lock down the sov even more but then i'm a nub in 0.0 :) |
Manfred Sideous
North Eastern Swat Pandemic Legion
857
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Posted - 2014.09.25 22:35:00 -
[1685] - Quote
New discussion today from CCP.
Power Projection nerf inbound.
I hope its so monumental we will all be Shocked. @EveManny
https://twitter.com/EveManny |
Rivr Luzade
Coreli Corporation Ineluctable.
721
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Posted - 2014.09.26 07:44:00 -
[1686] - Quote
I've heard that the CSM is happy with the changes, so it can't be all that monumental. |
Anthar Thebess
710
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Posted - 2014.09.26 07:55:00 -
[1687] - Quote
Rivr Luzade wrote:I've heard that the CSM is happy with the changes, so it can't be all that monumental. This sounds very bad Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Manfred Sideous
North Eastern Swat Pandemic Legion
897
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Posted - 2014.10.01 19:01:00 -
[1688] - Quote
SMUG @EveManny
https://twitter.com/EveManny |
Mira Meroda
Federal Navy Academy Gallente Federation
2
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Posted - 2014.10.01 19:48:00 -
[1689] - Quote
Manfred Sideous wrote:SMUG
You are better than goons at killing this game so congrat :) |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
217
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Posted - 2014.10.01 20:26:00 -
[1690] - Quote
Mira Meroda wrote:Manfred Sideous wrote:SMUG You are better than goons at killing this game so congrat :)
Goon are whiny little cry babies.
They get spanked they are all over the forums crying like little girls.
They cry about a few intercepters spanking someone out ratting.
I could go on. Drone nerfs anyone? |
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Budrick3
Serene Vendetta Brawls Deep
50
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Posted - 2014.10.01 20:56:00 -
[1691] - Quote
CCP Fozzie wrote:I am watching this thread with great interest and am very happy to see the discussion it's spawning.
It's very interesting to compare the ideas being discussed here with concepts we're discussing internally.
Hopefully CCP will actually hold the view points and values of its subscribership in higher regard than what was shown in the case of Wormholes. |
baltec1
Bat Country Goonswarm Federation
13456
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Posted - 2014.10.01 21:08:00 -
[1692] - Quote
Manfred Sideous wrote:SMUG
Subcaps rejoice. Join Bat Country today and defend the Glorious Socialist Dictatorship |
H3llHound
Koshaku Tactical Narcotics Team
42
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Posted - 2014.10.01 21:11:00 -
[1693] - Quote
I do enjoy the tidi gatetravel fleets so much |
baltec1
Bat Country Goonswarm Federation
13460
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Posted - 2014.10.01 21:19:00 -
[1694] - Quote
H3llHound wrote:I do enjoy the tidi gatetravel fleets so much
Now you can do it in your moros!
We should probably invest heavily in those warp speed mod BPOs and implants. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Theodoric Darkwind
Enlightened Industries Goonswarm Federation
308
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Posted - 2014.10.01 21:25:00 -
[1695] - Quote
Given the current balance of null this also hurts N3/PL more than it does the CFC. This really just pushes the raw numbers advantage even more and continues to shut out small entities. |
Ganthrithor
GoonWaffe Goonswarm Federation
855
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Posted - 2014.10.01 22:12:00 -
[1696] - Quote
I still think sov should just be obliterated as a concept. Space exists. Systems exist. Let players publish their own maps with their own color-blobs. Let multiple groups lay claim to the same systems on their various maps. Let them post these maps on forums and chest-beat about who owns what. "Sov" shouldn't be a formal element of the game. If players want to cultivate and improve "their" space, then let them construct infrastructure for themselves. Then let other players come in and blow it up if the owners can't defend it.
Systems should contain finite amounts of resources, some more than others. There's no reason all space should be as "good" or productive as the rest. Let powerful groups monopolize the best resources, while weaker groups fight over the scraps.
Jump drives and bridges and portals should die in a fire. Geography should matter.
All infrastructure should be player-made and player-destructible. All independently-anchorable structures (things in themselves, like a POS or a depot or whatever, not things like POS mods that are dependent on a parent structure) should have stront-based reinforcement mechanics (IE vulnerable to player screw-ups and kite-able). The more valuable / difficult to construct the object is, the longer its max reinforcement timer should be. A depot might only be timeable for 36 hours. A station might be strontable for a few days. In all cases, absentee or inept management should be rewarded with a favorable timer for the attackers (or no timer at all-- GUYS, MAYBE THIS ONE'S NOT STRONTED!). There's no need for stations to be special-cased with regard to asset destruction: if it's in there when the attackers destroy the station, it pops or drops. If you're planning to go AFK for a month, don't leave all your eggs in one, flammable basket.
Make the environment murkier. Remove the member list from local chat. Entirely. Display a numerical count of system occupants, as well as character's names and colortags next to their chat messages when they type... just enough information to let you know if a system is empty or not, and to let you talk to people who want to be talked to.
I've never been a fan of the gameplay elements that make it difficult for small groups to make an impact on the operations of established groups. Everything about nullsec is too easy for its residents right now. Large numbers of people can easily glob up in a handful of jammed, bridge-linked, station-having systems and go about their activities basically risk-free. The only available deterrent is leaving cloaked characters in their space 23.75/7, which isn't fun gameplay for anyone. On the rare occasion that they really must move somewhere, they simply dock up in an invulnerable station, jump into their un-tacklable interceptor or cloaky/nullified T3, and run their errand. Market stocking and other logistical activities are performed using equally-unassailable jump freighters cynoing onto safe station undocks. The whole arrangement leaves almost no room at all for guerrilla operations or any other form of PvP outside of major strategic op formups. There are whole alliances where the vast majority of their membership only logs in for timer fights or the occasional lowsec dunking.
All this stuff has to stop. Players need to be forced into bumping into each other more often. Systems need to favor resident players less blatantly. Tactical information needs to be less accessible. Players should be expected to put in a little more effort to stay out of harm's way.
The current system generates absolutely toxic levels of boredom. I haven't played EVE in almost two years now, because every time I go back the repertoire is the same: either you show up to massive lag-fest fleet fights that seem to occur on a quarterly basis, you rat and rake in tons of isk in an effort and risk-free manner in your alliance's sov space (literally get into an Ishtar, warp to a site, deploy drones, and watch a TV show while keeping a casual eye on local), or go camp gates that mostly have difficult-to-impossible-to-tackle, low value junk flying through them (inties, bombers, covops frigates, or the valuable but nigh-uncatchable covert T3s). The only technique we've found that reliably nets kills on anything of appreciable value is using a combination of blackops battleships and AFK camping recon ships to snag the occasional, exceptionally-thick ratter, and even that has become incredibly boring and unsatisfying.
I don't play EVE anymore because it's boring. The way to make EVE less boring isn't to add more arbitrary cooldown timers to travel, it's to fix the root causes of the boredom-- the inability of your average player or small group of players to do anything to anyone else that isn't consensual. Every time EVE is modernized, other players become less assailable-- whether it's by reducing people's need to get out in space and move around to do things, or by adding safer ways to accomplish those undocked tasks... sometimes both in the same set of changes. EVE revolves around conflict; put people back in harm's way so that something interesting can happen in this game more than once or twice per year. |
Alvatore DiMarco
Capricious Endeavours Ltd
2824
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Posted - 2014.10.01 22:21:00 -
[1697] - Quote
Dream Five wrote:Wouldn't this make logistics super difficult and nobody will basically want to live in NULL?
People lived in Null for a long time before anything with a jump drive even existed. Then again, they were less into immediate gratification than in EVE today. |
Sentamon
Imperial Academy Amarr Empire
2228
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Posted - 2014.10.01 22:40:00 -
[1698] - Quote
This is great! Space will be big again.
If you're quitting, I'll take your stuff. ~ Professional Forum Alt -á~ |
Jane Shapperd
SUPERFLUOUS WANDERLUST Gentlemen's.Club
83
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Posted - 2014.10.02 00:41:00 -
[1699] - Quote
i agree with everything but the jump range , that's just crazy 5ly is nothing really people in remote places would need like 20 cyno alts to get to the closest low sec to jita and come back
that's why too much .
you wanna nerf the jump range fine , make the carriers jump range same as the dread jump range |
Logon Trap
Pator Tech School Minmatar Republic
0
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Posted - 2014.10.02 01:01:00 -
[1700] - Quote
the end is near |
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Faith Marr
Imperial Shipment Amarr Empire
38
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Posted - 2014.10.02 01:26:00 -
[1701] - Quote
Please reduce the amount of fatigue for Black Ops or any ship that jumps to a covert cyno. Right now you can only do about 2 hot drops per night before you need to stop. It completely ruins covert hot dropping. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1680
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Posted - 2014.10.02 02:05:00 -
[1702] - Quote
What happens if I sell a capital ship alt on the character bazaar that can't jump for literally a thousand years? |
Ambassador Spock
Mindstar Technology Get Off My Lawn
36
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Posted - 2014.10.02 03:11:00 -
[1703] - Quote
Skill: Jump Drive Conditioning
Skill at weathering the disorientation caused by Jump Drives. Each skill level reduces the fatigue caused by activating a jump drive by 10%. Attributes: Intelligence/Perception Multiplier:10x Prerequisites:Navigation V, Warp Drive Operation V, Science V, Jump Drive Operation V
-á-- -á- Ambassador Spock
"Vulcans never bluff." |
Arhes Branwin
The Executives Executive Outcomes
1
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Posted - 2014.10.02 03:17:00 -
[1704] - Quote
Now available in the NEX store: "Jump" Quafe. Totally eliminate your jump fatigue in just one serving! or Now you may also use a PLEX to eliminate your Jump Fatigue! |
Zetaomega333
HIFI INDUSTRIAL The Kadeshi
85
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Posted - 2014.10.02 03:26:00 -
[1705] - Quote
Hey ccp nice job, go look at the gulf between dronelands and lowsec all the way down to provi. Looks larger than 5LY. Great job isolating like 1/3 of nullsec. |
Ganthrithor
GoonWaffe Goonswarm Federation
857
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Posted - 2014.10.02 05:02:00 -
[1706] - Quote
Basically my takeaway from this is that, instead of working on ways to encourage more content generation in EVE, you're working on developing new ways to prevent people from reaching what little content already exists.
Really, though? Please don't let Greyscale near our game anymore. Everything he touches turns to ash. |
Manfred Sideous
North Eastern Swat Pandemic Legion
913
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Posted - 2014.10.02 05:03:00 -
[1707] - Quote
Ganthrithor wrote:Basically my takeaway from this is that, instead of working on ways to encourage more content generation in EVE, you're working on developing new ways to prevent people from reaching what little content already exists.
Really, though? Please don't let Greyscale near our game anymore. Everything he touches turns to ash.
Quoting this so you can't edit it when you have egg all over your face. @EveManny
https://twitter.com/EveManny |
Anthar Thebess
724
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Posted - 2014.10.02 07:15:00 -
[1708] - Quote
Interesting times ahead. Capitals using all gates ... i only wanted XL sized regional ones. But at least we have changes cutting capital blobs flooding across eve.
On all 'my' forums , people are happy , and many of them talk about re subbing when those changes go live. Some of them already did this just to prepare them self. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
CyberRaver
GoonWaffe Goonswarm Federation
17
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Posted - 2014.10.02 07:25:00 -
[1709] - Quote
Pros - More subcap fleets, less hot drops, safer home regions
Cons- Good luck removing established blocks, home field advantage, shitting caps with impunity
Can imagine more titans and supers dying
Jump fatigue can eat a **** though, thats a pants on head stupid idea, and seems to be pointed at more micro transactions which can also eat a ****
And yeah im a goon but i fly almost exclusively subcaps
WIll be like the old stain/curse alliance days
Can we get AOE doomsdays back then? as titans will be near useless? :D
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Glasgow Dunlop
The Dark Space Initiative Scary Wormhole People
214
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Posted - 2014.10.02 07:31:00 -
[1710] - Quote
You should try to bathe in al these Null-sec tears, Its doing wonders for my clone's skin twitter: @glasgowdunlop-á TDSIN Recruitment Director : Join 'TDSIN pub' Glasgow Meet Organiser
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