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Femme X
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Posted - 2006.06.24 21:54:00 -
[1]
Ok I've read about ship setups and modules and tanking, now I am figuring out what a Damage Control does from its description...
1. It offers a slight amount of overall protection: increased resistances for shield, armor, structure.
2. It uses very little cap so it won't affect your capacitor budget.
3. It requires only 1 MW and a little CPU, so by all means fit one and use one if you have an empty low slot.
So is the above correct? How does a pilot use the module properly?
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mazzilliu
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Posted - 2006.06.24 21:56:00 -
[2]
Originally by: Femme X
So is the above correct? How does a pilot use the module properly?
just never forget to turn it on when you enter a system ---------
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HippoKing
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Posted - 2006.06.24 21:57:00 -
[3]
Correct use: you turn it on and leave it on.
What it does is gives you a buffer. It increases overall HP significantly (hull resists, and to a lesser extent, shield/armor resists) and effective repaired amounts mildly (thanks to the shield/armor resist boosts)
I use one on my rupture because it gives more HP boost than an 800mm plate, helps my repper, fits more easily and doesn't harm my agility.
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Ithildin
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Posted - 2006.06.24 21:58:00 -
[4]
It adds buffert, not tanking. Gives you about twice the time to realize you are going to blow up and there's nothing you can do about it ;)
Seriously, though, this is best used on ships that cannot afford a dedicated layer tank/buffert. Typically good to use on Gallentean blaster ships. You don't want to rely on it, but they work in a more chivalrous way than WCS in providing a chance of escape. New sig coming soonÖ Tuxford's good for EVE. |
Tiuwaz
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Posted - 2006.06.24 21:58:00 -
[5]
have it on all time? oh and i wouldnt call 50%+ to all hull resistances a little
Originally by: Oveur This is not the conspiracy you are looking for.
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Kel Shek
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Posted - 2006.06.24 22:12:00 -
[6]
sometimes those hull resists can be the difference between an insurance payment and not.
also keep in mind that damage controls are counted entirely separate from other hardeners, and don't get effected by, or invoke stacking penaltys.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |
Brem Watson
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Posted - 2006.06.25 04:58:00 -
[7]
Use them any chance you can fit one.
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trimdonite
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Posted - 2006.06.25 05:49:00 -
[8]
i was always dubious about these, not being sure if they were worth fitting until the other day. My ship was called primary in a medium sized fight, and i managed to hold on until the end, finishing with 20% structure. I now swear by them and never leave home without one :-)
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Dan Grobag
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Posted - 2006.06.25 09:10:00 -
[9]
Originally by: Kel Shek sometimes those hull resists can be the difference between an insurance payment and not.
also keep in mind that damage controls are counted entirely separate from other hardeners, and don't get effected by, or invoke stacking penaltys.
does it mean that if i have 86% resist on armor somewhere and i add an internal force field array i will get a godly 100% resist ?
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inSpirAcy
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Posted - 2006.06.25 10:10:00 -
[10]
Originally by: Dan Grobag does it mean that if i have 86% resist on armor somewhere and i add an internal force field array i will get a godly 100% resist ?
No.
They are not subject to the stacking penalty, but they still only apply to the unhardened part of your armor. (i.e. your 14%)
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Nianfur
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Posted - 2006.06.25 11:36:00 -
[11]
You will find that they are best used on Shield tanking ships. Its the next item I use in my low slots after I fit some PDS's. The extra resists are a welcome always.
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Hoshi
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Posted - 2006.06.25 12:11:00 -
[12]
Originally by: Nianfur You will find that they are best used on Shield tanking ships. Its the next item I use in my low slots after I fit some PDS's. The extra resists are a welcome always.
Because of their nature of not having a stacking penalty they are just as good or even better on armor tanking ships. 2x ean + dc give same or better resist (depending on skills) as 3x ean. This makes them very interesting for armor tankers. --------------------------------------------------------------------------------
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Yazoul Samaiel
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Posted - 2006.06.25 12:14:00 -
[13]
On galalnte ships they are teh sexeh sicne galalnte ships have more structure than most other races do . "What ever that doesn't Kill me just makes me stronger"
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Alzion
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Posted - 2006.06.26 15:01:00 -
[14]
They give a great boost to overall hp (HP*average resistance) which is great for alpha stike protection (fleet warfare) and light tanking. --------------------------------------------- I hear Linux can cure cancer and raise your sperm count. - Dionysus Davinci
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Tyranical Teabagger
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Posted - 2006.06.26 21:34:00 -
[15]
Yeah they're awesome. I was running one of the rehashed lvl4 angel missions in my domi. somehow I got everything agroed on me and my sustainable armor tank wasn't cutting it. Before I could warp out I had one of those freak occurances where eve just goes crazy and I loose my connection. If it wouldn't have been for the 56% hull resistance I would have lost my ship before it autowarped out instead of logging back in to 40% structure. the boost they give you without a stacking penalty is quite nice also.
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