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stoicfaux
5109
|
Posted - 2014.07.12 13:58:00 -
[1] - Quote
Goal Improve new player retention by making the "newbie" systems much more sheltered, similar to how WoW does their newbie zones, thus enabling new players to learn the basics of the game with less risk of them getting "extremely surprised" by EVE's older players and game mechanics which then discourages them from subscribing.
Additionally, by clustering all the newbies in one area, the NPE help/retention/CSR teams are more focused and efficient, which, in theory, leads to new players subscribing to EVE.
Source: http://themittani.com/content/traffic-control-newbie-zone
Quote: Make a Jovian newbie zone. Shove ALL the newbies in it instead of scattering them across the galaxy. Stick a gate out to the real New Eden once they pass their tutorials. Turn player aggression off in that zone, because Nanobots, Jovians, or Jovian Nanobots ...
...
So we have our gated newbie zone. You don't let any non-newbie players access that area. When our nice safe newbie finishes his tutorial which hands him a few basic ships and modules and shows him the ropes, Jovian Nanobots teleport all the [stuff] in his newbie station hangar into a station on the other side of the zone's exit gate. You make sure before the newbie gets out of the Jovian Nanobot Playground that he understands that once he leaves the tutorial area, the gloves are off and that Eve Is Mean. Done and done.
Meanwhile, CCP can then use its ISD team, GMs, customer service reps or whatever to focus all their efforts on that zone, where all the real new players are. They can handhold the newbies, answer questions, and try to retain players in a hands-on way, rather than the current system where they have to hope a new player asks for help in the existing in-game newbie help channel rather than just uninstalling while rolling their eyes.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

afkalt
Republic Military School Minmatar Republic
186
|
Posted - 2014.07.12 14:08:00 -
[2] - Quote
It's a good idea. I'd add to this, that in such a zone and ONLY in such a zone that agents reward "boosters" to give people a leg up on skills. Hard coded, fixed into certain core skills to cut down on day 1 waiting. Make it clear this is an exception and just to get them on the road.
This is related to solving the issues I describe in posts https://forums.eveonline.com/default.aspx?g=posts&m=4783128#post4783128 and https://forums.eveonline.com/default.aspx?g=posts&m=4783177#post4783177 |

w3ak3stl1nk
Hedion University
74
|
Posted - 2014.07.12 14:20:00 -
[3] - Quote
Rookie systems are protected isd isn't always there though. And newbies don't always know to report griefing. Is that my two cents or yours? |

Rayzilla Zaraki
Tandokuno
237
|
Posted - 2014.07.12 14:25:00 -
[4] - Quote
When High Security space is not enough.
Cripes.
Gate campers are just Carebears with anger issues. |

Alvatore DiMarco
Capricious Endeavours Ltd
2317
|
Posted - 2014.07.12 14:48:00 -
[5] - Quote
OP is trolling, right? |

afkalt
Republic Military School Minmatar Republic
186
|
Posted - 2014.07.12 14:54:00 -
[6] - Quote
New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run.
"You catch more flies with honey than vinegar"
Getting "into" eve doesnt need to be like the special forces selection  |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.07.12 14:55:00 -
[7] - Quote
Here's an idea you go back to ridding your theme park rides in WoW and we will play over here in our sandbox ok? |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.07.12 14:58:00 -
[8] - Quote
afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection 
This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox |

Kaerakh
Surprisingly Deep Hole
376
|
Posted - 2014.07.12 14:59:00 -
[9] - Quote
Alvatore DiMarco wrote:OP is trolling, right? I know right? It's like there's already a rule for this... Nah, I'm sure there's no rule for the protection of rookies in rookie systems. I'm sure such a despicable game such as this that has so many helpless players that live in fear of the big bad nullsec and evil gankers doesn't have a section for properly identifying griefing.
Kaerakh achieved "About 69,100 results (0.28 seconds)" with a simple search utilizing an obscure grouping of words such as, "EVE rookie system rules" Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

afkalt
Republic Military School Minmatar Republic
187
|
Posted - 2014.07.12 15:07:00 -
[10] - Quote
Christopher Tsutola wrote:afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection  This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox
I have more faith in CCP than to do that.
People are focusing on the caging and the safety and ignoring that it would allow concentration of resources to assist and answer questions and THAT is actually the important thing.
The cage isnt to keep US out, it's to keep THEM in.
It doesnt matter how much people want it to be, EVE isnt SPARTA!!!!!!!!!!!! and new blood is the most important thing in the game, bar nothing. Getting it in in a manner that doesnt interfere TOO badly is critical. New people tell their friends, what do veterans do? |

Daichi Yamato
Xero Security and Technologies
1790
|
Posted - 2014.07.12 15:17:00 -
[11] - Quote
how long do they stay there? do new players get shot up and griefed in that time period? probably not.
Though i see merit in consolidating ISD efforts EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Scout Vyvorant
University of Caille Gallente Federation
5
|
Posted - 2014.07.12 15:18:00 -
[12] - Quote
Either a gated zone or a zone where shooting each other is not permitted regardless of security setting or active wars.
Make these system unable to host any PoS, set for the future expansion Crius the system index setting to 15% default with rookie items worth zero (meaning the setup cost is zero) and class 1.0 sec minerals (Veldspar only).
I see only upsides to this idea, no downsides, unless you plan to go gank or harass new players. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:22:00 -
[13] - Quote
afkalt wrote:Christopher Tsutola wrote:afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection  This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox I have more faith in CCP than to do that. People are focusing on the caging and the safety and ignoring that it would allow concentration of resources to assist and answer questions and THAT is actually the important thing. The cage isnt to keep US out, it's to keep THEM in.It doesnt matter how much people want it to be, EVE isnt SPARTA!!!!!!!!!!!! and new blood is the most important thing in the game, bar nothing. Getting it in in a manner that doesnt interfere TOO badly is critical. New people tell their friends, what do veterans do?
no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:24:00 -
[14] - Quote
Scout Vyvorant wrote:Either a gated zone or a zone where shooting each other is not permitted regardless of security setting or active wars.
Make these system unable to host any PoS, set for the future expansion Crius the system index setting to 15% default with rookie items worth zero (meaning the setup cost is zero) and class 1.0 sec minerals (Veldspar only).
I see only upsides to this idea, no downsides, unless you plan to go gank or harass new players.
you just described what the rookie systems already are. |

afkalt
Republic Military School Minmatar Republic
187
|
Posted - 2014.07.12 15:28:00 -
[15] - Quote
Christopher Tsutola wrote:afkalt wrote:Christopher Tsutola wrote:afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection  This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox I have more faith in CCP than to do that. People are focusing on the caging and the safety and ignoring that it would allow concentration of resources to assist and answer questions and THAT is actually the important thing. The cage isnt to keep US out, it's to keep THEM in.It doesnt matter how much people want it to be, EVE isnt SPARTA!!!!!!!!!!!! and new blood is the most important thing in the game, bar nothing. Getting it in in a manner that doesnt interfere TOO badly is critical. New people tell their friends, what do veterans do? no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected
If that works so well, why is there such a chronic new player problem?
You think CCP are trying to address a problem that doesnt exist? Businesses don't do that.
Why so against controlled learning conditions?
Man, the old players have forgotten so much about being new. |

Kaerakh
Surprisingly Deep Hole
377
|
Posted - 2014.07.12 15:30:00 -
[16] - Quote
Christopher Tsutola wrote:
no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected
I'll go a step further and recommend BRAVE since they at least partake in sov warfare and can teach newbies how that works in addition to what they both cover. Plus, I often feel like when I'm talking to EVE Uni players they still haven't figured out how it all works. BRAVE has never given me the same overly pretentious whitewash about passing "classes" that EVE Uni players are always on about, but those last two points are more opinion than legitimate points. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:37:00 -
[17] - Quote
Kaerakh wrote:Christopher Tsutola wrote:
no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected
I'll go a step further and recommend BRAVE since they at least partake in sov warfare and can teach newbies how that works in addition to what they both cover. Plus, I often feel like when I'm talking to EVE Uni players they still haven't figured out how it all works. BRAVE has never given me the same overly pretentious whitewash about passing "classes" that EVE Uni players are always on about, but those last two points are more opinion than legitimate points.
very true but i did recommend BRAVE and the reason i recommended EvE Uni as well is because of the different styles |

Darek Castigatus
Immortalis Inc. Shadow Cartel
561
|
Posted - 2014.07.12 15:38:00 -
[18] - Quote
I cautiously support this, more for the ease of education aspect than anything else. Its much easier to tell a bunch of people stuff they need to know when you know exactly where they'll be after all. Pirates - The Invisible Fist of Darwin
you're welcome |

Kaerakh
Surprisingly Deep Hole
378
|
Posted - 2014.07.12 15:40:00 -
[19] - Quote
Christopher Tsutola wrote:Kaerakh wrote:Christopher Tsutola wrote:
no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected
I'll go a step further and recommend BRAVE since they at least partake in sov warfare and can teach newbies how that works in addition to what they both cover. Plus, I often feel like when I'm talking to EVE Uni players they still haven't figured out how it all works. BRAVE has never given me the same overly pretentious whitewash about passing "classes" that EVE Uni players are always on about, but those last two points are more opinion than legitimate points. very true but i did recommend BRAVE and the reason i recommended EvE Uni as well is because of the different styles
Oh, I didn't mean to suggest you didn't. I just meant to point out which one I thought was a better education for new players. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:40:00 -
[20] - Quote
afkalt wrote:Christopher Tsutola wrote:afkalt wrote:Christopher Tsutola wrote:afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection  This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox I have more faith in CCP than to do that. People are focusing on the caging and the safety and ignoring that it would allow concentration of resources to assist and answer questions and THAT is actually the important thing. The cage isnt to keep US out, it's to keep THEM in.It doesnt matter how much people want it to be, EVE isnt SPARTA!!!!!!!!!!!! and new blood is the most important thing in the game, bar nothing. Getting it in in a manner that doesnt interfere TOO badly is critical. New people tell their friends, what do veterans do? no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected If that works so well, why is there such a chronic new player problem? You think CCP are trying to address a problem that doesnt exist? Businesses don't do that. Why so against controlled learning conditions? Man, the old players have forgotten so much about being new.
What i remember about being new? having my tutorial star off with me getting shot at, after that i grabbed a yellow can out side a station un-dock (something no longer permitted in rookie systems) and CCP is aware that the is a new player issue but they are also aware that the ones who stay stay for years because it is an experience not found in other games to not only be aloud to scam and gank but to be encouraged to do so.
|

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:42:00 -
[21] - Quote
Darek Castigatus wrote:I cautiously support this, more for the ease of education aspect than anything else. Its much easier to tell a bunch of people stuff they need to know when you know exactly where they'll be after all.
this is fine so long as they are not 100% safe no place in eve should be and new players should not be given that expectation |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
481
|
Posted - 2014.07.12 15:43:00 -
[22] - Quote
Nah. I don't see it providing any real benefit.
The attention from ISD and GM's would be nice, but new players already get that with the rookie help chat, plus a couple thousand other people who may be able to answer their questions. From my perspective, new player retention is always going to boil down to the type of veteran players they encounter early on. Hiding them from the vets doesn't change that encounter, it just makes a negative experience seem more negative while a positive experience stays relatively the same, since the new player will be more likely to feel that they've been cheated or misinformed on the true nature of the game if they lose more by getting ganked, scammed or whatever.
Currently two things have been on my mind that could really turn around the NPE...
1: The obvious. The tutorials are cancerous and need to be completely re-done. How they are recreated is important though. I feel that it's crucial that a new set of tutorials put a heavy emphasis on how the player's success is completely reliant on the player and how they choose to pursue their goals. They need to understand that they're not going to be put on a set of rails and pointed in the direction they need to go to reach some sort of "end game".
It is also vital that CCP find a clear way to communicate this to the new player outside of the game setting itself, and speak directly to the player, and not the player's character. Players filter all in-game in-character dialog through a perspective that has been numbed by the mostly lame and excessive dramatization of the situations and surroundings in the game. We have all been told a 1000 times that the world is splitting asunder and we're civilization's only hope at preventing the inhabitants of the nether-ether from consuming the physical plane, just to close the dialog window, go bop a couple goblins with our shillelagh and thwart the inevitable crisis of utter destruction. CCP can still keep the lore friendly explanation of capsuleers and their place in New Eden in the tutorials, but there has to be an effective way to express directly to the player that they are holding the ball, and it is entirely up to them not to drop it.
2: A truly official newbie corp. Eve Uni and Brave Newbies are nice and all, but they are still run by players and subject to all the problems that that can entail. If CCP had a bona-fide official noob corp that players could choose to join immediately and remain in until they were 3 months old, a lot of the problems with new players getting pulled in by sub-par corporations and having a bad experience with Eve from that perspective could be solved. A first impression often sets the standard for how we judge everything else, even our potential future experiences. Join a bad corp early and you're more likely to be soured on everything to do with corporation play, which cuts a huge chunk out of the amount of Eve a new player has available to them. A truly official newbie corp would have three immediate advantages over a player run corp that could be leveraged to improve the NPE.
A: Let's be honest. People are more likely to behave when something is "Official" and a GM has a lot more leverage than a standard CEO. I'm not talking about Awoxing, conning or anything like that but just the general smegma-brained social incompetents who have no social filter and immediately respond to any event in the most guttural and immature manner possible. I.E. "LOL! Look at that fail-fit killmail! WTF were you doing accepting a duel in dodixie anyways you nubtard? Plz go DIAF in your mom's basement." Does not need to be part of the NPE.
B: Consistent and frequent events could be held for all varieties of playstyle. A newbie corp with CCP's support could stay busy 23.5/7 with all kinds of different things going on and a rotating schedule, so that players with fixed playtime windows get an opportunity to experience several different varieties of gameplay. PvP, PvE, Exploration, Industry, Mining, everywhere from high sec to null and WH's. If a new player can consistently get a reimbursement on their losses experiencing all of the gameplay varieties of Eve while they're still learning the game, they will learn to be bold and take risks, and how to recover their losses more efficiently when they want to start taking ships larger or more expensive than what the event has set as the baseline. There is a lot of potential for CCP to build a structure that gives new players a taste of every part of Eve so that they can decide where they want to be and what their goals are.
C: An official and convenient platform for ISD, GM's and CCP employees to interact with new players on small and large scales. Nothing is going to give them a better idea of what it's like to currently be a noob in Eve than having them ship up and fleet up in a frigate roam and talk with the players over Eve's voice chat. Everyone involved with shaping the NPE will have the opportunity to inquire into what can be improved about it while having a standard that they know has influenced the new players' opinions to judge by. It's hard to determine if A, B and C really need to be prioritized if you don't know how the player experienced A, B and C, and a lot of guessing and miscommunication can result. If they know that A, B and C were part of an event that was going on a couple days ago they can immediately put that new players suggestions or complaints into a clearly defined context and have an accurate depiction of why the suggestions or complaints about A, B and C were made by that particular player. I don't imply that this should be something that CCP should be obligated to participate in. I am looking at it from the perspective of "We've been getting a lot of comments on the forums about this thing from the mining community... The noob corp is having a related event tomorrow, maybe I should drop in and get a fresh perspective and some firsthand opinions." Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Scout Vyvorant
University of Caille Gallente Federation
5
|
Posted - 2014.07.12 15:45:00 -
[23] - Quote
Christopher Tsutola wrote:Scout Vyvorant wrote:Either a gated zone or a zone where shooting each other is not permitted regardless of security setting or active wars.
Make these system unable to host any PoS, set for the future expansion Crius the system index setting to 15% default with rookie items worth zero (meaning the setup cost is zero) and class 1.0 sec minerals (Veldspar only).
I see only upsides to this idea, no downsides, unless you plan to go gank or harass new players. you just described what the rookie systems already are.
No, they are not. You have a rule, written on a wiki, that unless there have been recent changes to the tutorials, it has never been cited in game.
When you create a new toon in eve you are overwhelmed by the massive amount of informations Aura is giving you, and those informations are just a tiny bit of the story. You get told a bit of how to fit and fly your ship, how to attack target in space, you are not told anything on how to tank damage or how to fit your ship for pvp or pve, you are obscure of what's ganking, how to move your goods in relative safety, we need to teach them how to be a "gallant" (hello Code. people) , teach them to look out for Awoxing, to avoid stupid deaths and so on, the list can go on for pages.
The rookie system last really for 15 min at best, career agents are already in possibly dangerous space, nothing forbid a person to abuse of a new player as soon as he jumps off the "protected" system, and he is not yet aware what he's risking.
We need a new player to be fully aware the moment he leaves the starting zone he's in for all that's EVE. You might like it or not, but the great majority of the negative review about this game are all about its steep learning curve. And that you might like it or not the idea is not from some kind of golden carebear, but it's from themittani itself, the CEO of the Goonswarm federation and no, it's not 1st of april yet. |

Dave Stark
6553
|
Posted - 2014.07.12 15:46:00 -
[24] - Quote
Zones like this should be for the tutorial only.
once eve has equipped you with what you need to play the game - show you how to fit a ship, how to fly around, how to warp, how to use a stargate etc - then you should be dumped in to the pond with the rest of us.
we also need to accept that the NPE shouldn't end with the tutorials, also. it's the new player experience, not the tutorial experience. |

Kaerakh
Surprisingly Deep Hole
378
|
Posted - 2014.07.12 15:51:00 -
[25] - Quote
Dave Stark wrote:Zones like this should be for the tutorial only.
once eve has equipped you with what you need to play the game - show you how to fit a ship, how to fly around, how to warp, how to use a stargate etc - then you should be dumped in to the pond with the rest of us.
we also need to accept that the NPE shouldn't end with the tutorials, also. it's the new player experience, not the tutorial experience. A lot of people (like me) start the game and never hear of things like the epic arc. I still haven't done it, but if I had known. I definitely would have back then. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:55:00 -
[26] - Quote
Scout Vyvorant wrote:Christopher Tsutola wrote:Scout Vyvorant wrote:Either a gated zone or a zone where shooting each other is not permitted regardless of security setting or active wars.
Make these system unable to host any PoS, set for the future expansion Crius the system index setting to 15% default with rookie items worth zero (meaning the setup cost is zero) and class 1.0 sec minerals (Veldspar only).
I see only upsides to this idea, no downsides, unless you plan to go gank or harass new players. you just described what the rookie systems already are. No, they are not. You have a rule, written on a wiki, that unless there have been recent changes to the tutorials, it has never been cited in game. When you create a new toon in eve you are overwhelmed by the massive amount of informations Aura is giving you, and those informations are just a tiny bit of the story. You get told a bit of how to fit and fly your ship, how to attack target in space, you are not told anything on how to tank damage or how to fit your ship for pvp or pve, you are obscure of what's ganking, how to move your goods in relative safety, we need to teach them how to be a "gallant" (hello Code. people) , teach them to look out for Awoxing, to avoid stupid deaths and so on, the list can go on for pages. The rookie system last really for 15 min at best, career agents are already in possibly dangerous space, nothing forbid a person to abuse of a new player as soon as he jumps off the "protected" system, and he is not yet aware what he's risking. We need a new player to be fully aware the moment he leaves the starting zone he's in for all that's EVE. You might like it or not, but the great majority of the negative review about this game are all about its steep learning curve. And that you might like it or not the idea is not from some kind of golden carebear, but it's from themittani itself, the CEO of the Goonswarm federation and no, it's not 1st of april yet.
but that learning curve is also one of the high points of eve. Does this attract the same type of ppl as WoW or Perfect World? no but that is not a bad thing there are better ways out there to fix the NPE without doing this
|

afkalt
Republic Military School Minmatar Republic
187
|
Posted - 2014.07.12 16:08:00 -
[27] - Quote
Don't mistake the attraction of depth as the same as a steep learning curve.
That said, if newbies were locked IN; they could even dedicate one system as a mini-RvB with GMs/ISD FCing - I'm aware I'm putting a lot on those guys and it'll be like herding cats but I'm trying to imagine a new player experience that doesn't just teach the ropes - but shows the awesome stuff people can get into early on. Trying to explain eve in rookie help is like trying to explain a parachute jump - you can try but 99.99% is lost. You need to DO it, not read about it.
Things like that are FAR easier in a locked area.
I wish people would stop thinking it's about newbie 'safety'; it is so much more than that. |

Scout Vyvorant
University of Caille Gallente Federation
5
|
Posted - 2014.07.12 16:20:00 -
[28] - Quote
Christopher Tsutola wrote: but that learning curve is also one of the high points of eve. Does this attract the same type of ppl as WoW or Perfect World? no but that is not a bad thing there are better ways out there to fix the NPE without doing this
Times have changed, this kind of experience might have been fine 10 years, when I started, but not today Yes, I'm a forum alt, you are probably a forum alt too. Anyway, games, like industries and businesses manage to stay afloat because they can adapt to the times, and the numbers are clear.
You can see blogs from Greedygoblin, Themittani and other sources all pointing out in the direction eve is losing players, even if subs are managing to stay above the real number of players as many have two accounts, if not more. What's worse, is this bloggers are not watching the game from the same point of view, but they are all coming to the same conclusion about the loss of players and the lack of new blood in eve.
Now you said that once the selling point of eve was that is actually a very hard and merciless game, at the fanfest CCP admitted that many people (a shocking amount actually) enter the game, level up their raven and leave once their "game" is over and another part simply quit after failing at EVE soon after the actual NPE. Let's be honest, losing your hard earned ship to a mechanic or a gameplay you are totally not aware of is not very pleasant.
If you truly love this game, and you are, along all those other posting with posting agreeing and disagreeing in this thread, you must face the reality, EVE need to change and adapt to the times, and if this mean that steep learning curve that you so much loved need to be made a bit less steep, so be it. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
483
|
Posted - 2014.07.12 16:24:00 -
[29] - Quote
afkalt wrote:Don't mistake the attraction of depth as the same as a steep learning curve.
That said, if newbies were locked IN; they could even dedicate one system as a mini-RvB with GMs/ISD FCing - I'm aware I'm putting a lot on those guys and it'll be like herding cats but I'm trying to imagine a new player experience that doesn't just teach the ropes - but shows the awesome stuff people can get into early on. Trying to explain eve in rookie help is like trying to explain a parachute jump - you can try but 99.99% is lost. You need to DO it, not read about it - who is going to come out of a cool fleet/small gang battle and go 'you know what, I want to run missions/mine'?
Things like that are FAR easier in a locked area.
I wish people would stop thinking it's about newbie 'safety'; it is so much more than that.
You don't need to change anything to be able to do that in a locked area. Jove space fits the bill. I think you should instead focus on giving ISD, GM's and CCP an efficient platform that encourages them to transport a few fleets over there for some fun every now and then. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

afkalt
Republic Military School Minmatar Republic
187
|
Posted - 2014.07.12 16:27:00 -
[30] - Quote
That would work too - anything that exposes newbies to the depth of this game and starts them down the sandbox path - think about the tutorial and it's nature, is it any wonder newbies end up missioning and mining and quit from boredom?!?!
It's all it teaches them!
They are a means to an end, not the game. Some players actively enjoy this aspect, but that's ok too. |
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