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Velicitia
XS Tech
2700
|
Posted - 2015.01.07 12:47:47 -
[121] - Quote
Kagura Nikon wrote: A carrot you say? Sure we coudl ahve better carrots. I still think high sec POCOs and PI should make more money and minimum taxes shoudl be higher. Also The war tax should be GIVEN to the war target is they manage to win the war report balance.
Could work ... but I think that you'll need to do more than just "the balance" -- I mean, it's really easy to get (for example) 10 kills on your WT, and then in the last day, they get a drop on you while you're in something expensive.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia
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Velicitia
XS Tech
2700
|
Posted - 2015.01.07 14:17:39 -
[122] - Quote
Anatoly Arji wrote:(stuff)
This guy gets EVE.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia
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Sean Parisi
Fugutive Task Force A T O N E M E N T
587
|
Posted - 2015.01.07 15:56:58 -
[123] - Quote
You should kill him back. Bring E-War. Lots and Lots of E-War. |

Seraph IX Basarab
Hades Effect
490
|
Posted - 2015.01.08 03:19:59 -
[124] - Quote
chatgris wrote:Just leave your corp, join an NPC corp and make a chat channel for your corp mates for the duration of the war. Rejoin when war is over.
Never pay a ransom - it will just flag you as someone who will pay and you'll be decced again in short order.
Not true at all. The last corp my group ransomed ended up working with us on future endeavors.
Hades Effect
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Drez Arthie
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.01.08 16:01:08 -
[125] - Quote
Anatoly Arji wrote:[...] Eve is a PvP oriented game, corps must be strong to survive in that theater. As such, corps need to be able to defend themselves first and be industrialists second. Wardeccing in high sec is a part of the game, like "bumping." Both could easily be removed, but that would detract from the game's core value set. [...]
Correct, and furthermore "strong" means corp morale more than skill points or powerful ships. Too many hi sec corp members have unrealistic expectations; rank and file members expect to be immune from attack in hi sec, and corp leaders expect never to see losses on their kill board. When these expectations are not met, the members quit or are kicked out and the corp falls apart.
If you join a corp, even a hi sec industrial corp, you've climbed up a notch on the risk/reward ladder and should expect to face more challenge from other players. You'll have to devote more effort to fighting/avoiding/outsmarting your war opponents to succeed even in purely industrial and PvE activities, but you also have access to more advanced levels of the game than you could have in an NPC corp.
If you lead a hi sec, industry-oriented corp, realize that war is inevitable in hi sec, and stop blaming your members for whatever you think they might have done to incite or prolong wars. Focus on how your corp can prosper in spite of war decs, rather than endless contortions of game play in the hope that the dec'ers won't bother you as much. Stop thinking that a war dec is an anomaly that means your corp has done something wrong. Wars are business as usual in hi sec, and periods of peace are the anomaly.
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Ronny Hugo
Dark Fusion Industries Limitless Redux
77
|
Posted - 2015.01.08 17:45:52 -
[126] - Quote
@ OP I'm tired of pointless money-making, so make ships seeded instead of player-made, then I'll be tired of pointless PVP-ing, so remove it, then I'll be tired of this pointless universe that we can't do anything in, so just shut down the servers, etc. You can't be a nihilist about one thing and randomly think other stuff has meaning. Its all pointless FUN. |

Helmut Varner
State War Academy Caldari State
0
|
Posted - 2015.01.08 23:43:05 -
[127] - Quote
Ok, having read through this thread I can only say this:
EVE is broken...and it has been broken by the very people who control it.
Wars have a purpose. However, with all of the recent changes, CCP has made the entire wardec subject a mockery of gaming. Why do I say this? Because no more is it a matter of rationality...nor is it a matter of zone control. It's a matter of money. You can go online right now and find corps who have 20+ active wars and more pending. Why is this? Simply put, this is because CCP allows it in order to fill their coffers. We all know that these people are buying PLEX with real-world cash and selling them for ISK. This is a profit-line for CCP and shows what a lot of honest-to-goodness players have known for years - CCP has more concern for their bottom-line than they do about the gamers. People who don't want to play by the restrictions of where they can pew-pew...pay money so they can play wherever they want.
Now, I know the flamers are going to slam me for this and tell me things like "Go play here" or "Stop being a whiny-butt". However, the bottom line is that the wardec system - originally - was designed with purpose and not with the idea to make more money for the company. To those flamers, I say YOU are the ones who aren't real gamers...but posers.
CCP had - and still has - a great thing going. EVE is so far-reaching in it's scope that it's easy to become lost in the game. The broad expanse of what it covers - economy to combat to organization - allows for the most in-depth game in existence. This is exciting. EVE is so 'deep' that I personally know of people who have tried to play and decided that they can't because the scope is so large they can't wrap their head around it. This doesn't mean they are stupid...it's that it encompasses so much of real life attributes that it boggles the mind.
CCP, you need to be congratulated for creating and maintaining one of the best online experiences made. Yes, EVE is more of an experience than a game. However, by giving in to the almighty currency, you actually detract from the game itself. This is sad because I have seen many online games come and go...a lot of them gone because of greed. Please, don't let EVE disappear because of a line in the accounting books. The wardec system needs to be fixed. Let reality step in for a moment and show that corporations can't financially manage so many wardecs at once and incorporate that reality into the game which you have worked so hard to make as real as possible. Fix the system before it destroys the game. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
588
|
Posted - 2015.01.10 01:17:58 -
[128] - Quote
Helmut Varner wrote:Ok, having read through this thread I can only say this:
EVE is broken...and it has been broken by the very people who control it.
Wars have a purpose. However, with all of the recent changes, CCP has made the entire wardec subject a mockery of gaming. Why do I say this? Because no more is it a matter of rationality...nor is it a matter of zone control. ... .
Just because you do not understand the motivation of someone declaring war does not make them irrational. Sometimes people blow up miners because other miners stop them from mining. Sometimes they blow up POS's because they want a pos moon. Sometimes they want prestige and reputation while others it is a motivation of shutting down your production.
I bet that most people that declare war on you have done a bit of research before doing so. The moment you sign up to a corporation you accept the fact that your corporation is able to own unified property. You may forfeit this and join an NPC corporation - you will no longer gain any benefits that corporations give you. But you will be safe.
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HarlyQ
Amok. Goonswarm Federation
32
|
Posted - 2015.01.10 04:33:39 -
[129] - Quote
Here is a wonderful idea. Go to nullsec no wardecs to worry about unless your bad and take JFs through nullsec highsec connections. But if your looking to sell compressed ore hit me up. |

Drez Arthie
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.01.10 14:21:59 -
[130] - Quote
Sean Parisi wrote: Just because you do not understand the motivation of someone declaring war does not make them irrational. Sometimes people blow up miners because other miners stop them from mining. Sometimes they blow up POS's because they want a pos moon. Sometimes they want prestige and reputation while others it is a motivation of shutting down your production.
Of course war decs are rational; they don't just happen by accident. Most times it's so that the aggressor can feel strong by preying on the weak. This has been a major theme of EVE from the beginning, long before PLEX.
Quote: I bet that most people that declare war on you have done a bit of research before doing so. The moment you sign up to a corporation you accept the fact that your corporation is able to own unified property. You may forfeit this and join an NPC corporation - you will no longer gain any benefits that corporations give you. But you will be safe.
Yes, and the target corp would do well to just accept war as an inevitable reality, rather than quaking in fear docked up in stations. Your fear and "tears" are what war aggressors really want the most, and you can deny it to them regardless how poor you are in ISK, skill points, etc. |

Badman Lasermouse
Run and Gun Mercenary Corps
48
|
Posted - 2015.01.12 20:19:18 -
[131] - Quote
My war targets pay me to go away, and I do. Maybe you should just put your wallet where your mouth is.
-Badman
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1967
|
Posted - 2015.01.13 05:29:01 -
[132] - Quote
Badman Lasermouse wrote:My war targets pay me to go away, and I do. Maybe you should just put your wallet where your mouth is.
The best part is when someone shows up to "negotiate" and you offer payment as your terms and they refuse outright to pay any quantity of money on principle.
It's like they were trying to hit the diplomacy option in a bioware game and weren't actually expecting to have to compromise in some way in order to reach a solution.
When someone is at war with you and you're trying to negotiate with the aggressor remember: War is the desired condition for them. They want to be at war with you, if you want to get out of the war you need to offer them an alternative that is better. |

Badman Lasermouse
Run and Gun Mercenary Corps
48
|
Posted - 2015.01.13 14:06:13 -
[133] - Quote
I recently scouted down a corp with several assets in a system that looked vulnerable. We declared war and I asked the Corps CEO for 500 Million to go away. He refused (they do, about 80% of the time) and we extended the war for several weeks. He then put a total of 4 billion in bounty on my head and dissolved his Corp anyway.
Not only did he end up spending significantly more than my original request, in the end he lost his Corp anyway. If half of the high sec bears on this forum were more willing to negotiate they would be able to continue with business as usual.
-Badman
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Ares Desideratus
Star Children Of Cain
179
|
Posted - 2015.01.13 16:06:13 -
[134] - Quote
I would say that you just have to deal with it. If someone wants to declare war for no reason, then why should they not be able to ? Why should you need a reason to declare war ? Is there a reason for even playing Eve Online ? If there is then it's the same reason why someone would want to declare war for apparently no reason.
And personally I don't mean any disrespect but I don't care about your servitude in real life combat, as admirable as that is, violence begets violence and just because you served under a flag doesn't mean that your violence was righteous.
This has probably been well articulated by other posters already but I didn't read through the thread I just wanted to add my thoughts to the discussion.
Is there any way to unswallow my pride? Can I fuck myself down?
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X Gallentius
Justified Chaos Spaceship Bebop
2753
|
Posted - 2015.01.13 16:45:08 -
[135] - Quote
Seraph IX Basarab wrote:chatgris wrote:Just leave your corp, join an NPC corp and make a chat channel for your corp mates for the duration of the war. Rejoin when war is over.
Never pay a ransom - it will just flag you as someone who will pay and you'll be decced again in short order. Not true at all. The last corp my group ransomed ended up working with us on future endeavors. Exception does not make the rule. True 90+ percent of the time. |

Badman Lasermouse
Run and Gun Mercenary Corps
48
|
Posted - 2015.01.13 17:09:26 -
[136] - Quote
if you are not capable of defending yourself, and are not willing to pay a ransom, then consider hiring an effective merc corp. If I know for a fact that a Corp is going to hire another Merc corp, I'll definitely reconsider declaring war as the risk involved increases significantly.
-Badman
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Drez Arthie
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.01.14 02:32:49 -
[137] - Quote
Badman Lasermouse wrote:if you are not capable of defending yourself, and are not willing to pay a ransom, then consider hiring an effective merc corp. If I know for a fact that a Corp is going to hire another Merc corp, I'll definitely reconsider declaring war as the risk involved increases significantly.
The corps most likely to get dec'ed (Newbie Fun Time Miners and the like) are also the least able to afford mercenaries. |

Badman Lasermouse
Run and Gun Mercenary Corps
51
|
Posted - 2015.01.14 14:48:44 -
[138] - Quote
I think you'd be suprised how cheap some Mercenaries work. If you are just looking to make targets nervous many mercs will do it just for the 50 Mil war dec fee.
If 10 guys mining in high sec and running missions can't come up with 500 Million between them, for a ransom/hiring a more dangerous outfit, then they should reevaluate what they are doing.
-Badman
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Drez Arthie
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.01.14 16:08:09 -
[139] - Quote
Badman Lasermouse wrote:[...] If 10 guys mining in high sec and running missions can't come up with 500 Million between them, for a ransom/hiring a more dangerous outfit, then they should reevaluate what they are doing.
As a one time expense, 500 million is manageable. Wardecs are more like a monthly or even weekly occurrence though.
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Thanatos Marathon
Black Fox Marauders Spaceship Bebop
386
|
Posted - 2015.01.14 16:10:30 -
[140] - Quote
Badman Lasermouse wrote:I think you'd be suprised how cheap some Mercenaries work. If you are just looking to make targets nervous many mercs will do it just for the 50 Mil war dec fee.
If 10 guys mining in high sec and running missions can't come up with 500 Million between them, for a ransom/hiring a more dangerous outfit, then they should reevaluate what they are doing.
Yeah, just drop to a NPC corp and create a channel so you can all still chat and work together. |

Drez Arthie
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.01.14 16:18:40 -
[141] - Quote
Thanatos Marathon wrote:
Yeah, just drop to a NPC corp and create a channel so you can all still chat and work together.
That works. So does playing during the aggressor's off hours (just look at the time zone on most of their kill mails), moving to low or null sec, clone jumping back and forth across the galaxy, joining an alliance, etc. There are plenty of tools available to war defenders.
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Demetri Dentrov
Deep Core Mining Inc. Caldari State
1
|
Posted - 2015.01.22 05:39:05 -
[142] - Quote
Yeah, I feel the Ops pain, but I don't really see where anything needs to be done about it. We, as Industrial players, already have the tools we need.
However, I do find the opinion of the full time PvP crowd as amusing, that we should "fight" or "hire mercenaries." Why? Do you have to go through heroic measures when you are under war dec? No? You just fly the same gun loaded warships you were flying before. Perhaps one that's a bit different... How do you think that ship came to be in your possession? Our tools of the trade are billion isk unarmed targets in space that, by design, have no weapons and the maneuverability of a beached whale. We are hopelessly, hilariously outgunned in anything close to a fair fight in our usual ships.
So when you war dec us, it's the equivalent of someone coming to you and saying... "We are at war! I get to fly whatever, and you have to fly a frigate." Don't like it? Tough, because all your usual ships? the ones you earn isk in doing missions and whatnot? Well they can't be used during the war." That would suck, wouldn't it?
So we Industrials have to be smarter. We can't form "Carebear Industrial Corps" like we would if this was World of Warcraft or something... we have to build organizations that cannot be war decced in a conventional manner. Clever use of one man corps, having a lot of our people remain in NPC corps, etc. It's a pain, and it means you can never build a large organization, but how big does an Industrial corp need to be? Here's an example: Red Frog. Good luck war deccing them. The transport vessels themselves are independents, not in "Red Frog" itself.
If you DON'T do that, and shoot bows and arrows against the lightning with the insistence that the world be made fair for you... you will quickly learn how heartless the galaxy of Eve can be. One of the things I hear a lot is how "bad" or "evil" people that prey on our unarmed ships are. No! If bears rip up your camp and eat your food, whose fault is it, the bears for wanting food, or yours for not anticipating it?" Crying to the ranger won't help you at all.
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Whittorical Quandary
The Asteroid is Depleted
14
|
Posted - 2015.01.28 07:32:14 -
[143] - Quote
You can say stupid this person or that, but in the end you still wind up with just as many stupid people as before...
I don't really see HS corps doing any better over time, only worse. (200+ active wardecs and barely any corps even fight much less get many kills) IMO there are a multitude of reasons holding people back, not sure what all they are but some possiblities:
-A multiude of corps that don't have the advanced combat skills and numbers to fight. It takes a while to gain enough skills to get into a ship that can do much any damage to highly skilled opponents. (Going up against an enemy in nearly all Faction/Pirate/T2/T3 ships, command ships, makes combat for ppl with few skills seem pointless to engage)
-Difficuty with players transitioning from HS industry to PVP, when all skills are set for PVE/Indy it leave those players useless in most fights.
-Too many small corps that cannot field enough players at once to have the numbers needed to match a typical gatecamp.
Some of these arguments may be valid but only are speculation to me at this point.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams
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Agent Unknown
Night Theifs DamnedNation
9
|
Posted - 2015.01.28 15:54:19 -
[144] - Quote
Whittorical Quandary wrote:You can say stupid this person or that, but in the end you still wind up with just as many stupid people as before...
I don't really see HS corps doing any better over time, only worse. (200+ active wardecs and barely any corps even fight much less get many kills) IMO there are a multitude of reasons holding people back, not sure what all they are but some possiblities:
-A multiude of corps that don't have the advanced combat skills and numbers to fight. It takes a while to gain enough skills to get into a ship that can do much any damage to highly skilled opponents. (Going up against an enemy in nearly all Faction/Pirate/T2/T3 ships, command ships, makes combat for ppl with few skills seem pointless to engage)
-Difficuty with players transitioning from HS industry to PVP, when all skills are set for PVE/Indy it leave those players useless in most fights.
-Too many small corps that cannot field enough players at once to have the numbers needed to match a typical gatecamp.
Some of these arguments may be valid but only are speculation to me at this point.
It basically comes down to this: wardecs will happen and it's part of the game. In return for not giving up ISK in NPC corp taxes, you're a valid target for wars. Don't want wars? Drop to an NPC corporation. Otherwise, the corp needs to form up together and get back at them.
Believe it or not, a majority of wardecs outside of mercenary corps are by single players or small groups, so in a way it's good practice. |

Badman Lasermouse
Run and Gun Mercenary Corps
57
|
Posted - 2015.01.28 17:52:51 -
[145] - Quote
As the leader of a high sec War Deccing Corporation I feel like I have a valid opinion on the subject. Many of the previous posts make it sound like the war deccing corps are simply preying on every newbro corp they can find, I can assure you that this is not the case. There are no good fights to be had war deccing a group of 10 month old toons in their retreivers. It does happen, but I personally will never extend a war against a group of newbros if there was no sport in it.
I think you'll find that the majority of corps catching repeated war decs in high sec are getting them for a reason. If I see a corp with 10 Mackinaws, and Orca, and a Freighter in an ice belt every day, they are a target. If I see someone clearly multiboxing faction battleships in a level 4 mission hub, they are a target. Autopiloting freighters through all the pipes every day? You're a target too.
I think that some people disregard how much money can be, and is made in high sec on a daily basis. A typicallice mining operation with 3-4 pilots can make hundreds of millions while being practically AFK. You don't see too many faction fit battleships and auto piloting freighters in lowsec, because the low/null sec residents can't afford to be that stupid. High sec residents do it every single day.
High sec war deccers make money through ransoms and loot. Killing 20 noobs in Rifters doesn't make anyone any money, but killing 1 faction fit battleship can play for a PLEX. If high seccers keep flying their multi-billion isk loot pinatas around high sec, then high sec wars will continue. If there is money to be made, then Eve players will try to exploit it, and there is money in high sec.
-Badman
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Phig Neutron
Rubicon Cubism
2
|
Posted - 2015.01.29 19:36:14 -
[146] - Quote
Thorvade wrote:In the end PVE and PVP are necessary mechanics, both are needed to make the game run. Thats fine and needed for depth and interaction.
OP answered his own question here!
Your "playstyle" is PVE, but what does that mean? Are you roleplaying a miner in a mining simulator and all you do is mine, dock, undock, mine, dock, undock, etc? Or are you roleplaying a miner in a sci-fi universe full of pirates, warriors, traders, and all other sorts of characters? You can still be a miner. (Or mission runner, or whatever.) No one is saying you shouldn't be a miner.
But let's imagine, as a thought experiment, somebody makes a sci-fi movie about asteroid miners. If there was never any danger or drama, and the miners never needed any skill or luck, it'd be a lame movie. If you wanted people to buy tickets, you'd probably open with a scene of the miners under attack by pirates and warping away at just the last moment. Then after some character development you'd probably introduce a large-scale problem: maybe an impending war means the whole mining fleet needs to move to another part of the galaxy, and the gates are camped, so perhaps they have to sneak out via random wormhole. The main character may be the rookie miner who has to learn a new job, as fleet scout. There'd be excitement and danger and close escapes and a happy ending. But it would still be a movie about miners in space.
This is what EVE offers to people who choose the PVE playstyle. Embrace it!
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Chesterfield Fancypantz
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
30
|
Posted - 2015.01.29 19:43:48 -
[147] - Quote
Lychton Kondur wrote:Thorvade wrote:
When you are repeatedly decced by 2 man corps, 1 man corps running multiple accounts, etc etc. This is nothing more than people who are looking for free kills against the squishiest targets they can find, and that wont shoot back.
And yes I might be a carebear in EVE, but Ive served in actual combat in real life so I dont want to hear insults etc etc.
Honestly, the best way to solidify your corp is to look at the engagement platform your enemy is using against you (via your lossmails) and developing a counter doctrine to neutralize the threat. It's good content for your members and it may get the multibox dude/dudette to back down. Actual combat (ty for your service) doesn't translate to game mechanics. You still need to find, fix, and destroy your space enemy.
I just wanted to offer a quick little tidbit here.
We were a 30-40 man corporation that was just getting its legs off, full of noobs.
Got wardecced by a 2 man corporation flying around in cynabals etc.
I made a call to a friend of mine who brought himself and another competant pilot.
Showed up in the next pvp fleet in a rapier and we properly fielded logistics.
Wardec got dropped the very next day and he convo'd my friend and said "I didnt know these bears knew how to put up a fight".
Ended up being a good friend of mine for a while.
Dont be a bear, Put up a fight. Earn respect, dont expect it. |

Leo Lennelluc
University of Caille Gallente Federation
0
|
Posted - 2015.01.30 08:49:57 -
[148] - Quote
The same thing here has happened to my Main's corp, got war dec'd by a small but experienced corp for no other reason than to be annoying, their is already players wanting to leave we dont have pvp skills, its easy enough to say get a thrasher fit out cheap and fight back but a group of unskilled industrial pilots in thrashers with very little pvp experience wouldnt stand a chance against the 4 T3's we had camping the station last night, basically the corp has gone into hibernbation we cant undock without being attacked we cant fight back to any level of effectivness, we have no friends we can ask for help so our only option is to either leave corp or not play for a week....
They wont come to an agreement they just want to destoy our corp that is their only aim (as shown by previous corps they have attacked/destoyed.... they see us a small easy target ( which to them we are) how do we fight back against skilled T2/T3 pilots when we can barely fly thrashers effectively?
Now everyone in the corp pays for their characters and thats now 1 week where we are paying for something we cannot use, we didnt ask for the war and we have to suffer because of it?
I understand eve is a PvP game but its also a sandbox, many situations we are prepared for like gankers and going into low sec we know how to do our best here but we have absolutly no chance of doing anything with 4-5 players outside the station hunting us..... also they have out of corp logi with them... what do we do against that even if we did decide to fight (lose) they just rep them up we cant hit them without concord interveening.
im sure alot of people disagree but it is a bad mechanic and unfair on small industrial corps and new players,
* sorry about the spelling. |

Drez Arthie
Center for Advanced Studies Gallente Federation
7
|
Posted - 2015.01.30 14:57:22 -
[149] - Quote
Leo Lennelluc wrote:The same thing here has happened to my Main's corp, got war dec'd by a small but experienced corp for no other reason than to be annoying [...] how do we fight back against skilled T2/T3 pilots when we can barely fly thrashers effectively?
Be annoying back at them. Don't fight them in combat ships, where they have the advantage, especially since fighting in space is the whole point of the war for them. Counter them by making yourself difficult to hunt down and kill.
For example: create alt characters located far way from the war, join those characters to your corp and use them to open corp offices in many distant locations. Then have members scatter their clone locations among these different places. Now everyone get in shuttles, undock and fly away in different directions at once. The enemy might kill some, but can't target and destroy you all at once, especially in tiny shuttles that take longer to target and warp away quickly. Fly to your scattered offices (or get teleported there if podkilled) and start your PvE/mining there, and now the enemy has to fly 27 jumps for just one kill, then 32 jumps for another, etc.
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Nameira Vanis-Tor
Hoplite Brigade
60
|
Posted - 2015.01.30 17:30:06 -
[150] - Quote
Leo Lennelluc wrote:The same thing here has happened to my Main's corp, got war dec'd by a small but experienced corp for no other reason than to be annoying, their is already players wanting to leave we dont have pvp skills, its easy enough to say get a thrasher fit out cheap and fight back but a group of unskilled industrial pilots in thrashers with very little pvp experience wouldnt stand a chance against the 4 T3's we had camping the station last night, basically the corp has gone into hibernbation we cant undock without being attacked we cant fight back to any level of effectivness, we have no friends we can ask for help so our only option is to either leave corp or not play for a week....
They wont come to an agreement they just want to destoy our corp that is their only aim (as shown by previous corps they have attacked/destoyed.... they see us a small easy target ( which to them we are) how do we fight back against skilled T2/T3 pilots when we can barely fly thrashers effectively?
Now everyone in the corp pays for their characters and thats now 1 week where we are paying for something we cannot use, we didnt ask for the war and we have to suffer because of it?
I understand eve is a PvP game but its also a sandbox, many situations we are prepared for like gankers and going into low sec we know how to do our best here but we have absolutly no chance of doing anything with 4-5 players outside the station hunting us..... also they have out of corp logi with them... what do we do against that even if we did decide to fight (lose) they just rep them up we cant hit them without concord interveening.
im sure alot of people disagree but it is a bad mechanic and unfair on small industrial corps and new players,
* sorry about the spelling.
If you live near a faction warfare warzone then contact an established FW corp. FW corps burn through ships at a rapid pace and may be interested in having neutral high sec Indy corps willing to build them ships and T2 mods in bulk at a discounted rate. If you get war devices and harassed let your client know and they will have a vested interest in helping out.
I guarantee that a dozen faction warfare veterans in T1 Frigate hulls will do more damage then 20 industrialists in Thrashers! I imagine it is not fun for a high sec war deccer to have 3rd parties show up in cheap ships that can kill their cynobals and are not afraid of dieing and have almost limitless reships waiting!
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