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Postradamus
Frank's Franks
1
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Posted - 2011.11.20 17:57:00 -
[1] - Quote
1. With no drawbacks, boosters will soon become a required part of being in a good fleet. FCs will demand their use or face being put at an inevitable disadvantage. Do we really want to add another thing that has to be done before we can get out there and have fun? If everyone uses boosters, what is the point? I DON'T WANT A BUNCH OF EXTRA CLICKS BEFORE I CAN GO HAVE FUN.
2. Effort vs. reward. The way things are now, boosters can be great, but you gotta put the effort in. It's one of EvE's nice little quirky things; you can get an advantage, but you gotta know what you are doing, you gotta actually do some work. That's the way it should be!
3. Immersion. Why are these things illegal? Take the side effects away and they're just a buff item. Congratulations, you've made EvE just a little less real.
Don't any of you people remember the doctor buff lines in SWG? BLEH |
Logit Probit
QQ Continuum
1
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Posted - 2011.11.20 18:02:00 -
[2] - Quote
Postradamus wrote:I DON'T WANT A BUNCH OF EXTRA CLICKS BEFORE I CAN GO HAVE FUN.
Hey CCP: I'll spell it out for you.
N O B O D Y A S K E D Y O U T O C H A N G E B O O S T E R S
|
Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
19
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Posted - 2011.11.20 18:08:00 -
[3] - Quote
"REQUIRED PART?"
like t2 mods? rigs? t3 hulls? faction ammo? implants?
ive seen plenty of effective t1 mod fleets, non-rigged ships, t1 hulls, t1 ammo, no-implant pilots.
boosters even after side effects will not be mandatory they will be a choice like all the things i listed above.
Quafe zero was flucking great! Attributes boosted, no side-effects to worry about! Yes I want more of this and I suspect I speak for most of the server when i say: remove the illegality, remove the side effects, lets get these things used.
Theres a whol raft of skills, ingredients and industry - not to mention the programming time taken to make them work that rarely gets used, lets change that.
Its a good change (fyi I have all the booster skills at 4/5 and i still support this).
this is the part where all the people scared of a level playing field come out of the woodwork to keep boosters "for themselves" |
Caulk H0lster
Kazakh Ministry of Wealth Redistribution
36
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Posted - 2011.11.20 18:08:00 -
[4] - Quote
u guys sound mad.
I like the changes, and more importantly, the change in prices which is currently making me very, very wealthy. |
Gauss Markov
vOvCORP
0
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Posted - 2011.11.20 18:20:00 -
[5] - Quote
Rellik B00n wrote: this is the part where all the people scared of a level playing field come out of the woodwork to keep boosters "for themselves"
Right now, boosters can make a really big impact on a fight, IF used properly. MEMORABLE impact, even.
I've used boosters a few times.
I'd like to keep it that way.
LEAVE THE SIDE EFFECTS FOR DRUGS IN |
Propaganda Poster
State War Academy Caldari State
0
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Posted - 2011.11.20 18:35:00 -
[6] - Quote
Logit Probit wrote:
N O B O D Y A S K E D Y O U T O C H A N G E B O O S T E R S
Gauss Markov wrote:
LEAVE THE SIDE EFFECTS FOR DRUGS IN
"Awesome" change CCP |
Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
19
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Posted - 2011.11.20 18:44:00 -
[7] - Quote
yeah, as expected.
boosters as they currently stand are like rigs that only us lucky few can comsume.
we need to open them up to the general populace, if you want something exclusive buy some jeans |
Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
23
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Posted - 2011.11.20 18:47:00 -
[8] - Quote
i can take drugs and dont get side effects ... why does has my eve char side effects? CCP FIX BLACK OPS FFS |
Propaganda Poster
State War Academy Caldari State
0
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Posted - 2011.11.20 18:52:00 -
[9] - Quote
Rellik B00n wrote:yeah, as expected. boosters as they currently stand are like rigs that only us lucky few can comsume. we need to open them up to the general populace, if you want something exclusive buy some jeans
YEAH it will be AWESOME when everyone always is using boosters
AWESOME
AWESOME CHANGE
AWESOME |
Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
19
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Posted - 2011.11.20 19:04:00 -
[10] - Quote
Propaganda Poster wrote:YEAH it will be AWESOME when everyone always is using boosters
AWESOME
AWESOME CHANGE
AWESOME
now, your butthurt rantings aside can you explain how it is that everyone is going to be using them?
what i mean here is where are all these extra supplies going to come from? As far as im aware there is major bottleneck to booster production in terms of the ingredients. In fact this is a great boost for the production areas for boosters which are exclusively outside high sec - again that sounds like a pretty good change to me and I live in high sec.
so provided you are rich boosters are still going to be pretty exclusive.
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Solstice Project
Cult of Personality
173
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Posted - 2011.11.20 21:14:00 -
[11] - Quote
stupid emo. |
Mr LaForge
Deep Core Mining Inc. Caldari State
140
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Posted - 2011.11.20 21:18:00 -
[12] - Quote
You'd think in the future we could have our cake and eat it too. I Support the Goons! |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
52
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Posted - 2011.11.20 21:20:00 -
[13] - Quote
help the religious right are following us into space |
Gealbhan
Celestial Horizon Corp. Flatline.
70
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Posted - 2011.11.20 21:27:00 -
[14] - Quote
Doctor Ungabungas wrote:help the religious right are following us into space
Following? Hi, I'd like you to meet the Amarr. |
Tippia
Sunshine and Lollipops
1569
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Posted - 2011.11.20 21:28:00 -
[15] - Quote
Logit Probit wrote:Hey CCP: I'll spell it out for you.
PEOPLE DID INDEED ASK YOU TO CHANGE BOOSTERS
Fixed.
More specifically, some felt that it was a niche part of the industry side of EVE and wanted to see both increased usage and increased opportunities to produce the stuff.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Takseen
University of Caille Gallente Federation
23
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Posted - 2011.11.20 21:34:00 -
[16] - Quote
Postradamus wrote:1. With no drawbacks, boosters will soon become a required part of being in a good fleet. FCs will demand their use or face being put at an inevitable disadvantage. Do we really want to add another thing that has to be done before we can get out there and have fun? If everyone uses boosters, what is the point? I DON'T WANT A BUNCH OF EXTRA CLICKS BEFORE I CAN GO HAVE FUN.
Can people see if you've taken boosters? If not, I wouldn't worry. Until the raidle...fleet commanders develop an addon that checks everyone for their buf...boosters, anyway. |
Akita T
Caldari Navy Volunteer Task Force
389
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Posted - 2011.11.20 21:46:00 -
[17] - Quote
Postradamus wrote:1. With no drawbacks, boosters will soon become a required part of being in a good fleet. FCs will demand their use or face being put at an inevitable disadvantage. Do we really want to add another thing that has to be done before we can get out there and have fun? If everyone uses boosters, what is the point? I DON'T WANT A BUNCH OF EXTRA CLICKS BEFORE I CAN GO HAVE FUN. Boosters were an underused slice of EVE's militaro-economic system due to their lousy overall price/performance ratio. You're basically complaining that the price/performance ratio will get TOO GOOD to not always use ? If yes, how's that radically different from, oh, say, buying some faction ammo instead of some regular ammo and making a few extra clicks when you join a fleet ?
Quote:2. Effort vs. reward. The way things are now, boosters can be great, but you gotta put the effort in. It's one of EvE's nice little quirky things; you can get an advantage, but you gotta know what you are doing, you gotta actually do some work. That's the way it should be! I might agree that SOME level of side-effects should still exist for NON-MAXIMALLY-SKILLED people. But you should be able to nullify most if not all side-effects with either maxed-out skills or nearly maxed skills and a handful of implants.
Quote:3. Immersion. Why are these things illegal? Take the side effects away and they're just a buff item. Congratulations, you've made EvE just a little less real. The legality or illegality of something is not necessarily linked only to existence of side-effects. See difference between legality of light recreational drugs and that of various alcohols, or tobacco, or coffee, or specific types of medicine, or... well, you get the idea. Also, just because they might not carry side-effects for capsuleers doesn't mean they don't carry side-effects for "regular", non-demigod-like people without constant access to cloning technology.
All in all, I am somewhat in a "meh" stance about it. Boosters DID indeed need a buff in my opinion. Whether or not flat out removing all side-effects is the right way to do it... that's questionable. But arguing that drugs should NOT be buffed at all, that I can't possibly agree with. http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |
Opertone
Signal 7
14
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Posted - 2011.11.20 22:09:00 -
[18] - Quote
Love it or leave it.
Boosters are cool, not common enough, yet cool. Make them cheaper. Leave side effects and potency. |
Khamelea
University of Caille Gallente Federation
1
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Posted - 2011.11.20 22:32:00 -
[19] - Quote
Postradamus wrote:1. With no drawbacks, boosters will soon become a required part of being in a good fleet. FCs will demand their use or face being put at an inevitable disadvantage. Do we really want to add another thing that has to be done before we can get out there and have fun? If everyone uses boosters, what is the point? I DON'T WANT A BUNCH OF EXTRA CLICKS BEFORE I CAN GO HAVE FUN.
So I assume from the above that every fleet you join expects you to fly a ship fitted with nothing less than meta 14 items and a head full of expensive implants? |
Henry Haphorn
Aliastra Gallente Federation
76
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Posted - 2011.11.20 22:40:00 -
[20] - Quote
Mr LaForge wrote:You'd think in the future we could have our cake and eat it too.
It's the other way around. It's suppose to be "...eat our cake then have it". If you already have the cake, then you can do whatever the hell you want with the cake. But if you already ate the cake, then you can't have it because it's already been consumed. It's a common mistake that I see a lot of people do with that famous quote. They butcher it so easily without realizing it.
PS: The Drake... I mean cake is a lie. |
|
Large Collidable Object
morons.
597
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Posted - 2011.11.20 22:54:00 -
[21] - Quote
Postradamus wrote:1. With no drawbacks, boosters will soon become a required part of being in a good fleet. FCs will demand their use or face being put at an inevitable disadvantage. Do we really want to add another thing that has to be done before we can get out there and have fun? If everyone uses boosters, what is the point? I DON'T WANT A BUNCH OF EXTRA CLICKS BEFORE I CAN GO HAVE FUN.
If everyone uses scouts, what's the point of having them. I DON'T WANT TO FLY A SECOND ACCOUNT ON SCREEN #2 BEFORE I CAN GO HAVE FUN.
Basically, you can apply that logic to anything everyone does - like fitting turrets on their ships...
Quote: 2. Effort vs. reward. The way things are now, boosters can be great, but you gotta put the effort in. It's one of EvE's nice little quirky things; you can get an advantage, but you gotta know what you are doing, you gotta actually do some work. That's the way it should be!
Where's the effort in that? Either you had a side effect that conflicted with the fittings concept and stayed docked or you didn't.
Quote: 3. Immersion. Why are these things illegal? Take the side effects away and they're just a buff item. Congratulations, you've made EvE just a little less real.
I don't think smoking weed is outlawed because of carcinogenic effects, but becausae of th desired ones.
But I'll give you one thing: Boosters used to be mainly a thing for solo pilots because if an FC ordered his fleet and 1/4 of them would have to stay docked because of side effects, it was too much of a drawback. For a solo pilot, it's either go or log off - that advantage is gone for soloers now.
Not much of an issue since solo is dead anyway though... morons- sting like a butterfly and-ápost like a bee. |
Mistress Lilu
Science and Trade Institute Caldari State
3
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Posted - 2011.11.21 02:16:00 -
[22] - Quote
change the boosters... why you fellas mad yo.. |
Aamrr
HnL Enterprise
153
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Posted - 2011.11.21 02:33:00 -
[23] - Quote
I'd rather that one of the skills provided a 20% reduction in the chance side-effects would occur. Let them have side-effects, but let dedicated pilots remove them entirely with training.
Seems a reasonable compromise to me, and far better than another pointless duration extension... |
Jonas Xiamon
16
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Posted - 2011.11.21 03:03:00 -
[24] - Quote
This change to boosters is silly, it's going from one extreme to the other. Perhaps there should be a more powerful version of synths with no penalties, perhaps the penalties should be reduced over all, but they shouldn't be removed...
What is it +30-40% for the best boosters? That's far too high to come with no set backs...
Drop it down a bit, and maybe add another set of skills that increases they're usefulness in addition to another set of skills that reduces penalties. Questions, comments, complaints? Please feel free to reply, I'll be serving coffee and ice cream soon. |
Zoe Alarhun
The Proactive Reappropriation Corporation
69
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Posted - 2011.11.21 05:05:00 -
[25] - Quote
Can someone please post DEV post where they listing the changes ? Or linky. Thanks. |
Mekhana
Spiritus Draconis
310
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Posted - 2011.11.21 05:07:00 -
[26] - Quote
Eve Online: The Crucible.
Rated M for mature. |
rodyas
The Scope Gallente Federation
36
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Posted - 2011.11.21 07:07:00 -
[27] - Quote
If you guys do raise enough good points I am sure CCP might tone them down, they usually do when its on sisi and things are OP or maybe not as good as envisioned yet. But also think OP proved that no one was really ususing boosters too much, and now they can be used now at least. But if they dont make armor rigs easier to use and no penalties why make boosters easier to use and such I dont know. |
Vachir Khan
TriSeq Defence Group
44
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Posted - 2011.11.21 07:51:00 -
[28] - Quote
Jonas Xiamon wrote:This change to boosters is silly, it's going from one extreme to the other. Perhaps there should be a more powerful version of synths with no penalties, perhaps the penalties should be reduced over all, but they shouldn't be removed...
What is it +30-40% for the best boosters? That's far too high to come with no set backs...
Drop it down a bit, and maybe add another set of skills that increases they're usefulness in addition to another set of skills that reduces penalties.
This really. Zero drawback boosters without rebalancing them around that fact is ********.
Excellence is not a skill, it's an attitude. |
Elrich Kouvo
Science and Trade Institute Caldari State
15
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Posted - 2011.11.21 08:34:00 -
[29] - Quote
Takseen wrote:Postradamus wrote:1. With no drawbacks, boosters will soon become a required part of being in a good fleet. FCs will demand their use or face being put at an inevitable disadvantage. Do we really want to add another thing that has to be done before we can get out there and have fun? If everyone uses boosters, what is the point? I DON'T WANT A BUNCH OF EXTRA CLICKS BEFORE I CAN GO HAVE FUN. Can people see if you've taken boosters? If not, I wouldn't worry. Until the raidle...fleet commanders develop an addon that checks everyone for their buf...boosters, anyway. LOL FC **** test!
|
Apollo-Moor
xHELLonEARTHx Rookie Empire
29
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Posted - 2011.11.21 11:19:00 -
[30] - Quote
Taking away penalties completley probably wasn't/isn't the best idea out there. They could've started by making the production of them a bit easier. Maybe a change of gas sites or perhaps just more variety within regions. So far the hardest part about boosters is the manufacturering.
I find boosters a lot more interesting with the chance for side-effects. If some chump decided to pop an Improved without proper skills they should have the chance for a serious side-effect not just instant +30% to a skill because it honestly is a huge benefit for no real risk.
If this is what they plan on doing completley its going to be a little mad house with the booster thing and PvP, some were even usuable for PvE purposes. Just removing bad effects from them entirely tho. Is just lazy by the CCP development team..
Just lazy... |
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