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Thread Statistics | Show CCP posts - 142 post(s) |

Darkblad
Hilfe is like Free Entertainment
391
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Posted - 2014.07.22 19:26:00 -
[1] - Quote
Not a functional issue, but the Industry tab showing Reprocessed materials is not really helpful in some cases. Like here. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like Free Entertainment
391
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Posted - 2014.07.24 19:14:00 -
[2] - Quote
Some outdated relation to the (removed) Blueprints for Compressed Ore and Ice in the respective block's info > industry tab. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like Free Entertainment
391
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Posted - 2014.07.26 18:58:00 -
[3] - Quote
POS Arrays
Not sure if intended or forgotton limitation: Compression (and Reprocessing) Arrays allow adding (and removing) items from more than 3000m, like other POS modules. But selecting reprocessing/compress for those items only works from below 3000m. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like Free Entertainment
391
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Posted - 2014.07.27 19:53:00 -
[4] - Quote
It appears like the new Thukker Component Assembly Array (typeID 33868) itselt will be able to be built in (Rapid) Equipment Assembly Arrays, not Station only. By Design or Bug? EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
420
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Posted - 2014.08.13 08:10:00 -
[5] - Quote
Disclaimer: This is guesswork, as I currently lack the ability to check if this actually is the case.
Boosters could/should only be manufactured in Drug Labs. Placing a Booster BPC (Standard X-Instinct Booster) into the Industry window, with an NPC station (with factory) chosen, does not show, that the facility can't manufacture this.
If Boosters really can be manufactured, this might be because of the Ascendancy Implants. They're of the same item category as boosters (namely "Implants"). Probably, as a side effect, Booster Manufacturing is possible in Stations and Equipment Assembly Arrays since that change. This would render the Drug Lab POS Array pretty useless, especially due to its limitations and lack of any bonus.
Could somebody confirm wether this is the case or not? EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
420
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Posted - 2014.08.13 09:05:00 -
[6] - Quote
Some Infantry Gear lacks an Icon, like the Milita Mass Driver
They're
367223 - Militia Scrambler Rifle 367226 - Militia Rail Rifle 367227 - Militia Combat Rifle 367228 - Militia Plasma Cannon 367229 - Militia Laser Rifle 367230 - Militia Mass Driver
which got introduced with Crius(?). EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
422
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Posted - 2014.08.13 21:33:00 -
[7] - Quote
Noriko Mai wrote:Why is the damn invention button in the BPO info still not working. Am I supposed to search for a BPC in contracts to see what T2 stuff I can invent? Can you atleast make it 50% grey and a hint that it's only possible from BPCs or something like that, please? Get info on a BPO (or generic info from a market entry), click the Copy button and get info on the bpc shown there. That'll give you information on skills and items needed.
Like here EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
425
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Posted - 2014.08.14 11:49:00 -
[8] - Quote
Just a Hick wrote:[While undoubtedly CCP has such information internally, it seems that we (the customers) are not supposed to be informed as to the situation regarding known issues. Yes, we could read through 60+ pages of forum and discover that the issue has been raised. But no, there are no hints as to whether anyone will ever look into the issue or whether it's even acknowledged as being a known issue! This summarizes it pretty much. The last time the first post (by CCP Falcon) got edited (by CCP RubberBAND) was on August 7. This means that any issue acknowledged later - be it silently or communicated by for example CCP Claymore just above - might and probably will be stated here again. This makes it harder to discover new defects to verify and confirm, for both the player base and CCP. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
429
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Posted - 2014.08.15 20:55:00 -
[9] - Quote
Should be something like this?
Before Crius (EVEMon helps here):
Armor plates base + 10% waste 10 x 1.1 = 11
@ old ME 2 (waste down to 3.33%): 10 x 1.033 = 10.33 -> 10
Crius:
Base x 1.11.... 10 x 1.11 = 11
@ New ME-7% (ME 2 got converted to that): 10 x 0.93 = 10.23
But all material needs get rounded up after applying the ME Bonus. Therefore you end up with 11 required. Only ME-10% gets you 10 required (9.9 before roundup) EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
429
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Posted - 2014.08.16 06:26:00 -
[10] - Quote
Fixy FixIT wrote:The only conclusion that my Corp Members have come up with is that the war-deccing corp name is so long ???
@CCP - If you could please investigate - F12 Bug report was submitted with details - No response after 2 days :( Could it be that the name of the Corporation you want to add as contact spans over three(!) lines in the "Add contact" window? In this case you can't set a standing, because both the slider and the buttons are inactive. This prevents you from adding the contact. Reported that bugover a month ago in March. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
429
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Posted - 2014.08.16 06:42:00 -
[11] - Quote
Alright .. can't report Bugs in the client as the Category dropdown menu has no choices, and I can't submit reports without picking one. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
429
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Posted - 2014.08.16 12:16:00 -
[12] - Quote
Industry Window input Materials sort order is ... weird. Sorting by name or typeID (which is used in blueprint info since Crius) would make sense. But sort order appears to be something completely different. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
429
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Posted - 2014.08.16 12:35:00 -
[13] - Quote
Industry Window input Materials "nodes": When several groups of items are required, it's not possible to copy the material information of the top and bottom category. Right clicking that node triggers the "Minimize/Close" menu, not "Copy material information". EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
431
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Posted - 2014.08.19 17:07:00 -
[14] - Quote
Elizarah wrote:Steve Ronuken wrote:Temenus Alexander wrote:Customs Code Expertise skill does not appear to be giving the proper cost reduction:
Customs Code Expertise level V = (supposedly) 50% reduction to tax rate
POCO tax rate shows as 24% Construction Blocks @ 5616 units x 8440 estimated price = 47,399,040 ISK estimated value 47,399,040 x .24 = 11,375,769 projected gross tax 11,375,769 x .5 (supposed cost reduction for level V skill) = 5,687,884.5 projected net tax
Actual tax charged for the transaction was 9,704,448 ISK, meeting neither the projected gross value nor the projected net value. CCE doesn't reduce the PC set tax rate. It reduces the 10% NPC tax. This skill also clearly states: "This skill does not affect Interbus Customs Offices." My question is why or how is this skill useful anymore? POCOs also subtract NPC tax (plus the one the owner set). This gets reduced by the CCExpertise Skill. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
431
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Posted - 2014.08.19 18:22:00 -
[15] - Quote
Just a Hick wrote:Click the Show Info for Compressed Gleaming Spodumain and look at the Industry page.
It shows a "Compressed Gleaming Spodumain Blueprint" and shows a list of minerals. If you click the Show Info on the blueprint it shows that it takes the ore and produces a compressed ore of that type.
I assume the blueprints have been taken out of the game as of Crius release? Yet all of the compressed ores make mention of a compression blueprint.
Known Issue (that's actually also in the list in the OP) EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like free Entertainment
431
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Posted - 2014.08.19 19:12:00 -
[16] - Quote
Just a Hick wrote:Darkblad wrote:Just a Hick wrote:Click the Show Info for Compressed Gleaming Spodumain and look at the Industry page.
It shows a "Compressed Gleaming Spodumain Blueprint" and shows a list of minerals. If you click the Show Info on the blueprint it shows that it takes the ore and produces a compressed ore of that type.
I assume the blueprints have been taken out of the game as of Crius release? Yet all of the compressed ores make mention of a compression blueprint.
Known Issue (that's actually also in the list in the OP) OP was posted 2014.07.22 08:13 and today is 2014.08.19 ( nearly a month later). If the simple bugs can't be fixed, should we wonder why the important bugs aren't being fixed? Was posted as a reminder seeing as how much time this issue has been known (and ignored). I'm not sure if and how simple this bug is. There might be a reason why the blueprint types are still in the client. And as other items need that field for their - still existing - blueprints to show, it might be required that compressed ice/ore blueprints get removed, but without causing further issues.
Also, while it wasn't listed from the start of this thread (July 22nd), at least I reported that issue on July 24th so yeah, It's got some mileage. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like Free Entertainment
438
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Posted - 2014.08.22 05:47:00 -
[17] - Quote
Just a Hick wrote:I've been noticing the last few weeks (since Crius release) that occasionally my Overview lies. Just now I was at my POS and two corp members came to pick up some things from me. Both were in BS's and my Overview is set to show all ships. One of them showed up, the other one didn't. So I reloaded my Overview and it stayed the same with one of them not showing up. I tried switching to a different view and both showed up on that view. I went back to the first view and again, the one didn't show up.
I've seen this happen occasionally where a particular ship fails to show up on my Overview, even when it is set to show that particular type of ship. Yet at the same time, other pilots in the same type of ship will show up!
Note that this is not specific to a particular type of ship. I've had this happen with several types of ships ranging from frigates to industrial haulers to BS's.
Something is broken in the new Overview code and needs to be fixed. You might want to take a closer look at the "states" filter (not colortag/background setting). Remember that if a hidden state applies to something, that specific object doesn't appear in the overview.
Example: All states are set to visible, except "Pilot has bounty". Corp Member A has no bounty, is shown in the overview. Corp Member B has bounty, is hidden from the overview. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like Free Entertainment
438
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Posted - 2014.08.22 06:00:00 -
[18] - Quote
Just a Hick wrote:I went beyond this in that I did a total clear/reset of settings. Problem still happens, on all three of my alts. Doesn't happen frequently, but does happen occasionally.
Oddly enough I never see it happen with NPC ships.
What Tab preset (overview profile) is active? State filters are bound to the active profile, not the general overview settings. That means that a reset of the overview settings has no effect on the filters, when the active profile is one with states filtered out. If no states are filtered and you still see this happen, it's definately an issue. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like Free Entertainment
445
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Posted - 2014.08.28 08:23:00 -
[19] - Quote
MOL0TOK wrote:Power of some industrial skills per lever in Crius was changed, but Material Efficiency skill was modified to "Advanced Industry" with new bonuse "build time reduction of 1% per level". I'am not manufacturer, but "Material Efficiency" was trained for few production jobs in some time, which I want make more effective for used materials. Now it's 768k skillpoints or ~12 day for training and parasitic additional cost for medical clone, which I don't need. Why you not were given to choose appliance for this skillpoints? Now I'am and many other players have absolutely new skills, which many of us not need and you not sent this skillpoints back to "retained" by petition. I think that its just disregard to EVE players! It got increased to 3 % manufacturing and research time reduction per level. I guess that won't make you less unhappy with this change, but you should just adapt. You had occasions in the past where you did profit from the skill bonus you received back then. You already spent the 12 days of training. If you continue to manufacture stuff every once in a while, you save 15 % of time. EVE Infolinks -+-áOld and new-áPortraits |
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